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Dienstag, 25. April 2017
ArmA3 Addons (News) » Suppress (An unforgiving Player Suppression Mod) von Laxemann (v2.02)
ArmA3 Addons (News)

Suppress (An unforgiving Player Suppression Mod) von Laxemann (v2.02)
11.04.2017 - 18:00 von miller




Suppress (An unforgiving Player Suppression Mod) von Laxemann (v2.02)

***** Update *****

Laxemann veröffentlichte sein LAxemann's Suppress Addon in den Bi-Foren. Das Addon enthält ein Spieler-Unterdrückung Mod.

Zitat

What is Suppress about?
Video games generally can barely recreate one thing:
The fear of losing your life.
In reality, suppressing the enemy by sending shitloads of bullets is so effective because he's sure that sticking out his head will end his life-forever.
This can't be recreated, however, because you won't have that feeling when sitting in front of the PC.
Most players will return fire anyway or at least try to get a glimpse at who's shooting at them.
Usually, you wouldn't continue shooting when a bullet just flew right past your face.

This is especially frustrating when playing TvT missions and firing 100 rounds of a 7.62mm at him doesn't seem to bother the enemy.
This mod is supposed to change this dramatically.

Changelog:
v2.02
- You'd get suppressed by a nearby enemy using satchels etc.

v2.01
- Fixed Eden issue




Quelle: Bi-Foren
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ArmA3 Addons (News) » Immerse von Jokoho482 und LAxemann (v2.03)
ArmA3 Addons (News)

Immerse von Jokoho482 und LAxemann (v2.03)
11.04.2017 - 17:30 von miller




Immerse von Jokoho482 und LAxemann (v2.03)

***** Update *****

LAxemann veröffentlichte sein Immerse (Immersion Mod Bundle) Addon in den Bi-Foren. Das kleine Addon Pack enthält ExShake (entfernte Explosionen), Twitch und recoil (Rückstoß bei Waffen). Die Funktionen können in der userconfig deaktiviert werden.

Zitat

Changelog:
v2.01
- Fixed: Now works with weapons that have a formula instead of a plain number as a caliber entry [Jokoho]

What is this?
Many people told me to make an "immersion" bundle out of my smaller, immersion-oriented mods, so here we go!
The original mods will be abandoned, future updates will be applied to this bundle.

What does the bundle include
ExShake - CamShake for explosions, even distant ones!
• Twitch - Slight "twitching" when someone or something fires nearby
• A new, small thingy simply called recoil which applies a little screenshake when firing your weapons, intended to make shooting feel more satisfying and punchy.
• "Force" adds a slight radial blur and darkens the screen a bit for a split second when firing



Quelle: Bi-Foren
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ArmA3 Addons (News) » LAxemann's Enhanced Soundscape (L_ES) von Laxemann und Jokoho482 (v1.1)
ArmA3 Addons (News)

LAxemann's Enhanced Soundscape (L_ES) von Laxemann und Jokoho482 (v1.1)
11.04.2017 - 17:00 von miller




LAxemann's Enhanced Soundscape (L_ES) von Laxemann und Jokoho482 (v1.1)

***** Update *****


Laxemann veröffentlichte sein LAxemann's Enhanced Soundscape (L_ES) Addon in den Bi-Foren. Das Addon enthält Gelände basierten Hall und Echo Sounds für Waffen.

Zitat

What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.

Changelog:
v1.1
- Changed: Joko introduced a new way of detecting suppressors
- Fixed: No echo when placing a satchel anymore [Joko]

v1.06
- Fixed: We left the debug on *shrink*

v1.05
- Fixed: Error with "put" in the fired EH
- Fixed: Should now differenciate between silencers and muzzlebreaks



Quelle: Bi-Foren
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ArmA3 Addons (News) » AH-64D Apache Longbow - ArmA2 Port (v1.43 - 03.04.2017)
ArmA3 Addons (News)

AH-64D Apache Longbow - ArmA2 Port (v1.43 - 03.04.2017)
10.04.2017 - 21:15 von miller




AH-64D Apache Longbow - ArmA2 Port (v1.43 - 03.04.2017)

***** Update *****

Franze veröffentlichte sein AH-64D Apache Longbow Addon in den Bi-Foren. Das Addon enthält 2 portierte AH-64D Block II und Mi-28 aus ArmA2.

