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Sonntag, 18. Februar 2018
ArmA3 Addons (News) » NIArms AWM Rifle Pack von toadie2k (v1.4)
ArmA3 Addons (News)

NIArms AWM Rifle Pack von toadie2k (v1.4)
27.07.2017 - 16:13 von miller




NIArms AWM Rifle Pack von toadie2k (v1.4)

***** Update *****


toadie2k veröffentlichte sein AWM Rifle Pack in den Bi-Foren. Das Addon enthält 2 Varianten der Magnum Familie.

Zitat

Changelog:
v1.4
- New Soundsamples (Credit: Navaro)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.


Details
The story of the Arctic Warfare Magnum pretty much mirror’s the rise of it’s maker- Accuracy International. What started in the 1980s with the then small-time manufacturer winning the contract to replace the Enfield L42A1 (No.4 SMLE “Sporting” rifle) with it’s Arctic Warfare rifle- adopted as the L96, grew markedly with it’s success with LE,Military and Sporting shooters. From there, really the only way was up, and within the decade, Accuracy International began looking at building it’s successor- Something in purpose-built Long-range calibers. The result: the Arctic Warfare Magnum, available in factory chamberings of 7mm Mauser, .300 Win Mag and .338 Lapua Magnum (AKA Moly-coated $10 Bills). Essentially the same rifle as the AW with a few slight alterations to make the weapon more sturdy with the stouter rounds- Redesigned chassis, Buttspike (Not Included), Muzzle Brake and Barrel fluting are amongs the improvements.

This pack covers Two variants of the Magnum family, one real, one fake, in one caliber (.300 Win Mag, because WIN MAG):
The AWM (Technically AWM-F) and the AWC-M ( A bastard hybrid of an AWM and an AWCovert. The narrative excuse is it is a limited run, purpose-built contract order by a PSC, though that doesn’t excuse it being wildly impractical). The original model(which was the AWC) comes from my now-mothballed project For Hire, but I got enough interest in it that I revived it for Arma3.

Pack Contents
• 2 Primary variants of the AI AWM in .300WM
• 3 Stock Colour Variations
• 5 varying .300WM payloads
• Ghillie-wrapped variant of the AWMs
• Additional notes-
- Supports ACE Ballistics. AWM has a 24″ Barrel with a 279.4mm twist, AWC-M has a 16″ barrel (Shrouded with suppressor) 203mm twist.
- While it’s not a dependency of the AWMs, I highly, HIGHLY reccommend running this with Kerc’s Weapon Eventhandleer Framework (http://forums.bistudio.com/showthread.php?192780-Weapon-Eventhandler-Framework). I designed this mod with the use of it in mind, BUT it can run without it. Please show some love and use it



Quelle: Bi-Foren
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ArmA3 Addons (News) » ArmA 3 Aegis von Night515 (27.07.17 Alpha)
ArmA3 Addons (News)

ArmA 3 Aegis von Night515 (27.07.17 Alpha)
27.07.2017 - 08:57 von miller




ArmA 3 Aegis von Night515 (27.07.17 Alpha)


Night515 veröffentlichte sein ArmA 3 Aegis Addon in den Bi-Foren. Das Addon enthält eine inoffizielle Erweiterung, mit Verbesserungen gegenüber der Vanilla-Version.

Zitat


Arma 3 Aegis is an unofficial "expansion" that aims to overhaul, expand, and improve the vanilla experience.

A variety of new weapons, vehicles, and equipment further develop existing factions and content, with new assets commissioned such as a new VTOL fighter jet, cargo plane, several shotguns, multiple factions, and more. Additional tweaks have been made to overhaul vanilla content, such as improving magazine size and ammo count to liken assets to their real-life counterparts.

Arma 3 Aegis is currently in it's alpha stage, meaning some of its content is yet to be implemented. The project itself is being taken in a new direction after extensive evaluation and planning. Enjoy! Do not reupload without permission.

