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Montag, 21. August 2017
ArmA3 Editing » A3 Wounding System von Psychobastard (v24062017)
ArmA3 Editing

A3 Wounding System von Psychobastard (v24062017)
24.06.2017 - 21:00 von miller




A3 Wounding System von Psychobastard (v24062017)

***** Update *****

Psychobastard veröffentlichte sein A3 Wounding System Skript in den ArmA2Base-Foren. Das Skript enthält ein funktionierendes Verwundungssystem für ArmA3.

Zitat

Hallo,
ich arbeite zur Zeit daran ein funktionierendes Verwundungssystem für A3 zu konstruieren. Als Basis dient mir dazu das AIS von BonInf*. Dessen Basis wiederum war das Wounding Module von BIS was im MP nicht funktionierte.

Der größte Vorteil gegenüber einem gewöhnlichen Revive System ist das der Spieler nicht wirklich gestorben ist bevor man die Chance hat ihn wieder kampffähig zu machen. Wie ich finde ist dieser Weg wesentlich realistischer.
Außerdem kann man es auch für Missionen ohne Respawn benutzen. Je nach Art und schwere der Verletzung stirbt ein Spieler dann sofort oder ist eben nur verwundet.
Wenn ein Spieler verwundet ist liegt er wie bei einem normalen Revive-System nicht einfach nur regungslos auf dem Boden. Durch drücken der W-Taste rollt der Character auf den Bauch und ist wieder in der Lage langsam zu kriechen und zu schießen. Ein Spieler welcher Erste Hilfe leistet kann den Prozess durch drücken der Taste S unterbrechen. (z.B. plötzlich unter Feuer)

Das Video ist in der frühen Alpha-Phase entstanden und nicht mehr aktuell. (die Effekte wurden komplett überarbeitet). Es zeigt aber trotzdem die Kernfeatures.

Changelog:
v24062017
- documentation added
- fixed: ACRE wasnt enabled again after a revive
- fixed: animation issue without main gun while start carry action
- fixed: medic only option has no effect
- tweaked: some minor improvements in animation handling
Issue with missing scroll down actions after revive:
I cant reproduce this issue. Maybe the player dont know enough about the units around them after a revive. So i added a reveal function which trigger after the revive local. We will see if it will change something.







Download:
A3 Wounding System




Quelle: ArmA2Base-Foren
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ArmA3 Editing » ArmA3 Co-op Mission Making Framework von Zenophon (24.05.17)
ArmA3 Editing

ArmA3 Co-op Mission Making Framework von Zenophon (24.05.17)
24.05.2017 - 11:00 von miller




ArmA3 Co-op Mission Making Framework von Zenophon (24.05.17)

***** Update *****


Zenophon veröffentlichte sein ArmA3 Co-op Mission Making Framework in den Bi-Foren.

Zitat

Changelog:
5/24/17
- New Function: Zen_ArrayTranspose
- New Function: Zen_CreateAction
- New Function: Zen_DeleteAction
- New Function: Zen_GetActionDataGlobal
- New Function: Zen_GetObjectActions
- New Function: Zen_InvokeAction
- New Function: Zen_RemoveAction
- New Function: Zen_UpdateAction
- Fixed: Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, Zen_OrderHelicopterLand, Zen_OrderInfantryPatrol, Zen_OrderVehicleMove, and Zen_OrderVehiclePatrol failed to make the AI move in some cases
- Fixed: Zen_ArrayRemoveIndex did not exit on error
- Fixed: Zen_MoveInVehicle did not follow its fourth argument when the third argument was 'All'
- Fixed: Zen_UnlinkControl did not synch the change in MP
- Added: Framework macros ZEN_FMW_Code_GetRemoteVarArray, ZEN_FMW_Code_GetRemoteVarArrayT
- Added: Zen_RefreshDialog arguments for force and ignore refresh for controls
- Improved: Zen_RefreshDialog checks its arguments better
- Documentation: Added for Zen_ArrayTranspose, Zen_CreateAction, Zen_DeleteAction, Zen_GetActionDataGlobal, Zen_GetObjectActions, Zen_InvokeAction, Zen_RemoveAction, Zen_UpdateAction, ZEN_FMW_Code_GetRemoteVarArray, and ZEN_FMW_Code_GetRemoteVarArrayT
- Documentation: Updated for Zen_AddEject, Zen_AddFastRope, Zen_AddFireSupportAction, Zen_AddGiveMagazine, Zen_AddLoadoutDialog, Zen_AddRepackMagazines, Zen_AddSupportActionCustom, ZEN_FMW_Code_GetRemoteVar, Zen_RefreshDialog
- Documentation: Updated demonstrations and sample missions with action system
- Documentation: Updated Notepad++ SQF language and autocompletion file with ArmA 1.70 stable commands




Quelle: Bi-Foren
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ArmA3 Editing » AttachTo Finder von 7erra (v1.0)
ArmA3 Editing

AttachTo Finder von 7erra (v1.0)
25.04.2017 - 21:00 von miller




AttachTo Finder von 7erra (v1.0)


7erra veröffentlichte sein AttachTo Finder Skript in den Bi-Foren.

