ArmA3 Module » RHS: Escalation von Red Hammer Studios (v0.4.3.1)
RHS: Escalation von Red Hammer Studios (v0.4.3.1)
18.10.2017 - 16:00 von miller
RHS: Escalation von Red Hammer Studios (v0.4.3.1)
***** Update *****
da12thMonkey veröffentlichte den RHS: Escalations Mod in den Bi-Foren. Escalation - Unter dieser Bezeichnung präsentiert RHS zwei völlig eigenständige Mods: Streitkräfte der Russischen Föderation und Streitkräfte der Vereinigten Staaten. RHS: AFRF and RHS: USAF sowie die unabhängige fiktive Fraktion RHS: GREF.
Changelog siehe jeweiligen Download-Link.
Neu : RHS: Serbian Armed Forces Das Addon erweitert die bisherigen RHS Module um Serbian Armed Forces Einheiten.
Zitat
It has been almost six months since our last update and we know you have all been eagerly awaiting our next patch. This has been an unusually long development stretch without a release for us, but we wanted to bring a bit more to the table than previously. This update will not only bring an array of new vehicles, weapons, items and features but also delivers a whole new faction/mod.
Some of you have already noticed Serbian servicemen in some of our teasers, but we have never formally announced their official inclusion into RHS. Today however we would like to change that. In the past, “The Serbian Armed Forces Mod” team has successfully collaborated with RHS on the creation of GREF. This collaboration has resulted in a very strong bond and the eventual merger of their talented members into our team. We are very proud to introduce RHS: Serbian Armed Forces as a new mod in the family. It has been able to completely leverage the assets of other RHS packages all while delivering a very varied and unique base of it’s own content. We are very excited to have them within our team and believe you all will be too. RHS: SAF like RHS: GREF, requires AFRF and USAF to play.
The full list of new and fixed things can, as always, be found in the changelogs that are located in the downloaded mod folders.
Alongside this patch comes our transition towards the Steam Workshop, where this and all future updates will be primarily located. This means that the updaters that you guys so loved/hated will no longer be supported . We will be thinking of re-implementing some sort of a solution for server deployment for those of you that run on Linux systems, but that will come later. Our site will also receive a facelift at some point to reflect the transition to SW and could right now contain outdated information.
ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
15.10.2017 - 10:15 von miller
Community Upgrade Project - Weapon Pack von CUP Team (v1.9.1)
***** Update *****
Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.
Zitat Changelog:
v1.10.0
ADDED:
* CUP_AirVehicles_A10 - Dynamic loadout
* CUP_AirVehicles_A10 - Volumetric light
* CUP_AirVehicles_AV8B - Dynamic loadout
* CUP_AirVehicles_F35 - Added: F-35 Stealth version (no pylons)
* CUP_AirVehicles_F35 - Added: Proper weapon bay handling
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for KA-50
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for UH-60 DAP
* CUP_Airvehicles_KA52 - Added Ka-52 dynamic loadout
* CUP_AirVehicles_Ka60 - Dynamic loadout for KA-60
* CUP_AirVehicles_MH60S - added hiddenSelections to MH-60S
* CUP_AirVehicles_MH60S,UH60 - ACE3 Fastrope memory point on in-model hook
* CUP_AirVehicles_Mi24,Mi35 - Added: Ataka, Falanga and Shturm missile pods
* CUP_AirVehicles_Mi24,Mi35 - Added: Dynamic Loadouts of the Hind
* CUP_AirVehicles_Mi24,Mi35 - Added: Gsh-23L gun pods
* CUP_AirVehicles_Mi35 - Added Dynamic loadout Super Hind
* CUP_AirVehicles_Mi8 - Added Dynamic loadout for Mi-8 and Mi-17
* CUP_AirVehicles_MQ9 - Dynamic loadout
* CUP_AirVehicles_Su25 - Dynamic Loadouts
* CUP_AirVehicles_Su34 - Added: Dynamic loadout for SU-34
* CUP_TrackedVehicles_M60 - Added M60A3 Patton tank (credits to Rygugu for the original mod!)
* CUP_TrackedVehicles_BMP,Datsun - Expanded FFV positions.
* CUP_WheeledVehicles_BTR60 - Added BTR060 internal FFV
* CUP_WheeledVehicles_Datsun - Added unarmed datsun variants for guerilla factions
* CUP_WheeledVehicles_Lada - Added Lada car series to civilians
* CUP_WheeledVehicles_S1203 - Added Skoda 1203 van series
* CUP_WheeledVehicles_TT650 - TT650 motorbike
* CUP_WheeledVehicles_UpHMMWV - Added: RichardsD's up-armoured HMMWV's (Seven variants in three paint jobs for USMC, US Army and NATO Tropical)
* CUP_WheeledVehicles_Volha - Added Volha lineup of cars for civilians
FIXED:
* CUP_AirVehicles_A10, AH1Z,AH6,AH64, AmbientPlanes, AV8B,AW159, C130J,CH47, CH53E,DC3, HC3,Ka50, Ka52,Ka60, L39,Mi24, Mi35,Mi6, Mi8, MQ9, MV22, Pchela1T, A330, Su25, Su34, UH1Y, UH60 - airvehicles cfgPatches now list all the correct public classnames
* CUP_AirVehicles_A10 - Weapon mounting positions were all over the place
* CUP_AirVehicles_AH1Z - AH-1Z rotors can now be folded from EDEN vehicle customization panel
* CUP_AirVehicles_AH1Z, AH6, AH64, AW159, KA52, Mi8, UH1Y, UH60 - Fixed: Pylon pilot/guinner default assignment adjusted for standard loadout
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35, HC3, MH60S, MV22, UH1Y, UH60 - Fuel amount initialization on foldable air vehicles (Virtual Garage and Eden Vehicle Costumization (1.77 dev only)) - Fixes T2224
* CUP_AirVehicles_AH1Z, AW159, CH53E, HC3, MH60S, UH1Y, UH60 - rotor folding animations on helicopters from virtual garage now work correctly, fixes T2215
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - 2 vehicles blocking the LHD ramp - Work on T1866
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - Ship vehicle cargo spawn function explosions (use bottom of vehicle height)
* CUP_AirVehicles_AH1Z - fixed config typo in pylon config
* CUP_AirVehicles_AH1Z - Folded AH1Z rotors now have proper geometries applied, should also fix the LHD spawning crazyness, fixes T2223
* CUP_AirVehicles_AH6, AW159, CH47, CH53E, HC3, Ka60, MH60S, Mi6, Mi8, SA330, UH1H, UH1Y, UH60 - Fixed missing sling load assistant
* CUP_AirVehicles_AH6 - Fixed: Angle of cyclic movement increased
* CUP_AirVehicles_AH6 - Fixed: xH-6 crew and passengers can be harmed by bullets
* CUP_AirVehicles_AH6 - Fixed: xH-6 cyclic lever moves in the right directions now
* CUP_AirVehicles_AH6 - Fixed: xH-6 rotor can now be damaged
* CUP_AirVehicles_AH6,Lada - Fixed: Some RPT spam for the little bird, more to follow
* CUP_AirVehicles_AH6 - RACS littlebirds now use the correct crew, fixes T2187
* CUP_AirVehicles_AH6 - xH-6 underpowered with AFM (lowered fuel weight to vanilla-like value) - Work on T2087
* CUP_AirVehicles_AW159 - AW-159 AFM sounds
* CUP_AirVehicles_AW159,MH60S,UH60 - MH-60 unfolding resetting fuel level
* CUP_AirVehicles_AW159,MH60S,UH60 - xH-60 AFM cockpit sounds - Fixes T2140
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - HM2 folded not showing main rotor (regression in rVEHICLESSVN1376)
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - Set fuel level after unfolding animation is completed on CH-53E, Merlin HC-3/HM2, MH-60S and MV-22 - Fixes T2225
* CUP_AirVehicles_F35 - Fixed Dynamic Loadout for F-35
* CUP_AirVehicles_F35 - fixed eventhandlers error on F35 wreck, fixes T2208
* CUP_AirVehicles_F35 - Fixed: F-35 proxy placement
* CUP_AirVehicles_F35 - fixed F35 strange convex component in physx LOD
* CUP_AirVehicles_F35 - Set old F-35 to scope = 1