Zitat

After more than 3 years, we are finally ready to make the first release of our AH-64D to ArmA2! This addon represents a full circle for us: I had first started on an Apache Longbow for Operation Flashpoint 10 years ago; Nodunit and I made our first combined upgraded release 8 years ago. Now we've finally been able to come back and do what we could only dream of several years ago. While it is far from complete, we made a promise to the ArmA2 community that when ArmA3 was close to going gold, we would release - a little less than 2 weeks from now, ArmA3 will go gold, so here we are. Watch this topic for future updates and bug fixes over the next few weeks!

Features:
• Fully dynamic arming - select individual rocket zones and rails!
• Interactive cockpit - look at a part in the cockpit and interact with it!
• Damage system - Systems fail, weapons are destroyed, and displays malfunction!
• Pilot can control the gun and PNVS turret - compatible with TrackIR and freelook!
• AH-64D Block II variant represented, with and without Longbow radar
• 5 mission training campaign
• 10 mission full campaign
• 4 single missions
• 5 multiplayer missions
• ... and more!

Latest changelog :
- Added TADS NVG.
- Reduced PNVS motion sensitivity.
- Added internal lights.
- Fixed flares memorypoint.




Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Weapon Pack von CUP Team (v1.9.0)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Red Tracer magazines, 1200 and 2400 rounds
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Vehicle Cannon (single and twin)
* CUP_Weapons_AWM,CZ750,Huntingrifle,LeeEnfield,M24,Sounds,WeaponsCore,model.cfg - Eventhandler script for bolt actions rechambering sound and animation
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_SCAR - Added HiddenSelection to SCAR family and added Black and Woodland color schemes.
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.

FIXED:
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - M2 and other .50cal machineguns now use CUP ammunition instead of vanilla
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_Grenades - Added ace fragmentation for L109A1, L109A2 and M67 (Fixes T1968)
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_M24 - Fixed M40A3 attachment slot name, resolves T1986
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_Sounds,SoundShaders - Weapon sounds from behind obstacles was muted (fixes T1998)
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2

IMPROVED:
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope
* CUP_Weapons - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_Ammunition - 7.62 gatling ammunition damage radius reduced from 2m to 1.5m
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - M3P, GAU-19 and Yak-B machineguns now all use custom ammo with additional small splash damage
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_AS50,AWM,CZ750,FNFAL,Huntingrifle,L129,LeeEnfield,M107,M110,M14,M14_DMR,M16,M24,SCAR - added "ace_railHeightAboveBore" for long range rifles (T992)
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249,M60E4 - AI rate of fire with M249/M60E4 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted, fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_SCAR - Changed SCAR family to have HiddenSelections
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2
* CUP_Weapons_West_Attachments - transfered ace parameters for scopes into CUP configs and added "ace_scopeHeightAboveRail"

REMOVED:
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_AK,AS50,G36,KSVK,L110,L129,LeeEnfield,M110,M107,M14_DMR,M24,M249,M60E4,Mk48,PK,SA58,SCAR,UK59 - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Units Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Units Pack von CUP Team (v1.9.0)

***** Update *****



evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_Creatures_People_Military_PMC - Added ION PMC units and groups
* CUP_Creatures_People_Military_PMC - Added 28 variants of PMC uniforms
* CUP_Creatures_People_Military_PMC - Added CIRAS and IOTV vests in different camos and variations
* CUP_Creatures_People_Military_PMC - Added ION PMC Winter units and groups
* CUP_Creatures_People_Military_PMC - Added Skin randomization system for uniforms
* CUP_Creatures_People_Military_Delta - Added OA Delta RRV
* CUP_Creatures_People_Military_Delta - Added Pistol holster
* CUP_Creatures_StaticWeapons - added RBS 70 static weapon to czech republic

FIXED:
* CUP_Creatures_People_Military_BAF,People_Military_USMC - Fixed USMC and BAF soldiers using old Arma 2 voices instead of Arma 3 ones.
* CUP_Creatures_People_Military_RACS - RACS medic carrying glock mags but no glock
* CUP_Creatures_People_Military_Russia - Missing "LeftLeg" and "RightLeg" selections in russian uniforms P3D (Fixes T1883)
* CUP_Creatures_People_Military_SLA - fix for the bad shadow
* CUP_Creatures_People_Military_SLA - some SLA soldiers were incorrectly grouped in the wrong editor subclass
* CUP_Creatures_People_Military_TakiInsurgents - Typo in a headgear displayName
* CUP_Creatures_People_Military_USArmy - Fixed issue where ESS shadow would appear on ProTec helmet w/out ESS
* CUP_Creatures_People_Military_USArmy - Fixed Pro-Tek helmet shadow map (T1725)
* CUP_Creatures_People_Military_USMC - fixed broken proxies on furthest LOD of USMC ghillie suit
* CUP_Creatures_People_Military_USMC - fixed duplicated proxies on furthest LOD of USMC uniform (short sleeves/kneepads)
* CUP_Creatures_People_Military_USMC - Fixed Holster and adjusted position on vest