Zitat

The attachTo command can be unnecessarily time consuming since you have to basically guess the position of the attached object. Therefore I've made a dialog with which you can attach any object to another and return the offset. And there's more.

Of course the main function is to find the offset, therefore you only need point (1) to (3) of the main display. Everything else is just nice to have and I thought why not? The documentation inside of the scripts is pretty bad because I was focussing on scripting, not explaining. Feel free to ask me anything. Bugs can ofcourse be reported in this thread ;)

Thats all for now and have fun editing.



Download:
AttachTo Finder




Quelle: Bi-Foren
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ArmA3 Editing » Easy Mission Creator (E.M.C) von djotacon (v0.91)
ArmA3 Editing

Easy Mission Creator (E.M.C) von djotacon (v0.91)
20.04.2017 - 23:00 von miller




Easy Mission Creator (E.M.C) von djotacon (v0.91)

***** Update *****


djotacon veröffentlichte sein Easy Mission Creator Skript in den Bi-Foren. Ein einfacher Missions-Generator. Mit zwei einfachen Routinen und einige Funktionen können mehr als 9 verschiedene Arten von Kampf-Missionen erstellt werden.

Zitat

This is a simple mission generator. Using two simple routines and some functions can be created more than 9 different types of combat missions without having to program anything.

Allows an exhaustive control map and the various missions separately. It generates both debug tasks as positions on the map easily.
Is currently in beta and is not finished. Runs all missions and control without problems but not translated into English at the moment.

Changelog:
v0.91
- Added task control
- Updated STEP BY STEP guide.
- Added control variables into the E.M.C init.





Quelle: Bi-Foren
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ArmA3 Editing » Easy Hostage Script (E.H.S) von djotacon (v3.0)
ArmA3 Editing

Easy Hostage Script (E.H.S) von djotacon (v3.0)
20.04.2017 - 21:00 von miller




Easy Hostage Script (E.H.S) von djotacon (v3.0)

***** Update *****

djotacon veröffentlichte sein Easy Hostage Script in den Bi-Foren. Das Skript verwandeln eine Einheit in eine Geisel.

Zitat

Description:
This script transform one unit in a hostage.

Changelog:
v3.0
- Now with JIP and FULL MP/Dedicated support



Quelle: Bi-Foren
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ArmA3 Editing » Custom AI Creator von BlacKnightBK (v1.0)
ArmA3 Editing

Custom AI Creator von BlacKnightBK (v1.0)
11.04.2017 - 12:00 von miller




Custom AI Creator von BlacKnightBK (v1.0)


BlacKnightBK veröffentlichte sein Custom AI Creator Skript in den Bi-Foren.

Zitat

Custom AI Creator
Welcome everyone to Custom AI Creator v 1.0. This is a remake of my previous ones 0.1 and 0.2 in which this time the functions are gets saved in the CFG Functions instead of being read from the mission file. To know more about the benefits of the CFG Functions, click here :)

Other updates of this file are now I have re-written the function setAiLoadout to a more efficient version and added a new function parseLoadout. These two together replace the old and awful version of setAiLoadout.



Download:
Custom AI Creator




Quelle: Bi-Foren
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ArmA3 Editing » CH View Distance Script von Champ-1 (v1.13)
ArmA3 Editing

CH View Distance Script von Champ-1 (v1.13)
10.02.2017 - 09:00 von miller




CH View Distance Script von Champ-1 (v1.13)

***** Update *****

Champ-1 veröffentlichte sein CH View Distance Script Addon in den Bi-Foren.

Zitat

So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
- objects view distance and sync view distance options for every situation;
- all settings are saved to profile;
- ability to limit maximum view distance and objects view distance for the mission.

Changelog:
v1.13
- added: new CBA keybindings for changing terrain quality
- added: one more terrain quality value for finer control
- changed: reduced time hints displaying on the screen when changing view distance with hotkeys
- changed: better looking hints
- fixed: addon and script version conflicting on rare occasion
- fixed: terrain quality listbox not working on rare occasion




Quelle: Bi-Foren
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ArmA3 Editing » Spyder Addons von spyderblack723 (25.01.2017)
ArmA3 Editing

Spyder Addons von spyderblack723 (25.01.2017)
25.01.2017 - 08:30 von miller




Spyder Addons von spyderblack723 (25.01.2017)

***** Update *****


spyderblack723 veröffentlichte sein Spyder Addons in den Bi-Foren. Das Addon enthält eine Sammlung von Modulen und Skripten für Missionen.

