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Donnerstag, 19. Januar 2017
ArmA3 Module » Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.7)
ArmA3 Module

Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.7)
17.01.2017 - 08:30 von miller




Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.7)

***** Update *****


granQ veröffentlichte sein Swedish Forces Pack Addon in den Bi-Foren. Das Pack enthält Schwedischen Streitkräfte, Soldaten, Waffen Fahrzeuge, Schiffe, Hubschrauber, Flugzeuge usw. für BluFor, OpFor, Widerstand und Zivilisten sowie die Insel Wamako.

Zitat

Changelog:
v0.6.7
- Fixed issue with Norrköping patrol boat blowing up when firing missiles.
- Mission: Air station Mike updated and fixed.
- Mission: Green hill, replaced helicopter.
- Added meta file for better steam integration.
- Fixes to the Strv 122 turn out

Swedish Forces Pack
The Swedish Forces Pack (SFP) features for example advance missiles, buddy reload, backblast, "random" numbers on helicopters. More than 30 new completely new vehicles, including airplanes, helicopters, drones, jeeps and boats.

With soldiers and weapons from the UN operations in Congo in the 1960's to present day and beyond, in woodland, desert, and snow uniforms. To enjoy all of this over 15 missions for 2-40 players are included, covering both adversarial and cooperative game-modes. But wait! There is more! If you download now we also include Swedish police uniforms, and some criminals to play with. If you like our work, please like us on Facebook and/or subscribe on Steam.


Compatibility
- ACE3, we do our best to be 100% compatible, let us know if we dont.
- MRT Accessory Functions, for the Aimpoint 3X scope
- ACRE
- TFAR, if using TFAR the Swedish soldiers will use a Ericsson Radio 180.



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.81)
ArmA3 Module

Community Upgrade Project - Weapon Pack vom CUP Team (v1.81)
03.01.2017 - 07:15 von miller




Community Upgrade Project - Weapon Pack von CUP Team (v1.8.1)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.8.1
ADDED:
* CUP_Weapons_Ammunition,VehicleWeapons - added weapons and magazines for M60 Patton
* CUP_Weapons_Curator - Added: Backwards compatibility entry for placeable container CUP_Weapon_lmg_M249 which got removed

FIXED:
* CUP_Weapons_Ammunition - fixed missing AGM-114K magazine string error
* CUP_Weapons_CZ805,FNFAL,L110,L85,M16,M249,SCAR - Fix Apex supressors and tracer magazines compatibility on many rifles (Fixes T1732 T1733 T1735 T1736 T1737 T1738 T1739)
* CUP_Weapons_Duty,Evo,L129 - Fix Apex supressors and tracer magazines compatibility (T1731 Fixes T1734 T1740)
* CUP_Weapons_L85 - fixed L85 model.cfg
* CUP_Weapons_L85 - Fixed the name of the rail in CUP_arifle_L86A2_ACOG which prevented Marksmen to have an optic

IMPROVED:
* CUP_Weapons_Ammunition - increased locking cone on Vikhr missiles, acquiring targets on Ka-50 should now be easier
* CUP_Weapons_Ammunition,VehicleWeapons - M68 HEAT magazines classnames adjusted to correctly reflect HEAT instead of HE
* CUP_Weapons_M16 - Improved hand position on M4 (Fixes T1742)
* CUP_Weapons_RPG18 - Added a secondary top ironsight for RPG-18 (Fixes T1776)

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.8.1)
ArmA3 Module

Community Upgrade Project - Units Pack vom CUP Team (v1.8.1)
03.01.2017 - 07:15 von miller




Community Upgrade Project - Units Pack von CUP Team (v1.8.1)

***** Update *****



evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.8.1
ADDED:
* CUP_Dubbing_Radio_CZ,CZ_ACR,EN,GB_BAF,GB_PMC,RU,TK radio protocol

FIXED:
* CUP_Creatures_People_Military_USMC - Fixed: Eagle SPC (Rifleman) had invalid Pilot View LOD (fixes T1775)

CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.8.1)
ArmA3 Module

Community Upgrade Project - Vehicles Pack vom CUP Team (v1.8.1)
03.01.2017 - 07:15 von miller




Community Upgrade Project - Vehicles Pack vom CUP Team (v1.8.1)

***** Update *****


CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.8.1
ADDED:
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - added targeting pod feature (Multi-Function Camera) to F-35
* CUP_WheeledVehicles_LAV25 - Desert textures for all LAV-25 variants.

