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ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)

***** Update *****


CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:

v1.9.1
ADDED:
* CUP_AirVehicles_A10 - Added some basic sensor definitions to CUP_A10_Base, Added a CUP_B_A10_DYN_USA (Dynamic Loadouts Version of A-10), Added pylonPod proxies to CUP_A10.p3d.
* CUP_AirVehicles - Added 1.70 Info Panels to AirVehicles
* CUP_AirVehicles - added 1.70 Sensors to AirVehicles
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH1Z (USMC and AAF)
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH-64 and AH-1 (BAF version)
* CUP_AirVehicles_AH64 - Added AH64-D (Longbow) variant.
* CUP_AirVehicles_AH6 - Added 3DEN UI Picture
* CUP_AirVehicles_AH6 - Added AFM to xH-6
* CUP_AirVehicles_AH6 - Added: Dynamic Loadout for AH-6
* CUP_AirVehicles_AW159 - Added: Dynamic Loadout for AW159
* CUP_AirVehicles_UH1Y - UH1Y Dynamic loadout
* CUP_AirVehicles_UH60 - Added m3m version for mh60s
* CUP_TrackedVehicles_2S6M - Added 1.70 Sensors and Info Panels to CUP_TrackedVehicles_2S6M
* CUP_TrackedVehicles_M113 - Added new olive drab textures for M113.
* CUP_TrackedVehicles_ZSU23 - Active and Passive Radar for ZSU-23 (Not applicable to Afghanski version)
* CUP_TrackedVehicles_ZSU23 - Custom Info Displays
* CUP_Vehicles_Core - Added centralized basicdefines and inventory macros (still WIP)
* CUP_WaterVehicles_LHD - Added physx support for aircraft
* CUP_WheeledVehicles_HMMWV - Custom Info Panels for HMMWV Avenger
* CUP_WheeledVehicles_HMMWV - Sensors for HMMWV Avenger
* CUP_WheeledVehicles_V3S - Added V3S Praga Rearm variant, fixes T2014

FIXED:
* CUP_AirVehicles_A10 - Adjusted A-10 IR/Visual Sensor
* CUP_AirVehicles - plane and helicopter wrecks dont cause popup config errors anymore
* CUP_AirVehicles_AH1Z - USMC AH-1Z is now available in Zeus unit menu, fixes T1992
* CUP_AirVehicles_AH64 - Adjusted AH64-D Sensors. T2046
* CUP_AirVehicles_UH60 - Fixed Packing model in lod 4000, one part would not animate
* CUP_AirVehicles_UH60 - Fixed Rotor in lod 4000, would have no bend when engine was off
* CUP_TrackedVehicles_BMP - BMP1/2 tracks now rotate in the right direction, fixes T2028
* CUP_TrackedVehicles_BMP - Czech BMP variants now correctly named as BVP-x, fixes T2036
* CUP_TrackedVehicles_Bradley - Fixed M7 Bradley box missing woodland and tropical camos
* CUP_TrackedVehicles_Bradley - M7 Bradley doesn't accellerate to Ludicrous Speed anymore, fixes T2068
* CUP_TrackedVehicles_Bulldog - FV432 doesn't have an invisible extra gunner seat in EDEN anymore
* CUP_TrackedVehicles_ZSU23 - Enabled groundNoiseDistanceCoef on Shilka
* CUP_WheeledVehicles_HMMWV - inverse kinematics on HMMWV SOV now working correctly, hands of the front gunner are not being stretched all over the place now
* CUP_WheeledVehicles_Ikarus - Fixed Ikarus mirrors (fixes T1701)
* CUP_WheeledVehicles_LAV25 - Fixed M240 commander animation, no longer considered ffv
* CUP_WheeledVehicles_LAV25 - Getting out of the LAV25 from an FFV position doesn't leave you stuck on the ground anymore
* CUP_WheeledVehicles_MTVR - MTVR's speedometer now indicates the correct speed, fixes T2035
* CUP_WheeledVehicles_Stryker - Stryker Mortar can now be used with artillery support module, fixes T2027
* CUP_WheeledVehicles_T810 - Steering Wheel now turns the right way (Fixes T2034)
* CUP_WheeledVehicles_UAZ - CHDKZ UAZs discarded the invisible stealth roll bar technology in favor of old fashioned metal roll bar cages, fixes T2044