IMPROVED:
* CUP_Creatures_People_Military_CDF - removed white border around boots to avoid mipmap bleeding (fxies T1918)
* CUP_Creatures_People_Military_Germany - tweaked materials of german/racs uniforms and gear
* CUP_Creatures_People_Military_PMC - Fixed a weighting issue with the pistol proxy
* CUP_Creatures_People_Military_RACS - Replaced old RACS woodland with newer digital pattern
* CUP_Creatures_People_Military_RACS,People_Military_SLA - Changed Sahrani names so they weren't in all caps
* CUP_Creatures_People_Military_Russia - Russian/CDF models had wrong hitpoint LOD. (fixes T1917)
* CUP_Creatures_People_Military_SLA - SLA soldiers displaynames now have correct capital letters
* CUP_Creatures_People_Military_USArmy - materials improved on US Army units
* CUP_Creatures_People_Military_USMC - materials improved on USMC non-FROG units
* CUP_Creatures_People_Military_USMC - CUP_B_USMC_Sniper_M40A3 was missing a scope on his rifle

REMOVED:
* CUP_Creatures_People_Military_CDF - Removed some source files from the CDF folder
* CUP_Creatures_People_Military_PMC - removed erraneious FHQ file
* CUP_Creatures_People_Military_RACS - Changed RACS woodland helmets to scope 1. Due to the fact they now were olive helmets instead.

CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.0)

