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Samstag, 18. November 2017
ArmA3 Module » Elite Warriors PMC Pack von kbbw123 (v4.2)
ArmA3 Module

Elite Warriors PMC Pack von kbbw123 (v4.2)
23.04.2017 - 21:00 von miller




Elite Warriors PMC Pack von kbbw123 (v4.2)

***** Update *****
kbbw123 veröffentlichte sein Elite Warriors PMC Pack Addon in den Bi-Foren. Das Addon enthält ein Projekt aus dem Clan Elite Warriors.

Zitat

Description:
The Elite Warriors PMC Pack is a project that i started for my clan the Elite Warriors with this modpack I will be developing a COOP-8 Campaing. As this mod might seen unnesesery for most people as its focused on my own clan i do wish to share it for people to learn how to reconfigur units ect. and to play the campaing once released.

Note that this modpack will have the vanilla weapons/vehicle's renamed to its most realistic counter part (Not all of the are real life names some are RL names that i have enhanced for future setting)
Including in the mod at this point:
- Weapons
- Vehicles
- Air assets
- Units
- Officers

Changelog:
v4.2:
Added
(These are all members in our community that managed to get high ranks they get their own character)
- Added: Dennenboom
- Added: Maarten
- Added: Sapien
- Added: Duk3
- Added: Darkscuzz
- Added: ENTI

Fixed
- Fixed: .scope error
- Fixed: .weaponslotinfo error
- Fixed: .Single error
- Fixed: Gunner positions for M-ATV GMG and HMG

Changed
- Changed: Bill70 vest (testing for the new way to go with the vests)

Removed
- Removed: f/a-18 Dependency (There will be a carrier plane in the Jets DLC so i removed this to get rid of dependency)









Download:
Elite Warriors PMC Pack

Benötigt:
Marksmen DLC



Quelle: Bi-Foren
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ArmA3 Module » Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.8 Update)
ArmA3 Module

Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.8 Update)
22.04.2017 - 08:30 von miller




Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.8 Update)

***** Update *****


granQ veröffentlichte sein Swedish Forces Pack Addon in den Bi-Foren. Das Pack enthält Schwedischen Streitkräfte, Soldaten, Waffen Fahrzeuge, Schiffe, Hubschrauber, Flugzeuge usw. für BluFor, OpFor, Widerstand und Zivilisten sowie die Insel Wamako.

Zitat

Changelog:
v0.6.8
- Added: Patgb 360 (XA-360) with UN and woodland textures.
- Added: Custom pilot (Flight uniform Model 87)
- Added: RBS 69 (AA missile) now have a custom hands animation.
- Added: Simple OPFOR units. (Return of Wamako soldiers, but with Swedish/BIS guns)
- Fixed: AG 90 sniper rifle now available in virtual arsenal.
- Fixed: Added support for Task force radio on several vehicles.
- Fixed: Added a basic HUD for the Gripen airplane.
- Fixed: New shadow lod on the Patgb 203.
- Fixed: Renabled fire from vehicle in strf90 camo which was disabled due to a BIS related bug.
- Fixed: Strv 122 driver with IR camo netting had obscured vision.
- Fixed: Desert cap
- Fixed: Grey part on bodyarmor (Krsk 12)
- Fixed: Soldier suffering from a "attached vest".
- Fixed: Ikv 91, driver optics was misplaced on the wrong side of the vehicle.
- Fixed: Grkpbv 120, hatches and turret.
- Fixed: Mirrors on Patgb203 and Tgb 16 was mirroed incorrectly.
- Tweaks: Improved VRAM usage after changing 300 rvmat files, after suggestion from TjockeJocke.
- Tweaks: Increased damage from the 40 mm cannon on Strf 90 (IFV 90)
- Tweaks: Weight on machine gunner mags (Ksp 58).

Swedish Forces Pack
The Swedish Forces Pack (SFP) features for example advance missiles, buddy reload, backblast, "random" numbers on helicopters. More than 30 new completely new vehicles, including airplanes, helicopters, drones, jeeps and boats.

