ArmA3 Editing » GX Zeus Advanced Script von geloxo (v1.02)
ArmA3 Editing

GX Zeus Advanced Script von geloxo (v1.02)
13.11.2014 - 20:00 von miller

GX Zeus Advanced Script von geloxo (v1.02)

***** Update *****

geloxo veröffentlichte sein GX Zeus Advanced Script Addon in den Bi-Foren. Das Skript erlaubt Multi Editing Tasks zwischen mehreren Zeus Spielern in Echtzeit, online oder offline.


Currently one of the limitations of Arma3 curator module (aka Zeus) is a proper exportation system to allow further editing and usage on other missions. Therefore I have created a simple script set to bypass this situation and also enhance the Zeus experience by allowing multi-editing tasks shared between several Zeus players in real time, online or offline.

This script set is configured for Arma 3 by default but can be also used with other addons such as All in Arma, Unsung, Iron Front or any Arma3 and Arma2 based addons. The content is published as script instead of as an addon to allow an easy integration with any mission and due to it´s small size. In the future I may create an addon if needed or integrate it with GX Addons pack but currently it´s not needed. This adds a powerfull extension to the great Zeus module approach and I hope it helps editors and mission makers to develop intense missions until we can have a true 3D editor available in game.

There are similar addons available which allow real time edition and exporting but the main advantage of this one is that it is compatible with any mission, as it does not require to have the script running on them due to the usage of native sqf format exporting instead of a propietary one.

Main features in current version
- Advanced real time edition in SP and MP (including JIP), supporting native sqf language
- Zeus players can access the content created or imported by other Zeus players in real time in MP
- Real time data exporting to clipboard, game RTP log file (or jayarma2lib log file) in SP and MP (notice clipboard is disabled by BIS in MP). Use jayarma2lib mod for better performance
- Real time data importing from multiple pre-saved scripts sources in SP and MP from player or server
- Imported data can be loaded into Zeus variables to convert it into editable again
- Configuration of available items for Zeus editors and editing options for side vs side missions
- Standard, advanced, private and cooperative editing modes
- Visual 3D markers to check which items are included in your exportable content
- Example mission included
- Most common elements edited by Zeus can be exported, but anything accessible via script commands can be added to the list in the future. Currently the following is exported:

a) Units (including their squad members)
b) Vehicles (including their crews)
c) Static weapons (including their gunner)
d) Buildings and other static objects
e) Any unit/object/vehicle position, direction, vectorup, damage and fuel
f) Soldiers UnitPos (eg: prone) and behaviour (formation, combat mode, etc)

- script initialization optimized
- added usage of setposworld to export data at the exact items placement
- added missing _sleeptime variable to generated exported script
- added class thing to the exported objects list
- explanatory note added to manual editing modes section
- debug feature extended to include more info to log files
- animals classes removed from allowed units list (they are not needed)

Quelle: Bi-Foren
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