***** Update *****


CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_AirVehicles_AH6 - Added four completely new Little Bird base models (MH-6J, MH-6M, AH-6J, AH-6M)
* CUP_AirVehicles_AH6 - Added 26 new or modified configs for the Little Bird
* CUP_AirVehicles_AH6 - Added ION PMC MELB and Recon MELB
* CUP_AirVehicles_AH6 - Added MH6 Static Line support
* CUP_AirVehicles_AmbientPlanes - Ambient planes (Boeing 737, Airbus A330, Cessna 172)
* CUP_AirVehicles_AmbientPlanes - Added previews
* CUP_AirVehicles_AN2 - Added AN2 Static Line support
* CUP_AirVehicles_AW159 - Added AW159 Static Line support
* CUP_AirVehicles_AW159 - Added RDAF Blue as a VA option (credits ravendk)
* CUP_AirVehicles_C130J - Added C130 Static Line support
* CUP_AirVehicles_CH47 - Added CH47 Static Line support
* CUP_AirVehicles_CH47 - Added RACS CH-47F variant
* CUP_AirVehicles_CH53E - Added CH53 Static Line support
* CUP_AirVehicles_DC3 - Added C47 Static Line support
* CUP_AirVehicles_HC3 - Added bitching betty
* CUP_AirVehicles_HC3 - Added HC3 Static Line support
* CUP_AirVehicles_HC3 - Added RDAF Normal and SAR (credits ravendk)
* CUP_AirVehicles_Ka60 - Added KA60 Static Line support
* CUP_AirVehicles_MH60S - Added ESSS to MH60 Sea version, needs weapon proxies added
* CUP_AirVehicles_MH60S - Added MH60S Static Line support
* CUP_AirVehicles_MH60S - Added naval packing animation
* CUP_AirVehicles_Mi24 - Added CSAT Tropic variant for Mi24D/V/P
* CUP_AirVehicles_Mi24 - Added Mi24 Static Line support
* CUP_AirVehicles_Mi35 - Added Mi35 Static Line support
* CUP_AirVehicles_Mi35 - Added CSAT Tropic variant for full Mi35 Superhind lineup
* CUP_AirVehicles_Mi6 - added CSAT Tropic variant for Mi-6
* CUP_AirVehicles_Mi6 - Added Mi6 Static Line support
* CUP_AirVehicles_Mi8 - Added Mi8 Static Line support
* CUP_AirVehicles_MV22 - Added MV22 Static Line support
* CUP_AirVehicles_SA330 - Added Puma Static Line support
* CUP_AirVehicles_StaticLine - Added the ability to enable/disable via eden editor
* CUP_AirVehicles_StaticLine - Added wind resistant for safer fall
* CUP_AirVehicles_Su25 - added CSAT Tropic variant for Su-25 Frogfoot
* CUP_AirVehicles_UH1H - Added UH1H Static Line support
* CUP_AirVehicles_UH1Y - Added UH1Y Static Line support
* CUP_AirVehicles_UH60 - Added base classes for Daps
* CUP_AirVehicles_UH60 - Added basics for naval packing (needs more work)
* CUP_AirVehicles_UH60 - Added Flir pod
* CUP_AirVehicles_UH60 - Added Fuel Probe hide
* CUP_AirVehicles_UH60 - Added hide-able doors
* CUP_AirVehicles_UH60 - Added hide-able filters
* CUP_AirVehicles_UH60 - Added model hide (foundations for MH60S)
* CUP_AirVehicles_UH60 - Added navy version
* CUP_AirVehicles_UH60 - Added preview images for daps
* CUP_AirVehicles_UH60 - Added Sensor/Equipment hide
* CUP_AirVehicles_UH60 - Added UH-60 DAP
* CUP_AirVehicles_UH60 - Added UH60M Fuel Probe
* CUP_AirVehicles_UH60 - Added UH60M Pylons
* CUP_AirVehicles_UH60 - Added UH60 Static Line support
* CUP_TrackedVehicles_2S6M - Added FFV - Fixes T1076
* CUP_TrackedVehicles_AAV - Added AAV Unarmed
* CUP_TrackedVehicles_AAV - Added Cargo/gunner compartments
* CUP_TrackedVehicles_AAV - Added deployment equipment
* CUP_TrackedVehicles_AAV - Added test ffv (commented out)
* CUP_TrackedVehicles_FV510 - Added cup prefix
* CUP_TrackedVehicles_M113 - Added desert M113 to the USA faction.
* CUP_TrackedVehicles_MCV80 - Added cup prefix - Fixes T1703
* CUP_TrackedVehicles_ZSU23 - Added cfgAfghan.h file. Forgotten on first commit
* CUP_TrackedVehicles_ZSU23 - Added ZSU 23 Afghanski
* CUP_WaterVehicles_LHD - Added new stair well to hangar deck
* CUP_WaterVehicles_LHD - Added side doors for dock loading
* CUP_WaterVehicles_PBX,RHIB,Zodiac - added civilian variants for PBX and Zodiac
* CUP_WheeledVehicles_HMMWV - Added HMMWV SOV M2 variant
* CUP_WheeledVehicles_LAV25 - Added deployment equipment
* CUP_WheeledVehicles_LAV25 - Added FFV to all versions
* CUP_WheeledVehicles_LAV25 - Added gunner and commander FFV - Fixes T245
* CUP_WheeledVehicles_LAV25 - Added interior to C2 version
* CUP_WheeledVehicles_LAV25 - Added working crew hatches
* CUP_WheeledVehicles_LR - Added BAF land rover transport
* CUP_WheeledVehicles_LR - added FFV functionality to Land Rover SPG-9 passenger seat
* CUP_WheeledVehicles_LR - Added water sounds, and missing proxy
* CUP_WheeledVehicles_LR - Interior mirror
* CUP_WheeledVehicles_Stryker - Added Commanders Gun Functionality
* CUP_WheeledVehicles_T810 - Added Czech Tatra T810