* CUP_AirVehicles_HC3 - Close and Open Ramp actions both showing at the same time during animation on Merlin HC-3
* CUP_AirVehicles_HC3 - "Crewmaster (Left)" word casing on Merlin HC-3
* CUP_AirVehicles_HC3 - FFV available with closed side doors on Merlin-HC3
* CUP_AirVehicles_HC3 - main and tail rotor centers were not configured properly on Merlin HC3, should not break the rotors upon landing anymore, fixes T2093
* CUP_AirVehicles_HC3 - Merlin HC-3 starts with open side doors - Closes T2156
* CUP_AirVehicles_L39 - Adjusted predefined and Default loadout for L-39
* CUP_AirVehicles_L39 - Made the L-39 use O_ hardpoints
* CUP_AirVehicles_L39 - Tweaked position of proxies for loadout
* CUP_AirVehicles_MH60S - MH60S doors had mesh holes when sitting inside as passenger
* CUP_AirVehicles_Mi24 - chamber and muzzle memory points on Mi24P are now aligned, should prevent AI from being unable to use the cannon properly
* CUP_AirVehicles_Mi24,Mi35 - Fixed a class name clash with the Czech Mi-35 (introduced with Dynamic Loadouts for the SuperHind)
* CUP_AirVehicles_Mi6 - Mi-6 wreck distant shadow LOD hidden, needs be remade into a lower poly version, should prevent weird corruption issues from afar for the time being
* CUP_AirVehicles_MQ9 - Propeller movement
* CUP_AirVehicles_MV22 - fixed ramp gun reload animations and casings ejection on MV22 Osprey, fixes T2065
* CUP_AirVehicles_MV22 - MV-22 fold VhC not visible
* CUP_AirVehicles_MV22 - MV-22 Osprey now folds correctly from virtual garage options
* CUP_AirVehicles_SA330 - FFV available with closed doors on SA-330 - Closes T2154
* CUP_AirVehicles_Su34 - fixed heavy Z fighting and weird canopy rotation for copilot seat on the SU-34
* CUP_AirVehicles_UH1H - UH-1H now has hit points.
* CUP_AirVehicles_UH60 - Fixed missing laser designator for copilot
* CUP_TrackedVehicles_2S6M,AAV,BMP,BMP3,Bradley,ChallengerII,FV510,M113,m1_abrams,M270,M60,MCV80,T55,T72,ZSU23 - refactored units in tracked vehicles CfgPatches, also added scopeCurator entries
* CUP_TrackedVehicles_Bradley - Bradley cannot go underwater anymore, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley M2A3 ERA blocks now have collision geometries, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley missile launcher memory points are now correctly animated according to the view LOD position of the missile rack, related to T2079
* CUP_TrackedVehicles_Bradley - Fixed M7 texture selection issue - Fixes T2077
* CUP_TrackedVehicles_Bradley - NATO Pacific variants of the M2 Bradley dont have the (Desert) tag in their name anymore
* CUP_TrackedVehicles_ChallengerII - Fixed: Some PhysX parameters of the Challenger. Still pulls to the left, I have no clue why.
* CUP_WaterVehicles_Core,LHD - Fixed LHD 3DEN custom attributes (Fixes T2132)
* CUP_WheeledVehicles_BTR60 - fixed BTR60 damage/destruct textures on rooftop and external items not being hidden when vehicle was destroyed
* CUP_WheeledVehicles_Datsun - Fixed FFV FOV on datsun
* CUP_WheeledVehicles_Datsun - Fixed various LOD issues on datsun
* CUP_WheeledVehicles_Dingo - Dingo MRAP glass hitpoints should now work correctly on all sides for both variants
* CUP_WheeledVehicles_Dingo - Dingo MRAP turret can now be disabled when shot
* CUP_WheeledVehicles_HMMWV - Fixed: HMMWV SOV M2's commander gun no longer shoots out of the M2's barrel (fixes T2136)
* CUP_WheeledVehicles_HMMWV - Humvee Mk19 eye position adjusted when aiming down sights, iron sight is now properly aligned with impact point on correct range.
* CUP_WheeledVehicles_HMMWV - Tweaked transparency of wind shield to reduce glare
* CUP_WheeledVehicles_LAV25 - additional limitations to the commander camera of the LAV25 M240 variant have been added to prevent clipping, fixes T2147
* CUP_WheeledVehicles_Octavia - Skoda Octavia speedometer now displays the right speed, fixes T2189
* CUP_WheeledVehicles_Skoda - Skoda 105 dashboard dials now working correctly, fixes T2190
* CUP_WheeledVehicles_Skoda - Skoda 105 suspensions strength increased
* CUP_WheeledVehicles_Stryker - Stryker ATGM missiles are now shot in the right direction, fixes T2064
* CUP_WheeledVehicles_SUV - SUV doesn't cause vanilla cars to be corrupted anymore
* CUP_WheeledVehicles_SUV - SUV now has engine sounds when idling, fixes T2191
* CUP_WheeledVehicles_UAZ - SLA Militia UAZ now spawns with correct textures, fixes T2211
* CUP_WheeledVehicles_V3S - fixed typo in a V3S RVMAT file
* CUP_WheeledVehicles_V3S - V3S damage selections now work properly
* CUP_WheeledVehicles_Vodnik - GAZ Vodnik now has correct max speed of 110kph, fixes T1885
IMPROVED:
* CUP_AirVehicles_A10, AH1Z, AH64, AN2, AV8B, AW159, C130J, CH47, CH53E, DC3,F35, HC3, Ka50,Ka52, Ka60, L39,MH60S, Mi24, Mi35, Mi6,Mi8, MQ9, MV22, Pchela1T, SA330, Su25, Su34, UH1H, UH1Y, UH60 - replaced ace_refuel_fuelCapacity with just fuelCapacity in airvehicles
* CUP_AirVehicles_A10 - Tweaked: The transparency on the A-10's glass. There should be less glare on the window now
* CUP_AirVehicles_AH1Z - AH-1Z cannon damage resistance buffed, should now be harder to disable
* CUP_AirVehicles_AH1Z - AH-1Z now has proper name in menus as "AH-1Z" with a dash
* CUP_AirVehicles_AH1Z, AH6, AH64, AV8B, AW159, Ka50, Ka52, L39, Mi24, Pchela1T, Su25, Su34, UH1Y, UH60 - improved Laser detection on air vehicles, fixes T2115
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35,HC3, MH60S,MV22, UH1Y,UH60 - Streamlined fold scripts on all foldable air vehicles
* CUP_AirVehicles_AH1Z, AW159,CH53E,MV22, UH1Y,Core,LHD - AH-1Z, CH-53E, MV-22, UH-1Y folding scripts (correct fuel amount, optional instant folding, privatization)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core,LHD - Moved LHD vehicle spawn positions lower (to support spawn function improvement)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Ship vehicle cargo spawn function fuel amount
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core ,LHD - Ship vehicle cargo spawn function with better damage prevention
* CUP_AirVehicles_AH6 - Increased xH-6 skids AFM suspension length
* CUP_AirVehicles_AW159, MH60S, UH60 - MH-60 and AW159 fold script (privatization)
* CUP_AirVehicles_CH53E, HC3, MH60S, MV22 - CH-53E, MH-60S and MV-22 packing/unpacking user actions are not available mid-transition anymore
* CUP_AirVehicles_DC3 - Adjusted DC-3 get in radius to make it easier to board with the action menu
* CUP_AirVehicles_F35 - Added: Hide Pylon animation source
* CUP_AirVehicles_F35 - Added: Proper loadout overview pictture
* CUP_AirVehicles_F35 - Changed F-35 VTOL type to 2 (default forward flight), Set mass on wheels (20kg each), Changed PhysX properties to those of vanilla CSAT plane
* CUP_AirVehicles_HC3 - Allowed opening Merlin HC-3 ramp only from back FFV seats in addition to pilot and copilot
* CUP_AirVehicles_HC3 - HM2 packing/unpacking useractions are not available mid-transition anymore
* CUP_AirVehicles_Ka50 - Tweaked visual pylons on Ka-50
* CUP_AirVehicles_L39 - L39 copilot has been demoted to observer, pilot now controls all weapons
* CUP_AirVehicles_L39 - L39 doesnt have active radar anymore due to budget cuts
* CUP_AirVehicles_MH60S,UH60 - Allow switching between Passenger, FFV and Gunner positions in xH-60 - Closes T2141
* CUP_AirVehicles_Mi24 - Mi-24 Hind pilot now has rearview mirrors, related to T402
* CUP_AirVehicles_Mi24,Mi35 - Tweaked and added to the loadouts of Mi-24 and SuperHind.