FIXED:
* CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Fixed AW159 lock on laser (Fixes T1496)
* CUP_AirVehicles_AW159,LAV25,Mastiff,Ridgeback,Wolfhound - Removed M240 FCS ability on Mastiff, Ridgback, Wolfhound and LAV HQ (Fixes T1774)
* CUP_AirVehicles_UH1H - changed setting arrangement in UH-1H and Slick to increase cargo capacity
* CUP_AirVehicles_UH1H - fixed texture assignment in gunner's view
* CUP_AirVehicles_UH1H - turbine transparency on UH-1H
* CUP_AirVehicles_UH1H - tweaked FFV positions for legs out (no more floating above floor)
* CUP_TrackedVehicles_m1_abrams - fixed camo assignment on M1A1 lower back plate
* CUP_Vehicles_Towing,Core,Fregata,LHD - All Towing scripts now run in a scheduled environment
* CUP_Vehicles_Towing,Core,Fregata,LHD - Change while loop to use CBA_fnc_waitUntilAndExecute in ANZAC Frigate functions
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed glitchy LHD spawn (Related to http://dev.cup-arma3.org/T1541)
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD lights spawn
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed LHD orientation glitch in Eden editor
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed most script errors
* CUP_Vehicles_Towing,Core,Fregata,LHD - Fixed Towing vehicle attachTo position
* CUP_Vehicles_Towing,Core,Fregata,LHD - FV432 Bulldog now accellerates in W speed correctly up to 35kph (ca.), Q speed still inconsistent (related to T1824)
* CUP_Vehicles_Towing,Core,Fregata,LHD - Replace most Towing while loops with CBA functions
* CUP_Vehicles_Towing,Core,Fregata,LHD - Used "CUP_WaterVehicles_Ladder" variable instead of "ladder" to spawn ANZAC Frigate ladders
* CUP_Vehicles_Towing,Core,Fregata,LHD - Used remoteExec instead of CBA_fnc_globalExecute in Towing functions
* CUP_WheeledVehicles_LAV25 - LAV-25 variants had alpha texture selection name changed so it can be switched, now uses lavalfa_ca.paa.

IMPROVED:
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - improved targeting pod feature (Multi-Function Camera) on A-10, AV-8B, Ka-50. Now on par with vanilla CAS planes.
* CUP_AirVehicles_A10,AV8B,F35,Ka50 - Planes and helicopters with pilot controlled targeting pod now have Laser Designator
* CUP_AirVehicles_SA330 - tweaked flight behavior of SA-330 to make it less maneuvrable
* CUP_AirVehicles_UH1H - added ability for cargo to move into different positions
* CUP_AirVehicles_UH1H - FFV for UH-1H
* CUP_AirVehicles_UH1H - removed the command from turrets to allow moving inside cargo as long as pilot is not present
* CUP_TrackedVehicles_AAV - AAVP7 now uses proper physx movement in water instead of scripted functionality
* CUP_TrackedVehicles_BMP3 - BMP-3 now capable of proper movement in water
* CUP_TrackedVehicles_BMP - BMP1/2 now uses proper physx movement in water instead of scripted functionality
* CUP_TrackedVehicles_ChallengerII - Tweaked lower elevation angle of Challenger 2 main gun to -7 as a trade off between reality (-10) and optical clipping (fixed T1730)
* CUP_TrackedVehicles_M113 - M113 family of vehicles can now properly move in water (fixes T1285)
* CUP_TrackedVehicles_m1_abrams - improved woodland and desert textures, with new palette
* CUP_Vehicles_Towing,Core,Fregata,LHD - LHD's Lower Winch action now MP and JIP compatible
* CUP_WheeledVehicles_LAV25 - Fixed transparency for optics glass for all LAV-25 variants.
* CUP_WheeledVehicles_LAV25 - Woodland and desert textures for all LAV-25 variants with new palette.
* CUP_WheeledVehicles_Stryker - adjusted M68 magazine in Stryker MGS to correct HEAT classname

REMOVED:
* CUP_AirVehicles_UH1H - removed UH-1H Slick model, rolled into single one with normal UH-1H
* CUP_TrackedVehicles_AAV - removed AAVP7 Water Mode useraction because of amphib simulation fix
* CUP_TrackedVehicles_M113 - removed obsolete "water mode" useraction from M113
* CUP_WheeledVehicles_LAV25 - lavafla_co.paa

Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.




