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ArmA3 Addons (News) » FUTARM: Altis/Stratis Inspired Digital Camo von BloodoftheScribe (v1.5)
ArmA3 Addons (News)

FUTARM: Altis/Stratis Inspired Digital Camo von BloodoftheScribe (v1.5)
25.09.2013 - 20:38 von miller




FUTARM: Altis/Stratis Inspired Digital Camo von BloodoftheScribe (v1.0)


BloodoftheScribe veröffentlichte sein FUTARM: Altis/Stratis Inspired Digital Camo Addon in den Bi-Foren. Das Addon enthält eine Re-Textur der NATO-Einheiten mit einer digitalen Tarnung.

Zitat

Description
A Re-texture of the NATO uniforms, Vests, Headgear, and Hunters With a digital camouflage engineered from scratch in Photoshop using Altis/Stratis terrain color palettes. This digital camo was inspired by breakthrough technology in the camouflage industry which uses complex algorithms of digital shapes and depth to trick the human brain into seeing something other than what is actually there.

What it Includes
• Men(Infantry):
- Squad Leader
- Team Leader
- Rifleman (with different uniform variants)
- Rifleman Light
- Rifleman(AT)
- Grenadier
- Autorifleman
- Combat Medic
- Combat Engineer
- Marksman
- UAV Operator

• Backpacks
- Standard Kitbag
- Anti-Tank Kitbag
- Medic Kitbag
- Engineer Kitbag

• Vehicles
- Hunter (unarmed)
- Hunter HMG
- Hunter GMG

• Ammo Box

Changelog:
- Added Desert Camo
- Fixed Woodland backpack color
- Fixed NV goggles not starting on units
- Removed the textures for the ENG, AT, and MED backpacks to reduce size.
- Backpacks Still use FUTARM basic backpack textures.
- Fixed FUTARM ammobox not showing all uniforms (Error in the classname).
- Fixed other minor things I can't think of right now.



Quelle: Bi-Foren
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ArmA3 Addons (News) » FN FAL from ArmA2 von Slatts (v1.1)
ArmA3 Addons (News)

FN FAL from ArmA2 von Slatts (v1.1)
24.09.2013 - 11:29 von miller




FN FAL from ArmA2 von Slatts (v1.1)

Slatts veröffentlichte sein FN FAL Addon in den Bi-Foren. Das Addon ist eine schnelle Portierung der Waffe aus ArmA2 .

Zitat

A quick and simple port of the FN FAL with rail to Arma 3. Compatible with vanilla and FHQ (not required)optics. Picture: http://i296.photobucket.com/albums/m...ps1d10076d.png



Quelle: Bi-Foren
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ArmA3 Addons (News) » Glass Cockpit with XSHI Arma 3 Plugin von annerjb (v0.1)
ArmA3 Addons (News)

Glass Cockpit with XSHI Arma 3 Plugin von annerjb (v0.1)
24.09.2013 - 10:41 von miller




Glass Cockpit with XSHI Arma 3 Plugin von annerjb (v0.1)

annerjb veröffentlichte sein Glass Cockpit with XSHI Arma 3 Plugin Addon in den Bi-Foren. Das Addon ermöglicht es während des Fliegens, auf einem separaten Monitor ​​XHSI zu öffnen und die Instrumente anzeigen zulassen.

Zitat

Description:
This addon allows you to open on a separate monitor (on the same PC for now) XHSI. This allows you to have your GLASS Instruments on a separate screen while you are flying.

Currently supported data values are:
- Avionics Power
- Heading
- nightvision on
- elevation
- elevation sea level
- Airspeed
- time
- windDir (does nothing AFAIK)
- windspeed
- fuel quantity
- Pitch
- bank
- Engine Component Damage (to flicker avionics when they are damaged)
- Current Waypoint heading and distance.

Future Values are:
- Airframe Stall
- engine rpm
- landing gear position
- vertical speed
- Engine torque??



Quelle: Bi-Foren
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ArmA3 Addons (News) » Mp7 von GvsE (v2.21)
ArmA3 Addons (News)

Mp7 von GvsE (v2.21)
22.09.2013 - 19:28 von miller




Mp7 von GvsE (v2.21)

GvsE veröffentlichte sein Mp7 Addon in den Bi-Foren. Eine Portiertung des MP7 Addon aus ArmA2 von Christian.1987.

Zitat

This is my port of Christian.1987's mp7, originally released for Arma2. Compatible with attachments from FHQ Accessories.
Thanks to Pomigit, it comes with several different camo variants.