* CUP_AirVehicles_Mi24,Mi35 - tweaked initial EDEN height for Mi-24/35, should not bounce up in the air during initialization anymore
* CUP_AirVehicles_Mi35 - Mi-35 Superhind pilot cockpit now has rearview mirrors
* CUP_AirVehicles_Mi6 - Added: VhC skins for the Mi6 (fixes T2096)
* CUP_AirVehicles_Mi8 - improved landcontact points on Mi-8s so they're correctly aligned with the ground when placed in EDEN instead of having geometries clipping slightly below the terrain surface
* CUP_AirVehicles_MQ9 - Additional LODs were missing appropriate proxies
* CUP_AirVehicles_MV22 - updated MV-22 HUD to include Jets DLC features: Added prop tilt indiciator, Added throttle indicator (bottom left), Heading bar apperance changed now uses digit digit numbers e.g. '22' instead of '220', as well as N,E,S,W as neccesary, Horizon line follows the viewing angle when turning head, Pitch ladder doesn't show when looking left or right, Aircraft center point trimmed slightly, Vertical speed rotary fixed, add more minor lines near 0, also minor lines are less wide now
* CUP_AirVehicles_SA330 - Allowed opening SA-330 doors only from appropriate FFV seats
* CUP_AirVehicles_Su25 - Wings can now be seen from cockpit
* CUP_AirVehicles_UH1H - slight adjustments to UH-1H geometries (center of mass is now aligned with the slingload memory point, will make the helo stable when hovering with cargo attached) and slingload position (the ropes are visually attached to the airframe now)
* CUP_AirVehicles_UH60 - Changed naval models to m3m version instead of m134s
* CUP_AirVehicles_UH60 - Improved range of firing zone, can now point forward per request
* CUP_AirVehicles_UH60 - improved section count on UH60 to help performance
* CUP_AirVehicles_UH60 - increased UH60 glass transparency
* CUP_AirVehicles_UH60 - Added [MH-60S Seahawk (m3m)] to newer seahawk model to avoid confusion with older a2 version
* CUP_TrackedVehicles_2S6M - get in/out positions on tunguska are now further away from the vehicle to prevent clipping when disembarking
* CUP_TrackedVehicles_2S6M - minor tweaks to Tunguska sensors, 2S6 and 2S6M now have separate weapons and sensor packages (2S6 has 6km range, 2S6M has 10km range as they were before jets dlc)
* CUP_TrackedVehicles_Bradley - Bradleys now spawn with another extra TOW magazine
* CUP_TrackedVehicles_M113 - M163 VADS now has proper sensors setup with radar
* CUP_TrackedVehicles_ZSU23 - ZSU-23 no longer features passive radar and ground scanning capability, radar range buffed from 2500m to 5000m, minimum trackable height nerfed from 15m to 50m, radar can now scan 360°
* CUP_WaterVehicles_Core - CH53 now skips folding animation when spawned in the LHD presets
* CUP_WaterVehicles_Core,LHD - Added a safety check that might fix an issue concerning object simulation with LHD in 3DEN ( T2010 )
* CUP_WaterVehicles_Core,LHD - Added two dedicated functions for weapons and interior lights removal
* CUP_WaterVehicles_Fishing_Boat,Fregata, PBX,RHIB, Seafox, Zodiac, BRDM2, BTR60, ,Coyote, Datsun, Dingo, HMMWV, Ikarus, Jackal, LAV25, LR,M1030, Mastiff, MTVR, RG31, Ridgeback, Skoda, Stryker, SUV,T810, TowingTractor, TT650,UAZ,UpHMMWV, Ural, V3S, Vodnik, VWGolf, Wolfhound - improved Zeus detection of wheeled and water vehicles
* CUP_WaterVehicles_Fregata - ANZAC frigate now has proper sensor setup, fixes T2179 T1423 T2164
* CUP_WaterVehicles_Fregata - fixed missing texture on Frigate right chimney
* CUP_WaterVehicles_Fregata - slight tweaks to frigate shadows to avoid clipping
* CUP_WaterVehicles_LHD - minor tweaks to LHD vehicles spawning positions
* CUP_WaterVehicles_Seafox - Seafox now has landcontact points
* CUP_WheeledVehicles_Datsun - Added an FFV seat at the back of the unarmed datsun ( T200 )
* CUP_WheeledVehicles_Ikarus - Ikarus bus now has proper EDEN preview icons
* CUP_WheeledVehicles_Ikarus, LR, SUV, UAZ, Ural, V3S - Replaced vanilla units with Takistan Civilian units in Takistan vehicles - closes issue T2160
* CUP_WheeledVehicles_Lada - Tweaked: PhysX
* CUP_WheeledVehicles_RG31 - Made SatCom, CREW Duke and and Boomerang Logics XEH-compatible (CBA 3.4 improvement)
* CUP_WheeledVehicles_RG31 - Transparency of windshield increased (less sun glare)
* CUP_WheeledVehicles_RG31 - Visible lights and light cones
* CUP_WheeledVehicles_RG31 - Working rear-view mirrors
* CUP_WheeledVehicles_Stryker - M1135 Stryker ATGMV now carries 16 TOW missiles instead of 6
* CUP_WheeledVehicles_V3S - V3S subvariant proxies are now integrated in the main models
* CUP_WheeledVehicles_Vodnik - damage and destruct effects on GAZ Vodnik improved
* CUP_WheeledVehicles_VWGolf - improved VW Golf glass transparency, should be less annoying in certain situations like when lights are reflecting back to the passengers
REMOVED:
* CUP_AirVehicles_A10,AV8B - Removed the laser designator from the standard loadouts, now needs AN/AAQ-28 pod for laser
* CUP_AirVehicles_AH1Z, AH64, Ka52, Mi24, Mi35, BMP, Bradley, ChallengerII, FV510,M113, m1_abrams, M60,MCV80, T34,T55, T72,T90, ZSU23, BTR60, BTR90, LAV25, LR,Stryker - removed cannons and big barrels from physx geometries on most vehicles to avoid weird glitching and collisions with other objects in game, fixes T2193
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Interaction to detach vehicle from ship (no longer used)
* CUP_AirVehicles_AH6,Lada - Removed: Lada LM model (merged with normal one)
* CUP_AirVehicles_AH6 - Removed ACE3 fuel capacity definition from xH-6
* CUP_AirVehicles_AV8B - Removed redundant AV-8B loadouts and TGP scripts
* CUP_AirVehicles_AW159,CH53E,Mi35,MV22,BMP,M113,T72,BTR60,LR,MTVR,UAZ,Ural,V3S,VWGolf - driver/gunner/cargodoor animations have been disabled to avoid units remaining stuck in transitions while entering/exiting vehicles or animations not looping correctly, fixes T2200
* CUP_AirVehicles_F35 - config: lots of annotating/moving stuff around based on the jet sample config, flightmodel.hpp added, added dynamic loadouts base and Editor classes (USMC and GB), added CfgOldUnits.h for the old static loadouts
* CUP_AirVehicles_F35 - model: preliminary proxy placement for dynamic loadouts, pylons proxy separated from the GAU-22 (moved to Weapons)
* CUP_AirVehicles_F35 - Removed Proxy for GAU-22 from F-35
* CUP_AirVehicles_F35 - Removed user action for Weapon Bay (automatically handled)
* CUP_WheeledVehicles_Datsun - Removed an addition that doesn't need to be implemented yet
CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.
ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.10.0)
Community Upgrade Project - Units Pack vom CUP Team (v1.10.0)
15.10.2017 - 10:15 von miller
Community Upgrade Project - Units Pack von CUP Team (v1.10.0)
***** Update *****
evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.
Zitat Changelog:
v1.10.0
ADDED:
* CUP_Creatures_People_Civil_Takistan - Added Takistan Civilians (men only)
FIXED:
* CUP_Creatures_People_Civil_Chernarus, People_Civil_Russia,People_Civil_Takistan, People_Military_BAF, People_Military_CDF, People_Military_Chedaki,People_Military_NAPA, People_Military_PMC, People_Military_RACS, People_Military_SLA, People_Military_USArmy, People_Military_USMC - fixed units detection in Zeus, fixes T2066
* CUP_Creatures_People_Military_CDF,People_Military_Russia - Fixed: Grey mipmap error on CDF and Russian uniforms (fixed T2198)
* CUP_Creatures_People_Military_Delta - Delta Force plate carriers now have medium level protections instead of no protection at all, fixes T2173
* CUP_Creatures_People_Military_PMC - Fixed typo in ION PMC Winter Infantry cfgGroups definition
* CUP_Creatures_People_Military_PMC - removed duplicate LOD 1 in CUP_PMC_unit_4 uniform
* CUP_Creatures_People_Military_Russia - Russian standard uniform now has correct materials applied
* CUP_Creatures_People_Military_SLA - Fixed a Camo selection error where shoulder flashes on SLA officer would not change upon retexture
* CUP_Creatures_People_Military_SLA - Fixed incorrect classname for SLA Militia Officer's beret, fixes T2213
* CUP_Creatures_People_Military_USMC - USMC UAV operators in FROG gear didn't have UAV terminals
IMPROVED:
* CUP_Creatures_People_Military_TakiInsurgents - Added config for two new vests
CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.
ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.10.0)
Community Upgrade Project - Vehicles Pack vom CUP Team (v1.10.0)
15.10.2017 - 10:15 von miller
Community Upgrade Project - Vehicles Pack vom CUP Team (v1.10.0)
***** Update *****
CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.
Zitat Changelog:
v1.10.0
ADDED:
* CUP_AirVehicles_A10 - Dynamic loadout
* CUP_AirVehicles_A10 - Volumetric light
* CUP_AirVehicles_AV8B - Dynamic loadout
* CUP_AirVehicles_F35 - Added: F-35 Stealth version (no pylons)
* CUP_AirVehicles_F35 - Added: Proper weapon bay handling
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for KA-50
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for UH-60 DAP
* CUP_Airvehicles_KA52 - Added Ka-52 dynamic loadout
* CUP_AirVehicles_Ka60 - Dynamic loadout for KA-60
* CUP_AirVehicles_MH60S - added hiddenSelections to MH-60S
* CUP_AirVehicles_MH60S,UH60 - ACE3 Fastrope memory point on in-model hook
* CUP_AirVehicles_Mi24,Mi35 - Added: Ataka, Falanga and Shturm missile pods
* CUP_AirVehicles_Mi24,Mi35 - Added: Dynamic Loadouts of the Hind
* CUP_AirVehicles_Mi24,Mi35 - Added: Gsh-23L gun pods
* CUP_AirVehicles_Mi35 - Added Dynamic loadout Super Hind
* CUP_AirVehicles_Mi8 - Added Dynamic loadout for Mi-8 and Mi-17
* CUP_AirVehicles_MQ9 - Dynamic loadout
* CUP_AirVehicles_Su25 - Dynamic Loadouts
* CUP_AirVehicles_Su34 - Added: Dynamic loadout for SU-34
* CUP_TrackedVehicles_M60 - Added M60A3 Patton tank (credits to Rygugu for the original mod!)
* CUP_TrackedVehicles_BMP,Datsun - Expanded FFV positions.