With soldiers and weapons from the UN operations in Congo in the 1960's to present day and beyond, in woodland, desert, and snow uniforms. To enjoy all of this over 15 missions for 2-40 players are included, covering both adversarial and cooperative game-modes. But wait! There is more! If you download now we also include Swedish police uniforms, and some criminals to play with. If you like our work, please like us on Facebook and/or subscribe on Steam.


Compatibility
- ACE3, we do our best to be 100% compatible, let us know if we dont.
- MRT Accessory Functions, for the Aimpoint 3X scope
- ACRE
- TFAR, if using TFAR the Swedish soldiers will use a Ericsson Radio 180.



Quelle: Bi-Foren
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ArmA3 Module » Syndikate Overhauled von jarrad96 (v1.0)
ArmA3 Module

Syndikate Overhauled von jarrad96 (v1.0)
20.04.2017 - 10:00 von miller




Syndikate Overhauled von jarrad96 (v1.0)

jarrad96 veröffentlichte sein Syndikate Overhauled Addon in den Bi-Foren. Das Addon enthält ein Syndikate Fraktion Replacment mit modernster Ausrüstung, Waffen und Uniformen. Der Mod funktioniert mit der offiziellen ArmA 3 Apex Kampagne und Szenarien.

Zitat

This mod is a total replacement of the Syndikate forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Apex Campaign and custom scenarios that use the Syndikate faction will be using the new faction as well.



Quelle: Bi-Foren
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ArmA3 Module » GLT Mod von [GLT] Legislator (v1.29)
ArmA3 Module

GLT Mod von [GLT] Legislator (v1.29)
18.04.2017 - 15:30 von miller




GLT Mod von [GLT] Legislator (v1.29)

***** Update *****

[GLT] Legislator veröffentlichte seinen GLT Mod in den Bi-Foren. Der GLT Mod ist eine Zusammenstellung von Missionen und Addons, entwickelt von der German Liberation Taskforce.

