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Donnerstag, 19. Januar 2017
ArmA3 Editing » Supply drop von davidoss (v1.2)
ArmA3 Editing

Supply drop von davidoss (v1.2)
13.01.2017 - 21:00 von miller




Supply drop von davidoss (v1.2)

***** Update *****

davidoss veröffentlichte sein Supply drop Addon in den Bi-Foren. Ein Supply drop Skript für MP / SP-Szenarios.

Zitat

Changelog:
v1.2
- Switched to FSM
- Switched execution to server
- Improved scripting

v1.1
- Small fix for event, when helicopter is on his way to base and get killed - was immediately deleted.

This script gives the functionality for resupply drop in MP/SP scenario.
Created because the bis support resupply drop is not working in MP currently.


Download:
Supply drop






Quelle: Bi-Foren
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ArmA3 Editing » CleanUp Script von davidoss (v1.2 Final)
ArmA3 Editing

CleanUp Script von davidoss (v1.2 Final)
13.01.2017 - 18:00 von miller




CleanUp Script von davidoss (v1.2 Final)

davidoss veröffentlichte sein CleanUp Script in den Bi-Foren.

Zitat

This script can delete all in game dropped gear, dead bodies, damaged vehicles without crew, empty vehicles, wrecks, ruins and empty groups.
You can adjust default functionality by editing below "EDIT DOWN THERE"
Can be used for whole map area or for zones, using markers or triggers (trigger type "NONE") with defined area.

Changelog:
v1.2 Final
- Changed usage of BIS_fnc_inTrigger to inAreaArray command
- Set lazy evaluation for conditions




Download:
CleanUp Script






Quelle: Bi-Foren
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ArmA3 Editing » CH View Distance Script von Champ-1 (v1.10)
ArmA3 Editing

CH View Distance Script von Champ-1 (v1.10)
08.01.2017 - 11:00 von miller




CH View Distance Script von Champ-1 (v1.10)

***** Update *****

Champ-1 veröffentlichte sein CH View Distance Script Addon in den Bi-Foren.

Zitat

So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
- objects view distance and sync view distance options for every situation;
- all settings are saved to profile;
- ability to limit maximum view distance and objects view distance for the mission.

Changelog:
v1.10
- added: new dynamic synchronization of object view distance, including the method based on current FOV
- added: beta version of the German translation (please leave feedback. I'm neither know German, nor can test it in game)
- changed: UI reworked to fit new dynamic options




Quelle: Bi-Foren
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ArmA3 Editing » JBOY Dog von johnnyboy (v1.2)
ArmA3 Editing

JBOY Dog von johnnyboy (v1.2)
30.12.2016 - 12:10 von miller




JBOY Dog von johnnyboy (v1.2)

johnnyboy veröffentlichte sein JBOY Dog Skript in den Bi-Foren. Das Skript ermöglicht die Steuerung von Hunden durch Spieler oder KI-Einheiten.

Zitat

Features:
- Dogs obey these commands:
  • Heel - Dogs follow handler closely
  • Move there - Point to a position and dog moves there
  • Attack - Point to a man or animal, and dog will attack it
  • Detain - Point to a man, and dog will approach and threaten man. Man plays surrender animation while detained.
  • Stay - Stop the dog
  • Sit - Dog will sit
  • Fetch - Dog will retrieve small animals (rabbits, chickens, snakes)
  • Get in Vehicle - Dog boards vehicle (currently only Offroads, APEX jeep, zodiac and hummingbird supported...more to follow)
  • Get out/Disembark
  • Track - Dog senses scent trails and follows the trail. Trails end at water or when quarry boards vehicle.
  • SITREP - Dog barks. Useful when you lose sight of dog in dense jungle
  • Dismiss - Dog no longer controlled by handler
- All dog commands can be issued by player or by scripted AI units.
- Voice commands use either custom voice commands by me (Johnnyboy), or any in-game language (English, French, Chinese, Persian)
- Voice commands may be quiet, normal or loud depending on combat mode (stealth, safe, combat)
- Handlers use hand signals also when commanding dogs
- Roving dog packs that hunt/attack animals and men when they are near.
- Vanilla dogs can't swim...JBOY dogs swim (while following handler in heel mode)
- Vanilla dogs die with one shot...JBOY dogs can take 2 or more hits.
- Vanilla dogs don't bleed...JBOY dogs have blood textures
- Vanilla dogs don't bark or growl...JBOY dogs do bark and growl
- Vanilla AI will not fire on dogs...JBOY dogs will be fired upon by AI if attacked by dogs
- Dogs boarding vehicles will lock cargo position in vehicle so AI boarding will not clip with dog