FIXED:
* CUP_AirVehicles_AmbientPlanes - Fixed proxies, elevators and flaps
* CUP_AirVehicles_AN2 - Texture change in Eden not permanent
* CUP_AirVehicles_AW159 - Fixed MFD not displaying - Fixes T1871
* CUP_AirVehicles_AW159 - Fixed rotor face in Cargo lod
* CUP_AirVehicles_AW159 - Fixed Weapon lod hide issue 2.000
* CUP_AirVehicles_AW159 - Fixed Window selection issue
* CUP_AirVehicles_CH47 - furthest CH47 lod can now be retextured (needs a fourth separate texture!)
* CUP_AirVehicles_HC3 - Fixed hiddenselections
* CUP_AirVehicles_Ka50,KA52 - fixed radar on Ka-50/52, should now both detect targets up to 4km, fixes T1947
* CUP_AirVehicles_L39 - fixed bomb proxy orded on L-39, bombs should now be correctly dropped from the outer to the inner stations and alternatively instead of emptying all stations on one side and then the other.
* CUP_AirVehicles_Mi24,Mi35 - Mi-24/35 now has correct top speed of 330Kph, fixes T1414
* CUP_AirVehicles_Mi24,Mi35,Mi8 - disabled damper animations on Mi-8/24/35, should avoid making them float when in MP and the vehicle is not local to the player, fixes T1921
* CUP_AirVehicles_Mi35 - Mi35 Superhind doesn’t become white when further away anymore (weird LOD was moved under EDIT 6.000)
* CUP_AirVehicles_SA330 - Fixed author for Baf versions - Fixes T978
* CUP_AirVehicles_StaticLine - Fixed survivability issues
* CUP_AirVehicles_UH1H - UH1H inventory access position now correcly placed in the cabin
* CUP_AirVehicles_UH1Y - Fixed Sand from broken fire geo - Fixes T475
* CUP_AirVehicles_UH1Y - fixed slight inheritance issue with UH-1Y MEV
* CUP_AirVehicles_UH60 - Fixed decal not showing for USN
* CUP_AirVehicles_UH60 - Fixed hiddenselections, textures no longer messed up in lod 1
* CUP_TrackedVehicles_AAV - Fixed Commander turret optic on unarmed
* CUP_TrackedVehicles_AAV - Fixed gunner get out/in pos point
* CUP_TrackedVehicles_AAV - Fixed invisible model at hatch
* CUP_TrackedVehicles_AAV - Fixed view gunner lod issue
* CUP_TrackedVehicles_BMP - Eden texture selection not permanent
* CUP_TrackedVehicles_BMP,T72 - BMP ZU-23 loader is now correctly animated with the rest of the turret and should also be visible from all ranges
* CUP_TrackedVehicles_BMP,T72 - T-72 driver position adjusted to match at all distances
* CUP_TrackedVehicles_BMP,T72 - T-72M4CZ driver position adjusted so he's not inside the hull anymore
* CUP_TrackedVehicles_Bradley - Fixed Bradley commander smoke grenade issues
* CUP_TrackedVehicles_Bradley - Fixed M2A2/A3 Bradley and M6 smoke screen (T1613)
* CUP_TrackedVehicles_Bradley,m1_abrams - Abrams woodland variant icons for EDEN preview have been regenerated to match the new camo
* CUP_TrackedVehicles_Bradley,m1_abrams - NATO Tropic variants for the Bradley and Abrams now have proper EDEN preview icons
* CUP_TrackedVehicles_M113 - removed wrong ACE FCS from M113, fixes T1948
* CUP_TrackedVehicles_m1_abrams - Moved roadwheels forward on M1A1 and M1A2.
* CUP_TrackedVehicles_T34 - primaryGunner and commanding entries on the T-34 were invalid causing the front gunner to spawn incorrectly in EDEN, fixes T1355
* CUP_TrackedVehicles_T55 - Eden texture selection not permanent
* CUP_WaterVehicles_Core,LHD - watervehicles functions recompile set to 0, the LHD now spawns correctly in EDEN
* CUP_WaterVehicles_Fregata - crewCrashProtection value on the ANZAC frigate set to 1, should avoid silly crew deaths from collisions with surround

Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.




Quelle: Bi-Foren
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ArmA3 Addons (News) » New York City, USA von lumnuon (v3.04)
ArmA3 Addons (News)

New York City, USA von lumnuon (v3.04)
10.04.2017 - 20:55 von miller




New York City, USA von lumnuon (v3.04)

***** Update *****


lumnuon veröffentlichte seine Governer´s Island, New York Landschaft in den Bi-Foren.

Zitat

Changelog:
v3.0.4
Added:
- A little bit more detail to lower Manhatten

Changed:
- Edited the heightmap slightly
- Dirt was added to Battery Park
- Slopes were added to Governor´s Island to allow vehicles to land at the Island
- Removed e76_objects
- Removed burnes_objects
- Included PLP_objects in the addon

Fixed:
- Missing Keys
- Inverted text on the 2-Lane-Street
- terrain bumps
- Luggage at NYC Helicopters was hovering
- Graves in Battery Park were hovering
- Pier ladders could not be used properly

Real location
This map is a recreation of Governer´s Island, which is located right under New York´s financial district.
Governer´s Island served several different purposes and was opened to the public in 2003. Roughly ten yours later Governer´s Island was to receive a massive overhaul which is reflected in this Island as it was happening.

