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Donnerstag, 19. Oktober 2017
ArmA3 Module » RHS: Escalation von Red Hammer Studios (v0.4.3)
ArmA3 Module

RHS: Escalation von Red Hammer Studios (v0.4.3)
30.09.2017 - 16:00 von miller




RHS: Escalation von Red Hammer Studios (v0.4.3)

***** Update *****


da12thMonkey veröffentlichte den RHS: Escalations Mod in den Bi-Foren. Escalation - Unter dieser Bezeichnung präsentiert RHS zwei völlig eigenständige Mods: Streitkräfte der Russischen Föderation und Streitkräfte der Vereinigten Staaten. RHS: AFRF and RHS: USAF sowie die unabhängige fiktive Fraktion RHS: GREF.

Changelog siehe jeweiligen Download-Link.

Neu : RHS: Serbian Armed Forces Das Addon erweitert die bisherigen RHS Module um Serbian Armed Forces Einheiten.

Zitat

It has been almost six months since our last update and we know you have all been eagerly awaiting our next patch. This has been an unusually long development stretch without a release for us, but we wanted to bring a bit more to the table than previously. This update will not only bring an array of new vehicles, weapons, items and features but also delivers a whole new faction/mod.

Some of you have already noticed Serbian servicemen in some of our teasers, but we have never formally announced their official inclusion into RHS. Today however we would like to change that. In the past, “The Serbian Armed Forces Mod” team has successfully collaborated with RHS on the creation of GREF. This collaboration has resulted in a very strong bond and the eventual merger of their talented members into our team. We are very proud to introduce RHS: Serbian Armed Forces as a new mod in the family. It has been able to completely leverage the assets of other RHS packages all while delivering a very varied and unique base of it’s own content. We are very excited to have them within our team and believe you all will be too. RHS: SAF like RHS: GREF, requires AFRF and USAF to play.

The full list of new and fixed things can, as always, be found in the changelogs that are located in the downloaded mod folders.

Alongside this patch comes our transition towards the Steam Workshop, where this and all future updates will be primarily located. This means that the updaters that you guys so loved/hated will no longer be supported . We will be thinking of re-implementing some sort of a solution for server deployment for those of you that run on Linux systems, but that will come later. Our site will also receive a facelift at some point to reflect the transition to SW and could right now contain outdated information.



Quelle: Bi-Foren
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ArmA3 Module » VeteranMod Demo vom VTN Team (v0.4.5 build 3320)
ArmA3 Module

VeteranMod Demo vom VTN Team (v0.4.5 build 3320)
28.09.2017 - 21:15 von miller




VeteranMod Demo vom VTN Team (v0.4.5 build 3320)

***** Update *****


Dead Kennedy veröffentlichte den VeteranMod Demo Addon in den Bi-Foren. Das Addon enthält den VeteranMod aus ArmA2 für ArmA3.

Zitat

VeteranMod-Team präsentiert Euch eine öffentliche Beta-Version einer ArmA 3 Modifikation. Diese Version ist nur für die Demonstrationszwecke gedacht und sollte in
erste Linie die neuen und verarbeiteten Spielmöglichkeiten zeigen, sowie die generelle Ausrichtung unserer Arbeit vorstellen.

Die Beta-Version beinhaltet:
• ein neues Ausrüstungssystem, das in sich die Splitterschutzwesten, taktischen Westen, Schutz- und Panzerhelme, Hütte uvm. einschließt
• erweitertes Verwunderungssystem und die Erste Hilfe
• neue BLUFOR und OPFOR Einheiten und zwar U.S. Marine Corps und Panzergrenadiere der Russischen Armee mit entsprechenden Waffen für die beiden Seiten • die Einheiten der Spähkompanie der Panzergrenadiere samt passende Waffen
• verschiedene bewaffnete Milizen und Rebellen
• zahlreiche Waffen für die Einheiten, die in der Demo-Version nicht vorhanden sind
• komplett überarbeitete Toneffekte
• erweiterte Splittersimulation von Handgranaten und Splittermunition für Unterlauf-Granatwerfern
• Simulation der Rückstoßflamme von Granatwerfern, MANPADS und PALR
• eine Möglichkeit die Waffen mit Zweibein zu stützen
• erweiterte Optionen beim offenen Visieren
• ein überarbeitetes Optik-Zoom
• völlig neue Art der Munitionskisten
• neue Animationen
• überarbeitete visuelle Effekte

