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Dienstag, 27. Juni 2017
ArmA3 Module » VeteranMod Demo vom VTN Team (v0.4.2 build 2810)
ArmA3 Module

VeteranMod Demo vom VTN Team (v0.4.2 build 2810)
26.05.2017 - 23:00 von miller




VeteranMod Demo vom VTN Team (v0.4.2 build 2810)

***** Update *****


Dead Kennedy veröffentlichte den VeteranMod Demo Addon in den Bi-Foren. Das Addon enthält den VeteranMod aus ArmA2 für ArmA3.

Zitat

VeteranMod-Team präsentiert Euch eine öffentliche Beta-Version einer ArmA 3 Modifikation. Diese Version ist nur für die Demonstrationszwecke gedacht und sollte in
erste Linie die neuen und verarbeiteten Spielmöglichkeiten zeigen, sowie die generelle Ausrichtung unserer Arbeit vorstellen.

Die Beta-Version beinhaltet:
• ein neues Ausrüstungssystem, das in sich die Splitterschutzwesten, taktischen Westen, Schutz- und Panzerhelme, Hütte uvm. einschließt
• erweitertes Verwunderungssystem und die Erste Hilfe
• neue BLUFOR und OPFOR Einheiten und zwar U.S. Marine Corps und Panzergrenadiere der Russischen Armee mit entsprechenden Waffen für die beiden Seiten • die Einheiten der Spähkompanie der Panzergrenadiere samt passende Waffen
• verschiedene bewaffnete Milizen und Rebellen
• zahlreiche Waffen für die Einheiten, die in der Demo-Version nicht vorhanden sind
• komplett überarbeitete Toneffekte
• erweiterte Splittersimulation von Handgranaten und Splittermunition für Unterlauf-Granatwerfern
• Simulation der Rückstoßflamme von Granatwerfern, MANPADS und PALR
• eine Möglichkeit die Waffen mit Zweibein zu stützen
• erweiterte Optionen beim offenen Visieren
• ein überarbeitetes Optik-Zoom
• völlig neue Art der Munitionskisten
• neue Animationen
• überarbeitete visuelle Effekte

Changelog:
v0.4.2 build 2810
- Added: PKP with MIL-STD-1913 rail and custom hand grip
- Added: PKM with MIL-STD-1913 rail and custom hand grip
- Added: DTK-1P muzzle brake (released in 2016)
- Added: DTK-1PCh muzzle brake
- Improved: MK23 MTVR
- Improved: CZ 584 Mod. 4 rifle
- Improved: Damage system and first aid system
- Improved: Visual effects for backblasts in multiplayer
- Fixed: Missing 1P77 sight on PKM/PKP
- Fixed: Zeroing indicator on KORD, NSVS and M240 static machine guns
- Fixed: Iron sight on MK18 Mod 0
- Fixed: Tracers for some ammunition

Arma3Sync autoconfig url:
ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig







Download:
VeteranMod Demo




Quelle: Bi-Foren
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ArmA3 Module » Advanced Train Simulator (ATS) von duda123 (v1.3)
ArmA3 Module

Advanced Train Simulator (ATS) von duda123 (v1.3)
15.05.2017 - 10:00 von miller




Advanced Train Simulator (ATS) von duda123 (v1.3)

***** Update *****


duda123 veröffentlichte sein Advanced Train Simulator (ATS) Addon in den Bi-Foren.

Zitat

Changelog:
v1.3
- Added train sounds (plus steam engine sounds!) New Controls:
- Horn: H (Hold H for longer horn)
- Bells: G (Hold G for longer bells)
- Turn off engine: E (Turns off engine idle sounds while train is not moving)

- Added first person views to all trains (press numpad-enter or zoom in with mouse wheel)
- Updated player position to follow train
- Improved train attachment simulation (so they don't clip into each other while attaching)
- Updated CfgRemoteExec rules with new function (see description)

Want more train models?
We are taking donations to help fund future development, mainly for new train models. It would be greatly appreciated!