Quelle: Bi-Foren
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ArmA3 Module » Gac JSDF MOD von Gachopin (v0.7)
ArmA3 Module

Gac JSDF MOD von Gachopin (v0.7)
01.01.2017 - 13:00 von miller




Gac JSDF MOD von Gachopin (v0.7)

***** Update *****


Gachopin veröffentlichte sein Gac JSDF Addon in den Bi-Foren. Das Addon enthält portierte Japan Self-Defense Forces Einheiten aus ArmA2.

Zitat

This MOD is mainly units pack of JSDF. (gachopin's Japan Self-Defense Force mod)
type 89 rifle can use A3 optics.

Features:
- Japan Self-Defense Forces units ported from ARMA2
- type 89 rifle's model/texture improved.
- New weapons : M2 carl gustav (by major.kudo) , Minimi (by YAG) , type89 riflegrenade "gac_JSDF_M_RG_22_APAV"
- New cars : 0.5t truck, High mobility vehicle (by YAG).
- BXD can attach 1t tractor with action menu(empty -> car -> 1t trailor [[gac] JGSDF])

Changelog:
v0.7
***new feature***
- Panzerfaust3
- Type 01 LMAT
- Light Armoured Vehicle
- Carl gustav's new optic for HEAT
- Vehicle Customization for Light Armoured Vehicle, klx
- remove NV from units

***bugfix***
- Inheritance error message from current A3

***etc***
"HitpointsProtectionInfo" setting for body armor







Download:
Gac JSDF

Benötigt:
Community Base addons A3



Quelle: Bi-Foren
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ArmA3 Module » Afghan National Army and Commandos [SFF] von jarrad96 (v1.0)
ArmA3 Module

Afghan National Army and Commandos [SFF] von jarrad96 (v1.0)
28.12.2016 - 10:11 von miller




Afghan National Army and Commandos [SFF] von jarrad96 (v1.0)

jarrad96 veröffentlichte sein 75th Ranger Regiment / PMC Contractors [SFF] Addon in den Bi-Foren. Das Addon enthält afghanisch nationale Armee (ANA) und ANA 2. Kommando-Bataillon - 'Thunder'.

Zitat

Special Forces Faction mod [SFF] that adds the Afghan National Army (ANA) and the ANA 2nd Commando Battalion- 'Thunder'.

Historical Info-
Commando units were formed in the Afghan Army in early 2007, and perform similar roles to the US Army Rangers. They often serve alongside other allied SF units, who serve as commanders and advisors, or as support, for the ANA Army or Commando forces.

The Faction-
The Afghan National Army makes up the bulk of the infantry force of the faction- they wear an older style uniform in M81 Woodland camo with older flat OD IOTV vests and light headwear, with some helmets, and carry a mix of Kalashnikov rifles and M4A1's. The faction, both the ANA Army and the Commandos, are based on 2007 to 2010 photgraphs- for the Commandos that means pre-ANASOC time period.

Specialist Elements-
The ANA 2nd Commando form the Special Forces element of the faction, and are equiped with much more modern gear, such a M4A1's and M4A1 CQBR's as standard, with Crye Gen 3 Uniforms and custom plate carriers, Opscores, Night Vision googles and lasers. They also have more access to magnified red dot optics, supressors and IR devices like strobes.

Supports-
The Army is supported by multiple Troop tranport or 50. Cal Techincal's, while the Commandos have light Gunships and MRAPs for supporting fire if needed.

The Afghan National Army are grouped as Infantry units, and the Commandos are Special Forces

Faction has full Editor, Zeus, Task Force Radio, ACE3 and ALiVE support (faction name ANA )
Set ALiVE unit type to 'infantry' to spawn ANA, and to 'S.F' to spawn Commando teams.