Changelog:v0.4.5 build 3320
- Fixed: Inventory system
- Self-contained launchers system

Arma3Sync autoconfig url:
ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig







Download:
VeteranMod Demo




Quelle: Bi-Foren
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ArmA3 Module » Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
ArmA3 Module

Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
31.07.2017 - 23:00 von miller




Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)

***** Update *****



Aplion veröffentlichte seinen Hellenic Armed Forces MOD (HAFM) in den Bi-Foren. Das Pack enthält verschiedene griechische Soldaten, Waffen, Waffenkisten, etc.

Zitat

Hellenic Armed Forces Mod (Greek Mod) is my work which started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only. The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces. Current version of the mod is version 5.1 and the only requirement/dependance is the use of CBA_A3 addon (Community Base addon).
The mod has been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts that might occur using other mods.

Changelog:
v5.1
AIRCRAFTS
- PhysX compatibility added
- New F-16 cockpit (new model)
- F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
- Flight dynamics tweaked as possible
- Weapons and sounds issues fixed
- Sensors system added
- Hidden selections for all aircrafts added (camo)
- Afterburner exhaust effect added
UNITS
- Headgear and Vests armor corrected (visible in Arsenal)
WEAPONS
- Flipped iron sights (new models) added to M110 and MK12 rifles
- Some animations changed or corrected
- Improvements on ammo and sounds
GENERAL
- General improvements to many parts of the MOD



Quelle: Bi-Foren
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ArmA3 Module » Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
ArmA3 Module

Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
18.07.2017 - 22:30 von miller




Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)

***** Update *****


ACEMod veröffentlichte sein Advanced Combat Environment 3 (ACE 3) in den Bi-Foren. Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2.

Zitat

3.10.2
Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.

This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod! If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary
ADDED:
Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)

CHANGED:
Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)

IMPROVED:
Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)

FIXED:
Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)





Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Weapon Pack von CUP Team (v1.9.1)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:

v1.9.1
ADDED:
* CUP_Weapons_Ammunition - Added 1.70 Sensors to guided munitions, tweaked some munition properties
* CUP_Weapons_Ammunition - Added cup_mag_pylons.h
* CUP_Weapons_Ammunition - Added pylon magazines config (disabled for now)
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod
* CUP_Weapons_M14 - Added an M14 variant with CCO
* CUP_Weapons_VehicleWeapons - Added GAU-21/A config for mh60

FIXED:
* CUP_BaseConfigs - Fixed typo with Chernarus Civilians and CDF faction names, fixes T2000
* CUP_Weapons_Ammunition - Adjusted AA Missiles - Fixes T1779 - Manpads should no longer be able to lock onto ground targets
* CUP_Weapons_Ammunition - Adjusted AGM-144 Hellfires - Fixes T2046 - Re-enabled some properties and adjusted sensor angles
* CUP_Weapons_Ammunition - Tweaked some sensor values & Added Missile Cameras to select missiles
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM
* CUP_Weapons_SCAR - Retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - Static artillery pieces can now be used with support modules, fixes T2045
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire

IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore
* CUP_Weapons_DynamicLoadout - Dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Units Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Units Pack von CUP Team (v1.9.1)

***** Update *****



evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.1
ADDED:
* CUP_Creatures_People_Military_USArmy - Added in missing NVG mounts on US Army helmets.

