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Sonntag, 30. April 2017
ArmA3 Module » VeteranMod Demo vom VTN Team (v0.4.2 build 2780)
ArmA3 Module

VeteranMod Demo vom VTN Team (v0.4.2 build 2780)
27.04.2017 - 08:15 von miller




VeteranMod Demo vom VTN Team (v0.4.2 build 2780)

***** Update *****


Dead Kennedy veröffentlichte den VeteranMod Demo Addon in den Bi-Foren. Das Addon enthält den VeteranMod aus ArmA2 für ArmA3.

Zitat

VeteranMod-Team präsentiert Euch eine öffentliche Beta-Version einer ArmA 3 Modifikation. Diese Version ist nur für die Demonstrationszwecke gedacht und sollte in
erste Linie die neuen und verarbeiteten Spielmöglichkeiten zeigen, sowie die generelle Ausrichtung unserer Arbeit vorstellen.

Die Beta-Version beinhaltet:
• ein neues Ausrüstungssystem, das in sich die Splitterschutzwesten, taktischen Westen, Schutz- und Panzerhelme, Hütte uvm. einschließt
• erweitertes Verwunderungssystem und die Erste Hilfe
• neue BLUFOR und OPFOR Einheiten und zwar U.S. Marine Corps und Panzergrenadiere der Russischen Armee mit entsprechenden Waffen für die beiden Seiten • die Einheiten der Spähkompanie der Panzergrenadiere samt passende Waffen
• verschiedene bewaffnete Milizen und Rebellen
• zahlreiche Waffen für die Einheiten, die in der Demo-Version nicht vorhanden sind
• komplett überarbeitete Toneffekte
• erweiterte Splittersimulation von Handgranaten und Splittermunition für Unterlauf-Granatwerfern
• Simulation der Rückstoßflamme von Granatwerfern, MANPADS und PALR
• eine Möglichkeit die Waffen mit Zweibein zu stützen
• erweiterte Optionen beim offenen Visieren
• ein überarbeitetes Optik-Zoom
• völlig neue Art der Munitionskisten
• neue Animationen
• überarbeitete visuelle Effekte

Changelog:
v0.4.2 build 2780
Improved: UAZ 3151 and UAZ 469
Fixed: Config parameters for 100 round 65x39 mm caseless magazine
Fixed: Config parameters for all russian uniforms
Fixed: Tracers for some ammunition
Fixed: BRDM-2A PKT ammunition

Arma3Sync autoconfig url:
ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig








Download:
VeteranMod Demo




Quelle: Bi-Foren
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ArmA3 Module » Advanced Train Simulator (ATS) von duda123 (v1.2)
ArmA3 Module

Advanced Train Simulator (ATS) von duda123 (v1.2)
16.04.2017 - 12:00 von miller




Advanced Train Simulator (ATS) von duda123 (v1.2)

***** Update *****


duda123 veröffentlichte sein Advanced Train Simulator (ATS) Addon in den Bi-Foren.

Zitat


Want more train models?
We are taking donations to help fund future development, mainly for new train models. It would be greatly appreciated!

Features:
• Drive and ride on trains in Arma 3!
• Supports all existing trains and tracks on Tanoa.
• Create custom tracks by placing APEX track objects in the editor (see directions below).
• Multiplayer support. Mod only required to be installed on server.
• Supports APEX and CUPS train models.
• Supports APEX tracks (CUPS tracks still in the works!).

Changelog:
v1.2
- Added 22 new train cars!






Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Weapon Pack von CUP Team (v1.9.0)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Red Tracer magazines, 1200 and 2400 rounds
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Vehicle Cannon (single and twin)
* CUP_Weapons_AWM,CZ750,Huntingrifle,LeeEnfield,M24,Sounds,WeaponsCore,model.cfg - Eventhandler script for bolt actions rechambering sound and animation
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_SCAR - Added HiddenSelection to SCAR family and added Black and Woodland color schemes.
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.

FIXED:
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - M2 and other .50cal machineguns now use CUP ammunition instead of vanilla
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_Grenades - Added ace fragmentation for L109A1, L109A2 and M67 (Fixes T1968)
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_M24 - Fixed M40A3 attachment slot name, resolves T1986
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_Sounds,SoundShaders - Weapon sounds from behind obstacles was muted (fixes T1998)
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2

IMPROVED:
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope
* CUP_Weapons - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_Ammunition - 7.62 gatling ammunition damage radius reduced from 2m to 1.5m
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - M3P, GAU-19 and Yak-B machineguns now all use custom ammo with additional small splash damage
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_AS50,AWM,CZ750,FNFAL,Huntingrifle,L129,LeeEnfield,M107,M110,M14,M14_DMR,M16,M24,SCAR - added "ace_railHeightAboveBore" for long range rifles (T992)
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249,M60E4 - AI rate of fire with M249/M60E4 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted, fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_SCAR - Changed SCAR family to have HiddenSelections
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2
* CUP_Weapons_West_Attachments - transfered ace parameters for scopes into CUP configs and added "ace_scopeHeightAboveRail"

REMOVED:
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_AK,AS50,G36,KSVK,L110,L129,LeeEnfield,M110,M107,M14_DMR,M24,M249,M60E4,Mk48,PK,SA58,SCAR,UK59 - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Units Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Units Pack von CUP Team (v1.9.0)

***** Update *****



evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_Creatures_People_Military_PMC - Added ION PMC units and groups
* CUP_Creatures_People_Military_PMC - Added 28 variants of PMC uniforms
* CUP_Creatures_People_Military_PMC - Added CIRAS and IOTV vests in different camos and variations
* CUP_Creatures_People_Military_PMC - Added ION PMC Winter units and groups
* CUP_Creatures_People_Military_PMC - Added Skin randomization system for uniforms
* CUP_Creatures_People_Military_Delta - Added OA Delta RRV
* CUP_Creatures_People_Military_Delta - Added Pistol holster
* CUP_Creatures_StaticWeapons - added RBS 70 static weapon to czech republic

FIXED:
* CUP_Creatures_People_Military_BAF,People_Military_USMC - Fixed USMC and BAF soldiers using old Arma 2 voices instead of Arma 3 ones.
* CUP_Creatures_People_Military_RACS - RACS medic carrying glock mags but no glock
* CUP_Creatures_People_Military_Russia - Missing "LeftLeg" and "RightLeg" selections in russian uniforms P3D (Fixes T1883)
* CUP_Creatures_People_Military_SLA - fix for the bad shadow
* CUP_Creatures_People_Military_SLA - some SLA soldiers were incorrectly grouped in the wrong editor subclass
* CUP_Creatures_People_Military_TakiInsurgents - Typo in a headgear displayName
* CUP_Creatures_People_Military_USArmy - Fixed issue where ESS shadow would appear on ProTec helmet w/out ESS
* CUP_Creatures_People_Military_USArmy - Fixed Pro-Tek helmet shadow map (T1725)
* CUP_Creatures_People_Military_USMC - fixed broken proxies on furthest LOD of USMC ghillie suit
* CUP_Creatures_People_Military_USMC - fixed duplicated proxies on furthest LOD of USMC uniform (short sleeves/kneepads)
* CUP_Creatures_People_Military_USMC - Fixed Holster and adjusted position on vest

IMPROVED:
* CUP_Creatures_People_Military_CDF - removed white border around boots to avoid mipmap bleeding (fxies T1918)
* CUP_Creatures_People_Military_Germany - tweaked materials of german/racs uniforms and gear
* CUP_Creatures_People_Military_PMC - Fixed a weighting issue with the pistol proxy
* CUP_Creatures_People_Military_RACS - Replaced old RACS woodland with newer digital pattern
* CUP_Creatures_People_Military_RACS,People_Military_SLA - Changed Sahrani names so they weren't in all caps
* CUP_Creatures_People_Military_Russia - Russian/CDF models had wrong hitpoint LOD. (fixes T1917)
* CUP_Creatures_People_Military_SLA - SLA soldiers displaynames now have correct capital letters
* CUP_Creatures_People_Military_USArmy - materials improved on US Army units
* CUP_Creatures_People_Military_USMC - materials improved on USMC non-FROG units
* CUP_Creatures_People_Military_USMC - CUP_B_USMC_Sniper_M40A3 was missing a scope on his rifle