Zitat

GLT Mod 1.29 has been released on Steam

Changelog
v1.29
- changed: GLT 01: Meet the Spartans: first aid and air support have been exchanged
- changed: GLT 02: Take Girna: first aid and air support have been exchanged
- changed: GLT 03: Airstation Mike: first aid has been exchanged
- changed: GLT 04: Operation Delphi: first aid has been exchanged
- changed: GLT 05: Hunter Convoy: first aid has been exchanged
- changed: GLT 06: Operation Triton: first aid has been exchanged
- changed: GLT 07: Operation Icarus: first aid and air support have been exchanged
- changed: GLT 08: Insurrection: first aid has been exchanged
- changed: GLT 09: Radiotower: first aid and air support have been exchanged
- changed: GLT 10: Operation Nyx: first aid has been exchanged
- changed: GLT 11: Safe Passage: first aid has been exchanged
- changed: GLT 12: Kill Farm: first aid has been exchanged
- changed: GLT 13: Operation Atlantis: first aid has been exchanged
- changed: GLT 14: Operation Olympus: first aid and air support have been exchanged
- changed: GLT 15: Operation Greenpeace: first aid and air support have been exchanged
- changed: GLT 16: Agia Marina: first aid and air support have been exchanged
- changed: GLT 17: Take the airport: first aid and air support have been exchanged
- changed: GLT 18: Men in Fleck: first aid has been exchanged, more support added
- changed: GLT 19: Fog of War: first aid has been exchanged, more support added
- changed: GLT 20: Winter is coming: first aid has been exchanged
- changed: GTL 21: Back in Fleck: first aid has been exchanged
- changed: GLT 22: Crash Site: first aid has been exchanged
- changed: GLT 23: Operation Cerberus: first aid has been exchanged
- changed: GLT 24: Operation Tango Nine: first aid has been exchanged
- changed: GLT Showcase A-10X2: first aid has been exchanged
- changed: GLT Showcase Divers: first aid has been exchanged
- changed: GLT Showcase Infantry: first aid has been exchanged
- changed: GLT Showcase KSK: first aid has been exchanged
- changed: GLT Showcase L-159: first aid has been exchanged
- changed: GLT Showcase Leopard 2A8: first aid has been exchanged
- changed: GLT: Operation Skyfall: first aid has been exchanged
- changed: GLT: IS Raid: first aid has been exchanged
- changed: GLT Ka-60 cargo layout has been changed
- changed: AAF respawn loadouts
- changed: AAF arsenal content for GLT missions
- changed: Altis Police arsenal content for GLT missions
- changed: CDF arsenal content for GLT missions
- changed: CDF respawn loadouts
- changed: CSAT arsenal content for GLT missions
- changed: CSAT respawn loadouts
- changed: GLT Diver arsenal content for GLT Missions
- changed: GLT Diver loadouts
- changed: GLT Flecktarn arsenal content for GLT missions
- changed: GLT KSK arsenal content for GLT missions
- changed: GLT KSK loadouts
- changed: GLT Tropentarn arsenal content for GLT missions
- changed: GLT Tropentarn loadouts
- changed: ChDkz arsenal content for GLT missions
- changed: ChDkz respawn loadouts
- changed: Guerrila arsenal content for GLT missions
- changed: Guerrila respawn loadouts
- changed: Ion Inc. arsenal content for GLT missions
- changed: Ion Inc. respawn loadouts
- changed: NATO arsenal content for GLT missions
- changed: NATO respawn loadouts
- changed: NDK arsenal content for GLT missions
- changed: NDK respawn loadouts
- changed: Bergen backpack and vest added to CDF autorifleman
- fixed: GLT_Item_Car_Glass_Small is not invisible anymore
- fixed: GLT 04: Delphi did not join group anymore, new capture script
- fixed: GLT 07: Operation Icarus: pilots did not join group anymore, new capture script
- fixed: GLT 14: Operation Olympus: mission description and Friendly Fire module are correct now; arsenal is now moved to random start location
- fixed: GLT 18: Men in Fleck: pilots did not join group anymore, new capture script
- fixed: GLT 21: Back in Fleck: players units were under control of friendly fire module
-fixed: GLT 22: Crash Site: floating objects have been adjusted, task 5 is now shown on clients
- fixed: missing texture of GLT_Bench1 has been added
- fixed: missing ammo for Spar16S in KSK Tropentarn arsenal layout
- fixed: texture path issue of Ion Inc. uniform icons
- fixed: 20Rnd_762x51_Mag has been added to several GLT flecktarn/tropentarn/winter arsenal layouts
- fixed: GLT KSK teamleader had no HE shells
- fixed: CSAT Ifrit ambulance texture was not working
- fixed: GLT Leopard 2A8 did not throw smoke anymore
- fixed: GLT Showcase: L-159 planes did not spawn
- new: Utes mission: Utes Incident
- new: Iraq mission: The Target
- new: Tanoa mission: Hostage Crisis
- new: Mortar fix (some mortars were invisible)
- new: ChDkz small camp composition
- new: Altis Police respawn loadouts
- updated: utes mission: Airport Assault
- updated: takistan mission: IS Raid
- updated: Bystrica mission: Operation Wilderness
- updated: Altis mission: Showcase Ion Inc.
- updated: Summer Chernarus mission: Eye of the Tiger
- updated: Chernarus mission: Showcase ChDkz
- updated: Chernarus mission: Showcase CDF
- updated: GLT Showcase: IFV Namer
- updated: GLT Showcase: Nea Dimokratia
- updated: GLT Showcase: Paratroopers
- updated: signature files



Quelle: Bi-Foren
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ArmA3 Module » MGSR Mod von rebelvg (v0.46)
ArmA3 Module

MGSR Mod von rebelvg (v0.46)
13.04.2017 - 10:30 von miller




MGSR Mod von rebelvg (v0.46)

***** Update *****


rebelvg veröffentlichte sein MGSR Mod Addon in den Bi-Foren. Ein Metal Gear Solid V Trailer ArmA3 Remake.

Zitat

MGSR Mod - Metal Gear Solid Remake Mod.
This is a small mod for the custom content you may have seen in my Arma 3 Remake of MGSV Trailer.
Some people asked for eyepatch and some other stuff so I decided to create a mod.

Changelog:
v0.46
- Carrier belt (SV) by Facel.