Download:
JBOY Dog






Quelle: Bi-Foren
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ArmA3 Editing » ArmA3 Co-op Mission Making Framework von Zenophon (20.11.16)
ArmA3 Editing

ArmA3 Co-op Mission Making Framework von Zenophon (20.11.16)
21.11.2016 - 00:30 von miller




ArmA3 Co-op Mission Making Framework von Zenophon (20.11.16)

***** Update *****


Zenophon veröffentlichte sein ArmA3 Co-op Mission Making Framework in den Bi-Foren.

Zitat

Changelog:
11/20/16
- Fixed: Zen_FindCenterPosition did not remove itself from the stack trace when exiting on special cases of arguments
- Fixed: Zen_FindInRange rounded numbers were not equally distributed at the edge
- Fixed: Zen_MoveAsSet caused an error by including markers in its height calculations
- Fixed: Zen_SpawnInfantry rarely spawned the maximum number of units
- Fixed: Zen_SpawnInfantryGarrison argument checking did not allow a nested array for the skill parameter
- Added: Zen_ExecuteCommand command for enableFatigue
- Added: Zen_ExtendVector parameter for cylindrical vector
- Added: Zen_SetAISkill preset for 'player' skill
- Added: Zen_SpawnInfantry and Zen_SpawnInfantryGarrison parameter for Gaussian distribution of random unit number
- Added: Zen_TrackGroups, Zen_TrackInfantry, and Zen_TrackVehicles parameter for marker update time interval
- Removed: Zen_FindTerrainSlope
- Improved: Zen_CreateTemplate, Zen_FindGroundPosition, Zen_GetAmbientClutterCount, Zen_IsForestArea, Zen_IsUrbanArea, and Zen_OrderInfantryPatrolBuilding optimized
- Improved: Zen_FindAveragePosition averages the Z coordinate
- Improved: Zen_FindTerrainGradient finds the 3D gradient
- Improved: Zen_ExtendPosition renamed Zen_ExtendVector
- Improved: Zen_OrderInfantryPatrol sets the behavior of groups chasing the enemy to combat
- Improved: Zen_OrderInfantryPatrol orders the AI to return to their normal patrol pattern when they lose contact with the enemy
- Tweaked: Zen_SpawnInfantry allows the AI to flee
- Tweaked: Zen_TrackGroups and Zen_TrackInfantry start from 1 when using number text
- Documentation: Added Dialog System demonstration
- Documentation: Removed for Zen_FindTerrainSlope
- Documentation: Corrected for Zen_RotateAsSet
- Documentation: Improved for Zen_ExecuteCommand
- Documentation: Improved AI Caching demonstration
- Documentation: Updated for Zen_FindAveragePosition, Zen_FindTerrainGradient, Zen_ExtendVector, Zen_SetAISkill, Zen_SpawnInfantry, Zen_SpawnInfantryGarrison, Zen_TrackGroups, Zen_TrackInfantry, and Zen_TrackVehicles
- Documentation: Updated Notepad++ SQF language and autocompletion file with ArmA 1.64 stable commands



Quelle: Bi-Foren
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ArmA3 Editing » FIA Offroad Augmentation von John681611 (v3.0)
ArmA3 Editing

FIA Offroad Augmentation von John681611 (v3.0)
25.10.2016 - 23:00 von miller




FIA Offroad Augmentation von John681611 (v3.0)

***** Update *****



John681611 veröffentlichte sein FIA Offroad Augmentation Skript in den Bi-Foren. Mit diesem Skript lassen sich Static-Waffen auf die Ladefläche eines Offroader stellen und bedienen.