Quelle: Bi-Foren
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ArmA3 Module » US Navy S.E.A.L.S [SFF] von jarrad96 (v1.1)
ArmA3 Module

US Navy S.E.A.L.S [SFF] von jarrad96 (v1.1)
28.12.2016 - 10:00 von miller




US Navy S.E.A.L.S [SFF] von jarrad96 (v1.1)

jarrad96 veröffentlichte sein US Navy S.E.A.L.S [SFF] Addon in den Bi-Foren. Das Addon enthält eine Reihe von SEAL-Einheiten, einschließlich SEALs wie UDT (Underwater Demolition Teams) und VBSS (Visit, Board, Search, Beschlagnahme) Ship Boarding Teams.

Zitat

US Navy S.E.A.L faction mod contains a range of SEAL units, including supporting elements of the SEALs like UDT (Underwater Demolition Teams) and VBSS (Visit, Board, Search, Seizure) ship boarding teams.

HISTORICAL INFO-
The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR.

THE FACTION-
The SEALS in this mod are accurate to a mid 2009-June 26, 2012 (VBSS) to 2012-2016 (SEAL and SWCC) time period, based on photograhs, helmet camera footage or my unnamed consultant, with weapons and equipment based on the gear they used at that time.
M4A1's, HK416 and HK416 CQB form the bulk of the infantry rifles, with the Mk43 Mod 0 (SEAL designation for the M60E4) and M14 EBR in supporting roles.
They wear AOR-1 Camo and LBV6094 vests, as similar as possible as I could get to real life. The M1911 and FNX-45 are their primary sidearms. The M136 AT4 is also used as their primary AT weapon. Ammunition type for the 5.56 in the weapons I was not able to find sources for, so they have the same mk316 rounds as US MARSOC Marine Raiders (because both are Navy branches)

SPECIALIST ELEMENTS-
The VBSS ship boarding teams are based on a 2009-2010 Persian Gulf deployment, and have the HK416 cut down as a CQC carbine and OD spray camoed, with a few M249 SAWS and MP5K-PDW's- they also wear flat OD gear and carry close range dot optics for on-ship fighting.

It wouldnt be SEALS without naval assets, so in addition to the VBSS there is also Frogmen Combat Divers, Underwater Demolition teams and Seal Delivery Vehicles, as well as a range of water-bourne assets crewed by SWCC's, Special Warfare Combatant-Craft Crewmen, aka 'Swicks', who man the weapon systems and drive the various boats in the faction, and wear M81 woodland camo, instead of the SEAL standard AOR-1.

SUPPORTS-
Because of the quick, rapid water or airbourne raids of the SEALs they lack in Anti-tank assets, only having AT4's at the Squad level- as a result they have a MX-9 UAV available that can provide recon and anti-tank fire support if needed on ground targets. They also have a rangle of air supports from the UH-60 SF (Ghosthawk) to the MH-6 and RAH-66 Commanche, all with custom pilots/ crew and real life names for all vehicles.

Faction has full Editor, Zeus and ALiVE support (faction name SL ) Also supports ACE3 Medical system.



Quelle: Bi-Foren
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ArmA3 Module » 75th Ranger Regiment / PMC Contractors [SFF] von jarrad96 (v1.3)
ArmA3 Module

75th Ranger Regiment / PMC Contractors [SFF] von jarrad96 (v1.3)
28.12.2016 - 10:00 von miller




75th Ranger Regiment / PMC Contractors [SFF] von jarrad96 (v1.3)

jarrad96 veröffentlichte sein 75th Ranger Regiment / PMC Contractors [SFF] Addon in den Bi-Foren. Das Addon enthält US 75th Ranger Regiment sowie PMC Contractor Forces.

Zitat

Special Forces Faction mod [SFF] that adds the US 75th Ranger Regiment. Also includes a small PMC Contractor force.

HISTORICAL INFO-
The Ranger Regiment bridge the gap between Special Forcesunit and the regular military, with superior equipment and training to Army units but performing a wide range of missions including direct action, airfield seizure, airborne and air assaults, special reconnaissance, personnel recovery, and High-Value Target raids.
Motto- "Rangers lead the way!"