Download:
MGSR Mod




Quelle: Bi-Foren
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ArmA3 Module » FAP Units (Foes & Allies Pack) von icebreakr (v1.4)
ArmA3 Module

FAP Units (Foes & Allies Pack) von icebreakr (v1.4)
01.04.2017 - 19:30 von miller




FAP Units (Foes & Allies Pack) von icebreakr (v1.4)

***** Update *****

icebreakr veröffentlichte sein FAP Units (Foes & Allies Pack) in den Bi-Foren.

Zitat

Here comes the FAP Foes & Allies Pack, of course this addon features:

I. Factions for my released islands such as:
- Afrenian Army & Police
- Molatian Army
- ARL Lingor Rebels
- GAL Government Army of Lingor
- Cecanian Army (currently occupying Isla Abramia, in regular & winter camo)
- Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi)
- Red & Blue Gangs

II. Vehicles
There are some vehicles present, but mainly A3 skinned ones:
- Fennek recon vehicles for Afrenian army (Afrenian Leopard camo)
- Leopard 2A5 (Afrenian Leopard camo)
- Abramian Police car (working lights & siren as horn/LMB)
- Kamaz trucks for almost all factions
- etc.

III. Weapons & Equipment
- AKM, AKMS and RPK rifles && 40mm Grenade launchers
- M16A2s/ AR-15s
- RPG-7
- SVD Dragunov
- PKM
- M1911
- Igla AA
- Steyr AUG A1
- Gasmask SF-10
- 1 Kilo of Cocaine

Contributors/Credits:
- NZDFCrash (soldier model, weapons, configs, etc.)
- Sahbazz (mags, configs, help, etc.)
- TRYK xmosmos, zabb (Gasmask).
- Kiory (head mask for Natives, coming with next version)
- LordJarhead (sounds)
- Rocket (Steyrs)
- Kol9yN (Cocaine pack model)
- RobertHammer (Grenade Launcher Hand Animation)

Changelog
v1.4
- added Antonov An-12 for several factions (GAL, MOL, CEC) and civilian airlines operating on my islands
- fixed bug with M1911 recoil, recoil is working properly but gun budge is not animated
- added police officers to Molatia faction
- changed native Molatian language to French (finally, yay)
- proper icons for most of police uniforms in the inventory
- small saturation fix on Cecanian uniform
- added stack of US dollars as the pickable item (ask on BIF if you need help setting items as inventory)
- removed A2/CUP dependency for Zetaborns, they use correct A3 particles/sounds
- updated police car texture for Abramia (for beacons/lightbars to appear just use 3DEN editor!)




Quelle: Bi-Foren
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ArmA3 Module » Gac JSDF MOD von Gachopin (v0.8)
ArmA3 Module

Gac JSDF MOD von Gachopin (v0.8)
01.04.2017 - 15:15 von miller




Gac JSDF MOD von Gachopin (v0.8)

***** Update *****


Gachopin veröffentlichte sein Gac JSDF Addon in den Bi-Foren. Das Addon enthält portierte Japan Self-Defense Forces Einheiten aus ArmA2.

Zitat

This MOD is mainly units pack of JSDF. (gachopin's Japan Self-Defense Force mod)
type 89 rifle can use A3 optics.

Features:
- Japan Self-Defense Forces units ported from ARMA2
- type 89 rifle's model/texture improved.
- New weapons : M2 carl gustav (by major.kudo) , Minimi (by YAG) , type89 riflegrenade "gac_JSDF_M_RG_22_APAV"
- New cars : 0.5t truck, High mobility vehicle (by YAG).
- BXD can attach 1t tractor with action menu(empty -> car -> 1t trailor [[gac] JGSDF])




Quelle: Bi-Foren
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ArmA3 Module » Epoch Mod vom Epoch Mod Team (v0.5.0.0 build 719)
ArmA3 Module

Epoch Mod vom Epoch Mod Team (v0.5.0.0 build 719)
31.03.2017 - 19:00 von miller




Epoch Mod vom Epoch Mod Team (v0.5.0.0 build 719)

***** Update *****


vbawol veröffentlichte sein Epoch Mod Addon in den Bi-Foren. Ein Überlebenskampf Mod im Jahr 2035. Nach dem Massensterben von Milliarden von Menschen musst du überleben, aufbauen, erkunden etc.