FIXED:
* CUP_Creatures_People_Military_BAF - Fixed weighting on Osprey Mk2 Empty (fixes T1999)
* CUP_Creatures_People_Military_Russia - Re-added "LeftLeg" and "RightLeg" selections in russian uniform P3D (Fixes T2043)
* CUP_Creatures_People_Military_USArmy - Fixed an RPT error about US infantry hitpoints
* CUP_Creatures_People_Military_USArmy - fixed hiddenselections on some US Army helmets

IMPROVED:
* CUP_Creatures_People_Military_USArmy - Improved US Army snipers and Delta Forces loadouts (Fixes T1305)

CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)

***** Update *****


CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:

v1.9.1
ADDED:
* CUP_AirVehicles_A10 - Added some basic sensor definitions to CUP_A10_Base, Added a CUP_B_A10_DYN_USA (Dynamic Loadouts Version of A-10), Added pylonPod proxies to CUP_A10.p3d.
* CUP_AirVehicles - Added 1.70 Info Panels to AirVehicles
* CUP_AirVehicles - added 1.70 Sensors to AirVehicles
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH1Z (USMC and AAF)
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH-64 and AH-1 (BAF version)
* CUP_AirVehicles_AH64 - Added AH64-D (Longbow) variant.
* CUP_AirVehicles_AH6 - Added 3DEN UI Picture
* CUP_AirVehicles_AH6 - Added AFM to xH-6
* CUP_AirVehicles_AH6 - Added: Dynamic Loadout for AH-6
* CUP_AirVehicles_AW159 - Added: Dynamic Loadout for AW159
* CUP_AirVehicles_UH1Y - UH1Y Dynamic loadout
* CUP_AirVehicles_UH60 - Added m3m version for mh60s
* CUP_TrackedVehicles_2S6M - Added 1.70 Sensors and Info Panels to CUP_TrackedVehicles_2S6M
* CUP_TrackedVehicles_M113 - Added new olive drab textures for M113.
* CUP_TrackedVehicles_ZSU23 - Active and Passive Radar for ZSU-23 (Not applicable to Afghanski version)
* CUP_TrackedVehicles_ZSU23 - Custom Info Displays
* CUP_Vehicles_Core - Added centralized basicdefines and inventory macros (still WIP)
* CUP_WaterVehicles_LHD - Added physx support for aircraft
* CUP_WheeledVehicles_HMMWV - Custom Info Panels for HMMWV Avenger
* CUP_WheeledVehicles_HMMWV - Sensors for HMMWV Avenger
* CUP_WheeledVehicles_V3S - Added V3S Praga Rearm variant, fixes T2014

FIXED:
* CUP_AirVehicles_A10 - Adjusted A-10 IR/Visual Sensor
* CUP_AirVehicles - plane and helicopter wrecks dont cause popup config errors anymore
* CUP_AirVehicles_AH1Z - USMC AH-1Z is now available in Zeus unit menu, fixes T1992
* CUP_AirVehicles_AH64 - Adjusted AH64-D Sensors. T2046
* CUP_AirVehicles_UH60 - Fixed Packing model in lod 4000, one part would not animate
* CUP_AirVehicles_UH60 - Fixed Rotor in lod 4000, would have no bend when engine was off
* CUP_TrackedVehicles_BMP - BMP1/2 tracks now rotate in the right direction, fixes T2028
* CUP_TrackedVehicles_BMP - Czech BMP variants now correctly named as BVP-x, fixes T2036
* CUP_TrackedVehicles_Bradley - Fixed M7 Bradley box missing woodland and tropical camos
* CUP_TrackedVehicles_Bradley - M7 Bradley doesn't accellerate to Ludicrous Speed anymore, fixes T2068
* CUP_TrackedVehicles_Bulldog - FV432 doesn't have an invisible extra gunner seat in EDEN anymore
* CUP_TrackedVehicles_ZSU23 - Enabled groundNoiseDistanceCoef on Shilka
* CUP_WheeledVehicles_HMMWV - inverse kinematics on HMMWV SOV now working correctly, hands of the front gunner are not being stretched all over the place now
* CUP_WheeledVehicles_Ikarus - Fixed Ikarus mirrors (fixes T1701)
* CUP_WheeledVehicles_LAV25 - Fixed M240 commander animation, no longer considered ffv
* CUP_WheeledVehicles_LAV25 - Getting out of the LAV25 from an FFV position doesn't leave you stuck on the ground anymore
* CUP_WheeledVehicles_MTVR - MTVR's speedometer now indicates the correct speed, fixes T2035
* CUP_WheeledVehicles_Stryker - Stryker Mortar can now be used with artillery support module, fixes T2027
* CUP_WheeledVehicles_T810 - Steering Wheel now turns the right way (Fixes T2034)
* CUP_WheeledVehicles_UAZ - CHDKZ UAZs discarded the invisible stealth roll bar technology in favor of old fashioned metal roll bar cages, fixes T2044