IMPROVED:
* CUP_AirVehicles - AirVehicles now refer to centralized basicdefines file in cup_vehicles_core
* CUP_AirVehicles - CH53 sounds have been moved to proper datasfx subfolder
* CUP_AirVehicles_AH1Z,AH6,AH64 - Reworked xH-6 models in preparation for AFM
* CUP_AirVehicles_AH1Z,AH6,AH64 - xH-6 now have proper hitpoints
* CUP_AirVehicles_Mi8 - Eye position on the Mi-171 right door gun now correctly positioned behind the iron sights
* CUP_AirVehicles_Su25 - Su25 wreck now has author string defined
* CUP_AirVehicles_UH60 - Changed displayname for UH60S to include the modified door gun
* CUP_AirVehicles_UH60 - Reduced section count on UH60S, should make framerate slightly smoother when inside it
* CUP_TrackedVehicles/WaterVehicles - Centralized basicdefines for tracked and water vehicles
* CUP_TrackedVehicles_BMP - Slight changes to BMP2 rvmats
* CUP_WaterVehicles_LHD - Improved interior texture, was out of place from other interior textures
* CUP_WheeledVehicles - centralized basicdefines for wheeled vehicles
* CUP_WheeledVehicles_HMMWV - HMMWV now uses centralized basicdefines
* CUP_WheeledVehicles_HMMWV - HMMWV SOV guns elevation limit reduced to +-30 degrees
* CUP_WheeledVehicles_HMMWV - HMMWV SOV M2 gunner now uses proper high poly LOD
* CUP_WheeledVehicles_HMMWV - HMMWV SOV Mk19 gunner aim now properly centered on the tip of the iron sights
* CUP_WheeledVehicles_LAV25 - Get in/out positions on the LAV25 have been tweaked
* CUP_WheeledVehicles_LAV25 - LAV-HQ commander now has get in/out animations defined
* CUP_WheeledVehicles_M1030 - M1030 attenuationEffectType changed, should solve issues with ACRE direct chat
* CUP_WheeledVehicles_Stryker - Gunbeg/gunend memory points on strykers now properly aligned
* CUP_WheeledVehicles_UAZ - UAZ AGS grenade launcher can now be ranged correctly

REMOVED:
* CUP_WaterVehicles_Weapons - Removed missiles_ASRAAM->magazines entry
* CUP_WheeledVehicles_V3S - Removed useless include in V3S cfgVehicles file

Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.




Quelle: Bi-Foren
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ArmA3 Addons (News) » Sabres Flying Machines von [Dust]Sabre (v1.21)
ArmA3 Addons (News)

Sabres Flying Machines von [Dust]Sabre (v1.21)
25.06.2017 - 23:15 von miller




Sabres Flying Machines von [Dust]Sabre (v1.21)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabres Flying Machines Addon in den Bi-Foren. Das Addon enthält verschiedene portierte Helijah's FlightGear Aircraft Flugzeuge, aus den Pioniertagen der Flugzeuge, darunter: Antoinette, Demoiselle, Deperdussin, Etrich Taube, Farman IV, Curtiss Modell F.

Zitat

Sabre's Flying Machines Collection. A3 ports of Helijah's FlightGear Aircraft: Antoinette, Demoiselle, Deperdussin, Etrich Taube, Farman IV, Curtiss Model F

Credits/Thanks to:
Helijah for the models and textures http://helijah.free.fr
Alwarren for the Blender Toolbox
Feint for Track IR extension
Hnchmc for scripts
Arma 3 port by [Dust]Sabre

Changelog:
v1.21
- fixed broken default getinradius




Quelle: Bi-Foren
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ArmA3 Addons (News) » NATO F-16 Pack von da12thMonkey (v1.5)
ArmA3 Addons (News)

NATO F-16 Pack von da12thMonkey (v1.5)
25.06.2017 - 23:00 von miller




NATO F-16 Pack von da12thMonkey (v1.5)

***** Update *****


da12thMonkey veröffentlichte sein NATO F-16s Pack in den Bi-Foren. Das Addon (voher F-16 Skins) enthält verschiedene Skins (u.a. Belgien, Dänemark, Niederlande und Norwegen) für die F-16C Fighting Falcon von Firewill.

Zitat

Textures for Firewill's F-16C depicting various NATO members.
Contains reskins for: The Netherlands, Belgium, Denmark, Norway, Portugal, Greece and Turkey.
The NATO F-16s pack has been updated (previous release )!

In addition to adding configuring compatibility for the new skin system and the new weapons[]= and magazines[] = array that added extra slots for SDBs, I also changed the engine nozzle textures to the F100-PW-229 style (seen on Firewill's Polish and ROKAF textures) for the nations that use those engines in real life instead of the F110s (in this case, all of them apart from Turkey use the F100s). I also corrected a few other mistakes in the textures (some colours overlapping in to UV islands where they shouldn't have been)

Contains textures for:
- Belgium
- Denmark
- Netherlands
- Norway
- Portugal
- Greece 3 (43 Mira HAF, 340 Mira HAF)
- Turkey (142 Filo TuAF, 161 Filo TuAF)

Both Greek and Turkish squadrons are selectable from from the arming menu on F-16s that come with or without CFTs.

Changelog:
v1.5
^ Improved texture base metal/weathering overlay on all textures
^ New preview images to show markings better when selecting from Eden/ADES
^ Additional textures added through the ADES menu (details below)
Greece:
+ F-16C Block 50 of 341 Mira (Velos)
+ F-16C Block 50 of 347 Mira (Perseus)
Netherlands:
+ F-16AM of 313 Sqn. (Tiger)
+ F-16AM of 322 Sqn. (Polly Parrot)
+ Low-Vis markings for all three squadrons
Turkey:
+ F-16C Block 50+ of 181 Filo (Pars) (replaces previous 142 Filo markings)
+ F-16C Block 50 of 141 Filo (Kurt)
+ F-16C Block 50 of 142 Filo (Ceylan) (was previously Block 50+)




Quelle: Bi-Foren
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ArmA3 Addons (News) » F-14D Tomcat Standalone von firewill (v1.5)
ArmA3 Addons (News)

F-14D Tomcat Standalone von firewill (v1.5)
25.06.2017 - 19:15 von miller




F-14D Tomcat Standalone von firewill (v1.5)

***** Update *****


firewill veröffentlichte sein F-14D Tomcat Standalone Addon in den Bi-Foren. Das Addon enthält verschiedene F-14D Tomcat mit verschiedenen Features.