* CUP_WheeledVehicles_BTR60 - Added BTR060 internal FFV
* CUP_WheeledVehicles_Datsun - Added unarmed datsun variants for guerilla factions
* CUP_WheeledVehicles_Lada - Added Lada car series to civilians
* CUP_WheeledVehicles_S1203 - Added Skoda 1203 van series
* CUP_WheeledVehicles_TT650 - TT650 motorbike
* CUP_WheeledVehicles_UpHMMWV - Added: RichardsD's up-armoured HMMWV's (Seven variants in three paint jobs for USMC, US Army and NATO Tropical)
* CUP_WheeledVehicles_Volha - Added Volha lineup of cars for civilians
FIXED:
* CUP_AirVehicles_A10, AH1Z,AH6,AH64, AmbientPlanes, AV8B,AW159, C130J,CH47, CH53E,DC3, HC3,Ka50, Ka52,Ka60, L39,Mi24, Mi35,Mi6, Mi8, MQ9, MV22, Pchela1T, A330, Su25, Su34, UH1Y, UH60 - airvehicles cfgPatches now list all the correct public classnames
* CUP_AirVehicles_A10 - Weapon mounting positions were all over the place
* CUP_AirVehicles_AH1Z - AH-1Z rotors can now be folded from EDEN vehicle customization panel
* CUP_AirVehicles_AH1Z, AH6, AH64, AW159, KA52, Mi8, UH1Y, UH60 - Fixed: Pylon pilot/guinner default assignment adjusted for standard loadout
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35, HC3, MH60S, MV22, UH1Y, UH60 - Fuel amount initialization on foldable air vehicles (Virtual Garage and Eden Vehicle Costumization (1.77 dev only)) - Fixes T2224
* CUP_AirVehicles_AH1Z, AW159, CH53E, HC3, MH60S, UH1Y, UH60 - rotor folding animations on helicopters from virtual garage now work correctly, fixes T2215
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - 2 vehicles blocking the LHD ramp - Work on T1866
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - Ship vehicle cargo spawn function explosions (use bottom of vehicle height)
* CUP_AirVehicles_AH1Z - fixed config typo in pylon config
* CUP_AirVehicles_AH1Z - Folded AH1Z rotors now have proper geometries applied, should also fix the LHD spawning crazyness, fixes T2223
* CUP_AirVehicles_AH6, AW159, CH47, CH53E, HC3, Ka60, MH60S, Mi6, Mi8, SA330, UH1H, UH1Y, UH60 - Fixed missing sling load assistant
* CUP_AirVehicles_AH6 - Fixed: Angle of cyclic movement increased
* CUP_AirVehicles_AH6 - Fixed: xH-6 crew and passengers can be harmed by bullets
* CUP_AirVehicles_AH6 - Fixed: xH-6 cyclic lever moves in the right directions now
* CUP_AirVehicles_AH6 - Fixed: xH-6 rotor can now be damaged
* CUP_AirVehicles_AH6,Lada - Fixed: Some RPT spam for the little bird, more to follow
* CUP_AirVehicles_AH6 - RACS littlebirds now use the correct crew, fixes T2187
* CUP_AirVehicles_AH6 - xH-6 underpowered with AFM (lowered fuel weight to vanilla-like value) - Work on T2087
* CUP_AirVehicles_AW159 - AW-159 AFM sounds
* CUP_AirVehicles_AW159,MH60S,UH60 - MH-60 unfolding resetting fuel level
* CUP_AirVehicles_AW159,MH60S,UH60 - xH-60 AFM cockpit sounds - Fixes T2140
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - HM2 folded not showing main rotor (regression in rVEHICLESSVN1376)
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - Set fuel level after unfolding animation is completed on CH-53E, Merlin HC-3/HM2, MH-60S and MV-22 - Fixes T2225
* CUP_AirVehicles_F35 - Fixed Dynamic Loadout for F-35
* CUP_AirVehicles_F35 - fixed eventhandlers error on F35 wreck, fixes T2208
* CUP_AirVehicles_F35 - Fixed: F-35 proxy placement
* CUP_AirVehicles_F35 - fixed F35 strange convex component in physx LOD
* CUP_AirVehicles_F35 - Set old F-35 to scope = 1
* CUP_AirVehicles_HC3 - Close and Open Ramp actions both showing at the same time during animation on Merlin HC-3
* CUP_AirVehicles_HC3 - "Crewmaster (Left)" word casing on Merlin HC-3
* CUP_AirVehicles_HC3 - FFV available with closed side doors on Merlin-HC3
* CUP_AirVehicles_HC3 - main and tail rotor centers were not configured properly on Merlin HC3, should not break the rotors upon landing anymore, fixes T2093
* CUP_AirVehicles_HC3 - Merlin HC-3 starts with open side doors - Closes T2156
* CUP_AirVehicles_L39 - Adjusted predefined and Default loadout for L-39
* CUP_AirVehicles_L39 - Made the L-39 use O_ hardpoints
* CUP_AirVehicles_L39 - Tweaked position of proxies for loadout
* CUP_AirVehicles_MH60S - MH60S doors had mesh holes when sitting inside as passenger
* CUP_AirVehicles_Mi24 - chamber and muzzle memory points on Mi24P are now aligned, should prevent AI from being unable to use the cannon properly
* CUP_AirVehicles_Mi24,Mi35 - Fixed a class name clash with the Czech Mi-35 (introduced with Dynamic Loadouts for the SuperHind)
* CUP_AirVehicles_Mi6 - Mi-6 wreck distant shadow LOD hidden, needs be remade into a lower poly version, should prevent weird corruption issues from afar for the time being
* CUP_AirVehicles_MQ9 - Propeller movement
* CUP_AirVehicles_MV22 - fixed ramp gun reload animations and casings ejection on MV22 Osprey, fixes T2065
* CUP_AirVehicles_MV22 - MV-22 fold VhC not visible
* CUP_AirVehicles_MV22 - MV-22 Osprey now folds correctly from virtual garage options
* CUP_AirVehicles_SA330 - FFV available with closed doors on SA-330 - Closes T2154
* CUP_AirVehicles_Su34 - fixed heavy Z fighting and weird canopy rotation for copilot seat on the SU-34
* CUP_AirVehicles_UH1H - UH-1H now has hit points.
* CUP_AirVehicles_UH60 - Fixed missing laser designator for copilot
* CUP_TrackedVehicles_2S6M,AAV,BMP,BMP3,Bradley,ChallengerII,FV510,M113,m1_abrams,M270,M60,MCV80,T55,T72,ZSU23 - refactored units in tracked vehicles CfgPatches, also added scopeCurator entries
* CUP_TrackedVehicles_Bradley - Bradley cannot go underwater anymore, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley M2A3 ERA blocks now have collision geometries, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley missile launcher memory points are now correctly animated according to the view LOD position of the missile rack, related to T2079
* CUP_TrackedVehicles_Bradley - Fixed M7 texture selection issue - Fixes T2077
* CUP_TrackedVehicles_Bradley - NATO Pacific variants of the M2 Bradley dont have the (Desert) tag in their name anymore
* CUP_TrackedVehicles_ChallengerII - Fixed: Some PhysX parameters of the Challenger. Still pulls to the left, I have no clue why.
* CUP_WaterVehicles_Core,LHD - Fixed LHD 3DEN custom attributes (Fixes T2132)
* CUP_WheeledVehicles_BTR60 - fixed BTR60 damage/destruct textures on rooftop and external items not being hidden when vehicle was destroyed
* CUP_WheeledVehicles_Datsun - Fixed FFV FOV on datsun
* CUP_WheeledVehicles_Datsun - Fixed various LOD issues on datsun
* CUP_WheeledVehicles_Dingo - Dingo MRAP glass hitpoints should now work correctly on all sides for both variants
* CUP_WheeledVehicles_Dingo - Dingo MRAP turret can now be disabled when shot
* CUP_WheeledVehicles_HMMWV - Fixed: HMMWV SOV M2's commander gun no longer shoots out of the M2's barrel (fixes T2136)
* CUP_WheeledVehicles_HMMWV - Humvee Mk19 eye position adjusted when aiming down sights, iron sight is now properly aligned with impact point on correct range.