Zitat


Changelogs:
v0.5.0.0
[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore

[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Added] Toxic Smoke Grenades can now be found in the world.
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan

[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
[Changed] Optimized database GETRANGE call.
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17

[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.

[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.

[Info] Re-add missing comments in some config files.
[Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher.

Features:
Players
- Male and Female players.
- Custom: Hats, unisex vests, and Uniforms for females.
- Persistence: Location, Appearance, Inventory, Health, Custom Stats.

Weapons:
- Custom weapons; Rollins Rifle, 1911, Ruger, Multi Gun.
​​- Melee weapons: Hatchet, Sledge Hammer, Chainsaw

Vehicles:
- Persistent tracking of vehicles position, color, direction, and inventory.
- Custom E-Bike and JetSki.

Base Building:
- Re-envisioned for Arma 3 PhysX. Persists exact position, direction, and angle.
- Persistent secure and insecure storage devices.
- Upgradeable locking doors.

Economy:
- Barter based economy backed by a single crypto currency ¤ called "Krypto".

Environment:
- Random encounters with several different types of antagonists.
- Interactive Player to Player trading menu.
- Persistent NPC Traders with randomly chosen home and a work locations.
- Trader cities with some extra protection.
- Weather extremes:
​- Air and Water temperatures
- Earthquakes
- Explore & Loot:
- Wrecked ships
- Abandoned vehicles and buildings

* Many more features are planned, features may change at any time.



Download:
Epoch Mod



Quelle: Bi-Foren
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ArmA3 Module » Iraqi-Syrian Conflict von AccuracyThruVolume (v10.0 Update)
ArmA3 Module

Iraqi-Syrian Conflict von AccuracyThruVolume (v10.0 Update)
03.03.2017 - 20:00 von miller




Iraqi-Syrian Conflict von AccuracyThruVolume (v10.0 Update)

***** Update *****

AccuracyThruVolume veröffentlichte sein Iraqi-Syrian Conflict Addon in den Bi-Foren.

Zitat

Description:
Greetings Arma fans. I submit to you this humble contribution to the mod-a-verse. This addon is meant to represent factions either currently or within recent history that are fighting in the Iraqi-Syrian warzone. Included in the current release:
- Islamic State (Opfor and Independent)
- al-Nusra Front (Independent)
- Syrian Arab Army (Opfor)
- Peshmerga (Blufor)

Features:
- Massive amount of custom uniform textures, over 300 in the initial release alone. Mostly mismatched camo.
- Randomized weapons and gear
- Classnames list included in the readme
- ALIVE compatible

Changelog:
v10.0 Update
- Fix to get insignias working
- Removed redundant al-Nusra uniforms
- Fix for custom uniforms not working in Virtual Arsenal
- Minor fix for the SAA Tigr. AI was not engaging properly.
- Changed: RHS GREF and SSAF dependency added
- Added: RHS vehicles
- Removed: Many legacy now obsolete A2 ported gear
- Added: Option to disable gear randomization




Quelle: Bi-Foren
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ArmA3 Module » Ravage Mod von haleks (v0.1.43)
ArmA3 Module

Ravage Mod von haleks (v0.1.43)
13.02.2017 - 21:30 von miller




Ravage Mod von haleks (v0.1.43)

***** Update *****


haleks veröffentlichte sein Ravage Mod in den Bi-Foren. Das Addon enthält ein Single Person Project, inspiriert von verschiedenen Spielen wie der Stalker-Reihe oder dem Dayz Mod.

Zitat

Hi everyone!
It took some time, some work, and some patience, but Ravage 143 is finally here! Thanks go to Evil Organ, Tourist, BB, Cosmic and Roadkill for their help with the testing.

Some highlights for this update :
- The mod is now fully compatible with dedicated servers : numerous fixes were made, and zeds are now handled by the server if dedicated.
- Several optimizations were made to the zed AI and spawn process.
- New options to a few modules.
- Altered animal behaviour (limited to rabbits for now).
- First batch of rusty weapons by Cosmic10R.