Features:
- New factions, including ION, Raven Security, British Armed Forces, and Altian Police. Viper has also been expanded into its own faction
- New weapons, such as the AA-40, Bulldog, M4 SSAS shotguns, C-1911, Mk26, P99 handguns, Mk16, Mk17 assault rifles, Mk6A autonomous mortar, and the Warfare-50 anti-material rifle
- New vehicles, like the C-192 Samson cargo plane, F-35F Lightning II VTOL fighter jet, and the Zamak LRS
- New attachments, including the DCL-120, SRS, TWS Sniper, as well as a variety of sound and flash suppressors
- New variants of existing vehicles, such as medical APCs and helicopters
- New textures for existing vehicles, including Pacific reskins for BLUFOR vehicles and OPFOR aircraft
- New equipment and gear
- Improved textures for existing equipment and gear
- Improved soundscape, such as shell ejection sounds for tank cannons
- Expanded content for all factions
- Overhauled weapons and magazines according to their real-life counterparts





Download:
ArmA 3 Aegis




Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms MP5 SMG Pack von toadie2k (v1.65)
ArmA3 Addons (News)

NIArms MP5 SMG Pack von toadie2k (v1.65)
26.07.2017 - 16:13 von miller




NIArms MP5 SMG Pack von toadie2k (v1.65)

***** Update *****


toadie2k veröffentlichte sein MP5 SMG Pack Addon in den Bi-Foren. Das Addon enthält verschiedene MP5 Waffen.

Zitat

Details
When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it’s keep- the MP5.
Pistol-round SMG variant of the venerable G3 rifle- an SMG so good that it’s been in the arms of police and SF unit for half a century now. Everything that the MP5 is can be attributed to it’s parented design, but it’s long standing can only be attributed to just how much performance it squeezes out of a pistol round. The M4 may be the new contender for the position of door-banger’s choice for it’s ability to engage at ranges longer than 150m, but the MP5 more than holds it’s own right up to the VERY margin of that line and slightly beyond with it’s free-float barrel (only held back by the sheer limitations of the round).
In short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you’d like it to.

In this pack you get 10 variations of the venerable SMG, from it’s most basic as the MP5a2 to the most extravagant as the MP5/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same.

Pack Contents
- 10 MP5 variants in 2 calibers
- MP5K variant in pistol slot
- Both SEF and Modern Pictogram triggerpacks
- Both Collapsible and solid stocks

Changelog:
v1.65
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.




Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms Minigun von toadie2k (v1.15)
ArmA3 Addons (News)

NIArms Minigun von toadie2k (v1.15)
26.07.2017 - 16:13 von miller




NIArms Minigun von toadie2k (v1.15)

***** Update *****


toadie2k veröffentlichte sein Minigun Addon in den Bi-Foren. Das Addon enthält eine M134D Minigun.

Zitat

Changelog:
v1.15
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Details
The M134 rotary canon has for several decades been the poster-child for gatling-derived aircraft and static-emplacement weapon systems. Despite the overall simple design concepts, it’s a clockwork nightmare. The original models by GE too had notable hangups relating to feed reliability, making safe, and inadvertent chainfire. The solutions were provided by both DeGroat Tactical and Dillon Aerospace (the G and D variants respectively), introducing a clutch, improved delinker and feed chutes.

These improvements were not added to the Predator OR Terminator 2 handheld Miniguns, and this model fixed that. That is to say this is a MODERN M134D, on an updated rendition of the “Ol’ Painless” Handheld Minigun from Predator(hence “epilator”), and with some of the limitations of Arma’s handling in mind. Additionally, the M134 as depicted here has 2 fire modes- 1 with the lowest possible real-life ROF of the minigun(around 1300 RPM), plus one more cinematic one with a slightly more bassy firing sound and about only 1000 RPM.

As a cautionary note about unrealism of of the weapon – You can attach vanilla optics and side attachments to the weapon.