Zitat

The Grumman F-14 Tomcat is a supersonic, twin-engine, two-seat, variable-sweep wing fighter aircraft. The Tomcat was developed for the United States Navy's Naval Fighter Experimental (VFX) program following the collapse of the F-111B project. The F-14 was the first of the American teen-series fighters, which were designed incorporating the experience of air combat against MiG fighters during the Vietnam War.

The F-14 first flew in December 1970 and made its first deployment in 1974 with the U.S. Navy aboard USS Enterprise (CVN-65), replacing the McDonnell Douglas F-4 Phantom II. The F-14 served as the U.S. Navy's primary maritime air superiority fighter, fleet defense interceptor and tactical aerial reconnaissance platform. In the 1990s, it added the Low Altitude Navigation and Targeting Infrared for Night (LANTIRN) pod system and began performing precision ground-attack missions.

The F-14s were used as useful interceptor by Islamic Republic of Iran Air Force during Iran Iraq war against Iraqi warplanes. Iranian F-14s reportedly shot down at least 160 Iraqi aircraft during the Iran-Iraq War, which include 58 MiG-23s, 23 MiG-21s, nine MiG-25s, 33 Dassault Mirage F1s, 23 Su-17s, one Mil Mi-24, five Tu-22s, two MiG-27s, one Dassault Mirage 5, one B-6D, one Aérospatiale Super Frelon, and two unknown aircraft. While only 12 to 16 Tomcats were shot down, at least half of the losses were due to accidents.

The Tomcat was retired from the U.S. Navy's active fleet on 22 September 2006, having been supplanted by the Boeing F/A-18E and F Super Hornets. The F-14 remains in service with the Islamic Republic of Iran Air Force, having been exported to Iran in 1976, when the U.S. had amicable diplomatic relations with Iran.
From Wikipedia

Features:
- F-14D Tomcat For United States Navy
- Extreme Long-Range Interception Capability.
- Change the Loadout, Skin and Insignia.
- Targeting system for Precision Strike.
- other hidden and "not-important" feature in there!
include with Texture & Config Template.

Changelog:
v1.5
- jet feature update(sensor, dynamic loadout etc)
- airplaneX based simulation for uss freedom compatible.
- TCS/TGP Screen/ RFD / SMS function added
note(must read):
1. currently sensor range limitation is 20km around in arma 3. but i've keep the 370km radar range for future.
2. new airplaneX is not compatible with afterburner script, so looks buggy when 3rd view.




Quelle: Bi-Foren
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ArmA3 Addons (News) » Sukhoi Su-34 Fullback von [Dust]Sabre (v1.21)
ArmA3 Addons (News)

Sukhoi Su-34 Fullback von [Dust]Sabre (v1.21)
25.06.2017 - 19:02 von miller




Sukhoi Su-34 Fullback von [Dust]Sabre (v1.21)

***** Update *****


S[Dust]Sabre veröffentlichte sein Sukhoi Su-34 Fullback Addon in den Bi-Foren. Das Addon enthält verschiedene Suchoi Su-34.

Zitat

All of this is a work in progress - It is not yet signed, as I may change the flight characteristics. Let's consider this a public alpha test. The Textures are just quick n dirty. Keep in mind that they will change. looking forward to feedback from you all.

About:
DarkSideSixOfficial asked for this in my C130 thread. First attempt I thought no, this is too much work. Then I gave it another shot and it went pretty well on the 2nd try. I think I even might figure out how weapon proxies work finally. It will never be even close to other planes like the SU-35 but I will do my best to make a working and useful plane.

Features:
- Chernarussian Su-34, CSAT and AAF Su-32 Export Versions.
- different loadouts: CAP, CAS, BMB, LGB, AGM
- Civilian Blue and Black Airshow variants + a few more colorschemes
- A3 Exhaust, Thrust Vectoring, visible jet blast
- animated and recolored cockpit
- added A3 lights and position/collision lights
- Airbrake
- Adjusted flightmodel
- Zeus compatible
- Copilot/WSO with fully functional laserpointer

Changelog:
v1.21
- added support for AWS
- added active radar




Quelle: Bi-Foren
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ArmA3 Addons (News) » F-2A Viper ZERO Standalone von Firewill (v1.53)
ArmA3 Addons (News)

F-2A Viper ZERO Standalone von Firewill (v1.53)
25.06.2017 - 19:00 von miller




F-2A Viper ZERO Standalone von Firewill (v1.53)

***** Update *****


Firewill veröffentlichte sein F-2A Viper ZERO Standalone Addon in den Bi-Foren. