ArmA3 Addons (News) » IEDtoMine Mod von Drunken Officer (v2.1)
ArmA3 Addons (News)

IEDtoMine Mod von Drunken Officer (v2.1)
13.06.2015 - 19:00 von miller




IEDtoMine Mod von Drunken Officer (v2.1)

***** Update *****

Drunken Officer veröffentlichte sein IEDtoMine Mod Addon in den Bi-Foren.

Zitat

Changelog:
v2.1
- remove the INIT (it is not necessary)
- better names for the IEDs (stringtable in english/german)
- change Editor-Icon
- add mod picture

I've reworked my IEDtoMine Addon. In the first version, you have to use a init, that a BIS IED working like a mine.
Now i've add 4 new IED to the game. They are all working like mine.

MagazineClassName: (to fill a box)
DOF_IED1_MAG
DOF_IED2_MAG
DOF_IED3_MAG
DOF_IED4_MAG

AmmoClassName: (to spawn them)
DOF_IED1_AMMO
DOF_IED2_AMMO
DOF_IED3_AMMO
DOF_IED4_AMMO

You can place them in the editor or spawn them. The BIS IEDs i didn't change.
There are no other addons require.

In this video i show you:
- how to find in editor (IEDs are mine)
- hoe to handle the BIS IED (they are remote bombs)
- how to handle my IED class and the different to the BIS IEDs (my IEDs are mines)
- Dammage on vehicles



Download:
IEDtoMine Mod




Quelle: Bi-Foren
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