IMPROVED:
* CUP_AirVehicles - AirVehicles now refer to centralized basicdefines file in cup_vehicles_core
* CUP_AirVehicles - CH53 sounds have been moved to proper datasfx subfolder
* CUP_AirVehicles_AH1Z,AH6,AH64 - Reworked xH-6 models in preparation for AFM
* CUP_AirVehicles_AH1Z,AH6,AH64 - xH-6 now have proper hitpoints
* CUP_AirVehicles_Mi8 - Eye position on the Mi-171 right door gun now correctly positioned behind the iron sights
* CUP_AirVehicles_Su25 - Su25 wreck now has author string defined
* CUP_AirVehicles_UH60 - Changed displayname for UH60S to include the modified door gun
* CUP_AirVehicles_UH60 - Reduced section count on UH60S, should make framerate slightly smoother when inside it
* CUP_TrackedVehicles/WaterVehicles - Centralized basicdefines for tracked and water vehicles
* CUP_TrackedVehicles_BMP - Slight changes to BMP2 rvmats
* CUP_WaterVehicles_LHD - Improved interior texture, was out of place from other interior textures
* CUP_WheeledVehicles - centralized basicdefines for wheeled vehicles
* CUP_WheeledVehicles_HMMWV - HMMWV now uses centralized basicdefines
* CUP_WheeledVehicles_HMMWV - HMMWV SOV guns elevation limit reduced to +-30 degrees
* CUP_WheeledVehicles_HMMWV - HMMWV SOV M2 gunner now uses proper high poly LOD
* CUP_WheeledVehicles_HMMWV - HMMWV SOV Mk19 gunner aim now properly centered on the tip of the iron sights
* CUP_WheeledVehicles_LAV25 - Get in/out positions on the LAV25 have been tweaked
* CUP_WheeledVehicles_LAV25 - LAV-HQ commander now has get in/out animations defined
* CUP_WheeledVehicles_M1030 - M1030 attenuationEffectType changed, should solve issues with ACRE direct chat
* CUP_WheeledVehicles_Stryker - Gunbeg/gunend memory points on strykers now properly aligned
* CUP_WheeledVehicles_UAZ - UAZ AGS grenade launcher can now be ranged correctly

REMOVED:
* CUP_WaterVehicles_Weapons - Removed missiles_ASRAAM->magazines entry
* CUP_WheeledVehicles_V3S - Removed useless include in V3S cfgVehicles file

Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.




Quelle: Bi-Foren
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ArmA3 Module » Advanced Train Simulator (ATS) von duda123 (v1.3)
ArmA3 Module

Advanced Train Simulator (ATS) von duda123 (v1.3)
15.05.2017 - 10:00 von miller




Advanced Train Simulator (ATS) von duda123 (v1.3)

***** Update *****


duda123 veröffentlichte sein Advanced Train Simulator (ATS) Addon in den Bi-Foren.

Zitat

Changelog:
v1.3
- Added train sounds (plus steam engine sounds!) New Controls:
- Horn: H (Hold H for longer horn)
- Bells: G (Hold G for longer bells)
- Turn off engine: E (Turns off engine idle sounds while train is not moving)

- Added first person views to all trains (press numpad-enter or zoom in with mouse wheel)
- Updated player position to follow train
- Improved train attachment simulation (so they don't clip into each other while attaching)
- Updated CfgRemoteExec rules with new function (see description)

Want more train models?
We are taking donations to help fund future development, mainly for new train models. It would be greatly appreciated!

