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ArmA3 Addons (News) » mar_3v Third-Person Fixed View von Meatball0311 (v1.0)
ArmA3 Addons (News)

mar_3v Third-Person Fixed View von Meatball0311 (v1.0)
05.10.2013 - 00:00 von miller




mar_3v Third-Person Fixed View von Meatball0311 (v1.0)

Meatball0311 veröffentlichte sein mar_3v Third-Person Fixed View Addon in den Bi-Foren. Das Addon verändet die Third-Person-Ansicht.

Zitat

mar_3v Third-Person Fixed View
Created by Meatball0311

DESCRIPTION
A simple third-person view addon that sets a fixed view of the unit. This helps create situational awareness for the player.

COMMENTS
My first addon release for ArmaA 3 is going to be this very simple addon that helps me out a lot. It is nothing special, but just a little addon that changes the third-person view. I believe it levels out the playing field, which is advantageous to the CPU due to the fact the players situational awareness is lost or limited due to being in a game environment. Our God-given senses of sight, hearing, taste, smell, and touch are drastically lowered. Some people won't like it due to the feeling that it may be too much, but it is all just personal preferences. I am looking to add maybe something more to this and that is all depending on if I can learn how to do it.

I wanted to release something, since it has been a very long time. I am slowly getting back into ArmA again. So I hope you enjoy and thank you for checking this out.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Sniper Rifles Pack von hotshotmike1001 (v1.0)
ArmA3 Addons (News)

Sniper Rifles Pack von hotshotmike1001 (v1.0)
02.10.2013 - 12:12 von miller




Sniper Rifles Pack von hotshotmike1001 (v1.0)

hotshotmike1001 veröffentlichte sein Sniper Rifles Pack Addon in den Bi-Foren. Das Addon enthält einL96, DSR 50 und ein M82A1 Scharfschützengewehr. Alle Schußwaffen funktionieren mit allen Addon und Standard-Visieren.

Zitat

Description:
This addon will give you the L96 and the DSR 50 and the M82A1 sniper rifles. The rifles work with all addon optics and stock optics.

This Supports the following addons:
- FHQ Accessories pack
- R3F French Weapons Pack
- Scope Mod A3

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ArmA3 Addons (News) » Mission Editor Expansion von Sakura_Chan (v1.2)
ArmA3 Addons (News)

Mission Editor Expansion von Sakura_Chan (v1.2)
02.10.2013 - 09:00 von miller




Mission Editor Expansion von Sakura_Chan (v1.2)

Sakura_Chan veröffentlichte sein Mission Editor Expansion Addon in den Bi-Foren. Das Addon enthält einen erweiterten Missions-Editor.

Zitat

Mission Editor Expansion
This is the first baby step towards a truly expanded mission editor. No new functions or options, but a basic re-sizing of the 'insert unit' menu.

Features:
- Expanded init code area with larger text
- Widened listboxes that display the longest unit names
- multiline 'condition of presence' box
- longer description box
- longer azimuth box to cover long decimal places
- Adds room for theoretical position and gear controls

Changelog:
- fixed a problem with the module editor running in 4:3 aspect mode



Quelle: Bi-Foren
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ArmA3 Addons (News) » AK Pack von hotshotmike1001 (v2.0)
ArmA3 Addons (News)

AK Pack von hotshotmike1001 (v2.0)
01.10.2013 - 18:00 von miller




AK Pack von hotshotmike1001 (v2.0)

hotshotmike1001 veröffentlichte sein AK Pack Addon in den Bi-Foren. Das Addon enthält verschiedene russische AK's: AK47 AKS47 AK74 AKS74 AKS74MN AKS74SU.

Zitat

More Russian Weapons Arma 3
Good afternoon here is some more russian Weapons for arma 3 Link Below All Credits listed on my Profile for this addon. I will be holding off on the M4s for a While Guys i dont have To work on them. I Like the Russian Guns better anyways .....

This comes with the following AK's: AK47 AKS47 AK74 AKS74 AKS74MN AKS74SU
Use virtual ammo box to put to your load outs!

Changelog:
v2.0
- Fixed the animation
- added new Cobra sight for AK





Download:
AK Pack v2.0




Quelle: Bi-Foren
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ArmA3 Addons (News) » Susat Scope von Kiory (v1.0 Update 1)
ArmA3 Addons (News)

Susat Scope von Kiory (v1.0 Update 1)
01.10.2013 - 12:00 von miller




Susat Scope von Kiory (v1.0 Update 1)

Kiory veröffentlichte sein Susat Scope Addon in den Bi-Foren.

Zitat

Just got done with this... thing. Textures aren't 100% done yet.
- 3D Scope.
- Second type of aim.
- Glowy red dot thing.

As ever, all source files are present, textures, config etc, feel free to learn from it. kio_susat is the class name.
I was never here.

Changelog:
update 1
- Added some much needed edges around the scope to kill those darned jaggies, coincidentally, the older rougher model now serves as the 3rd person model, more lods to be made.
- Textures haven't been worked on as I spend more time getting the scope looking up to scratch, speaking of scratches, I added some dirt to the sight, it's a needed improvement, but I'm sure you guys will be the judge.
- Also changed the zoom a bit less, it was too much.



Quelle: Bi-Foren
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ArmA3 Addons (News) » WW AICover von Windwalking, Ollem, TPW (v1.56)
ArmA3 Addons (News)

WW AICover von Windwalking, Ollem, TPW (v1.56)
30.09.2013 - 18:00 von miller




WW AICover von Windwalking, Ollem, TPW (v1.56)

Windwalking veröffentlichte sein WW AICover Addon in den Bi-Foren. Durch das Addon soll die KI in den "Gewarnt" Modus gesetzt werden, wenn sie Schüsse in ihrer Nähe hört.

Zitat

What is WW_AICover
By default, AI in Arma has two ways of reacting to audible gunfire. First is if its close to the AI enough to see the bullet or pinpoint your location. Second, is to completely and utterly ignore it. This behavior results in you waging war on one side of a village, to find a safe patrol loitering around as if they didnt hear the firefight at all. Also, because sometimes the AI wouldnt recognize you shooting at them as a threat right away, they can continue ignoring the very audible gunshots for a few seconds till someone see the bullet or die from it. Also the AI seems to not react to ambushes at all, resulting in the famous turn and laser shoot you to death even though you clearly had the jump on them. AI also seems to not react to threatening attacks like mortar strikes near by or grenades.

What WW_AICover does, is simply force AI into aware mode if there is an audible gunfire near them. If the fire is close enough, they will immediately seek cover and then assess the situation. It also factors in threatening attacks like mortars, to suppress the AI. Incase of a threatening attack, the AI will try to withdraw away from the source, possible exposing them, This makes flushing out tactics possible with this mod. The mod also utilizes functions from TPW_EBS if present, to invoke suppression effects on AI based on the situation in a broader manner than possible with TPW_EBS alone. Also the AI will react to flying helicopters near them by taking cover immediately. Hopefully this makes the AI more life like and hopefully improves the quality of missions by making stealth approach more rewarding, and firefights more tense.

Recommendation
I strongly recommend you download and install the awesome mod by TPW called TPW_EBS. Me and TPW are working on interoperability and this mod has enhanced features only if TPW_EBS is available.
http://forums.bistudio.com/showthrea...ed-suppression

Features
- Alert AI to gunfire
- Enhanced AI take cover routine (modified from TPWCAS take cover by Ollem)
- Works for handgrenades
- Factors silenced weapons and different weapon types to determine audible range
- Friendly AI in group will react to unexpected fire by breaking formation and going to cover
- AI make surprised sounds when under unexpected fire
- AI react to most explosions correctly, even from vehicles
- AI react to vehicle engine sounds and flying by helicopters
- Utilizes suppression effects from TPW_EBS if present
- Allows interesting tactics like flushing out AI out of cover by using mortars, grenades, and rockets
- Handles ambushes on unexpected AI by making them retreat to cover, or apply suppression effects if TPW_EBS is present
- AI seeks cover when detecting enemies even if no shots are fired

Features Working on
Further improving take cover function

Changelog:
v1.56
- Units are completely silent while taking cover
- fixed leader swapping again (hopefully)
- Units wont attempt to take cover if too far from the leader. They will attempt to catch up first.
- Units will not try to take cover if the leader already assigned a task for them



Quelle: Bi-Foren
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ArmA3 Addons (News) » Faux News Reporters von Icewindo (v1.0)
ArmA3 Addons (News)

Faux News Reporters von Icewindo (v1.0)
28.09.2013 - 19:51 von miller




Faux News Reporters von Icewindo (v1.0)

Icewindo veröffentlichte sein Faux News Reporters Addon in den Bi-Foren. Das Download-Archiv enthält das Faux News Reporters Addon aus ArmA2.

Zitat

here's a port of my Faux News Reporters pack for ArmA2 - which itself was heavily inspired by the brave faux news reporter General Carver of TacticalGamer back then. I wonder if he is still around


BIS-Forum
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ArmA3 Addons (News) » NATO Strider von Nightmare515 (v1.2)
ArmA3 Addons (News)

NATO Strider von Nightmare515 (v1.2)
28.09.2013 - 15:06 von miller




NATO Strider von Nightmare515 (v1.2)

Nightmare515 veröffentlichte sein NATO Strider Addon in den Bi-Foren. Das Addon enthält einen NATO Strider Skin.

