ArmA3 Module » Epoch Mod vom Epoch Mod Team (v0.5.0.0 build 719)
ArmA3 Module

Epoch Mod vom Epoch Mod Team (v0.5.0.0 build 719)
31.03.2017 - 19:00 von miller

Epoch Mod vom Epoch Mod Team (v0.5.0.0 build 719)

***** Update *****

vbawol veröffentlichte sein Epoch Mod Addon in den Bi-Foren. Ein Überlebenskampf Mod im Jahr 2035. Nach dem Massensterben von Milliarden von Menschen musst du überleben, aufbauen, erkunden etc.


[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here:

[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux ( servers. Linux support is pending testing.
[Added] Custom event handler and OnEachFrame hooks added. Thanks to @Ignatz-HeMan
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Added] Toxic Smoke Grenades can now be found in the world.
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan

[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
[Changed] Optimized database GETRANGE call.
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17

[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.

[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.

[Info] Re-add missing comments in some config files.
[Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher.

- Male and Female players.
- Custom: Hats, unisex vests, and Uniforms for females.
- Persistence: Location, Appearance, Inventory, Health, Custom Stats.

- Custom weapons; Rollins Rifle, 1911, Ruger, Multi Gun.
​​- Melee weapons: Hatchet, Sledge Hammer, Chainsaw

- Persistent tracking of vehicles position, color, direction, and inventory.
- Custom E-Bike and JetSki.

Base Building:
- Re-envisioned for Arma 3 PhysX. Persists exact position, direction, and angle.
- Persistent secure and insecure storage devices.
- Upgradeable locking doors.

- Barter based economy backed by a single crypto currency ¤ called "Krypto".

- Random encounters with several different types of antagonists.
- Interactive Player to Player trading menu.
- Persistent NPC Traders with randomly chosen home and a work locations.
- Trader cities with some extra protection.
- Weather extremes:
​- Air and Water temperatures
- Earthquakes
- Explore & Loot:
- Wrecked ships
- Abandoned vehicles and buildings

* Many more features are planned, features may change at any time.

Epoch Mod

Quelle: Bi-Foren
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