Pack Contents
- 1 M134D Minigun
- 2 500 Round 7.62x51mm ammo casettes



Quelle: Bi-Foren
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ArmA3 Addons (News) » TPW MODS von tpw (22.07.2017)
ArmA3 Addons (News)

TPW MODS von tpw (22.07.2017)
22.07.2017 - 07:45 von miller




TPW MODS von tpw (22.07.2017)

***** Update *****

tpw veröffentlichte sein TPW MODS Addon in den Bi-Foren. Das bekannte Addon aus ArmA2 hat einen verbesserten Realismus für den ArmA3 Einzelspieler-Modus enthalten.

Zitat


Latest Release::
20170722
Changes:
[HPP UPDATE REQUIRED]
[INSTALLER] Removed desktop shortcut for the TPW Settings.jar which is no longer packaged with TPW MODS.
[BOATS 1.33] Improved cleanup of dead and damaged boats and drivers/passengers.
[CIVS 1.54] Fixed sporadic "Error Undefined variable in expression: _house".
[CORE 1.43] Removed sport/surf clothing from civilians.
[DUCK 1.00] *NEW MOD* AI units will now properly keep their heads down when suppressed.
[HUD 1.65] Optimised perframe performance.

Full changelog

Features:
In the months following the release of Arma 3 alpha I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS. TPW MODS consists of a number of independently configurable components, and if you use them all you'll get:

Infantry realism:
• Units reacting realistically to suppressive fire by ducking/going prone and seeking cover (TPW EBS)*.
• Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL).
• Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT).
• Units able to self heal using First Aid Kits (TPW BLEEDOUT)
• Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS)*.
• Sounds for jumping, falling, rolling and turning prone, sounds for freefalling and under canopy (TPW FALL).
• Realistic HUD with bullet trajectory tracing when using tactical goggles (TPW HUD).
• Ambient infantry combat, with AI able to call in support (TPW SKIRMISH).
• More realistic (slower) movement and stance change speeds.

* Deprecated due to engine improvements

Civilians:
• Region specific civilians in towns, walking around and interacting with each other (TPW CIVS).
• Civilian traffic, which you may commandeer (TPW CARS).
• Civilian cars parked by the side of the road near habitable houses (TPW PARK).
• Civilian boats (TPW BOATS).
• Ohally's CAF Aggressors Middle Eastern and African civilians, RDS A2 Eastern European civilians and cars, and Leight's Opfor Pack Middle Eastern civilians will be used appropriately if present.

Ambience:
• Lights in civilian houses at night (TPW HOUSELIGHTS).
• Working streetlights on A2/OA maps (TPW STREETLIGHTS)**.
• Appropriate sized flocks of sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS).
• Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR).
• Ambient radio chatter in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO).
• Ambient Greek music near/in habitable houses (TPW RADIO).
• Ambient civilians/animals/cars easily excluded from areas such as runways or bases, using simple editor-placed named objects.
• Civs/animals/cars/parked cars/radio/houselights/streetlights easily excluded from entire areas of the map using triggers.

** Deprecated due to AllinArma implementing working streetlights

Weather:
• Region specific climate (TPW FOG).
• Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG).
• Ground heat haze / mirage effects during hot weather (TPW FOG).
• Rain droplet effects on the ground near the player (TPW RAINFX).
• Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX).

All mods interoperate well, and share a common startup hint. All mods are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. You can use the TPW MODS of your choice to enhance existing missions and campaigns, or to simply turn any empty map into a living breathing combat zone with endless replayability.


Download:
TPW MODS

Benötigt:
Community Base Addons A3




Quelle: Bi-Foren
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ArmA3 Module » Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
ArmA3 Module

Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
18.07.2017 - 22:30 von miller




Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)

***** Update *****


ACEMod veröffentlichte sein Advanced Combat Environment 3 (ACE 3) in den Bi-Foren. Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2.

Zitat

3.10.2
Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.