Zitat

This script provides a way to augment any Offroader or flatbed cive truck with the majority of static weapons found in vanilla A3.

I have built a script that enables the basic FIA Offroader to be augmented with static weapons found on the battle field. This script runs fine in single player but fails to run properly in multiplayer, I've been in contact with the maker of Altis resistance and he is interested to get this working. I have hit a brick wall and can't figure out a reliable way of getting it working any help will be appreciated.

Changelog:
v3.0
Updated to work work in MP with a much smoother more efficient system. No need to call execution on each vehicle, just add the class to the config, set the positions and any scripts you want to run as well done!

New Features:
- Hold Actions
- Animation
- Configuration
- Vanilla vehicle config
- Vehicle to weapon action

Improved
- Getting out of weapon.
- Action limits

Removed
- Most MP bugs (hopefully)
- More stuff I can't remember



Quelle: Bi-Foren
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ArmA3 Editing » Spyder Addons von spyderblack723 (21.10.2016)
ArmA3 Editing

Spyder Addons von spyderblack723 (21.10.2016)
21.10.2016 - 09:00 von miller




Spyder Addons von spyderblack723 (21.10.2016)

***** Update *****


spyderblack723 veröffentlichte sein Spyder Addons in den Bi-Foren. Das Addon enthält eine Sammlung von Modulen und Skripten für Missionen.

Zitat

Spyder Addons
A collection of modules and scripts designed to aid mission makers in adding depth to their missions. This mod was created to help mission makers add depth to their missions with ease through the use of modules. Paired with a greater mission making tool such as ALiVE, entire missions can be created almost solely through the use of modules. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

Features
- Civilian Interaction
- Loadout Organizer
- Recruitment
- Vehicle Spawner
- Ambiance
- Insurgency (WIP --> Currently disabled due to lack of time)
- Detection

Credits:
Author - SpyderBlack723
Logo - Jezter804
Code adjustments - Dixon13
Testing and Feedback - AUTigerGrad, HeroesandVillansOS
Thanks to everyone who uses the mod, gives feedback and/or reports any bugs!

Changelog:
21.10.2016
- [Civilian Interaction] Fixed: Civilian Interaction no longer worked on some units.




Quelle: Bi-Foren
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ArmA3 Editing » A3 Wounding System von Psychobastard (v15102016)
ArmA3 Editing

A3 Wounding System von Psychobastard (v15102016)
15.10.2016 - 12:00 von miller




A3 Wounding System von Psychobastard (v15102016)

***** Update *****

Psychobastard veröffentlichte sein A3 Wounding System Skript in den ArmA2Base-Foren. Das Skript enthält ein funktionierendes Verwundungssystem für ArmA3.

Zitat

Hallo,
ich arbeite zur Zeit daran ein funktionierendes Verwundungssystem für A3 zu konstruieren. Als Basis dient mir dazu das AIS von BonInf*. Dessen Basis wiederum war das Wounding Module von BIS was im MP nicht funktionierte.

Der größte Vorteil gegenüber einem gewöhnlichen Revive System ist das der Spieler nicht wirklich gestorben ist bevor man die Chance hat ihn wieder kampffähig zu machen. Wie ich finde ist dieser Weg wesentlich realistischer.
Außerdem kann man es auch für Missionen ohne Respawn benutzen. Je nach Art und schwere der Verletzung stirbt ein Spieler dann sofort oder ist eben nur verwundet.
Wenn ein Spieler verwundet ist liegt er wie bei einem normalen Revive-System nicht einfach nur regungslos auf dem Boden. Durch drücken der W-Taste rollt der Character auf den Bauch und ist wieder in der Lage langsam zu kriechen und zu schießen. Ein Spieler welcher Erste Hilfe leistet kann den Prozess durch drücken der Taste S unterbrechen. (z.B. plötzlich unter Feuer)

Das Video ist in der frühen Alpha-Phase entstanden und nicht mehr aktuell. (die Effekte wurden komplett überarbeitet). Es zeigt aber trotzdem die Kernfeatures.