Zitat

Spyder Addons
A collection of modules and scripts designed to aid mission makers in adding depth to their missions. This mod was created to help mission makers add depth to their missions with ease through the use of modules. Paired with a greater mission making tool such as ALiVE, entire missions can be created almost solely through the use of modules. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

Features
- Civilian Interaction
- Loadout Organizer
- Recruitment
- Vehicle Spawner
- Ambiance
- Insurgency (WIP --> Currently disabled due to lack of time)
- Detection

Credits:
Author - SpyderBlack723
Logo - Jezter804
Code adjustments - Dixon13
Testing and Feedback - AUTigerGrad, HeroesandVillansOS
Thanks to everyone who uses the mod, gives feedback and/or reports any bugs!

Changelog:
2017.01.25
- [sup_vehiclespawn] Optimized interface opening, Added custom condition for spawn field
- [amb_ambiance] Added warning note to locations field
- [sup_loadout] Absolutely nothing
- [civ_calltoprayer] Loudspeakers only play sound if they are not destroyed, fix issue where call to prayer was initialized on each connecting client




Quelle: Bi-Foren
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ArmA3 Editing » Supply drop von davidoss (v1.2)
ArmA3 Editing

Supply drop von davidoss (v1.2)
13.01.2017 - 21:00 von miller




Supply drop von davidoss (v1.2)

***** Update *****

davidoss veröffentlichte sein Supply drop Addon in den Bi-Foren. Ein Supply drop Skript für MP / SP-Szenarios.

Zitat

Changelog:
v1.2
- Switched to FSM
- Switched execution to server
- Improved scripting

v1.1
- Small fix for event, when helicopter is on his way to base and get killed - was immediately deleted.

This script gives the functionality for resupply drop in MP/SP scenario.
Created because the bis support resupply drop is not working in MP currently.


Download:
Supply drop






Quelle: Bi-Foren
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ArmA3 Editing » CleanUp Script von davidoss (v1.2 Final)
ArmA3 Editing

CleanUp Script von davidoss (v1.2 Final)
13.01.2017 - 18:00 von miller




CleanUp Script von davidoss (v1.2 Final)

davidoss veröffentlichte sein CleanUp Script in den Bi-Foren.

Zitat

This script can delete all in game dropped gear, dead bodies, damaged vehicles without crew, empty vehicles, wrecks, ruins and empty groups.
You can adjust default functionality by editing below "EDIT DOWN THERE"
Can be used for whole map area or for zones, using markers or triggers (trigger type "NONE") with defined area.

Changelog:
v1.2 Final
- Changed usage of BIS_fnc_inTrigger to inAreaArray command
- Set lazy evaluation for conditions




Download:
CleanUp Script






Quelle: Bi-Foren
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ArmA3 Editing » FIA Offroad Augmentation von John681611 (v3.0)
ArmA3 Editing

FIA Offroad Augmentation von John681611 (v3.0)
25.10.2016 - 23:00 von miller




FIA Offroad Augmentation von John681611 (v3.0)

***** Update *****



John681611 veröffentlichte sein FIA Offroad Augmentation Skript in den Bi-Foren. Mit diesem Skript lassen sich Static-Waffen auf die Ladefläche eines Offroader stellen und bedienen.

Zitat

This script provides a way to augment any Offroader or flatbed cive truck with the majority of static weapons found in vanilla A3.

I have built a script that enables the basic FIA Offroader to be augmented with static weapons found on the battle field. This script runs fine in single player but fails to run properly in multiplayer, I've been in contact with the maker of Altis resistance and he is interested to get this working. I have hit a brick wall and can't figure out a reliable way of getting it working any help will be appreciated.

Changelog:
v3.0
Updated to work work in MP with a much smoother more efficient system. No need to call execution on each vehicle, just add the class to the config, set the positions and any scripts you want to run as well done!

New Features:
- Hold Actions
- Animation
- Configuration
- Vanilla vehicle config
- Vehicle to weapon action

Improved
- Getting out of weapon.
- Action limits

Removed
- Most MP bugs (hopefully)
- More stuff I can't remember



Quelle: Bi-Foren
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ArmA3 Editing » Searchlight DEMO Script Arma 3 von aliascartoons (v1.0)
ArmA3 Editing

Searchlight DEMO Script Arma 3 von aliascartoons (v1.0)
12.10.2016 - 21:12 von miller




Searchlight DEMO Script Arma 3 von aliascartoons (v1.0)


aliascartoons veröffentlichte sein Searchlight DEMO Script Arma 3.

Zitat

With this script you can add a searchlight to vehicles, helicopters and turrets. Was mainly made to work with vanilla assets but works with CUP vehicles too.
If you have the chance to test it with vehicles from other mods please let me know how it works. Thank you!
Un-pbo the mission and read the comments or watch the video tutorial for more information.



Quelle: Steam
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