This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod! If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary
ADDED:
Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)

CHANGED:
Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)

IMPROVED:
Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)

FIXED:
Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)





Quelle: Bi-Foren
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ArmA3 Addons (News) » =ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v2.4 Update)
ArmA3 Addons (News)

=ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v2.4 Update)
10.07.2017 - 21:00 von miller




=ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v2.4 Update)

***** Update *****


Soronelite veröffentlichte sein ARC= Japan Units Addon in den Bi-Foren. Das Addon enthält "Japan Units" (von Goticwar) für die BLUFOR Seite von ArmA 3, Einheiten und Fahrzeuge.

Zitat

Goticwar submit a new version :

Changelog:
v2.4 Update
- Fix bug

v2.4
- 2 New UH-60J Mitsubishi

v2.3
- New bug fix
- New texture Hunter Tan
- New texture Hunter Kaki




Quelle: Bi-Foren
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ArmA3 Addons (News) » Czech Air Force Hind Tigers - CUP von Qinetix (v1.01)
ArmA3 Addons (News)

Czech Air Force Hind Tigers - CUP von Qinetix (v1.01)
09.07.2017 - 12:30 von miller




Czech Air Force Hind Tigers - CUP von Qinetix (v1.01)

***** Update *****


Qinetix veröffentlichte sein Qinetix Czech Air Force Hind Tigers Addon in den Bi-Foren. Das Addon enthält vier Versionen des Hind Tigers der Czech Air Force 221st Helicopter Squadron.

Zitat

Changelog:
v1.01
- CHANGED: Name of addon to Czech Air Force Hind Tigers - CUP
- CHANGED: New signatures and key.

Hi all,
after the long time I am releasing a new addon. Here is Qinetix Czech Air Force Hind Tigers which contains four versions of Hind Tigers of Czech Air Force 221st Helicopter Squadron. These machines you can know from NATO Tiger Meet. For example the newest one is Hind Alien Tiger.

It's just retextured Hind from CUP.



Quelle: Bi-Foren
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ArmA3 Addons (News) » JBAD Buildings von M1lkm8n & Smokedog (v0.6.2817)
ArmA3 Addons (News)

JBAD Buildings von M1lkm8n & Smokedog (v0.6.2817)
03.07.2017 - 08:15 von miller




JBAD Buildings von M1lkm8n & Smokedog (v0.6.2817)

***** Update *****

M1lkm8n veröffentlichte sein JBAD Buildings Addon in den Bi-Foren. Das Addon enthält aus einem früheren Projekt über 100+ Objekt Modelle für ArmA3 umgewandelt und an alle A3-Standards angepasst.

Zitat

Hi guys
Smokedog and myself(M1lkm8n) figured it's about time we release something. So we are releasing an very early work of all the buildings we have been working on for our Jalalabad terrain. Currently this pack includes over 100+ models all converted and upgraded to A3 standards such as breaking glass, animated door handles and a3 penetration. This release includes the newly opened takistan firestation.

Most of the current objects are placable via the editor right now to see how people like it. All the buildings and misc stuff and a few trees. As we said earlier this is still a very big wip so if theres any errors please report them so we can weed those out as we go. Also feedback positive or negative is welcome to help up during the development.

Also it should be noted here that most of our work will be contributed to @CUP for their integration into the BIS ca\ naming convention so anyone who wants to wait to use @CUP instead of converting their A2 terrain to the JBAD structure should do so. Either way will work fine must it should be noted.
*This does not currently include the terrain yet. That is still under heavy construction. Current release is just for terrain objects.

Changelog:
v.0.6.2817
-fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?)
Cannot create object with abstract type Land_jbad_Com_tower (scope = private?)
Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?)
Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?)
-fixed the lights not working on the Jbad_most_stred30






Download:
JBAD Buildings




Quelle: Bi-Foren
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ArmA3 Addons (News) » Missing Units von Sparfell_19 (v2.3)
ArmA3 Addons (News)

Missing Units von Sparfell_19 (v2.3)
29.06.2017 - 14:00 von miller




Missing Units von Sparfell_19 (v2.3)

***** Update *****



Sparfell_19 veröffentlichte sein Missing Units Addon in den Bi-Foren. Das Addon enthält verschiedene neue Einheiten mit Vanilla-Waffen, Equipements und Texturen.