REMOVED:
* CUP_Creatures_People_Military_CDF - Removed some source files from the CDF folder
* CUP_Creatures_People_Military_PMC - removed erraneious FHQ file
* CUP_Creatures_People_Military_RACS - Changed RACS woodland helmets to scope 1. Due to the fact they now were olive helmets instead.

CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.0)

***** Update *****


CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_AirVehicles_AH6 - Added four completely new Little Bird base models (MH-6J, MH-6M, AH-6J, AH-6M)
* CUP_AirVehicles_AH6 - Added 26 new or modified configs for the Little Bird
* CUP_AirVehicles_AH6 - Added ION PMC MELB and Recon MELB
* CUP_AirVehicles_AH6 - Added MH6 Static Line support
* CUP_AirVehicles_AmbientPlanes - Ambient planes (Boeing 737, Airbus A330, Cessna 172)
* CUP_AirVehicles_AmbientPlanes - Added previews
* CUP_AirVehicles_AN2 - Added AN2 Static Line support
* CUP_AirVehicles_AW159 - Added AW159 Static Line support
* CUP_AirVehicles_AW159 - Added RDAF Blue as a VA option (credits ravendk)
* CUP_AirVehicles_C130J - Added C130 Static Line support
* CUP_AirVehicles_CH47 - Added CH47 Static Line support
* CUP_AirVehicles_CH47 - Added RACS CH-47F variant
* CUP_AirVehicles_CH53E - Added CH53 Static Line support
* CUP_AirVehicles_DC3 - Added C47 Static Line support
* CUP_AirVehicles_HC3 - Added bitching betty
* CUP_AirVehicles_HC3 - Added HC3 Static Line support
* CUP_AirVehicles_HC3 - Added RDAF Normal and SAR (credits ravendk)
* CUP_AirVehicles_Ka60 - Added KA60 Static Line support
* CUP_AirVehicles_MH60S - Added ESSS to MH60 Sea version, needs weapon proxies added
* CUP_AirVehicles_MH60S - Added MH60S Static Line support
* CUP_AirVehicles_MH60S - Added naval packing animation
* CUP_AirVehicles_Mi24 - Added CSAT Tropic variant for Mi24D/V/P
* CUP_AirVehicles_Mi24 - Added Mi24 Static Line support
* CUP_AirVehicles_Mi35 - Added Mi35 Static Line support
* CUP_AirVehicles_Mi35 - Added CSAT Tropic variant for full Mi35 Superhind lineup
* CUP_AirVehicles_Mi6 - added CSAT Tropic variant for Mi-6
* CUP_AirVehicles_Mi6 - Added Mi6 Static Line support
* CUP_AirVehicles_Mi8 - Added Mi8 Static Line support
* CUP_AirVehicles_MV22 - Added MV22 Static Line support
* CUP_AirVehicles_SA330 - Added Puma Static Line support
* CUP_AirVehicles_StaticLine - Added the ability to enable/disable via eden editor
* CUP_AirVehicles_StaticLine - Added wind resistant for safer fall