The original plan was to include a new support file for CUP terrains (the goal being to disable all artificial light sources and fuel feeds), but I had to delay that one due to lack of time...

Here's the complete changelog :
v0.1.43
Tweaked :
Lighthouses are now disabled.
Increased patrol radius for car patrols.
The "bandanna + cap" headgear now appears in Virtual Arsenal.
Survival module now deletes player bodies unless other players are in the vicinity.
The zed spawn process has been overhauled.
Zed spawn distances now adapt to player's velocity.
The MQ-12 Falcon has been added to the "WEST drones" list (Ambiant AI module).
Removed Rifles from Darters (they still signal targets to nearby UGVs).
Reworked hunting behaviour for bandits.
Disabled "Horde Behaviour" for now as its functionality is broken (Horde module).
Restored ATM & kiosks models.
Added a new uniform for zombies.
The "rvg_owned" variable can now be used to exclude weaponHolders and bags from the clean-up system.
The loot spawns were a bit too generous on the Altis demo scenario.
Tweaked vanilla gear lists (loot & AI) :
- Added more civilian uniforms.
- Military gear limited to more generic content (AAF gear was removed, emphasis on NATO gear).

Fixed :
Wreck Spawns module failing to remove FAKs from empty vehicles.
The vehicles module wasn't restoring animation sources correctly when caching empty vehicles.
Gear and loot items from supported mods not working from dedicated servers.
"Holster weapon" is now only available to the entity it was added to.
Possible fix for duplicate actions in MP.
Survival variables are now correctly reset on respawn.
Players were unable to remove attached chemlights after respawning.
Fixed several loot clean-up issues on dedicated servers.
Zeds were seeing hidden entities.
Ambient Zed module could spawn more zeds than the set maximum limit.
Zeds sometimes not spawning in very dense urban areas.
Removed some redundant distance checks before spawning zeds.
AI infinite ammo system now works when firing from a vehicle.
Fixed an issue causing spawned NPCs to be naked or use the wrong gear presets.
The Loot Search feature wasn't working in MP.
Fix for off-center view after consuming survival items.
Fixed an issue preventing players from unfolding sleeping bags or tents inside buildings.
Hand-placed zombies could have unexpected reactions to nearby gunshots.
Spawned drones would cause RPT errors.
Minor fix to the 28 years later mission.
Fixed an error in Multiplayer Saves Manager scenario.
Fixed an issue with traders re-supply.
Fixed missing model configs.
Fix for various RPT errors.

New :
Added the first rusty retex weapons by Cosmic10R (mainly marksmen DLC at the moment).
Throwable items can be used to draw away zombies.
Added two guerilla apparel variants : rolled-up and without gloves.
Zed spawns are now processed on the server if dedicated.
Rabbits will now flee when they detect danger.
Updated IFA3 support.
Updated RHS support (RHS SAF is NOT required nor supported at the moment).
Mod support for IFA3 now includes automatic support for LEN weapons pack.
New setting to the Ambient AI module defining chances for each bandit faction to hunt players.
New setting to the Equipment Pool module to limit stock content :
- currently excludes vanilla uniforms from the gear lists.
- should be used in combination with supported addons.
New BIkeys.

About "Ravage"
Ravage is a comprehensive survival modification, inspired by various games such as the Stalker series or the Dayz mod, as well as many novels like The White Plague by Frank Herbert or Ravage by Barjavel. The Ravage mod has been in development since 2013 and is still an ongoing project, with many additions being planned for the future. The current release is to be considered a beta, and only showcases the free-roaming mechanics. It includes demo missions and several editor tools allowing you to create all sorts of scenarios in a matter of minutes. Ravage is designed to be easy to use, performance-friendly and is compatible with many addons.







