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Sonntag, 30. April 2017
ArmA3 Addons (News) » LYTHIUM vom FFAAMOD (v1.0)
ArmA3 Addons (News)

LYTHIUM vom FFAAMOD (v1.0)
25.04.2017 - 21:00 von miller




LYTHIUM vom FFAAMOD (v1.0)


Das FFAAMOD Team veröffentlichte sein LYTHIUM Addon in den Bi-Foren. Das Addon soll Stammesgebiete Afghanistans darstellen. Enthalten sind u.a. große Täler, zwei Hauptstädte, Dörfer, kleinere Städte, Flugplätzen.

Zitat

The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place between 2002-2015 to secure the route between Badghis and Bala Murghad.

Technical Details
GRID: 2048X2048
Cell size: 10 Meters
Terrain size: 20480x20480 (400 Km²)
Sat Mask: 10240x10240
Satelital Image resolution: 20480x20480
Number of objects: 1.171.028
Additional requirements: JBAD buildings

Characteristics
Two airports with ther respective bases located at North and South.
The main base "Regimiento44" has it's own training camp.
Four towns at Northwest, Southeast and South where you can enjoy as well.
Five main valleys all around the map.
Road network interconnected throughout the map.
Three little FOBs located into the North and central zone.
Many small rural areas and villages spread over several points of the map.
And many things to be discovered...






Download:
LYTHIUM

Benötigt:
JBAD Buildings




Quelle: Bi-Foren
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ArmA3 Addons (News) » Dan's Small Objects Mod [EVO] von [evo] dan (v1.0)
ArmA3 Addons (News)

Dan's Small Objects Mod [EVO] von [evo] dan (v1.0)
20.04.2017 - 23:00 von miller




Dan's Small Objects Mod [EVO] von [evo] dan (v1.0)


[evo] dan veröffentlichte sein Small Objects Mod [EVO] Addon in den Bi-Foren.

Zitat

I've been wanting to make a mod that adds some small/unusual objects/vehicles to Arma since Arma 2, but I've never really had the time or more importantly the talent to make anything for the game. Hopefully i'll get around to making some other objects (i'll take some requests as to what people want with regards logistical items - remember I'm a noob at modelling and texturing). My focus has been on learning how to make logistical objects as I feel these are lacking within Arma itself, and now that Arma is starting to lend itself to it (ViV, PhysX etc) rather than having to mod it in with scripts.

I've been working on learning how to mod within Arma 3 and finally have made something that i'm happy to release to the community. I'll probably add more reskins of the object in future releases alongside some more objects hopefully as and when I get time to make them.

Anyway, here is the first release package - yes its small, but I think it will help me to gather feedback from the community on how to improve and if logistical objects are worth continuing to make. The barrel contains 800 units of fuel which will refuel the Huron about 60%. These barrels are also explosive if you shoot at them and can be slingloaded around via a Littlebird. The barrels can be found in Things>Small Items.

Included in the package is:
- A single barrel object which comes in 2 different skins.
- A ambush mission on Tanoa which involves the use of the barrels as part of the mission. Please note that this mission uses CUP and Apex.
- The unwrapped exported UV texture which you can use to create new reskins of the barrel. (Hidden Selection = "CAMO_LOD1")
- Signed server keys.




Quelle: Bi-Foren
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ArmA3 Addons (News) » I44 Objects von .kju (v17 - 20.04.17)
ArmA3 Addons (News)

I44 Objects von .kju (v17 - 20.04.17)
20.04.2017 - 21:00 von miller




I44 Objects von .kju (v17 - 20.04.17)

***** Update *****



.kju veröffentlichte sein I44 Terrains Addon in den Bi-Foren. Das Addon enthält eine offizielle Portierung der I44 Terrains aus ArmA2, mit Erlaubnis der I44 Team Members (canukausiuka and GuyThomas).

Zitat

This is an official port authorized by I44 team members (canukausiuka and GuyThomas).