* CUP_AirVehicles_Su25 - added CSAT Tropic variant for Su-25 Frogfoot
* CUP_AirVehicles_UH1H - Added UH1H Static Line support
* CUP_AirVehicles_UH1Y - Added UH1Y Static Line support
* CUP_AirVehicles_UH60 - Added base classes for Daps
* CUP_AirVehicles_UH60 - Added basics for naval packing (needs more work)
* CUP_AirVehicles_UH60 - Added Flir pod
* CUP_AirVehicles_UH60 - Added Fuel Probe hide
* CUP_AirVehicles_UH60 - Added hide-able doors
* CUP_AirVehicles_UH60 - Added hide-able filters
* CUP_AirVehicles_UH60 - Added model hide (foundations for MH60S)
* CUP_AirVehicles_UH60 - Added navy version
* CUP_AirVehicles_UH60 - Added preview images for daps
* CUP_AirVehicles_UH60 - Added Sensor/Equipment hide
* CUP_AirVehicles_UH60 - Added UH-60 DAP
* CUP_AirVehicles_UH60 - Added UH60M Fuel Probe
* CUP_AirVehicles_UH60 - Added UH60M Pylons
* CUP_AirVehicles_UH60 - Added UH60 Static Line support
* CUP_TrackedVehicles_2S6M - Added FFV - Fixes T1076
* CUP_TrackedVehicles_AAV - Added AAV Unarmed
* CUP_TrackedVehicles_AAV - Added Cargo/gunner compartments
* CUP_TrackedVehicles_AAV - Added deployment equipment
* CUP_TrackedVehicles_AAV - Added test ffv (commented out)
* CUP_TrackedVehicles_FV510 - Added cup prefix
* CUP_TrackedVehicles_M113 - Added desert M113 to the USA faction.
* CUP_TrackedVehicles_MCV80 - Added cup prefix - Fixes T1703
* CUP_TrackedVehicles_ZSU23 - Added cfgAfghan.h file. Forgotten on first commit
* CUP_TrackedVehicles_ZSU23 - Added ZSU 23 Afghanski
* CUP_WaterVehicles_LHD - Added new stair well to hangar deck
* CUP_WaterVehicles_LHD - Added side doors for dock loading
* CUP_WaterVehicles_PBX,RHIB,Zodiac - added civilian variants for PBX and Zodiac
* CUP_WheeledVehicles_HMMWV - Added HMMWV SOV M2 variant
* CUP_WheeledVehicles_LAV25 - Added deployment equipment
* CUP_WheeledVehicles_LAV25 - Added FFV to all versions
* CUP_WheeledVehicles_LAV25 - Added gunner and commander FFV - Fixes T245
* CUP_WheeledVehicles_LAV25 - Added interior to C2 version
* CUP_WheeledVehicles_LAV25 - Added working crew hatches
* CUP_WheeledVehicles_LR - Added BAF land rover transport
* CUP_WheeledVehicles_LR - added FFV functionality to Land Rover SPG-9 passenger seat
* CUP_WheeledVehicles_LR - Added water sounds, and missing proxy
* CUP_WheeledVehicles_LR - Interior mirror
* CUP_WheeledVehicles_Stryker - Added Commanders Gun Functionality
* CUP_WheeledVehicles_T810 - Added Czech Tatra T810