THE FACTION-
The 75th Ranger Regiment faction consists of Ranger units wearing Multicam uniforms and armed with Daniel Defence mk18's and FN SCAR-H's. The Rangers use period accurate equipment and weapons based on photgraphs and helmet camera footage taken from July 2014 through to December 2015 deployment tour of the 75th Ranger Regiment to Afganistan. Marksmen and command units are issued SCAR-H's, while regular Ranger infantrymen get Mk18's. They also have M249 SAWS issued on the fireteam level, with platoon level issue of MMGs.

SPECIALIST ELEMENTS-
A small PMC Contractor faction is also included, with equipment dating to between 2008 and 2011 in Afghanistan and Iraq.
The PMC units consist of smaller teams, with lighter equipment, including mixed civilian and military equipment, armed with primarily M4A1 Carbines, supported by the occasional DMR or autorifleman- Many of the PMC's have significantly lighter armor and gear than the Rangers, acting as more security and HVT protection or bodyguards than actual frontline combat units. They also have a small bodyguard team for escorting allied HVT's or VIP's.

SUPPORTS-
Chinooks give the Rangers the ability to deploy platoon sized elements on the ground quickly, as a QRF or rapid assault force. They have forces varying from light recon units and sentry teams to full squads, as well as an MMG team for when greater supression is needed. They have heavy heavy fire support if they need it, ranging from a RAH-66 Commanche gunship, M270 MLRS rockets and A-10 Warthog CAS. All aircraft are piloted by the 160th SOAR, a special forces alligned pilot unit, and they have a range of rotor aircraft such as MH-6 Little birds, Chinooks, and AH-6 Littlebirds.

The PMC contractors are grouped as Infantry units, and the various Ranger teams are Special Forces and Air Support.

Faction has full Editor, Zeus, Task Force Radio, ACE3 and ALiVE support (faction name BLU_AI )
Set ALiVE unit type to 'infantry' to spawn contractors, and to 'S.F' to spawn Ranger teams.



Quelle: Bi-Foren
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ArmA3 Module » US MARSOC Marine Raiders [SFF] von jarrad96 (v1.3)
ArmA3 Module

US MARSOC Marine Raiders [SFF] von jarrad96 (v1.3)
28.12.2016 - 10:00 von miller




US MARSOC Marine Raiders [SFF] von jarrad96 (v1.3)

jarrad96 veröffentlichte sein US MARSOC Marine Raiders [SFF] Addon in den Bi-Foren. Das Addon enthält ein United States MARSOC Marine Raider Regiment.

Zitat

Special Forces Faction mod [SFF] that contains the United States MARSOC Marine Raider Regiment.

They form one of the Special Forces units in the Marine Corps, and are under the command of MARSOC- Marine Special Operations Command. The faction contains several units of Raiders, with supporting Scout elements and light vehicle and helicopter support.
The faction is based upon photos and helmet-camera footage, primarily on a deployment in 2010 to the Farah province, Bala Baluk District, Afghanistan, 2010, but I also have sources from 2012, 2013 and 2016.

HISTORICAL INFO-
Named after the Marine Raiders unit from WW2, the Marine Raiders are a Marine Special Forces unit, created as the Marine's element of SOCOM, Special Operations Command, in 2005- members were drawn from other Marine SF units such as Force Recon. The unit was initially trained by the Navy SEALS but is now independent.

THE FACTION-
The Marine Raiders units have a distinct appearance, being one of the only remaining combat units in the US who still use the M81 Woodland Camo pattern. Armaments consist of 2 primary infantry rifles- the Daniel Defence MK18 and the FN SCAR-H, in both Marksman roles and as an infantry weapon. Supporting units carry weapons such as the M27 IAR (Fireteam Level) and M249 SAW (Squad level) with other weapons including small numbers of M4A1's, SCAR-L's and 338. Lapua Magnum rifles. They wear M81 Woodland camo with Tan equipment.

SPECIALIST ELEMENTS-
The Raiders have support from a Raider Scout team, who are lightly armored, fast moving infiltration units who carry heavy 7.62 battle rifles as standard, and have supressors. The Scouts have less body armor than the regular Raiders, but have much heavier firepower and access to long-range rifles such as the 338. Lapua Magnum.

SUPPORTS-
They have vehicle support from Light Strike Vehicles and from APC's, who can also transport a heavily armed assault team as a Quick-Reaction-Force (QRF) The Raiders also have helicopter support from a MH-60 aircraft or Zodiac boat for insertions.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name MR ) Also supports ACE3 Medical system.