* CUP_WheeledVehicles_HMMWV - Tweaked transparency of wind shield to reduce glare
* CUP_WheeledVehicles_LAV25 - additional limitations to the commander camera of the LAV25 M240 variant have been added to prevent clipping, fixes T2147
* CUP_WheeledVehicles_Octavia - Skoda Octavia speedometer now displays the right speed, fixes T2189
* CUP_WheeledVehicles_Skoda - Skoda 105 dashboard dials now working correctly, fixes T2190
* CUP_WheeledVehicles_Skoda - Skoda 105 suspensions strength increased
* CUP_WheeledVehicles_Stryker - Stryker ATGM missiles are now shot in the right direction, fixes T2064
* CUP_WheeledVehicles_SUV - SUV doesn't cause vanilla cars to be corrupted anymore
* CUP_WheeledVehicles_SUV - SUV now has engine sounds when idling, fixes T2191
* CUP_WheeledVehicles_UAZ - SLA Militia UAZ now spawns with correct textures, fixes T2211
* CUP_WheeledVehicles_V3S - fixed typo in a V3S RVMAT file
* CUP_WheeledVehicles_V3S - V3S damage selections now work properly
* CUP_WheeledVehicles_Vodnik - GAZ Vodnik now has correct max speed of 110kph, fixes T1885
IMPROVED:
* CUP_AirVehicles_A10, AH1Z, AH64, AN2, AV8B, AW159, C130J, CH47, CH53E, DC3,F35, HC3, Ka50,Ka52, Ka60, L39,MH60S, Mi24, Mi35, Mi6,Mi8, MQ9, MV22, Pchela1T, SA330, Su25, Su34, UH1H, UH1Y, UH60 - replaced ace_refuel_fuelCapacity with just fuelCapacity in airvehicles
* CUP_AirVehicles_A10 - Tweaked: The transparency on the A-10's glass. There should be less glare on the window now
* CUP_AirVehicles_AH1Z - AH-1Z cannon damage resistance buffed, should now be harder to disable
* CUP_AirVehicles_AH1Z - AH-1Z now has proper name in menus as "AH-1Z" with a dash
* CUP_AirVehicles_AH1Z, AH6, AH64, AV8B, AW159, Ka50, Ka52, L39, Mi24, Pchela1T, Su25, Su34, UH1Y, UH60 - improved Laser detection on air vehicles, fixes T2115
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35,HC3, MH60S,MV22, UH1Y,UH60 - Streamlined fold scripts on all foldable air vehicles
* CUP_AirVehicles_AH1Z, AW159,CH53E,MV22, UH1Y,Core,LHD - AH-1Z, CH-53E, MV-22, UH-1Y folding scripts (correct fuel amount, optional instant folding, privatization)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core,LHD - Moved LHD vehicle spawn positions lower (to support spawn function improvement)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Ship vehicle cargo spawn function fuel amount
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core ,LHD - Ship vehicle cargo spawn function with better damage prevention
* CUP_AirVehicles_AH6 - Increased xH-6 skids AFM suspension length
* CUP_AirVehicles_AW159, MH60S, UH60 - MH-60 and AW159 fold script (privatization)
* CUP_AirVehicles_CH53E, HC3, MH60S, MV22 - CH-53E, MH-60S and MV-22 packing/unpacking user actions are not available mid-transition anymore
* CUP_AirVehicles_DC3 - Adjusted DC-3 get in radius to make it easier to board with the action menu
* CUP_AirVehicles_F35 - Added: Hide Pylon animation source
* CUP_AirVehicles_F35 - Added: Proper loadout overview pictture
* CUP_AirVehicles_F35 - Changed F-35 VTOL type to 2 (default forward flight), Set mass on wheels (20kg each), Changed PhysX properties to those of vanilla CSAT plane
* CUP_AirVehicles_HC3 - Allowed opening Merlin HC-3 ramp only from back FFV seats in addition to pilot and copilot
* CUP_AirVehicles_HC3 - HM2 packing/unpacking useractions are not available mid-transition anymore
* CUP_AirVehicles_Ka50 - Tweaked visual pylons on Ka-50
* CUP_AirVehicles_L39 - L39 copilot has been demoted to observer, pilot now controls all weapons
* CUP_AirVehicles_L39 - L39 doesnt have active radar anymore due to budget cuts
* CUP_AirVehicles_MH60S,UH60 - Allow switching between Passenger, FFV and Gunner positions in xH-60 - Closes T2141
* CUP_AirVehicles_Mi24 - Mi-24 Hind pilot now has rearview mirrors, related to T402
* CUP_AirVehicles_Mi24,Mi35 - Tweaked and added to the loadouts of Mi-24 and SuperHind.
* CUP_AirVehicles_Mi24,Mi35 - tweaked initial EDEN height for Mi-24/35, should not bounce up in the air during initialization anymore
* CUP_AirVehicles_Mi35 - Mi-35 Superhind pilot cockpit now has rearview mirrors
* CUP_AirVehicles_Mi6 - Added: VhC skins for the Mi6 (fixes T2096)
* CUP_AirVehicles_Mi8 - improved landcontact points on Mi-8s so they're correctly aligned with the ground when placed in EDEN instead of having geometries clipping slightly below the terrain surface
* CUP_AirVehicles_MQ9 - Additional LODs were missing appropriate proxies
* CUP_AirVehicles_MV22 - updated MV-22 HUD to include Jets DLC features: Added prop tilt indiciator, Added throttle indicator (bottom left), Heading bar apperance changed now uses digit digit numbers e.g. '22' instead of '220', as well as N,E,S,W as neccesary, Horizon line follows the viewing angle when turning head, Pitch ladder doesn't show when looking left or right, Aircraft center point trimmed slightly, Vertical speed rotary fixed, add more minor lines near 0, also minor lines are less wide now
* CUP_AirVehicles_SA330 - Allowed opening SA-330 doors only from appropriate FFV seats
* CUP_AirVehicles_Su25 - Wings can now be seen from cockpit
* CUP_AirVehicles_UH1H - slight adjustments to UH-1H geometries (center of mass is now aligned with the slingload memory point, will make the helo stable when hovering with cargo attached) and slingload position (the ropes are visually attached to the airframe now)
* CUP_AirVehicles_UH60 - Changed naval models to m3m version instead of m134s
* CUP_AirVehicles_UH60 - Improved range of firing zone, can now point forward per request
* CUP_AirVehicles_UH60 - improved section count on UH60 to help performance
* CUP_AirVehicles_UH60 - increased UH60 glass transparency
* CUP_AirVehicles_UH60 - Added [MH-60S Seahawk (m3m)] to newer seahawk model to avoid confusion with older a2 version
* CUP_TrackedVehicles_2S6M - get in/out positions on tunguska are now further away from the vehicle to prevent clipping when disembarking
* CUP_TrackedVehicles_2S6M - minor tweaks to Tunguska sensors, 2S6 and 2S6M now have separate weapons and sensor packages (2S6 has 6km range, 2S6M has 10km range as they were before jets dlc)
* CUP_TrackedVehicles_Bradley - Bradleys now spawn with another extra TOW magazine
* CUP_TrackedVehicles_M113 - M163 VADS now has proper sensors setup with radar
* CUP_TrackedVehicles_ZSU23 - ZSU-23 no longer features passive radar and ground scanning capability, radar range buffed from 2500m to 5000m, minimum trackable height nerfed from 15m to 50m, radar can now scan 360°
* CUP_WaterVehicles_Core - CH53 now skips folding animation when spawned in the LHD presets
* CUP_WaterVehicles_Core,LHD - Added a safety check that might fix an issue concerning object simulation with LHD in 3DEN ( T2010 )
* CUP_WaterVehicles_Core,LHD - Added two dedicated functions for weapons and interior lights removal
* CUP_WaterVehicles_Fishing_Boat,Fregata, PBX,RHIB, Seafox, Zodiac, BRDM2, BTR60, ,Coyote, Datsun, Dingo, HMMWV, Ikarus, Jackal, LAV25, LR,M1030, Mastiff, MTVR, RG31, Ridgeback, Skoda, Stryker, SUV,T810, TowingTractor, TT650,UAZ,UpHMMWV, Ural, V3S, Vodnik, VWGolf, Wolfhound - improved Zeus detection of wheeled and water vehicles
* CUP_WaterVehicles_Fregata - ANZAC frigate now has proper sensor setup, fixes T2179 T1423 T2164
* CUP_WaterVehicles_Fregata - fixed missing texture on Frigate right chimney
* CUP_WaterVehicles_Fregata - slight tweaks to frigate shadows to avoid clipping