Features:
• Drive and ride on trains in Arma 3!
• Supports all existing trains and tracks on Tanoa.
• Create custom tracks by placing APEX track objects in the editor (see directions below).
• Multiplayer support. Mod only required to be installed on server.
• Supports APEX and CUPS train models.
• Supports APEX tracks (CUPS tracks still in the works!).







Quelle: Bi-Foren
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ArmA3 Module » SFP: Finnish Forces Pack von granQ (v1.0)
ArmA3 Module

SFP: Finnish Forces Pack von granQ (v1.0)
14.05.2017 - 21:00 von miller




SFP: Finnish Forces Pack von granQ (v1.0)


granQ veröffentlichte sein SFP: Finnish Forces Pack in den Bi-Foren. Das Addon enthält finnische Streitkräfte - verschiedene Soldaten, Waffen und Fahrzeuge. Eine Hommage an den ursprünglichen FDF-Mod für Operation Flashpoint.

Zitat

Introduction
This is a tribute to the orginal FDF mod for Operation Flashpoint. One of the best (if not the best) mod ever made for the Ofp/ArmA series.
We also like to say thanks to ArmA3Finland for hosting some really good PvP against Sweden.

This tribute was made by members of the Swedish Forces Pack, mostly however by Megadeth, granQ, Vccv90, coding/servers by Dahlgren and trailers and videos are made by Sango.

Content
This mod includes Finnish forces in woodland M05 uniforms and special forces in desert M04 uniforms.
Weapons includes RK 95, PKM, NLAW, KES 88 and more but also crew served weapons like 122 H 63 (D-30), TOW and RBS 70.
On the vehicle side there are Leopard 2A4, BMP-2, G-class boat and MLRS.

Future updates
Depending on how many subscribers/favorites we get we might continue to support this mod with additional content.
For that reason we are looking for talented people that can help with models, textures but also coding.
What is planned of high prioritize is the RK 62 rifle, Orbiter Mini UAV, the Bv 206 all terrain vehicle, Leopard 2A6 and the Combat Vehicle 90.



Quelle: Bi-Foren
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ArmA3 Module » BWMod vom BWMod Team (v1.5.1)
ArmA3 Module

BWMod vom BWMod Team (v1.5.1)
10.05.2017 - 23:00 von miller




BWMod vom BWMod Team (v1.5.1)

***** Update *****



KoffeinFlummi vom BW Mod. veröffentlichte den BWMod in den Bi-Foren. Kurz und knapp - Der BW-Mod is back !

Zitat

Die neue Bundeswehr - Modifikation wird in ihrer Zusammensetzung dem Content der bisher für Arma 2 veröffentlichen DLC von Bohemia Interactive ähneln. Dies bedeutet, dass verständlicherweise nicht alle Fahrzeuge oder Waffen der Bundeswehr implementiert werden können, allerdings soll die Auswahl vornehmlich das Einsatzgebiet der mechanisierten/motorisierten Infanterie, der schwer mechanisierten Kräfte und der luftbeweglichen Infanterie abdecken. Einige Gemeinschaften der deutschen Community bevorzugen im internen Rahmen meist eine Truppengattung, auf welche sie sich vornehmlich spezialisieren. Hierzu zählen die bereits oben erwähnten.

Die Darstellung dieser soll im Zeitraum von 2005-2020 eingeordnet werden. Gerade in dieser Zeit lassen sich nachvollziehbare Prognosen stellen, welche Waffensysteme sich im aktiven Einsatz oder noch im Zulauf des Heeres befinden. Wir wünschen allen Benutzern unserer Modifikation viel Spaß und hoffen auf konstruktive Kritik zur ständigen Verbesserung und Weiterentwicklung. Auch Lob und Anerkennung werden toleriert.

