ArmA3 Editing » Jebus - Just Editor Based Unit Spawning von DreadPirate (v1.34)
ArmA3 Editing

Jebus - Just Editor Based Unit Spawning von DreadPirate (v1.34)
04.04.2016 - 09:00 von miller




Jebus - Just Editor Based Unit Spawning von DreadPirate (v1.34)

***** Update *****

DreadPirate veröffentlichte sein Jebus - Just Editor Based Unit Spawning Skript in den Bi-Foren.

Zitat

Description:
- This script takes editor-based groups and respawns them when the group is eliminated
- Spawning can be synchronized with a trigger to create groups when needed
- The respawn delay can be a fixed number or a range
- The number of respawns can be set, or it can respawn infinitely
- A pause radius is available so groups don't spawn on top of their enemies
- Optionally, the spawner can exit when enemies are within the pause radius
- A custom init string can be used to run your favourite patrol script, attack script, gear script, etc.
- Units are added to Zeus automatically
- Use it for ambient combat, waves of attackers, random patrols or whatever else you think of.....

Parameters:
- unit = Either the leader of a group, or a single vehicle
- lives = Number of times group should respawn (Set to -1 for infinite respawns)
- delay = The delay in seconds before respawning
- enemyRadius = The radius in which enemies will pause / delete the spawner
- exitSpawner = "true" to exit the spawner when enemies within enemyRadius. "false" to pause the spawner when enemies within enemyRadius.
- init = The init string to run upon spawning (Use "_proxyThis" where you would usually use "this" in a script / function call)

Changelog:
v1.34
- Added waypoint support
- Added variable respawn position support
- Added exit trigger support



Quelle: Bi-Foren
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