ArmA3 Addons (News) » Fire For Effect: The God Of War von Rydygier (v1.14)
ArmA3 Addons (News)

Fire For Effect: The God Of War von Rydygier (v1.14)
26.04.2015 - 21:00 von miller

Fire For Effect: The God Of War von Rydygier (v1.14)

***** Update *****

Rydygier veröffentlichte sein Fire For Effect: The God Of War Addon in den Bi-Foren. Das Addon ist ein Gegenstück zu dem "Fire At Will" Addon aus ArmA2 für Arma 3, nur mit geringfügigen Änderungen.


FFE is a counterpart of A2's "Fire At Will" addon prepared for Arma 3 with only minor changes, mostly unavoidable due to completely new artillery handling. Its variation deals with artillery under Hetman script.

Unlike Arma 2, in Arma 3 scripts aren't necessary to actually see AI artillery firing, still some scripting can improve arty AI and can be useful for people, who need such enhancement. That is the goal of FFE.

"Fire For Effect" provides fully autonomous AI artillery, that reacts on current situation by smart shelling enemy targets spotted by allied forces. "Smart" means reasonable target choosing, avoiding friendly fire or civilian casaulties and ability of predicting, where moving target will be at impact by analyzing its movement vector. FFE provides also simulation of targeting errors due to factors like human mistakes, weather and more.

Addon supports all generic Arma 3 artillery units. Custom artillery pieces, if compatibile with vanilla artillery computer, may be added via init variables.

FFE 1.14 released. Changelog::
- added auto-detection of arty assets, that should grab and utilize also any custom made artillery without any manual config. Manual config left as an option/backup;
- Compatibility with Iowa battleship mod with following init variable to force this mode manually (check manual);
- minor code improvements;
- manual updated.

Quelle: Bi-Foren
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