Changelog:
v1.5.1
- geändert: Zusätzliche Eden-konforme Textur für den UH Tiger
- geändert: Alle addon-Ordnerpfade auf Kleinbuchstaben
- geändert: Einige G38-Klänge inklusive der schallgedämpften
- geändert: Lautstärke der FLW100 auf dem Eagle IV
- geändert: Rückfahrtgeschwindigkeit des Eagle IV auf ~33Km/h
- geändert: Distance-LODs beim Eagle IV
- behoben: Die Darstellung von zerstörten Reifen beim Eagle IV
- behoben: Leuchtkörpermunition für die P2A1 und Carl Gustaf waren vertauscht
- behoben: Texturfehler bei Leopard 2 und Eagle IV
- behoben: Warnblinker konnten nicht wieder abgeschaltet werden
- behoben: 'Bone X does not exist in skeleton OFP2_ManSkeleton' Animationsfehler
- behoben: Texturfehler beim JPC
- behoben: AG40-Visier war immer aufgeklappt
- behoben: Leopard 2-Ladeschütze hatte immer Nachtsichtgerät
- behoben: Texturfehler am Wrack-Modell des Leopard 2




Quelle: Bi-Foren, bwmod.de
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ArmA3 Module » Central African Rebels [SFF-R] von jarrad96 (v1.3)
ArmA3 Module

Central African Rebels [SFF-R] von jarrad96 (v1.3)
09.05.2017 - 08:03 von miller




Central African Rebels [SFF-R] von jarrad96 (v1.3)

***** Update *****

jarrad96 veröffentlichte sein Central African Rebels [SFF-R] Addon in den Bi-Foren. Das Addon enthält eine Special Forces Faction 'Anti-Balaka Bewegung der Zentralafrikanischen Republik als RHS Version.

Zitat

Special Forces Faction, RHS Versions, thats adds the real life 'Anti-Balaka' movement of the Central African Republic to Arma 3.

Note this version is dependant on RHS content. If you would prefer different dependencies there is a SMA/NIA version also available. They are not compatible with each other and cannot be enabled at the same time.

Meaning 'Anti-Machete', they were originally a collection of village defence forces and a resistance group against raiders and criminals, before overpowering them and being embroiled in the 2012-Today Central African Republic's civil war.

Central African Rebels [SFF-R] Updated :
-Improved RPG Gunners in Militia forces- they now have RPG Packs instead of Tactical bags, and are better supported by AI mods (example V-Com AI) that allow RPG's to be used against infantry.
-Minor FACA kit changes.



Quelle: Bi-Foren
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ArmA3 Module » Elite Warriors PMC Pack von kbbw123 (v4.2)
ArmA3 Module

Elite Warriors PMC Pack von kbbw123 (v4.2)
23.04.2017 - 21:00 von miller




Elite Warriors PMC Pack von kbbw123 (v4.2)

***** Update *****
kbbw123 veröffentlichte sein Elite Warriors PMC Pack Addon in den Bi-Foren. Das Addon enthält ein Projekt aus dem Clan Elite Warriors.

Zitat

Description:
The Elite Warriors PMC Pack is a project that i started for my clan the Elite Warriors with this modpack I will be developing a COOP-8 Campaing. As this mod might seen unnesesery for most people as its focused on my own clan i do wish to share it for people to learn how to reconfigur units ect. and to play the campaing once released.

Note that this modpack will have the vanilla weapons/vehicle's renamed to its most realistic counter part (Not all of the are real life names some are RL names that i have enhanced for future setting)
Including in the mod at this point:
- Weapons
- Vehicles
- Air assets
- Units
- Officers

Changelog:
v4.2:
Added
(These are all members in our community that managed to get high ranks they get their own character)
- Added: Dennenboom
- Added: Maarten
- Added: Sapien
- Added: Duk3
- Added: Darkscuzz
- Added: ENTI

Fixed
- Fixed: .scope error
- Fixed: .weaponslotinfo error
- Fixed: .Single error
- Fixed: Gunner positions for M-ATV GMG and HMG

Changed
- Changed: Bill70 vest (testing for the new way to go with the vests)

Removed
- Removed: f/a-18 Dependency (There will be a carrier plane in the Jets DLC so i removed this to get rid of dependency)









Download:
Elite Warriors PMC Pack

Benötigt:
Marksmen DLC



Quelle: Bi-Foren
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ArmA3 Module » Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.8 Update)
ArmA3 Module

Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.8 Update)
22.04.2017 - 08:30 von miller




Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.8 Update)

***** Update *****


granQ veröffentlichte sein Swedish Forces Pack Addon in den Bi-Foren. Das Pack enthält Schwedischen Streitkräfte, Soldaten, Waffen Fahrzeuge, Schiffe, Hubschrauber, Flugzeuge usw. für BluFor, OpFor, Widerstand und Zivilisten sowie die Insel Wamako.

