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Dienstag, 12. Dezember 2017
ArmA3 Addons (News) » KDKSeaKing von KDK11 (v1.0)
ArmA3 Addons (News)

KDKSeaKing von KDK11 (v1.0)
15.09.2013 - 17:16 von miller




KDKSeaKing von KDK11 (v1.0)

KDK11 veröffentlichte sein KDKSeaKing Addon in den Bi-Foren. Ein Reskin Addon des CH49-Mohawk. Das Addon soll ein Royal Navy Sea King Hubschrauber darstellen.

Zitat

Hello everyone this is my first ever Addon release. Although Arma 3 is set in the mid 2030's I decided to reskin the CH49-Mohawk to look like the Royal Navy's Sea King helicopter (shown below).

Unfortunately I know nothing about modelling in arma therefor I could not create a helicopter to look exactly the same as the Sea King but I think it looks good on the CH49-Mohawk.

I would like to thank the BI community for all the help with tutorials etc to help people like me be able to release these addons. And I would like to thank Sulpher for helping me to get the config just right for this to work. I would also like to thank Comp_uter15776 for helping with adding/removing details to try and make it look as accurate as possible using the CH49-Mohawk model.

Feel free to ask me for certain reskins you would like to see in arma and I will try my best to release them for you. As always any comments, constructive criticism is welcome



Download:
KDKSeaKing v1.0




Quelle: Bi-Foren
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ArmA3 Addons (News) » Sham's M16 Pack von Shamwill (v1.75)
ArmA3 Addons (News)

Sham's M16 Pack von Shamwill (v1.75)
15.09.2013 - 16:49 von miller




Sham's M16 Pack von Shamwill (v1.75)

Shamwill veröffentlichte sein Sham's M16 Pack Addon in den Bi-Foren. Das Addon enthält M16 Sturmgewehrer aus ArmA 2 mit zusätzlichen Features und ArmA 3 Kompatibilität.

Zitat

With atleast a weeks worth of effort, I have finally finished my M16A4 model for ArmA 3 with ADDITIONAL FEATURES!!!

Now for the "Additional Features" I've been talking about, (they're not exactly much but I plan to do more with this):
-M16A2 and M16A3 models now available since 1.4
-FHQ_Accessories Required since 1.3
-Custom Reload Sounds
-Custom Weapon Fire Sounds
-Custom Proper Hand Animation (in my opinion, and googles)
-Barrel Grip animation also included since 1.2
-Possible to add all weapon attachments in ArmA 3
-Proper Recoil
-Compatible with regular arma 2 classname magazines
-Black Textures since 1.7
-Foldable Leaf sights since 1.7
-A stroke of Kick Ass!!!




Download:
Sham's M16 Pack v1.7

Benötigt:
FHQ Accessories Pack (Optional)
FHQ M4 Pack (optional)
MK18 Pack (optional)



Quelle: Bi-Foren
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ArmA3 Addons (News) » SA80/L85 with the RIS Attachment von Kiory (Update 1)
ArmA3 Addons (News)

SA80/L85 with the RIS Attachment von Kiory (Update 1)
12.09.2013 - 23:51 von miller




SA80/L85 with the RIS Attachment von Kiory (Update 1)

Kiory veröffentlichte sein SA80/L85 with the RIS Attachment Addon in den Bi-Foren. Das Addon enthält SA80/L85 Sturmgwehre mit Aufsatz.

Zitat

Kiory again with another release, this time it's the SA80/L85 with the RIS attachment, it has custom sounds, which aren't totally accurate, but the material I had to work with was utter trash, so you'll have to forgive me for that.
You can get a brief rundown on the video here, but as always, you'll just have to play around with it yourselves to see what's up.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
ArmA3 Addons (News)

Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
02.08.2013 - 21:58 von miller




Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)

Sakura_Chan veröffentlichte sein Streetlamp & Chemlight Upgrade Addon in den Bi-Foren. Das Addon enthält Verbesserungen u.a. bei Licht der Straßenlampen etc.

Zitat

A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS.

On a side note, for the beta BIS disabled over half of the streetlights in the game. While this might seem silly, the game in its current state just can't handle multiple overlapping lights very well. A few little tweaks could get the lights working again, but it just causes slowdowns and flickering. Also, there are a ton of LOD errors with the streetlamps, you will notice that most of them are missing the light emitting parts. This results in the streetlamps looking totally dark but with a goofy lens flare just hanging there. A few if them shine only in the first LOD. The chemical lights also had this problem.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Raabans Editor Update von Raaban (v1.0)
ArmA3 Addons (News)

Raabans Editor Update von Raaban (v1.0)
03.06.2013 - 15:16 von miller




Raabans Editor Update von Raaban (v1.0)

Raaban veröffentlichte sein Raabans Editor Update.
Hinweis: Das Addon wurde in der Alpha/Beta-Phase von ArmA3 veröffentlicht und funktioniert in der Verkaufsversion ev. nicht richtig.

Zitat

This mod allows you to place more buildings that arent originally in the editor.

Known issues:
There are bugs, more buildings/items will be added with time.

Notes:
Feel Free to use this in your mission, and be kind to Credit me.

Credits & Thanks:
Thanks to Lamarium for online testing
Thanks to pawlemann for support/Testing.

I did not make any of these models, Bohemia interactive made them all. I just made a quick script to get them in the editor.



Quelle: Bi-Foren
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