FIXED:
* CUP_AirVehicles_AmbientPlanes - Fixed proxies, elevators and flaps
* CUP_AirVehicles_AN2 - Texture change in Eden not permanent
* CUP_AirVehicles_AW159 - Fixed MFD not displaying - Fixes T1871
* CUP_AirVehicles_AW159 - Fixed rotor face in Cargo lod
* CUP_AirVehicles_AW159 - Fixed Weapon lod hide issue 2.000
* CUP_AirVehicles_AW159 - Fixed Window selection issue
* CUP_AirVehicles_CH47 - furthest CH47 lod can now be retextured (needs a fourth separate texture!)
* CUP_AirVehicles_HC3 - Fixed hiddenselections
* CUP_AirVehicles_Ka50,KA52 - fixed radar on Ka-50/52, should now both detect targets up to 4km, fixes T1947
* CUP_AirVehicles_L39 - fixed bomb proxy orded on L-39, bombs should now be correctly dropped from the outer to the inner stations and alternatively instead of emptying all stations on one side and then the other.
* CUP_AirVehicles_Mi24,Mi35 - Mi-24/35 now has correct top speed of 330Kph, fixes T1414
* CUP_AirVehicles_Mi24,Mi35,Mi8 - disabled damper animations on Mi-8/24/35, should avoid making them float when in MP and the vehicle is not local to the player, fixes T1921
* CUP_AirVehicles_Mi35 - Mi35 Superhind doesn’t become white when further away anymore (weird LOD was moved under EDIT 6.000)
* CUP_AirVehicles_SA330 - Fixed author for Baf versions - Fixes T978
* CUP_AirVehicles_StaticLine - Fixed survivability issues
* CUP_AirVehicles_UH1H - UH1H inventory access position now correcly placed in the cabin
* CUP_AirVehicles_UH1Y - Fixed Sand from broken fire geo - Fixes T475
* CUP_AirVehicles_UH1Y - fixed slight inheritance issue with UH-1Y MEV
* CUP_AirVehicles_UH60 - Fixed decal not showing for USN
* CUP_AirVehicles_UH60 - Fixed hiddenselections, textures no longer messed up in lod 1
* CUP_TrackedVehicles_AAV - Fixed Commander turret optic on unarmed
* CUP_TrackedVehicles_AAV - Fixed gunner get out/in pos point
* CUP_TrackedVehicles_AAV - Fixed invisible model at hatch
* CUP_TrackedVehicles_AAV - Fixed view gunner lod issue
* CUP_TrackedVehicles_BMP - Eden texture selection not permanent
* CUP_TrackedVehicles_BMP,T72 - BMP ZU-23 loader is now correctly animated with the rest of the turret and should also be visible from all ranges
* CUP_TrackedVehicles_BMP,T72 - T-72 driver position adjusted to match at all distances
* CUP_TrackedVehicles_BMP,T72 - T-72M4CZ driver position adjusted so he's not inside the hull anymore
* CUP_TrackedVehicles_Bradley - Fixed Bradley commander smoke grenade issues
* CUP_TrackedVehicles_Bradley - Fixed M2A2/A3 Bradley and M6 smoke screen (T1613)
* CUP_TrackedVehicles_Bradley,m1_abrams - Abrams woodland variant icons for EDEN preview have been regenerated to match the new camo
* CUP_TrackedVehicles_Bradley,m1_abrams - NATO Tropic variants for the Bradley and Abrams now have proper EDEN preview icons
* CUP_TrackedVehicles_M113 - removed wrong ACE FCS from M113, fixes T1948
* CUP_TrackedVehicles_m1_abrams - Moved roadwheels forward on M1A1 and M1A2.
* CUP_TrackedVehicles_T34 - primaryGunner and commanding entries on the T-34 were invalid causing the front gunner to spawn incorrectly in EDEN, fixes T1355
* CUP_TrackedVehicles_T55 - Eden texture selection not permanent
* CUP_WaterVehicles_Core,LHD - watervehicles functions recompile set to 0, the LHD now spawns correctly in EDEN
* CUP_WaterVehicles_Fregata - crewCrashProtection value on the ANZAC frigate set to 1, should avoid silly crew deaths from collisions with surround

Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.




Quelle: Bi-Foren
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ArmA3 Module » Army of the Czech Republic A3 - ACR_A3 von EvroMalarkey (v1.3)
ArmA3 Module

Army of the Czech Republic A3 - ACR_A3 von EvroMalarkey (v1.3)
09.04.2017 - 21:15 von miller




Army of the Czech Republic A3 - ACR_A3 von EvroMalarkey (v1.3)

***** Update *****


EvroMalarkey veröffentlichte sein Army of the Czech Republic A3 - ACR_A3 Addon in den Bi-Foren. Das Addon enthält tschechische Soldaten, Fahrzeuge, Waffen, Equipment, Flugzeuge usw.

Zitat

This mod contains various infantry high quality units, vehicles and equipment. Optionaly you can get more vehicles and weapons with cup or rhs mods.

Changelog:
v1.3
- Added: desert faction separately
- Fixed: bad texture of vest in vehicles
- Fixed: missing textures in Kamaz

v1.2
- Added: new characters and equipment textures
- Added: zamak trucks - Added: new vest variants
- Added: new unit and blood insignias
- Added: new pandur textures
- Added: blood insignias are now added random to units
- Added: eden preview pictures
- Added: RHS compablity config (Mi17, Mi24, UAZs, Czech dubbing etc.)
- Improved: default units equipment
- Improved: helmet armor values
- Improved: overall structure, improvements and fixes
- Fixed: icon for groups in eden editor
- Fixed: pandur had incorrect gear
- Fixed: blood insignias were not visible in arsenal
- Fixed: wrong or missing equipment icons
- Removed: AAF vest variants
- Removed: some NATO vest variants
- Removed: alternative beret
- Removed: legacy CBA compability, it is not needed anymore




Quelle: Bi-Foren
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ArmA3 Module » ACR_A3 - CUP von von EvroMalarkey (v1.3)
ArmA3 Module

ACR_A3 - CUP von von EvroMalarkey (v1.3)
09.04.2017 - 21:00 von miller




ACR_A3 - CUP von von EvroMalarkey (v1.3)


EvroMalarkey veröffentlichte sein ACR_A3 - CUP Addon in den Bi-Foren. Das Addon enthält eine optionale Community Upgrade Project Erweiterung für den ACR A3 Mod (Fahrzeuge, Waffen etc).

Zitat

This is a CUP optional extension mod for ACR_A3, it adds ACR related vehicles, weapons and dubbing from CUP to ACR_A3 mod.




Quelle: Bi-Foren
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ArmA3 Module » ACR_A3 - RHS von EvroMalarkey (v1.3)
ArmA3 Module

ACR_A3 - RHS von EvroMalarkey (v1.3)
09.04.2017 - 21:00 von miller




ACR_A3 - RHS von EvroMalarkey (v1.3)


EvroMalarkey veröffentlichte sein ACR_A3 - RHS Addon in den Bi-Foren. Das Addon enthält eine optionale RHS Erweiterung für den ACR A3 Mod (Fahrzeuge, Waffen etc).

Zitat

This is a RHS optional extension mod for ACR_A3, it adds ACR related vehicles, weapons and dubbing from RHS to ACR_A3 mod.




Quelle: Bi-Foren
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ArmA3 Module » RHS: Escalation von Red Hammer Studios (v0.4.2.2)
ArmA3 Module

RHS: Escalation von Red Hammer Studios (v0.4.2.2)
04.04.2017 - 20:00 von miller




RHS: Escalation von Red Hammer Studios (v0.4.2.2)

***** Update *****


da12thMonkey veröffentlichte den RHS: Escalations Mod in den Bi-Foren. Escalation - Unter dieser Bezeichnung präsentiert RHS zwei völlig eigenständige Mods: Streitkräfte der Russischen Föderation und Streitkräfte der Vereinigten Staaten. RHS: AFRF and RHS: USAF sowie die unabhängige fiktive Fraktion RHS: GREF.

Changelog siehe jeweiligen Download-Link.

Neu : RHS: Serbian Armed Forces Das Addon erweitert die bisherigen RHS Module um Serbian Armed Forces Einheiten.

Zitat

It has been almost six months since our last update and we know you have all been eagerly awaiting our next patch. This has been an unusually long development stretch without a release for us, but we wanted to bring a bit more to the table than previously. This update will not only bring an array of new vehicles, weapons, items and features but also delivers a whole new faction/mod.

Some of you have already noticed Serbian servicemen in some of our teasers, but we have never formally announced their official inclusion into RHS. Today however we would like to change that. In the past, “The Serbian Armed Forces Mod” team has successfully collaborated with RHS on the creation of GREF. This collaboration has resulted in a very strong bond and the eventual merger of their talented members into our team. We are very proud to introduce RHS: Serbian Armed Forces as a new mod in the family. It has been able to completely leverage the assets of other RHS packages all while delivering a very varied and unique base of it’s own content. We are very excited to have them within our team and believe you all will be too. RHS: SAF like RHS: GREF, requires AFRF and USAF to play.

The full list of new and fixed things can, as always, be found in the changelogs that are located in the downloaded mod folders.

Alongside this patch comes our transition towards the Steam Workshop, where this and all future updates will be primarily located. This means that the updaters that you guys so loved/hated will no longer be supported . We will be thinking of re-implementing some sort of a solution for server deployment for those of you that run on Linux systems, but that will come later. Our site will also receive a facelift at some point to reflect the transition to SW and could right now contain outdated information.