Quelle: Bi-Foren
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ArmA3 Addons (News) » I44 Terrains von .kju (v17 - 20.04.17)
ArmA3 Addons (News)

I44 Terrains von .kju (v17 - 20.04.17)
20.04.2017 - 17:00 von miller




I44 Terrains von .kju (v17 - 20.04.17)

***** Update *****



.kju veröffentlichte sein I44 Terrains Addon in den Bi-Foren. Das Addon enthält eine offizielle Portierung der I44 Terrains aus ArmA2, mit Erlaubnis der I44 Team Members (canukausiuka and GuyThomas).

Zitat

This is an official port authorized by I44 team members (canukausiuka and GuyThomas).





Quelle: Bi-Foren
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ArmA3 Addons (News) » Suppress (An unforgiving Player Suppression Mod) von Laxemann (v2.02)
ArmA3 Addons (News)

Suppress (An unforgiving Player Suppression Mod) von Laxemann (v2.02)
11.04.2017 - 18:00 von miller




Suppress (An unforgiving Player Suppression Mod) von Laxemann (v2.02)

***** Update *****

Laxemann veröffentlichte sein LAxemann's Suppress Addon in den Bi-Foren. Das Addon enthält ein Spieler-Unterdrückung Mod.

Zitat

What is Suppress about?
Video games generally can barely recreate one thing:
The fear of losing your life.
In reality, suppressing the enemy by sending shitloads of bullets is so effective because he's sure that sticking out his head will end his life-forever.
This can't be recreated, however, because you won't have that feeling when sitting in front of the PC.
Most players will return fire anyway or at least try to get a glimpse at who's shooting at them.
Usually, you wouldn't continue shooting when a bullet just flew right past your face.

This is especially frustrating when playing TvT missions and firing 100 rounds of a 7.62mm at him doesn't seem to bother the enemy.
This mod is supposed to change this dramatically.

Changelog:
v2.02
- You'd get suppressed by a nearby enemy using satchels etc.

v2.01
- Fixed Eden issue




Quelle: Bi-Foren
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ArmA3 Addons (News) » Immerse von Jokoho482 und LAxemann (v2.03)
ArmA3 Addons (News)

Immerse von Jokoho482 und LAxemann (v2.03)
11.04.2017 - 17:30 von miller




Immerse von Jokoho482 und LAxemann (v2.03)

***** Update *****

LAxemann veröffentlichte sein Immerse (Immersion Mod Bundle) Addon in den Bi-Foren. Das kleine Addon Pack enthält ExShake (entfernte Explosionen), Twitch und recoil (Rückstoß bei Waffen). Die Funktionen können in der userconfig deaktiviert werden.

Zitat

Changelog:
v2.01
- Fixed: Now works with weapons that have a formula instead of a plain number as a caliber entry [Jokoho]

What is this?
Many people told me to make an "immersion" bundle out of my smaller, immersion-oriented mods, so here we go!
The original mods will be abandoned, future updates will be applied to this bundle.

What does the bundle include
ExShake - CamShake for explosions, even distant ones!
• Twitch - Slight "twitching" when someone or something fires nearby
• A new, small thingy simply called recoil which applies a little screenshake when firing your weapons, intended to make shooting feel more satisfying and punchy.
• "Force" adds a slight radial blur and darkens the screen a bit for a split second when firing



Quelle: Bi-Foren
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ArmA3 Addons (News) » LAxemann's Enhanced Soundscape (L_ES) von Laxemann und Jokoho482 (v1.1)
ArmA3 Addons (News)

LAxemann's Enhanced Soundscape (L_ES) von Laxemann und Jokoho482 (v1.1)
11.04.2017 - 17:00 von miller




LAxemann's Enhanced Soundscape (L_ES) von Laxemann und Jokoho482 (v1.1)

***** Update *****


Laxemann veröffentlichte sein LAxemann's Enhanced Soundscape (L_ES) Addon in den Bi-Foren. Das Addon enthält Gelände basierten Hall und Echo Sounds für Waffen.

Zitat

What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.

Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.

Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!

Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.