Features:
• Drive and ride on trains in Arma 3!
• Supports all existing trains and tracks on Tanoa.
• Create custom tracks by placing APEX track objects in the editor (see directions below).
• Multiplayer support. Mod only required to be installed on server.
• Supports APEX and CUPS train models.
• Supports APEX tracks (CUPS tracks still in the works!).







Quelle: Bi-Foren
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ArmA3 Module » SFP: Finnish Forces Pack von granQ (v1.0)
ArmA3 Module

SFP: Finnish Forces Pack von granQ (v1.0)
14.05.2017 - 21:00 von miller




SFP: Finnish Forces Pack von granQ (v1.0)


granQ veröffentlichte sein SFP: Finnish Forces Pack in den Bi-Foren. Das Addon enthält finnische Streitkräfte - verschiedene Soldaten, Waffen und Fahrzeuge. Eine Hommage an den ursprünglichen FDF-Mod für Operation Flashpoint.

Zitat

Introduction
This is a tribute to the orginal FDF mod for Operation Flashpoint. One of the best (if not the best) mod ever made for the Ofp/ArmA series.
We also like to say thanks to ArmA3Finland for hosting some really good PvP against Sweden.

This tribute was made by members of the Swedish Forces Pack, mostly however by Megadeth, granQ, Vccv90, coding/servers by Dahlgren and trailers and videos are made by Sango.

Content
This mod includes Finnish forces in woodland M05 uniforms and special forces in desert M04 uniforms.
Weapons includes RK 95, PKM, NLAW, KES 88 and more but also crew served weapons like 122 H 63 (D-30), TOW and RBS 70.
On the vehicle side there are Leopard 2A4, BMP-2, G-class boat and MLRS.

Future updates
Depending on how many subscribers/favorites we get we might continue to support this mod with additional content.
For that reason we are looking for talented people that can help with models, textures but also coding.
What is planned of high prioritize is the RK 62 rifle, Orbiter Mini UAV, the Bv 206 all terrain vehicle, Leopard 2A6 and the Combat Vehicle 90.



Quelle: Bi-Foren
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ArmA3 Module » BWMod vom BWMod Team (v1.5.1)
ArmA3 Module

BWMod vom BWMod Team (v1.5.1)
10.05.2017 - 23:00 von miller




BWMod vom BWMod Team (v1.5.1)

***** Update *****



KoffeinFlummi vom BW Mod. veröffentlichte den BWMod in den Bi-Foren. Kurz und knapp - Der BW-Mod is back !

Zitat

Die neue Bundeswehr - Modifikation wird in ihrer Zusammensetzung dem Content der bisher für Arma 2 veröffentlichen DLC von Bohemia Interactive ähneln. Dies bedeutet, dass verständlicherweise nicht alle Fahrzeuge oder Waffen der Bundeswehr implementiert werden können, allerdings soll die Auswahl vornehmlich das Einsatzgebiet der mechanisierten/motorisierten Infanterie, der schwer mechanisierten Kräfte und der luftbeweglichen Infanterie abdecken. Einige Gemeinschaften der deutschen Community bevorzugen im internen Rahmen meist eine Truppengattung, auf welche sie sich vornehmlich spezialisieren. Hierzu zählen die bereits oben erwähnten.

Die Darstellung dieser soll im Zeitraum von 2005-2020 eingeordnet werden. Gerade in dieser Zeit lassen sich nachvollziehbare Prognosen stellen, welche Waffensysteme sich im aktiven Einsatz oder noch im Zulauf des Heeres befinden. Wir wünschen allen Benutzern unserer Modifikation viel Spaß und hoffen auf konstruktive Kritik zur ständigen Verbesserung und Weiterentwicklung. Auch Lob und Anerkennung werden toleriert.