* CUP_WaterVehicles_LHD - minor tweaks to LHD vehicles spawning positions
* CUP_WaterVehicles_Seafox - Seafox now has landcontact points
* CUP_WheeledVehicles_Datsun - Added an FFV seat at the back of the unarmed datsun ( T200 )
* CUP_WheeledVehicles_Ikarus - Ikarus bus now has proper EDEN preview icons
* CUP_WheeledVehicles_Ikarus, LR, SUV, UAZ, Ural, V3S - Replaced vanilla units with Takistan Civilian units in Takistan vehicles - closes issue T2160
* CUP_WheeledVehicles_Lada - Tweaked: PhysX
* CUP_WheeledVehicles_RG31 - Made SatCom, CREW Duke and and Boomerang Logics XEH-compatible (CBA 3.4 improvement)
* CUP_WheeledVehicles_RG31 - Transparency of windshield increased (less sun glare)
* CUP_WheeledVehicles_RG31 - Visible lights and light cones
* CUP_WheeledVehicles_RG31 - Working rear-view mirrors
* CUP_WheeledVehicles_Stryker - M1135 Stryker ATGMV now carries 16 TOW missiles instead of 6
* CUP_WheeledVehicles_V3S - V3S subvariant proxies are now integrated in the main models
* CUP_WheeledVehicles_Vodnik - damage and destruct effects on GAZ Vodnik improved
* CUP_WheeledVehicles_VWGolf - improved VW Golf glass transparency, should be less annoying in certain situations like when lights are reflecting back to the passengers
REMOVED:
* CUP_AirVehicles_A10,AV8B - Removed the laser designator from the standard loadouts, now needs AN/AAQ-28 pod for laser
* CUP_AirVehicles_AH1Z, AH64, Ka52, Mi24, Mi35, BMP, Bradley, ChallengerII, FV510,M113, m1_abrams, M60,MCV80, T34,T55, T72,T90, ZSU23, BTR60, BTR90, LAV25, LR,Stryker - removed cannons and big barrels from physx geometries on most vehicles to avoid weird glitching and collisions with other objects in game, fixes T2193
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Interaction to detach vehicle from ship (no longer used)
* CUP_AirVehicles_AH6,Lada - Removed: Lada LM model (merged with normal one)
* CUP_AirVehicles_AH6 - Removed ACE3 fuel capacity definition from xH-6
* CUP_AirVehicles_AV8B - Removed redundant AV-8B loadouts and TGP scripts
* CUP_AirVehicles_AW159,CH53E,Mi35,MV22,BMP,M113,T72,BTR60,LR,MTVR,UAZ,Ural,V3S,VWGolf - driver/gunner/cargodoor animations have been disabled to avoid units remaining stuck in transitions while entering/exiting vehicles or animations not looping correctly, fixes T2200
* CUP_AirVehicles_F35 - config: lots of annotating/moving stuff around based on the jet sample config, flightmodel.hpp added, added dynamic loadouts base and Editor classes (USMC and GB), added CfgOldUnits.h for the old static loadouts
* CUP_AirVehicles_F35 - model: preliminary proxy placement for dynamic loadouts, pylons proxy separated from the GAU-22 (moved to Weapons)
* CUP_AirVehicles_F35 - Removed Proxy for GAU-22 from F-35
* CUP_AirVehicles_F35 - Removed user action for Weapon Bay (automatically handled)
* CUP_WheeledVehicles_Datsun - Removed an addition that doesn't need to be implemented yet
Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.
Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.
ArmA3 Module » PROJECT UNCUT - Australian Defense Force Mod von modder (v0.2 Beta)
PROJECT UNCUT - Australian Defense Force Mod von modder (v0.2 Beta)
13.10.2017 - 22:00 von miller
PROJECT UNCUT - Australian Defense Force Mod von modder (v0.2 Beta)
modder veröffentlichte sein PROJECT UNCUT - Australian Defense Force Mod Addon in den Bi-Foren. Das Addon Australian Defense Force Uncut soll die australischen Streitkräfte darstellen.
Zitat
WHAT IS PROJECT UNCUT?
Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible.
The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a mod that will include assets for all three services, including the Bushmaster Protected Mobility Vehicle (PMV), F/A-18F Super Hornet and Landing Helicopter Dock (LHD) Amphibious Assault Ship, just to name a few. The final Aim is to have a majority if not all current generation weaponry, equipment and vehicles, as well as some legacy uniforms, and equipment, for the nostalgic among you.
ArmA3 Module » VeteranMod Demo vom VTN Team (v0.4.5 build 3320)
VeteranMod Demo vom VTN Team (v0.4.5 build 3320)
28.09.2017 - 21:15 von miller
VeteranMod Demo vom VTN Team (v0.4.5 build 3320)
***** Update *****
Dead Kennedy veröffentlichte den VeteranMod Demo Addon in den Bi-Foren. Das Addon enthält den VeteranMod aus ArmA2 für ArmA3.
Zitat
VeteranMod-Team präsentiert Euch eine öffentliche Beta-Version einer ArmA 3 Modifikation. Diese Version ist nur für die Demonstrationszwecke gedacht und sollte in
erste Linie die neuen und verarbeiteten Spielmöglichkeiten zeigen, sowie die generelle Ausrichtung unserer Arbeit vorstellen.
Die Beta-Version beinhaltet:
• ein neues Ausrüstungssystem, das in sich die Splitterschutzwesten, taktischen Westen, Schutz- und Panzerhelme, Hütte uvm. einschließt
• erweitertes Verwunderungssystem und die Erste Hilfe
• neue BLUFOR und OPFOR Einheiten und zwar U.S. Marine Corps und Panzergrenadiere der Russischen Armee mit entsprechenden Waffen für die beiden Seiten • die Einheiten der Spähkompanie der Panzergrenadiere samt passende Waffen
• verschiedene bewaffnete Milizen und Rebellen
• zahlreiche Waffen für die Einheiten, die in der Demo-Version nicht vorhanden sind
• komplett überarbeitete Toneffekte
• erweiterte Splittersimulation von Handgranaten und Splittermunition für Unterlauf-Granatwerfern
• Simulation der Rückstoßflamme von Granatwerfern, MANPADS und PALR
• eine Möglichkeit die Waffen mit Zweibein zu stützen
• erweiterte Optionen beim offenen Visieren
• ein überarbeitetes Optik-Zoom
• völlig neue Art der Munitionskisten
• neue Animationen
• überarbeitete visuelle Effekte
Changelog:v0.4.5 build 3320
- Fixed: Inventory system
- Self-contained launchers system
ArmA3 Module » Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
31.07.2017 - 23:00 von miller
Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
***** Update *****
Aplion veröffentlichte seinen Hellenic Armed Forces MOD (HAFM) in den Bi-Foren. Das Pack enthält verschiedene griechische Soldaten, Waffen, Waffenkisten, etc.
Zitat
Hellenic Armed Forces Mod (Greek Mod) is my work which started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only. The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces. Current version of the mod is version 5.1 and the only requirement/dependance is the use of CBA_A3 addon (Community Base addon).
The mod has been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts that might occur using other mods.
Changelog:
v5.1
AIRCRAFTS
- PhysX compatibility added
- New F-16 cockpit (new model)
- F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
- Flight dynamics tweaked as possible
- Weapons and sounds issues fixed
- Sensors system added
- Hidden selections for all aircrafts added (camo)
- Afterburner exhaust effect added
UNITS
- Headgear and Vests armor corrected (visible in Arsenal)
WEAPONS
- Flipped iron sights (new models) added to M110 and MK12 rifles
- Some animations changed or corrected
- Improvements on ammo and sounds
GENERAL
- General improvements to many parts of the MOD
ArmA3 Module » Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
18.07.2017 - 22:30 von miller
Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
***** Update *****
ACEMod veröffentlichte sein Advanced Combat Environment 3 (ACE 3) in den Bi-Foren. Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2.