Zitat

Changelog:
v0.6.8
- Added: Patgb 360 (XA-360) with UN and woodland textures.
- Added: Custom pilot (Flight uniform Model 87)
- Added: RBS 69 (AA missile) now have a custom hands animation.
- Added: Simple OPFOR units. (Return of Wamako soldiers, but with Swedish/BIS guns)
- Fixed: AG 90 sniper rifle now available in virtual arsenal.
- Fixed: Added support for Task force radio on several vehicles.
- Fixed: Added a basic HUD for the Gripen airplane.
- Fixed: New shadow lod on the Patgb 203.
- Fixed: Renabled fire from vehicle in strf90 camo which was disabled due to a BIS related bug.
- Fixed: Strv 122 driver with IR camo netting had obscured vision.
- Fixed: Desert cap
- Fixed: Grey part on bodyarmor (Krsk 12)
- Fixed: Soldier suffering from a "attached vest".
- Fixed: Ikv 91, driver optics was misplaced on the wrong side of the vehicle.
- Fixed: Grkpbv 120, hatches and turret.
- Fixed: Mirrors on Patgb203 and Tgb 16 was mirroed incorrectly.
- Tweaks: Improved VRAM usage after changing 300 rvmat files, after suggestion from TjockeJocke.
- Tweaks: Increased damage from the 40 mm cannon on Strf 90 (IFV 90)
- Tweaks: Weight on machine gunner mags (Ksp 58).

Swedish Forces Pack
The Swedish Forces Pack (SFP) features for example advance missiles, buddy reload, backblast, "random" numbers on helicopters. More than 30 new completely new vehicles, including airplanes, helicopters, drones, jeeps and boats.

With soldiers and weapons from the UN operations in Congo in the 1960's to present day and beyond, in woodland, desert, and snow uniforms. To enjoy all of this over 15 missions for 2-40 players are included, covering both adversarial and cooperative game-modes. But wait! There is more! If you download now we also include Swedish police uniforms, and some criminals to play with. If you like our work, please like us on Facebook and/or subscribe on Steam.


Compatibility
- ACE3, we do our best to be 100% compatible, let us know if we dont.
- MRT Accessory Functions, for the Aimpoint 3X scope
- ACRE
- TFAR, if using TFAR the Swedish soldiers will use a Ericsson Radio 180.



Quelle: Bi-Foren
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ArmA3 Module » Syndikate Overhauled von jarrad96 (v1.0)
ArmA3 Module

Syndikate Overhauled von jarrad96 (v1.0)
20.04.2017 - 10:00 von miller




Syndikate Overhauled von jarrad96 (v1.0)

jarrad96 veröffentlichte sein Syndikate Overhauled Addon in den Bi-Foren. Das Addon enthält ein Syndikate Fraktion Replacment mit modernster Ausrüstung, Waffen und Uniformen. Der Mod funktioniert mit der offiziellen ArmA 3 Apex Kampagne und Szenarien.

Zitat

This mod is a total replacement of the Syndikate forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Apex Campaign and custom scenarios that use the Syndikate faction will be using the new faction as well.



Quelle: Bi-Foren
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ArmA3 Module » GLT Mod von [GLT] Legislator (v1.29)
ArmA3 Module

GLT Mod von [GLT] Legislator (v1.29)
18.04.2017 - 15:30 von miller




GLT Mod von [GLT] Legislator (v1.29)

***** Update *****

[GLT] Legislator veröffentlichte seinen GLT Mod in den Bi-Foren. Der GLT Mod ist eine Zusammenstellung von Missionen und Addons, entwickelt von der German Liberation Taskforce.