Changelog:
v1.1
- Changed: Joko introduced a new way of detecting suppressors
- Fixed: No echo when placing a satchel anymore [Joko]

v1.06
- Fixed: We left the debug on *shrink*

v1.05
- Fixed: Error with "put" in the fired EH
- Fixed: Should now differenciate between silencers and muzzlebreaks



Quelle: Bi-Foren
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ArmA3 Addons (News) » AH-64D Apache Longbow - ArmA2 Port (v1.43 - 03.04.2017)
ArmA3 Addons (News)

AH-64D Apache Longbow - ArmA2 Port (v1.43 - 03.04.2017)
10.04.2017 - 21:15 von miller




AH-64D Apache Longbow - ArmA2 Port (v1.43 - 03.04.2017)

***** Update *****

Franze veröffentlichte sein AH-64D Apache Longbow Addon in den Bi-Foren. Das Addon enthält 2 portierte AH-64D Block II und Mi-28 aus ArmA2.

Zitat

After more than 3 years, we are finally ready to make the first release of our AH-64D to ArmA2! This addon represents a full circle for us: I had first started on an Apache Longbow for Operation Flashpoint 10 years ago; Nodunit and I made our first combined upgraded release 8 years ago. Now we've finally been able to come back and do what we could only dream of several years ago. While it is far from complete, we made a promise to the ArmA2 community that when ArmA3 was close to going gold, we would release - a little less than 2 weeks from now, ArmA3 will go gold, so here we are. Watch this topic for future updates and bug fixes over the next few weeks!

Features:
• Fully dynamic arming - select individual rocket zones and rails!
• Interactive cockpit - look at a part in the cockpit and interact with it!
• Damage system - Systems fail, weapons are destroyed, and displays malfunction!
• Pilot can control the gun and PNVS turret - compatible with TrackIR and freelook!
• AH-64D Block II variant represented, with and without Longbow radar
• 5 mission training campaign
• 10 mission full campaign
• 4 single missions
• 5 multiplayer missions
• ... and more!

Latest changelog :
- Added TADS NVG.
- Reduced PNVS motion sensitivity.
- Added internal lights.
- Fixed flares memorypoint.




Quelle: Bi-Foren
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ArmA3 Addons (News) » New York City, USA von lumnuon (v3.04)
ArmA3 Addons (News)

New York City, USA von lumnuon (v3.04)
10.04.2017 - 20:55 von miller




New York City, USA von lumnuon (v3.04)

***** Update *****


lumnuon veröffentlichte seine Governer´s Island, New York Landschaft in den Bi-Foren.

Zitat

Changelog:
v3.0.4
Added:
- A little bit more detail to lower Manhatten

Changed:
- Edited the heightmap slightly
- Dirt was added to Battery Park
- Slopes were added to Governor´s Island to allow vehicles to land at the Island
- Removed e76_objects
- Removed burnes_objects
- Included PLP_objects in the addon

Fixed:
- Missing Keys
- Inverted text on the 2-Lane-Street
- terrain bumps
- Luggage at NYC Helicopters was hovering
- Graves in Battery Park were hovering
- Pier ladders could not be used properly

Real location
This map is a recreation of Governer´s Island, which is located right under New York´s financial district.
Governer´s Island served several different purposes and was opened to the public in 2003. Roughly ten yours later Governer´s Island was to receive a massive overhaul which is reflected in this Island as it was happening.

The terrain is 16km^2 big and keeps the original scale of the real world terrain.
Mask/Sat: 8192x8192px
Height: 4096x4096px (1px/m)



Quelle: Bi-Foren
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ArmA3 Addons (News) » ACR_A3 - Weapons von von EvroMalarkey (v1.0)
ArmA3 Addons (News)

ACR_A3 - Weapons von von EvroMalarkey (v1.0)
09.04.2017 - 21:00 von miller




ACR_A3 - Weapons von von EvroMalarkey (v1.0)


EvroMalarkey veröffentlichte sein ACR_A3 - Weapons Addon in den Bi-Foren. Das Addon enthält tschechische Waffen, darunter die legendäre Sa vz. 58 oder das aktuelle CZ805.

Zitat

This standalone weapon pack contains various Czech infantry weapons - such as legendary Sa vz. 58 or current military main rifle, CZ805.