Zitat 3.10.2
Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.
This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod! If you're looking to chat with us be sure to join our public Slack group!
Change Log Summary
ADDED:
Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)
CHANGED:
Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)
IMPROVED:
Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)
FIXED:
Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)
ArmA3 Module » Advanced Train Simulator (ATS) von duda123 (v1.3)
Advanced Train Simulator (ATS) von duda123 (v1.3)
15.05.2017 - 10:00 von miller
Advanced Train Simulator (ATS) von duda123 (v1.3)
***** Update *****
duda123 veröffentlichte sein Advanced Train Simulator (ATS) Addon in den Bi-Foren.
Zitat Changelog:
v1.3
- Added train sounds (plus steam engine sounds!) New Controls:
- Horn: H (Hold H for longer horn)
- Bells: G (Hold G for longer bells)
- Turn off engine: E (Turns off engine idle sounds while train is not moving)
- Added first person views to all trains (press numpad-enter or zoom in with mouse wheel)
- Updated player position to follow train
- Improved train attachment simulation (so they don't clip into each other while attaching)
- Updated CfgRemoteExec rules with new function (see description)
Want more train models?
We are taking donations to help fund future development, mainly for new train models. It would be greatly appreciated!
Features:
• Drive and ride on trains in Arma 3!
• Supports all existing trains and tracks on Tanoa.
• Create custom tracks by placing APEX track objects in the editor (see directions below).
• Multiplayer support. Mod only required to be installed on server.
• Supports APEX and CUPS train models.
• Supports APEX tracks (CUPS tracks still in the works!).
ArmA3 Module » SFP: Finnish Forces Pack von granQ (v1.0)
SFP: Finnish Forces Pack von granQ (v1.0)
14.05.2017 - 21:00 von miller
SFP: Finnish Forces Pack von granQ (v1.0)
granQ veröffentlichte sein SFP: Finnish Forces Pack in den Bi-Foren. Das Addon enthält finnische Streitkräfte - verschiedene Soldaten, Waffen und Fahrzeuge. Eine Hommage an den ursprünglichen FDF-Mod für Operation Flashpoint.
Zitat Introduction
This is a tribute to the orginal FDF mod for Operation Flashpoint. One of the best (if not the best) mod ever made for the Ofp/ArmA series.
We also like to say thanks to ArmA3Finland for hosting some really good PvP against Sweden.
This tribute was made by members of the Swedish Forces Pack, mostly however by Megadeth, granQ, Vccv90, coding/servers by Dahlgren and trailers and videos are made by Sango.
Content
This mod includes Finnish forces in woodland M05 uniforms and special forces in desert M04 uniforms.
Weapons includes RK 95, PKM, NLAW, KES 88 and more but also crew served weapons like 122 H 63 (D-30), TOW and RBS 70.
On the vehicle side there are Leopard 2A4, BMP-2, G-class boat and MLRS.
Future updates
Depending on how many subscribers/favorites we get we might continue to support this mod with additional content.
For that reason we are looking for talented people that can help with models, textures but also coding.
What is planned of high prioritize is the RK 62 rifle, Orbiter Mini UAV, the Bv 206 all terrain vehicle, Leopard 2A6 and the Combat Vehicle 90.
BWMod vom BWMod Team (v1.5.1)
10.05.2017 - 23:00 von miller
BWMod vom BWMod Team (v1.5.1)
***** Update *****
KoffeinFlummi vom BW Mod. veröffentlichte den BWMod in den Bi-Foren. Kurz und knapp - Der BW-Mod is back !
Zitat
Die neue Bundeswehr - Modifikation wird in ihrer Zusammensetzung dem Content der bisher für Arma 2 veröffentlichen DLC von Bohemia Interactive ähneln. Dies bedeutet, dass verständlicherweise nicht alle Fahrzeuge oder Waffen der Bundeswehr implementiert werden können, allerdings soll die Auswahl vornehmlich das Einsatzgebiet der mechanisierten/motorisierten Infanterie, der schwer mechanisierten Kräfte und der luftbeweglichen Infanterie abdecken. Einige Gemeinschaften der deutschen Community bevorzugen im internen Rahmen meist eine Truppengattung, auf welche sie sich vornehmlich spezialisieren. Hierzu zählen die bereits oben erwähnten.
Die Darstellung dieser soll im Zeitraum von 2005-2020 eingeordnet werden. Gerade in dieser Zeit lassen sich nachvollziehbare Prognosen stellen, welche Waffensysteme sich im aktiven Einsatz oder noch im Zulauf des Heeres befinden. Wir wünschen allen Benutzern unserer Modifikation viel Spaß und hoffen auf konstruktive Kritik zur ständigen Verbesserung und Weiterentwicklung. Auch Lob und Anerkennung werden toleriert.
Changelog:
v1.5.1
- geändert: Zusätzliche Eden-konforme Textur für den UH Tiger
- geändert: Alle addon-Ordnerpfade auf Kleinbuchstaben
- geändert: Einige G38-Klänge inklusive der schallgedämpften
- geändert: Lautstärke der FLW100 auf dem Eagle IV
- geändert: Rückfahrtgeschwindigkeit des Eagle IV auf ~33Km/h
- geändert: Distance-LODs beim Eagle IV
- behoben: Die Darstellung von zerstörten Reifen beim Eagle IV
- behoben: Leuchtkörpermunition für die P2A1 und Carl Gustaf waren vertauscht
- behoben: Texturfehler bei Leopard 2 und Eagle IV
- behoben: Warnblinker konnten nicht wieder abgeschaltet werden
- behoben: 'Bone X does not exist in skeleton OFP2_ManSkeleton' Animationsfehler
- behoben: Texturfehler beim JPC
- behoben: AG40-Visier war immer aufgeklappt
- behoben: Leopard 2-Ladeschütze hatte immer Nachtsichtgerät
- behoben: Texturfehler am Wrack-Modell des Leopard 2
ArmA3 Module » Central African Rebels [SFF-R] von jarrad96 (v1.3)
Central African Rebels [SFF-R] von jarrad96 (v1.3)
09.05.2017 - 08:03 von miller
Central African Rebels [SFF-R] von jarrad96 (v1.3)
***** Update *****
jarrad96 veröffentlichte sein Central African Rebels [SFF-R] Addon in den Bi-Foren. Das Addon enthält eine Special Forces Faction 'Anti-Balaka Bewegung der Zentralafrikanischen Republik als RHS Version.
Zitat
Special Forces Faction, RHS Versions, thats adds the real life 'Anti-Balaka' movement of the Central African Republic to Arma 3.
Note this version is dependant on RHS content. If you would prefer different dependencies there is a SMA/NIA version also available. They are not compatible with each other and cannot be enabled at the same time.
Meaning 'Anti-Machete', they were originally a collection of village defence forces and a resistance group against raiders and criminals, before overpowering them and being embroiled in the 2012-Today Central African Republic's civil war.
Central African Rebels [SFF-R] Updated :
-Improved RPG Gunners in Militia forces- they now have RPG Packs instead of Tactical bags, and are better supported by AI mods (example V-Com AI) that allow RPG's to be used against infantry.
-Minor FACA kit changes.