Zitat

GLT Mod 1.29 has been released on Steam

Changelog
v1.29
- changed: GLT 01: Meet the Spartans: first aid and air support have been exchanged
- changed: GLT 02: Take Girna: first aid and air support have been exchanged
- changed: GLT 03: Airstation Mike: first aid has been exchanged
- changed: GLT 04: Operation Delphi: first aid has been exchanged
- changed: GLT 05: Hunter Convoy: first aid has been exchanged
- changed: GLT 06: Operation Triton: first aid has been exchanged
- changed: GLT 07: Operation Icarus: first aid and air support have been exchanged
- changed: GLT 08: Insurrection: first aid has been exchanged
- changed: GLT 09: Radiotower: first aid and air support have been exchanged
- changed: GLT 10: Operation Nyx: first aid has been exchanged
- changed: GLT 11: Safe Passage: first aid has been exchanged
- changed: GLT 12: Kill Farm: first aid has been exchanged
- changed: GLT 13: Operation Atlantis: first aid has been exchanged
- changed: GLT 14: Operation Olympus: first aid and air support have been exchanged
- changed: GLT 15: Operation Greenpeace: first aid and air support have been exchanged
- changed: GLT 16: Agia Marina: first aid and air support have been exchanged
- changed: GLT 17: Take the airport: first aid and air support have been exchanged
- changed: GLT 18: Men in Fleck: first aid has been exchanged, more support added
- changed: GLT 19: Fog of War: first aid has been exchanged, more support added
- changed: GLT 20: Winter is coming: first aid has been exchanged
- changed: GTL 21: Back in Fleck: first aid has been exchanged
- changed: GLT 22: Crash Site: first aid has been exchanged
- changed: GLT 23: Operation Cerberus: first aid has been exchanged
- changed: GLT 24: Operation Tango Nine: first aid has been exchanged
- changed: GLT Showcase A-10X2: first aid has been exchanged
- changed: GLT Showcase Divers: first aid has been exchanged
- changed: GLT Showcase Infantry: first aid has been exchanged
- changed: GLT Showcase KSK: first aid has been exchanged
- changed: GLT Showcase L-159: first aid has been exchanged
- changed: GLT Showcase Leopard 2A8: first aid has been exchanged
- changed: GLT: Operation Skyfall: first aid has been exchanged
- changed: GLT: IS Raid: first aid has been exchanged
- changed: GLT Ka-60 cargo layout has been changed
- changed: AAF respawn loadouts
- changed: AAF arsenal content for GLT missions
- changed: Altis Police arsenal content for GLT missions
- changed: CDF arsenal content for GLT missions
- changed: CDF respawn loadouts
- changed: CSAT arsenal content for GLT missions
- changed: CSAT respawn loadouts
- changed: GLT Diver arsenal content for GLT Missions
- changed: GLT Diver loadouts
- changed: GLT Flecktarn arsenal content for GLT missions
- changed: GLT KSK arsenal content for GLT missions
- changed: GLT KSK loadouts
- changed: GLT Tropentarn arsenal content for GLT missions
- changed: GLT Tropentarn loadouts
- changed: ChDkz arsenal content for GLT missions
- changed: ChDkz respawn loadouts
- changed: Guerrila arsenal content for GLT missions
- changed: Guerrila respawn loadouts
- changed: Ion Inc. arsenal content for GLT missions
- changed: Ion Inc. respawn loadouts
- changed: NATO arsenal content for GLT missions
- changed: NATO respawn loadouts
- changed: NDK arsenal content for GLT missions
- changed: NDK respawn loadouts
- changed: Bergen backpack and vest added to CDF autorifleman
- fixed: GLT_Item_Car_Glass_Small is not invisible anymore
- fixed: GLT 04: Delphi did not join group anymore, new capture script
- fixed: GLT 07: Operation Icarus: pilots did not join group anymore, new capture script
- fixed: GLT 14: Operation Olympus: mission description and Friendly Fire module are correct now; arsenal is now moved to random start location
- fixed: GLT 18: Men in Fleck: pilots did not join group anymore, new capture script
- fixed: GLT 21: Back in Fleck: players units were under control of friendly fire module
-fixed: GLT 22: Crash Site: floating objects have been adjusted, task 5 is now shown on clients
- fixed: missing texture of GLT_Bench1 has been added
- fixed: missing ammo for Spar16S in KSK Tropentarn arsenal layout
- fixed: texture path issue of Ion Inc. uniform icons
- fixed: 20Rnd_762x51_Mag has been added to several GLT flecktarn/tropentarn/winter arsenal layouts
- fixed: GLT KSK teamleader had no HE shells
- fixed: CSAT Ifrit ambulance texture was not working
- fixed: GLT Leopard 2A8 did not throw smoke anymore
- fixed: GLT Showcase: L-159 planes did not spawn
- new: Utes mission: Utes Incident
- new: Iraq mission: The Target
- new: Tanoa mission: Hostage Crisis
- new: Mortar fix (some mortars were invisible)
- new: ChDkz small camp composition
- new: Altis Police respawn loadouts
- updated: utes mission: Airport Assault
- updated: takistan mission: IS Raid
- updated: Bystrica mission: Operation Wilderness
- updated: Altis mission: Showcase Ion Inc.
- updated: Summer Chernarus mission: Eye of the Tiger
- updated: Chernarus mission: Showcase ChDkz
- updated: Chernarus mission: Showcase CDF
- updated: GLT Showcase: IFV Namer
- updated: GLT Showcase: Nea Dimokratia
- updated: GLT Showcase: Paratroopers
- updated: signature files