Zitat

My addon adds various new units created with vanilla weapons, equipements and textures (no other addons required). New units and vehicles can be found in the editor as far as new groups corresponding to.

Changelog:
v2.3 :
- config cleaning
- Added Marid and Panther unarmed variants




Download:
Missing Units




Quelle: Bi-Foren
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ArmA3 Addons (News) » Tunisian Armed Forces von Mootaz23 (v0.3 Beta)
ArmA3 Addons (News)

Tunisian Armed Forces von Mootaz23 (v0.3 Beta)
28.06.2017 - 10:00 von miller




Tunisian Armed Forces von Mootaz23 (v0.3 Beta)

***** Update *****


Mootaz23 veröffentlichte sein Tunisian Armed Forces Addon in den Bi-Foren. Das Addon enthält einen Tunesischen Streitkräfte Mod.

Zitat

After Hard Work and Lot of time i finaly release Beta Version For Tunisian Armed Forces Mod

the mod Includs :
- Infantry
- SPECOPS
- Cars : Oshkosh MRAP
- Truck : Hemtt
- Tank : Leopard 2 Revolution
- Armed Boats
- Pilots
- UH-60 Helicopters
- ALCA Fighter
-- UAV
- F-16C
- Flags
- Some Music

Changelog:v0.3
- Changing Fighters Camouflage
- Adding National Guard ( Mini Faction )
- Adding JAS 39
- adding Humvees
- Changing AT & AA launchers
- adding Navy Flag
- fixing Tank smoke error




Quelle: Bi-Foren
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ArmA3 Addons (News) » Community Base Addons A3 vom CBA Team (v3.4.0.170627)
ArmA3 Addons (News)

Community Base Addons A3 vom CBA Team (v3.4.0.170627)
27.06.2017 - 19:00 von miller




Community Base Addons A3 vom CBA Team (v3.4.0.170627)

***** Update *****



ViperMaul veröffentlichte eine neue Community Base Addons A3 Version in den Bi-Foren. Zielsetzung des Projekts ist die Kompatibilität zwischen den Community Addons. Die Vorgängerversion findet ihr ebenfalls unter "Download".

Zitat

CBA v3.4.0 Released

*** WARNING ***
With this release version...
ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED
MOUSE and MULTI KEYBIND SUPPORT FEATURES.
This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby.

Your old keybindings will not carry over to this new version, because of the changed save format. You will have to rebind all addon keybindings.

CHANGE LOG SUMMARY:
- ADDED: Ability to bind mouse buttons (#83, #638, #651, #652) commy2
- ADDED: Music functionality (#598, #672) fishykins
- ADDED: Debug Console Watch fields for remote machines (#658, #659, #664) PabstMirror
- ADDED: Ability to name groups in the lobby (#667) commy2
- ADDED: player events for group and leader changes (#703) jokoho48
- IMPROVED: Keybinding component (#249, #647, #653, #654, #656, #657, #673, #674, #677, #678, #679, #680, #688, #692, #694, #701) commy2, PabstMirror
- IMPROVED: CBA_fnc_directCall (#665, #689, #690) commy2, PabstMirror
- IMPROVED: Performance of CBA_fnc_players (#668) SilentSpike
- IMPROVED: Updated Joint Rails for 1.70 (#669, #698) robalo
- IMPROVED: Statemachine component (#671, #675, #676) PabstMirror, Dorbedo
- IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, not the attachments (#706, #707) jonpas
- FIXED: Wrong file when loading settings from userconfig (#666) jonpas
- FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2
- FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, #685) PabstMirror
- REMOVED: An unused file. (#683) commy2

Change log for CBA v3.4




Quelle: Bi-Foren
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