Download:
Ravage Mod

Benötigt:
Community Base Addons A3



Quelle: Bi-Foren
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ArmA3 Module » Spanish Army Mod FFAA vom FFAA Mod Team (v6.0.5.2)
ArmA3 Module

Spanish Army Mod FFAA vom FFAA Mod Team (v6.0.5.2)
24.01.2017 - 19:00 von miller




Spanish Army Mod FFAA vom FFAA Mod Team (v6.0.5.2)

***** Update *****


FFAAMOD veröffentlichte sein Spanish Army Mod FFAA in den Bi-Foren. Das Addon enthält die bekannten FFAA Einheiten aus ArmA2, RG-31, Chinook CH-47, BRILAT, MOE und FAMET Soldaten sowie ein Waffen-Pack.

Zitat

This new update add the following content:
v6.0.5.2
----FIX----
- TOA M577 (Mando) [ ffaa_et_toa_mando ] - Aparece un mensaje de error al pulsar la tecla "M"
- Can't recover ship via the 2 side crane on the BAM.
- Gafas de sol en soldados españoles.
- No se puede andar agachado y apuntar con las miras ELCAN x4 en los Cetme E y C.
- Cálculo de posición de cargo erróneo




Quelle: Bi-Foren
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ArmA3 Module » US Navy S.E.A.L.S [SFF] von jarrad96 (v1.1)
ArmA3 Module

US Navy S.E.A.L.S [SFF] von jarrad96 (v1.1)
28.12.2016 - 10:00 von miller




US Navy S.E.A.L.S [SFF] von jarrad96 (v1.1)

jarrad96 veröffentlichte sein US Navy S.E.A.L.S [SFF] Addon in den Bi-Foren. Das Addon enthält eine Reihe von SEAL-Einheiten, einschließlich SEALs wie UDT (Underwater Demolition Teams) und VBSS (Visit, Board, Search, Beschlagnahme) Ship Boarding Teams.

Zitat

US Navy S.E.A.L faction mod contains a range of SEAL units, including supporting elements of the SEALs like UDT (Underwater Demolition Teams) and VBSS (Visit, Board, Search, Seizure) ship boarding teams.

HISTORICAL INFO-
The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR.

THE FACTION-
The SEALS in this mod are accurate to a mid 2009-June 26, 2012 (VBSS) to 2012-2016 (SEAL and SWCC) time period, based on photograhs, helmet camera footage or my unnamed consultant, with weapons and equipment based on the gear they used at that time.
M4A1's, HK416 and HK416 CQB form the bulk of the infantry rifles, with the Mk43 Mod 0 (SEAL designation for the M60E4) and M14 EBR in supporting roles.
They wear AOR-1 Camo and LBV6094 vests, as similar as possible as I could get to real life. The M1911 and FNX-45 are their primary sidearms. The M136 AT4 is also used as their primary AT weapon. Ammunition type for the 5.56 in the weapons I was not able to find sources for, so they have the same mk316 rounds as US MARSOC Marine Raiders (because both are Navy branches)

SPECIALIST ELEMENTS-
The VBSS ship boarding teams are based on a 2009-2010 Persian Gulf deployment, and have the HK416 cut down as a CQC carbine and OD spray camoed, with a few M249 SAWS and MP5K-PDW's- they also wear flat OD gear and carry close range dot optics for on-ship fighting.

It wouldnt be SEALS without naval assets, so in addition to the VBSS there is also Frogmen Combat Divers, Underwater Demolition teams and Seal Delivery Vehicles, as well as a range of water-bourne assets crewed by SWCC's, Special Warfare Combatant-Craft Crewmen, aka 'Swicks', who man the weapon systems and drive the various boats in the faction, and wear M81 woodland camo, instead of the SEAL standard AOR-1.

SUPPORTS-
Because of the quick, rapid water or airbourne raids of the SEALs they lack in Anti-tank assets, only having AT4's at the Squad level- as a result they have a MX-9 UAV available that can provide recon and anti-tank fire support if needed on ground targets. They also have a rangle of air supports from the UH-60 SF (Ghosthawk) to the MH-6 and RAH-66 Commanche, all with custom pilots/ crew and real life names for all vehicles.

Faction has full Editor, Zeus and ALiVE support (faction name SL ) Also supports ACE3 Medical system.



Quelle: Bi-Foren
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