Changelog:
v1.3
Improved the Scout units- they now have camo facepaint as standard, and additional pistol ammo.
New Insignias that will be on upons when spawned- the Marine Raiders element have full-color flashes, while the Scouts have subdued variants.



Quelle: Bi-Foren
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ArmA3 Module » Spanish Army Mod FFAA vom FFAA Mod Team (v6.0.5.1)
ArmA3 Module

Spanish Army Mod FFAA vom FFAA Mod Team (v6.0.5.1)
23.12.2016 - 19:00 von miller




Spanish Army Mod FFAA vom FFAA Mod Team (v6.0.5.1)

***** Update *****


FFAAMOD veröffentlichte sein Spanish Army Mod FFAA in den Bi-Foren. Das Addon enthält die bekannten FFAA Einheiten aus ArmA2, RG-31, Chinook CH-47, BRILAT, MOE und FAMET Soldaten sowie ein Waffen-Pack.

Zitat

This new update add the following content:
v6.0.5.1
- (Hot)-Fixed some issues with FFAA_fnc_bam_abordar function
- (Hot)-Fixed some issues with turrets.
- (Hot)-Fixed initTime for NASAMS Launcher.

v6.0.5
- IVECO M-250 Series:
M-250 Transport (Covered and Uncovered)
M-250 Fuel, Ammo and Workshop
M-250 Recovery
M-250 NASAMS Station
M-250 porting the NASAMS Launcher
- IVECO PEGASO 7226 Series:
Pegaso 7226 Transpotr (Covered and Uncovered)
Pegaso 7226 Fuel, Ammo and Workshop
- MQ-9 Reaper



Quelle: Bi-Foren
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ArmA3 Module » The Unsung Vietnam War Mod (v3.1d Delta)
ArmA3 Module

The Unsung Vietnam War Mod (v3.1d Delta)
15.12.2016 - 10:00 von miller




The Unsung Vietnam War Mod (v3.1d Delta)

***** Update *****


sgt_savage veröffentlichte sein The Unsung Vietnam War Mod in den Bi-Foren. Das Addon enthält einen Vietnam War Mod (Fahrzeuge, Soldaten, Waffen, 2 Landschaften etc.) für ArmA3.

Zitat

Unsung 3.0 d - Released !!!

DELTA HAS ARRIVED!!!!
Delta has landed, just in time for Christmas too :) . This release adds brand new weapons to replace our aging legacy ones with brand new textures , animations and sounds. The coding has also had a progressive re-write by the config and script team correcting inherit errors and optimising gameplay.
Our arma 2 legacy islands have also been ported into this release and are standalone!! no third party addons required eg CUP etc. Brand new features and easter eggs and not to mention the addition of 2 exciting new islands to run, gun and frag on .
New land , sea and Air assets added with some crafty new surprises that takes you to the next level of combat in the thick jungles of vietnam. The Anzacs have landed!! New Australian and New Zealand factions added ... time to crack some tinnies mate! ;)
This release is the effort of hundreds of man hours by the entire team. However , it should still be considered work in progress and still may contain bugs or errors which we will endevour to correct as we progress.
We hope you all enjoy it...

Briefing is over grunt, don't just stand there ....grab your shit your going back in !!!
"And remember. Good Luck out there...... you gonna need it"

Changelog:
v3.0d
MAPS
- 2 significantly updated and improved maps:
---Doung
---Da Krong
- 2 new MAPS:
---Song Cu by Jones
---Khe Sanh by Londo
- 7 maps imported from A2:
---SEA
---Plei Trap Valley
---Ia Drang Valley
---Dong Ha
---Lowlands
---Phu Bai
---Cao Bang
---Ashau Valley

WEAPONS and KIT
- New weapon animations for most weapons
- Improved flares and flashlights
- Civ basket backpacks
- New weapons /models:
---Sten
---SVT40
---MP40
---Owen
---M60
---Mac10
---M1 Carbine, M2 Carbine, M3 Carbine
---M14
---Type 50
---Baikal IZH-43
---M870 mk1
---Ithaca, Ithaca pistol grip
---AKM drum
---Mk2 grenade
---L1A1, L2a1, L2a1 GL, L2a1 shorty
---Type 99
---SMLE
---Mosin Nagant
---M1903