The terrain is 16km^2 big and keeps the original scale of the real world terrain.
Mask/Sat: 8192x8192px
Height: 4096x4096px (1px/m)



Quelle: Bi-Foren
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ArmA3 Module » Army of the Czech Republic A3 - ACR_A3 von EvroMalarkey (v1.3)
ArmA3 Module

Army of the Czech Republic A3 - ACR_A3 von EvroMalarkey (v1.3)
09.04.2017 - 21:15 von miller




Army of the Czech Republic A3 - ACR_A3 von EvroMalarkey (v1.3)

***** Update *****


EvroMalarkey veröffentlichte sein Army of the Czech Republic A3 - ACR_A3 Addon in den Bi-Foren. Das Addon enthält tschechische Soldaten, Fahrzeuge, Waffen, Equipment, Flugzeuge usw.

Zitat

This mod contains various infantry high quality units, vehicles and equipment. Optionaly you can get more vehicles and weapons with cup or rhs mods.

Changelog:
v1.3
- Added: desert faction separately
- Fixed: bad texture of vest in vehicles
- Fixed: missing textures in Kamaz

v1.2
- Added: new characters and equipment textures
- Added: zamak trucks - Added: new vest variants
- Added: new unit and blood insignias
- Added: new pandur textures
- Added: blood insignias are now added random to units
- Added: eden preview pictures
- Added: RHS compablity config (Mi17, Mi24, UAZs, Czech dubbing etc.)
- Improved: default units equipment
- Improved: helmet armor values
- Improved: overall structure, improvements and fixes
- Fixed: icon for groups in eden editor
- Fixed: pandur had incorrect gear
- Fixed: blood insignias were not visible in arsenal
- Fixed: wrong or missing equipment icons
- Removed: AAF vest variants
- Removed: some NATO vest variants
- Removed: alternative beret
- Removed: legacy CBA compability, it is not needed anymore




Quelle: Bi-Foren
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ArmA3 Module » ACR_A3 - CUP von von EvroMalarkey (v1.3)
ArmA3 Module

ACR_A3 - CUP von von EvroMalarkey (v1.3)
09.04.2017 - 21:00 von miller




ACR_A3 - CUP von von EvroMalarkey (v1.3)


EvroMalarkey veröffentlichte sein ACR_A3 - CUP Addon in den Bi-Foren. Das Addon enthält eine optionale Community Upgrade Project Erweiterung für den ACR A3 Mod (Fahrzeuge, Waffen etc).

Zitat

This is a CUP optional extension mod for ACR_A3, it adds ACR related vehicles, weapons and dubbing from CUP to ACR_A3 mod.




Quelle: Bi-Foren
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ArmA3 Addons (News) » ACR_A3 - Weapons von von EvroMalarkey (v1.0)
ArmA3 Addons (News)

ACR_A3 - Weapons von von EvroMalarkey (v1.0)
09.04.2017 - 21:00 von miller




ACR_A3 - Weapons von von EvroMalarkey (v1.0)


EvroMalarkey veröffentlichte sein ACR_A3 - Weapons Addon in den Bi-Foren. Das Addon enthält tschechische Waffen, darunter die legendäre Sa vz. 58 oder das aktuelle CZ805.

Zitat

This standalone weapon pack contains various Czech infantry weapons - such as legendary Sa vz. 58 or current military main rifle, CZ805.

Credits
Kllrt - Weapons, Models porting, Configs
Taurus - Textures, Configs

Additional Credits
CUP team - For all the ported content from Arma 2
Bohemia Interactive - Arma 2 Sample Models (ACR rvmats, textures and models)
Robalo - ASDG Joint Rails



Quelle: Bi-Foren
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ArmA3 Module » ACR_A3 - RHS von EvroMalarkey (v1.3)
ArmA3 Module

ACR_A3 - RHS von EvroMalarkey (v1.3)
09.04.2017 - 21:00 von miller




ACR_A3 - RHS von EvroMalarkey (v1.3)


EvroMalarkey veröffentlichte sein ACR_A3 - RHS Addon in den Bi-Foren. Das Addon enthält eine optionale RHS Erweiterung für den ACR A3 Mod (Fahrzeuge, Waffen etc).

Zitat

This is a RHS optional extension mod for ACR_A3, it adds ACR related vehicles, weapons and dubbing from RHS to ACR_A3 mod.




Quelle: Bi-Foren
Keine Kommentare News empfehlen Druckbare Version nach oben
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