Changelog:
v2.21:
- recoil fixed
v2.2:
- rewritten config (courtesy of Robalo!)
- new variants: with folded stock and grip, and as a sidearm
- rate of fire sped up and suppressed sound reverted to BIS smg sound
- damage slightly increased to bring it between 9mm and .acp round
- recoil slightly changed
- loudness of unsuppressed shots adjusted
- better reload animation (known issue: magazine animation a bit off in sidearm version)



Download:
Mp7 ( 736.5 MB )




Quelle: Bi-Foren
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ArmA3 Addons (News) » WW AIMenu von Windwalking (v2.15)
ArmA3 Addons (News)

WW AIMenu von Windwalking (v2.15)
22.09.2013 - 16:29 von miller




WW AIMenu von Windwalking (v2.15)

Windwalking veröffentlichte sein WW AIMenu Addon in den Bi-Foren.

Zitat

What is WW AIMenu
This is a really simple mod that adds a few needed commands for otherwise either buggy or incomplete behavior for friendly AI units in group. I can't live without those commands, but I am not sure of how useful the mod will be for most of you. I was hesitant of sharing this, but decided to do it anyway. I am keeping this mod as a platform to add other AI commands. So if you do have any ideas you want to add to the mod, please do share it with me here.

Features:
• Adds explosives list of all the explosives in the selected units. Point where you want them to be planted and the unit will place it there. You will get the set off if there is on in your action menu.
• Safe mode heal. This heal command will allow the selected units to heal themselves up. If there is a medic, the medic will go around and heal everyone. If there are no medics, the units will share their extra First aid with others if they have it.
• Combat mode heal. For this command, units will try to heal themselves up using first aid first. If there is a medic and the unit is not too far away, he will pop smoke if the unit's health is too low and will attempt to heal him. Units will attempt to share their first aid only if the distance is not too far off.
• A rearm command that actually works. Point at the object you want them to rearm at and select that command.
• Opens inventory for units to whatever object you point at. Allows inventory to be opened between units. If you are looking at the unit itself, it will open the inventory where it stands. Same if no appropriate object is in your cursor
• Adds control on engine on and off for all AI controlled vehicles in your group
• Adds control on weapon accessories for AI like lights on/off supressor on/off and IRLaser on/off
• Unstuck command for any units or vehicles the AI is in. If no units are selected, it unstucks the player.
• Landing AI piloted heli on designated position. The AI pilot will fly to the designated area and land there. position is selected on the map.
• Clearing buildings of threats. AI will attempt to clear the whole building then come out.
• Add multiple waypoints for units to go to in order
• Control in flight height for Aircrafts
• Order AI to fly around an area. Choose the radius and the position.
• A very featured waypoint system for units
• Ability to eject from helicopters and use the parachute automatically

Changelog:
v2.15
- Fixed a bug with Land helicopter command, now it properly cancels when returning to formation or ordered to move away. - - Works only if farther away than 120m from the landing zone. Thats the only workaround I could find.
- Added a marker on the map where the heli is ordered to land
- Units will now move in formation when using Set Waypoint (That wasnt simple!!!!)
- You can now cancel clearing building using return to formation
- You can now select waypoints much more precisely even if close to each others.
*known issue* units will loop trying to clear barracks buildings. I will look into it.
- added a 1m flight profile for helis
- Increased the maximum number of waypoint groups possible to 12



Quelle: Bi-Foren
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ArmA3 Addons (News) » AV IndUs (US Army inspired units) von AlexVestin (v1.6)
ArmA3 Addons (News)

AV IndUs (US Army inspired units) von AlexVestin (v1.6)
19.09.2013 - 23:05 von miller




AV IndUs (US Army inspired units) von AlexVestin (v1.6)



AlexVestin veröffentlichte sein AV IndUs (US Army inspired units) Addon in den Bi-Foren.

Zitat

A few BlueFor units created to look like US Army soldiers.
There are lots of weapons added that is currently in service. Like the M4 or the AT4 launcher.

All weapons have good custom sounds to make it a bit more immersive.
AV_IndUs = (AlexVestin, Independent uniforms, US soldiers)
They are currently listed under NATO/"MEN (IndUs)"




Quelle: Bi-Foren
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ArmA3 Addons (News) » Zeu CfgAIskill von Terox (v1.0)
ArmA3 Addons (News)

Zeu CfgAIskill von Terox (v1.0)
18.09.2013 - 23:15 von miller




Zeu CfgAIskill von Terox (v1.0)

Terox veröffentlichte sein Zeu CfgAIskill Addon in den Bi-Foren. Das Addon definiert die "CfgAIskills" Class Werte in der Config.