Quelle: Bi-Foren
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ArmA3 Module » BWMod vom BWMod Team (v1.5)
ArmA3 Module

BWMod vom BWMod Team (v1.5)
02.04.2017 - 12:00 von miller




BWMod vom BWMod Team (v1.5)

***** Update *****



KoffeinFlummi vom BW Mod. veröffentlichte den BWMod in den Bi-Foren. Kurz und knapp - Der BW-Mod is back !

Zitat

Die neue Bundeswehr - Modifikation wird in ihrer Zusammensetzung dem Content der bisher für Arma 2 veröffentlichen DLC von Bohemia Interactive ähneln. Dies bedeutet, dass verständlicherweise nicht alle Fahrzeuge oder Waffen der Bundeswehr implementiert werden können, allerdings soll die Auswahl vornehmlich das Einsatzgebiet der mechanisierten/motorisierten Infanterie, der schwer mechanisierten Kräfte und der luftbeweglichen Infanterie abdecken. Einige Gemeinschaften der deutschen Community bevorzugen im internen Rahmen meist eine Truppengattung, auf welche sie sich vornehmlich spezialisieren. Hierzu zählen die bereits oben erwähnten.

Die Darstellung dieser soll im Zeitraum von 2005-2020 eingeordnet werden. Gerade in dieser Zeit lassen sich nachvollziehbare Prognosen stellen, welche Waffensysteme sich im aktiven Einsatz oder noch im Zulauf des Heeres befinden. Wir wünschen allen Benutzern unserer Modifikation viel Spaß und hoffen auf konstruktive Kritik zur ständigen Verbesserung und Weiterentwicklung. Auch Lob und Anerkennung werden toleriert.

Changelog:
v1.5
- hinzugefügt: Eagle IV
- hinzugefügt: Tropentarn "light"
- hinzugefügt: ACRE-Unterstütung für Puma und Leopard 2A6M
- hinzugefügt: Hülsenauswurfanimation für Leopard2A6M Ladeschützen-MG5
- hinzugefügt: Apex Soundsystem
- hinzugefügt: TFAR eigenes Funkgerät
- hinzugefügt: Einstellung Gruppenmitglieder auf NaviPad auszublenden
- hinzugefügt: JPC-Weste
- geändert: NaviPad Position veränderbar
- geändert: Leopard2A6M Texturen
- geändert: Neue Sounds für alle Waffen
- geändert: beim Leopard2A6M MG5 Coax zu MG3 geändert
- geändert: 10x 250 Schuss Coax-Munition zu 1x 1000 Schuss beim Leopard2A6M geändert
- geändert: TI-Texturen für alle Fahrzeuge
- behoben: Pzf3 Masse
- behoben: MG4 Magazin war in LOD 1-5 unsichtbar
- behoben: Leopard2A6M Tarnnetzposition (Wanne)
- behoben: Coax MG war bei Leopard2A6Min Ladeposition des Hauptgeschützes asynchron
- behoben: Fehlende Normalmap an Westen

v1.4.1
- hinzugefügt: Japanische Übersetzung (classic)
- hinzugefügt: Eigene Textur für MG5 Feuerwahl
- hinzugefügt: Nachtsicht für Knighthelm
- hinzugefügt: Unterstützung für TFAR 1.0
- hinzugefügt: ABM Submunition behält ShotParents-Informationen
- geändert: Puma Schütze SW Thermalsicht
- geändert: Fliegerfaust Schadensradius erhöht
- geändert: Puma Schadensmodel
- geändert: G36-Magazin mit G38-Magazin getauscht.
- geändert: Sicherungsmodus für SPz Puma und KPz Leopard entfernt
- geändert: TI Texturen Langwaffen (Wärmebild)
- behoben: Entfernte ACE-Events mit CBA-Events ersetzt
- behoben: Fehlende Overlays für Waffenzubehör
- behoben: Werfer Rückstoßeffekt
- behoben: Fehlende Insignias im Eden Editor
- behoben: "Modparams" RPT-Spam
- behoben: Eden Kamera-Fehler
- behoben: G38 Tippfehler
- behoben: G38 AG40 zu klein
- behoben: Spielabsturz bei Benutzung von Fahrzeugen mit der x64 Anwendung