Changelog:
v1.5.1
- geändert: Zusätzliche Eden-konforme Textur für den UH Tiger
- geändert: Alle addon-Ordnerpfade auf Kleinbuchstaben
- geändert: Einige G38-Klänge inklusive der schallgedämpften
- geändert: Lautstärke der FLW100 auf dem Eagle IV
- geändert: Rückfahrtgeschwindigkeit des Eagle IV auf ~33Km/h
- geändert: Distance-LODs beim Eagle IV
- behoben: Die Darstellung von zerstörten Reifen beim Eagle IV
- behoben: Leuchtkörpermunition für die P2A1 und Carl Gustaf waren vertauscht
- behoben: Texturfehler bei Leopard 2 und Eagle IV
- behoben: Warnblinker konnten nicht wieder abgeschaltet werden
- behoben: 'Bone X does not exist in skeleton OFP2_ManSkeleton' Animationsfehler
- behoben: Texturfehler beim JPC
- behoben: AG40-Visier war immer aufgeklappt
- behoben: Leopard 2-Ladeschütze hatte immer Nachtsichtgerät
- behoben: Texturfehler am Wrack-Modell des Leopard 2




Quelle: Bi-Foren, bwmod.de
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ArmA3 Module » Central African Rebels [SFF-R] von jarrad96 (v1.3)
ArmA3 Module

Central African Rebels [SFF-R] von jarrad96 (v1.3)
09.05.2017 - 08:03 von miller




Central African Rebels [SFF-R] von jarrad96 (v1.3)

***** Update *****

jarrad96 veröffentlichte sein Central African Rebels [SFF-R] Addon in den Bi-Foren. Das Addon enthält eine Special Forces Faction 'Anti-Balaka Bewegung der Zentralafrikanischen Republik als RHS Version.

Zitat

Special Forces Faction, RHS Versions, thats adds the real life 'Anti-Balaka' movement of the Central African Republic to Arma 3.

Note this version is dependant on RHS content. If you would prefer different dependencies there is a SMA/NIA version also available. They are not compatible with each other and cannot be enabled at the same time.

Meaning 'Anti-Machete', they were originally a collection of village defence forces and a resistance group against raiders and criminals, before overpowering them and being embroiled in the 2012-Today Central African Republic's civil war.

Central African Rebels [SFF-R] Updated :
-Improved RPG Gunners in Militia forces- they now have RPG Packs instead of Tactical bags, and are better supported by AI mods (example V-Com AI) that allow RPG's to be used against infantry.
-Minor FACA kit changes.



Quelle: Bi-Foren
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ArmA3 Module » Elite Warriors PMC Pack von kbbw123 (v4.2)
ArmA3 Module

Elite Warriors PMC Pack von kbbw123 (v4.2)
23.04.2017 - 21:00 von miller




Elite Warriors PMC Pack von kbbw123 (v4.2)

***** Update *****
kbbw123 veröffentlichte sein Elite Warriors PMC Pack Addon in den Bi-Foren. Das Addon enthält ein Projekt aus dem Clan Elite Warriors.

Zitat

Description:
The Elite Warriors PMC Pack is a project that i started for my clan the Elite Warriors with this modpack I will be developing a COOP-8 Campaing. As this mod might seen unnesesery for most people as its focused on my own clan i do wish to share it for people to learn how to reconfigur units ect. and to play the campaing once released.

Note that this modpack will have the vanilla weapons/vehicle's renamed to its most realistic counter part (Not all of the are real life names some are RL names that i have enhanced for future setting)
Including in the mod at this point:
- Weapons
- Vehicles
- Air assets
- Units
- Officers

Changelog:
v4.2:
Added
(These are all members in our community that managed to get high ranks they get their own character)
- Added: Dennenboom
- Added: Maarten
- Added: Sapien
- Added: Duk3
- Added: Darkscuzz
- Added: ENTI

Fixed
- Fixed: .scope error
- Fixed: .weaponslotinfo error
- Fixed: .Single error
- Fixed: Gunner positions for M-ATV GMG and HMG

Changed
- Changed: Bill70 vest (testing for the new way to go with the vests)

Removed
- Removed: f/a-18 Dependency (There will be a carrier plane in the Jets DLC so i removed this to get rid of dependency)









Download:
Elite Warriors PMC Pack

Benötigt:
Marksmen DLC



Quelle: Bi-Foren
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