Zitat

This is my NATO Strider mod that I've been working on for the past few weeks. After finding the NATO skin for the Strider, I decided to make a complete NATO version.



Download:
NATO Strider v1.2




Quelle: Bi-Foren
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ArmA3 Addons (News) » MX Series Black Edition von GDSN (v1.0)
ArmA3 Addons (News)

MX Series Black Edition von GDSN (v1.0)
26.09.2013 - 10:02 von miller




MX Series Black Edition von GDSN (v1.0)

GDSN veröffentlichte sein MX Series Black Edition Addon in den Bi-Foren. Das Addon enthält eine Retxtur in Schwarz für die Waffen der MX-Serie.

Zitat

MX Series Black Edition

Description
This simple but much wanted addon retextures all weapons in the MX series to give a beautiful black finish.



Quelle: Bi-Foren
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ArmA3 Addons (News) » FUTARM: Altis/Stratis Inspired Digital Camo von BloodoftheScribe (v1.5)
ArmA3 Addons (News)

FUTARM: Altis/Stratis Inspired Digital Camo von BloodoftheScribe (v1.5)
25.09.2013 - 20:38 von miller




FUTARM: Altis/Stratis Inspired Digital Camo von BloodoftheScribe (v1.0)


BloodoftheScribe veröffentlichte sein FUTARM: Altis/Stratis Inspired Digital Camo Addon in den Bi-Foren. Das Addon enthält eine Re-Textur der NATO-Einheiten mit einer digitalen Tarnung.

Zitat

Description
A Re-texture of the NATO uniforms, Vests, Headgear, and Hunters With a digital camouflage engineered from scratch in Photoshop using Altis/Stratis terrain color palettes. This digital camo was inspired by breakthrough technology in the camouflage industry which uses complex algorithms of digital shapes and depth to trick the human brain into seeing something other than what is actually there.

What it Includes
• Men(Infantry):
- Squad Leader
- Team Leader
- Rifleman (with different uniform variants)
- Rifleman Light
- Rifleman(AT)
- Grenadier
- Autorifleman
- Combat Medic
- Combat Engineer
- Marksman
- UAV Operator

• Backpacks
- Standard Kitbag
- Anti-Tank Kitbag
- Medic Kitbag
- Engineer Kitbag

• Vehicles
- Hunter (unarmed)
- Hunter HMG
- Hunter GMG

• Ammo Box

Changelog:
- Added Desert Camo
- Fixed Woodland backpack color
- Fixed NV goggles not starting on units
- Removed the textures for the ENG, AT, and MED backpacks to reduce size.
- Backpacks Still use FUTARM basic backpack textures.
- Fixed FUTARM ammobox not showing all uniforms (Error in the classname).
- Fixed other minor things I can't think of right now.



Quelle: Bi-Foren
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ArmA3 Addons (News) » FN FAL from ArmA2 von Slatts (v1.1)
ArmA3 Addons (News)

FN FAL from ArmA2 von Slatts (v1.1)
24.09.2013 - 11:29 von miller




FN FAL from ArmA2 von Slatts (v1.1)

Slatts veröffentlichte sein FN FAL Addon in den Bi-Foren. Das Addon ist eine schnelle Portierung der Waffe aus ArmA2 .

Zitat

A quick and simple port of the FN FAL with rail to Arma 3. Compatible with vanilla and FHQ (not required)optics. Picture: http://i296.photobucket.com/albums/m...ps1d10076d.png



Quelle: Bi-Foren
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ArmA3 Addons (News) » Glass Cockpit with XSHI Arma 3 Plugin von annerjb (v0.1)
ArmA3 Addons (News)

Glass Cockpit with XSHI Arma 3 Plugin von annerjb (v0.1)
24.09.2013 - 10:41 von miller




Glass Cockpit with XSHI Arma 3 Plugin von annerjb (v0.1)

annerjb veröffentlichte sein Glass Cockpit with XSHI Arma 3 Plugin Addon in den Bi-Foren. Das Addon ermöglicht es während des Fliegens, auf einem separaten Monitor ​​XHSI zu öffnen und die Instrumente anzeigen zulassen.

Zitat

Description:
This addon allows you to open on a separate monitor (on the same PC for now) XHSI. This allows you to have your GLASS Instruments on a separate screen while you are flying.

Currently supported data values are:
- Avionics Power
- Heading
- nightvision on
- elevation
- elevation sea level
- Airspeed
- time
- windDir (does nothing AFAIK)
- windspeed
- fuel quantity
- Pitch
- bank
- Engine Component Damage (to flicker avionics when they are damaged)
- Current Waypoint heading and distance.

Future Values are:
- Airframe Stall
- engine rpm
- landing gear position
- vertical speed
- Engine torque??



Quelle: Bi-Foren
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