Quelle: Bi-Foren, bwmod.de
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ArmA3 Module » FAP Units (Foes & Allies Pack) von icebreakr (v1.4)
ArmA3 Module

FAP Units (Foes & Allies Pack) von icebreakr (v1.4)
01.04.2017 - 19:30 von miller




FAP Units (Foes & Allies Pack) von icebreakr (v1.4)

***** Update *****

icebreakr veröffentlichte sein FAP Units (Foes & Allies Pack) in den Bi-Foren.

Zitat

Here comes the FAP Foes & Allies Pack, of course this addon features:

I. Factions for my released islands such as:
- Afrenian Army & Police
- Molatian Army
- ARL Lingor Rebels
- GAL Government Army of Lingor
- Cecanian Army (currently occupying Isla Abramia, in regular & winter camo)
- Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi)
- Red & Blue Gangs

II. Vehicles
There are some vehicles present, but mainly A3 skinned ones:
- Fennek recon vehicles for Afrenian army (Afrenian Leopard camo)
- Leopard 2A5 (Afrenian Leopard camo)
- Abramian Police car (working lights & siren as horn/LMB)
- Kamaz trucks for almost all factions
- etc.

III. Weapons & Equipment
- AKM, AKMS and RPK rifles && 40mm Grenade launchers
- M16A2s/ AR-15s
- RPG-7
- SVD Dragunov
- PKM
- M1911
- Igla AA
- Steyr AUG A1
- Gasmask SF-10
- 1 Kilo of Cocaine

Contributors/Credits:
- NZDFCrash (soldier model, weapons, configs, etc.)
- Sahbazz (mags, configs, help, etc.)
- TRYK xmosmos, zabb (Gasmask).
- Kiory (head mask for Natives, coming with next version)
- LordJarhead (sounds)
- Rocket (Steyrs)
- Kol9yN (Cocaine pack model)
- RobertHammer (Grenade Launcher Hand Animation)

Changelog
v1.4
- added Antonov An-12 for several factions (GAL, MOL, CEC) and civilian airlines operating on my islands
- fixed bug with M1911 recoil, recoil is working properly but gun budge is not animated
- added police officers to Molatia faction
- changed native Molatian language to French (finally, yay)
- proper icons for most of police uniforms in the inventory
- small saturation fix on Cecanian uniform
- added stack of US dollars as the pickable item (ask on BIF if you need help setting items as inventory)
- removed A2/CUP dependency for Zetaborns, they use correct A3 particles/sounds
- updated police car texture for Abramia (for beacons/lightbars to appear just use 3DEN editor!)




Quelle: Bi-Foren
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ArmA3 Module » Gac JSDF MOD von Gachopin (v0.8)
ArmA3 Module

Gac JSDF MOD von Gachopin (v0.8)
01.04.2017 - 15:15 von miller




Gac JSDF MOD von Gachopin (v0.8)

***** Update *****


Gachopin veröffentlichte sein Gac JSDF Addon in den Bi-Foren. Das Addon enthält portierte Japan Self-Defense Forces Einheiten aus ArmA2.

Zitat

This MOD is mainly units pack of JSDF. (gachopin's Japan Self-Defense Force mod)
type 89 rifle can use A3 optics.

Features:
- Japan Self-Defense Forces units ported from ARMA2
- type 89 rifle's model/texture improved.
- New weapons : M2 carl gustav (by major.kudo) , Minimi (by YAG) , type89 riflegrenade "gac_JSDF_M_RG_22_APAV"
- New cars : 0.5t truck, High mobility vehicle (by YAG).
- BXD can attach 1t tractor with action menu(empty -> car -> 1t trailor [[gac] JGSDF])




Quelle: Bi-Foren
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