Quelle: Bi-Foren
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ArmA3 Module » MGSR Mod von rebelvg (v0.46)
ArmA3 Module

MGSR Mod von rebelvg (v0.46)
13.04.2017 - 10:30 von miller




MGSR Mod von rebelvg (v0.46)

***** Update *****


rebelvg veröffentlichte sein MGSR Mod Addon in den Bi-Foren. Ein Metal Gear Solid V Trailer ArmA3 Remake.

Zitat

MGSR Mod - Metal Gear Solid Remake Mod.
This is a small mod for the custom content you may have seen in my Arma 3 Remake of MGSV Trailer.
Some people asked for eyepatch and some other stuff so I decided to create a mod.

Changelog:
v0.46
- Carrier belt (SV) by Facel.









Download:
MGSR Mod




Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Weapon Pack von CUP Team (v1.9.0)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Red Tracer magazines, 1200 and 2400 rounds
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Vehicle Cannon (single and twin)
* CUP_Weapons_AWM,CZ750,Huntingrifle,LeeEnfield,M24,Sounds,WeaponsCore,model.cfg - Eventhandler script for bolt actions rechambering sound and animation
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_SCAR - Added HiddenSelection to SCAR family and added Black and Woodland color schemes.
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.

FIXED:
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - M2 and other .50cal machineguns now use CUP ammunition instead of vanilla
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_Grenades - Added ace fragmentation for L109A1, L109A2 and M67 (Fixes T1968)
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_M24 - Fixed M40A3 attachment slot name, resolves T1986
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_Sounds,SoundShaders - Weapon sounds from behind obstacles was muted (fixes T1998)
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2

IMPROVED:
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope
* CUP_Weapons - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_Ammunition - 7.62 gatling ammunition damage radius reduced from 2m to 1.5m
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - M3P, GAU-19 and Yak-B machineguns now all use custom ammo with additional small splash damage
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_AS50,AWM,CZ750,FNFAL,Huntingrifle,L129,LeeEnfield,M107,M110,M14,M14_DMR,M16,M24,SCAR - added "ace_railHeightAboveBore" for long range rifles (T992)
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249,M60E4 - AI rate of fire with M249/M60E4 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted, fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_SCAR - Changed SCAR family to have HiddenSelections
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2
* CUP_Weapons_West_Attachments - transfered ace parameters for scopes into CUP configs and added "ace_scopeHeightAboveRail"