Credits
Kllrt - Weapons, Models porting, Configs
Taurus - Textures, Configs

Additional Credits
CUP team - For all the ported content from Arma 2
Bohemia Interactive - Arma 2 Sample Models (ACR rvmats, textures and models)
Robalo - ASDG Joint Rails



Quelle: Bi-Foren
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ArmA3 Addons (News) » Heros Survive von heros (v2.7)
ArmA3 Addons (News)

Heros Survive von heros (v2.7)
09.04.2017 - 17:00 von miller




Heros Survive von heros (v2.7)

***** Update *****

heros veröffentlichte sein Heros Survive Addon in den Bi-Foren. Das Addon enthält ein Überlebensmodul für ArmA3 - Essen, Trinken, deine Körpertemperatur überwachen und viele Gegenstände benutzen.

Zitat

Kurze Beschreibung
Dieses Addon ermöglicht ein einfaches überleben in der großen weiten Welt von Arma III. Du kannst essen, trinken, deine Körpertemperatur überwachen und viele Gegenstände benutzen.

Viele Parameter können eingestellt werden. Dadurch kann dieses Addon auf alle Inseln und mit allen anderen Addons kombiniert werden. Es ist wichtig, sich die Beispielmission anzusehen und hier Versuche zu machen. (#_Heros_Survive.Stratis) Das beschreiben der Parameter benötigt erwas Erfahrung, aber dafür ist es unabhängig von anderen Addons. Es sollte alles in der Beispielmission beschrieben sein.

Information über Heros-Survive
- Für dieses Addon wird kein anderes Addon benötigt
- Dieses Addon hat einen Key

Heros-Survive ist ein aufwendiges Addon, welches durch Missionmaker angepasst werden kann.
Das Addon kann mit ACE kombiniert werden.

Möglichkeiten:
• Essen, Trinken
• frieren, aufwärmen
• Gegenstände benutzen,
• Zwei Gegenstände zu einem zusammenführen
• Parameter für Umgebungstemperaturen einstellen,
• Viele neue Gegenstände. (Siehe Class-List)
• Fahrzeuge können mit Kanistern betankt werden
• Kanister können an Fahrzeugen befüllt werden

Changelog:
v2.7
ADDED: - A filled water bottle is placed in the old slot of the empty bottle.
- Water from a river, pond or the sea is now dirty water.
- New items: See '_ClassList.txt'.
FIXED: - Only people who have a lighter or matches can create a camping fire.






Download:
Heros Survive





Quelle: Bi-Foren
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ArmA3 Addons (News) » Diyala Province Iraq Terrain von Cype_Revenge (09.04.2017)
ArmA3 Addons (News)

Diyala Province Iraq Terrain von Cype_Revenge (09.04.2017)
09.04.2017 - 10:00 von miller




Diyala Province Iraq Terrain von Cype_Revenge (09.04.2017)

***** Update *****


Cype_Revenge veröffentlichte sein Diyala Province Iraq Terrain Addon in den Bi-Foren. Die Landschaft soll die Diyala Province im Iraq darstellen.

Zitat

Hello Arma 3 Players,
I want to show you my new MapProject. Diyala is a province in Iraq! The province begins in the NW from Baghdad and extends to the Iranian border!
https://en.wikipedia...ala_Governorate
https://www.google.i...c1dc207253b450f

This location was very fought in the second Gulf War,and since 2007 there are always fights with the Islamic State of Iraq.

About the Map:
- Size: 8,192 x 8,192 Km
- Gridsize: 2048x2048
- Cellsize: 4
- Real Terraindata, Satimage, Roadnetwork, Elevationdata
- Satimage: 16384 x 16384px.
- 10 different groundsurfaces
- 8 km long River
- Ponds
- irrigation canals
- big Airport
- some cities
- many villages
- 650.000 Objects placed (all placed with MapBuilder)

Changelog:
v1.3
- Jbad no longer required
- Update to CUP Terrains Core
- fixed some misplaced objects




Quelle: Bi-Foren
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