Changelog:
v15102016
- fixed: players are not able to crawl in agony-mo


It was realy hard time (3h!) for me to figure out the reason for this issue. So i will share the solution to you. Maybee some other guys run into the same problem...
Since A3 patch 1.62 a unit which is set in agony action state (player playActionNow "agonyStart") cant perform some other animation values when the engine state "canMove" is false. You can avoid this situation by make sure the legs hitpart damage is lower than 0.5!






Download:
A3 Wounding System




Quelle: ArmA2Base-Foren
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ArmA3 Editing » Searchlight DEMO Script Arma 3 von aliascartoons (v1.0)
ArmA3 Editing

Searchlight DEMO Script Arma 3 von aliascartoons (v1.0)
12.10.2016 - 21:12 von miller




Searchlight DEMO Script Arma 3 von aliascartoons (v1.0)


aliascartoons veröffentlichte sein Searchlight DEMO Script Arma 3.

Zitat

With this script you can add a searchlight to vehicles, helicopters and turrets. Was mainly made to work with vanilla assets but works with CUP vehicles too.
If you have the chance to test it with vehicles from other mods please let me know how it works. Thank you!
Un-pbo the mission and read the comments or watch the video tutorial for more information.



Quelle: Steam
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ArmA3 Editing » Flare Fix Script ArmA 3 von aliascartoons (v1.0)
ArmA3 Editing

Flare Fix Script ArmA 3 von aliascartoons (v1.0)
10.10.2016 - 13:00 von miller




Flare Fix Script ArmA 3 von aliascartoons (v1.0)


aliascartoons veröffentlichte sein Flare Fix Script ArmA 3. Ein Flare Fix Script für Vanilla ARMA 3 Flares.

Zitat

Script for vanilla assets, which provides a way to customize brightness and range for flares used in your mission.
MP and JIP compatible.



Quelle: Steam
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ArmA3 Editing » 3den Enhanced von Revo (v1.7)
ArmA3 Editing

3den Enhanced von Revo (v1.7)
24.09.2016 - 18:00 von miller




3den Enhanced von Revo (v1.7)

***** Update *****


Revo veröffentlichte sein 3den Enhanced Addon in den Bi-Foren. Das Addon enthält neue 3den Funktionen.

Zitat

Changelog:
v1.7
*added*
- tool to display module description
- save gear on respawn (readded)

*changed*
- fixed issue with toggle grass function
- fixed the dynamic group attribute
- a few new help links

Description:
This modification adds new functionalities to 3den, without creating any dependencies for players. That means, mission builder can use this mod to make their lifes easier without making the lifes of the players harder by forcing them to download additional mods.

Features:
- advanced skill settings for units
- advanced damage settings for vehicles
- advanced damage settings for units
- captive attribute
- activate gunlight attribute
- ambient animations attribute
- ambient combat animations attribute
- random patrol
- one click clear cargo
- one click clear inventory
- one click remove weapons
- on click add full Arsenal
- restore loadout on respawn (playerable units only)
- enable music while editing
- and much more..





Download:
3den Enhanced





Quelle: Bi-Foren
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ArmA3 Editing » Simple Clothing Shop System von HoverGuy (v1.1)
ArmA3 Editing

Simple Clothing Shop System von HoverGuy (v1.1)
17.09.2016 - 23:15 von miller




Simple Clothing Shop System von HoverGuy (v1.1)

***** Update *****


HoverGuy veröffentlichte sein Simple Clothing Shop System Skript in den Bi-Foren. Das Skript enthält - Clothing Shop Dialog / Functions System.

Zitat

Changelog:
v1.1
- Redo parts of dialog (some were complaining about the dialog being too small)
- Added slider to dialog to turn player left or right for better preview
- Ability to whitelist shops by ranks (waiting for feedback, is it a good idea?), see HG_ShopCfg.h
- Better comments

Description
- Clothing shop dialog
- Clothing shop functions

Notes
Requested by a friend, might be useful to some of you
Works in MP



Quelle: Bi-Foren
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