AIR
- UH1D dust-off
- F4e Phantom
- H21C Shawnee

LAND
- Improved lights, brake lights and muzzle flashes on all vehicles
- Jeeps have new clutter
- New m60 model on most vehicles
- New wrecks
- Ural truck
---Transport open, covered, camo
---Refuel
---Repair
---Reammo
---MG
---S60
---ZU-23
---ZPU-4

New Opfor tanks
---T-34-76
---T-34-85
---OT-34 flamethrower tank
---T-54
---T-55
---TO-55 flamethrower tank

New APCs
- Type 63 APC
- M113A1
---M60
---M2
---M40
---Mk18
---M134

New Blufor tanks
- M551 Sheridan
- M48A3 Patton

BUILDINGS etc
- New huts, flags, docks, hangars etc
- Use of many new Apex huts, trenches, rocks etc
- Complete revamp of editor layout for our buildings and objects
- New rope bridge, ruins, etc
- Many new items

UNITS
- SEAL and SOG units
- Australian and New Zealand factions
- Fixed factions in groups
- Fixed unit type naming for calling out etc

SOUNDS
- Many updated Guns sound effects , including reload sounds
- DSAI module missing file errors (fixed)
- Fixed AI burst fire, no longer hear 1 shot for multiple bursts

FIXES
- Many bug and performance fixes



Quelle: BIS-Forum
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ArmA3 Module » Ravage Mod von haleks (v0.1.42)
ArmA3 Module

Ravage Mod von haleks (v0.1.42)
12.12.2016 - 21:00 von miller




Ravage Mod von haleks (v0.1.42)

***** Update *****


haleks veröffentlichte sein Ravage Mod in den Bi-Foren. Das Addon enthält ein Single Person Project, inspiriert von verschiedenen Spielen wie der Stalker-Reihe oder dem Dayz Mod.

Zitat

Hi guys, time for an update!
Here comes Ravage v0.1.40, a lot of work, fixes and some new additions too : a few options have been added to several modules, new gasmask visual FX and audio handling (no more clashes with the vanilla breathing sounds), and countless tweaks... The damage system for zombies has also been completely overhauled and is now natively compatible with any total or advanced modifications such as ACE; from a player's perspective you will experience a few differences : feedback when hit has been improved and the system now works with ACE_hitReactions (don't be surprised if a zombie makes you fall...).
Oh, and a new demo mission has been added : 28 Years Later. Consider it WIP; it is pretty much my first try at more scripted scenarios (as opposed to the 100% sandbox-free roam approach of the other missions), with actual objectives to complete. Nothing fancy or complicated, a simple set-up in an even more desperate world. It requires RHS, Iron Front LITE and Frith's Ruin. NIArms, VSM accessories, CUP units and WarfareThai are also supported. I'll let you guys discover what it's about. ;)

Here's the complete changelog :

Changelog:

v0.1.42
Tweaked :
- Reduced fly altitude for UAVs.
- Recruitable friendlies available once the "28 years after" scenario is completed.
- Breathfog disabled while in a vehicle.
- Tweaked behaviour of zed blacklist module.
- Minor optimisations to breathfog.

Fixed :
- Some supermarket buildings were missing from the CUP/A2 structures lists.
- Players were able to search for loot while in a vehicle.
- The Multiplayer Saves Manager scenario wasn't up-to-date.
- Issues and RPT spam preventing friendly AIs from respawning.
- Minor fixes to the loot search feature.
- Reduced Antirads excessive weight.
- Various minor fixes.

New :
- Updated support for IFA3 LITE.

About "Ravage"
Ravage is a comprehensive survival modification, inspired by various games such as the Stalker series or the Dayz mod, as well as many novels like The White Plague by Frank Herbert or Ravage by Barjavel. The Ravage mod has been in development since 2013 and is still an ongoing project, with many additions being planned for the future. The current release is to be considered a beta, and only showcases the free-roaming mechanics. It includes demo missions and several editor tools allowing you to create all sorts of scenarios in a matter of minutes. Ravage is designed to be easy to use, performance-friendly and is compatible with many addons.







Download:
Ravage Mod

Benötigt:
Community Base Addons A3



Quelle: Bi-Foren
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