Zitat

1. This addon redefines the "CfgAIskills" class values in the config and is much more powerful in scope than my previously released Zeu_Serverskill addon which only edited values using Setskill.
2. This addon is designed for Serverside or Single player only.
3. It does not require any other addons
4. It changes the upper and lower values that Setskill or the mission editor unit skill slider can use
5. This addon effects
• Editor placed A,I
• Respawning A.I
• A.I Created dynamically via scripts
6. This addon DOES NOT effect
• Multiplayer AI local to the clients (I could create a clientside version but the values would be non editable and unless I define for example a gamelogic to be placed in the mission, the client would not require it as the mission would not have any addon dependancy



Quelle: Bi-Foren
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ArmA3 Addons (News) » Adjustable Full Screen Night Vision von xx-LSD-xx (v1.1)
ArmA3 Addons (News)

Adjustable Full Screen Night Vision von xx-LSD-xx (v1.1)
18.09.2013 - 20:44 von miller




Adjustable Full Screen Night Vision von xx-LSD-xx (v1.1)

xx-LSD-xx veröffentlichte sein Adjustable Full Screen Night Vision Addon. Das Addon enthält ein einstellbares Vollbild Nachtsichtgerät.

Zitat

Description:
Enables Full Screen view of the Night Vision Goggles with adjustable brightness.
This addon is client side only.
I only needed to edit a few lines of code to get it to work in ArmA3.

Features:
Adjustable Full screen night vision

Changelog:
v1.1
- Updated to Arma 3 Release build
- Updated the new NVGoggles class names so all Factions can use the Addon
- Added the ability to adjust the intensity of the NVgoggels.

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ArmA3 Addons (News) » RAF Merlin HC3a - CH-49 Reskin von vade_101 (v1.0)
ArmA3 Addons (News)

RAF Merlin HC3a - CH-49 Reskin von vade_101 (v1.0)
17.09.2013 - 23:40 von miller




RAF Merlin HC3a - CH-49 Reskin von vade_101 (v1.0)

vade_101 veröffentlichte sein RAF Merlin HC3a - CH-49 Reskin Addon in den Bi-Foren. Das Addon enthält ein RAF Merlin HC3A, ein Reskin vom CH-49 Hubschrauber.

Zitat

RAF Merlin HC3a - CH-49 Reskin

Hello!
In order to complement the release of StalkerGB's British Infantry I'm pleased to release Da12thMonkey's Retexture of the Arma 3 CH-49 to represent a Royal Air Force Merlin HC3a.



Quelle: Bi-Foren
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ArmA3 Addons (News) » KDKMerlin HC3 von KDK11 (v1.0)
ArmA3 Addons (News)

KDKMerlin HC3 von KDK11 (v1.0)
17.09.2013 - 23:11 von miller




KDKMerlin HC3 von KDK11 (v1.0)

KDK11 veröffentlichte sein KDKMerlin HC3 Addon in den Bi-Foren.

Zitat

As requested, My version of the Merlin HC3.
If you want a custom version for your clan/squad whatever just let me know. If anyone has suggestions about this then please feel free to comment. Hope you enjoy guys.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Blu Mohawk von KDK11 (v1.0)
ArmA3 Addons (News)

Blu Mohawk von KDK11 (v1.0)
16.09.2013 - 17:03 von miller




Blu Mohawk von KDK11 (v1.0)

KDK11 veröffentlichte sein Blu Mohawk Addon in den Bi-Foren. Das Addon enthält einen retxturierten CH49-Mohawk.

Zitat

After seeing a post in the addon request thread I decided to go ahead and release my second addon for those requesting it. Basically it is just the CH49-Mohawk retextured and put in with the blufor fleet.




Download:
Blu Mohawk v1.0




Quelle: Bi-Foren
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ArmA3 Addons (News) » Armor Improvement System (AIS) von Bakerman (v0.1.3)
ArmA3 Addons (News)

Armor Improvement System (AIS) von Bakerman (v0.1.3)
15.09.2013 - 17:20 von miller




Armor Improvement System (AIS) von Bakerman (v0.1.3)


Bakerman veröffentlichte sein Armor Improvement System (AIS) Addon in den Bi-Foren.

Zitat

AIS, short for armor improvement system, is an attempt to improve armored combat in ARMA 3. The end goal is to make tank and armored vehicle combat a more enjoyable experience by adding more depth and realism.

Feature(s)
- Active Protection System (APS)

An active protection system (APS) for armored vehicles, specifically for the M2A1 Slammer or known in the real world as the Merkava Mk4. In short the main features for the APS module are:
- Provides limited protection vs missiles and rockets.
- Does not stop kinetic penetrators, like APFSDS.
- Each APS module is limited to 4 uses.
- Each APS module has a short reload time.
- Relatively safe for infantry right next to the vehicle.
- The M2A1 has two independent APS modules on each side of the turret.
- Modified AI behavior, the AI will search for the source of launch.
- Can be enabled via config to work with all armored vehicles.




Quelle: Bi-Foren
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