REMOVED:
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_AK,AS50,G36,KSVK,L110,L129,LeeEnfield,M110,M107,M14_DMR,M24,M249,M60E4,Mk48,PK,SA58,SCAR,UK59 - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

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ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.9.0)
ArmA3 Module

Community Upgrade Project - Units Pack vom CUP Team (v1.9.0)
10.04.2017 - 21:00 von miller




Community Upgrade Project - Units Pack von CUP Team (v1.9.0)

***** Update *****



evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.0
ADDED:
* CUP_Creatures_People_Military_PMC - Added ION PMC units and groups
* CUP_Creatures_People_Military_PMC - Added 28 variants of PMC uniforms
* CUP_Creatures_People_Military_PMC - Added CIRAS and IOTV vests in different camos and variations
* CUP_Creatures_People_Military_PMC - Added ION PMC Winter units and groups
* CUP_Creatures_People_Military_PMC - Added Skin randomization system for uniforms
* CUP_Creatures_People_Military_Delta - Added OA Delta RRV
* CUP_Creatures_People_Military_Delta - Added Pistol holster
* CUP_Creatures_StaticWeapons - added RBS 70 static weapon to czech republic

FIXED:
* CUP_Creatures_People_Military_BAF,People_Military_USMC - Fixed USMC and BAF soldiers using old Arma 2 voices instead of Arma 3 ones.
* CUP_Creatures_People_Military_RACS - RACS medic carrying glock mags but no glock
* CUP_Creatures_People_Military_Russia - Missing "LeftLeg" and "RightLeg" selections in russian uniforms P3D (Fixes T1883)
* CUP_Creatures_People_Military_SLA - fix for the bad shadow
* CUP_Creatures_People_Military_SLA - some SLA soldiers were incorrectly grouped in the wrong editor subclass
* CUP_Creatures_People_Military_TakiInsurgents - Typo in a headgear displayName
* CUP_Creatures_People_Military_USArmy - Fixed issue where ESS shadow would appear on ProTec helmet w/out ESS
* CUP_Creatures_People_Military_USArmy - Fixed Pro-Tek helmet shadow map (T1725)
* CUP_Creatures_People_Military_USMC - fixed broken proxies on furthest LOD of USMC ghillie suit
* CUP_Creatures_People_Military_USMC - fixed duplicated proxies on furthest LOD of USMC uniform (short sleeves/kneepads)
* CUP_Creatures_People_Military_USMC - Fixed Holster and adjusted position on vest

IMPROVED:
* CUP_Creatures_People_Military_CDF - removed white border around boots to avoid mipmap bleeding (fxies T1918)
* CUP_Creatures_People_Military_Germany - tweaked materials of german/racs uniforms and gear
* CUP_Creatures_People_Military_PMC - Fixed a weighting issue with the pistol proxy
* CUP_Creatures_People_Military_RACS - Replaced old RACS woodland with newer digital pattern
* CUP_Creatures_People_Military_RACS,People_Military_SLA - Changed Sahrani names so they weren't in all caps
* CUP_Creatures_People_Military_Russia - Russian/CDF models had wrong hitpoint LOD. (fixes T1917)
* CUP_Creatures_People_Military_SLA - SLA soldiers displaynames now have correct capital letters
* CUP_Creatures_People_Military_USArmy - materials improved on US Army units
* CUP_Creatures_People_Military_USMC - materials improved on USMC non-FROG units
* CUP_Creatures_People_Military_USMC - CUP_B_USMC_Sniper_M40A3 was missing a scope on his rifle

REMOVED:
* CUP_Creatures_People_Military_CDF - Removed some source files from the CDF folder
* CUP_Creatures_People_Military_PMC - removed erraneious FHQ file
* CUP_Creatures_People_Military_RACS - Changed RACS woodland helmets to scope 1. Due to the fact they now were olive helmets instead.

CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.

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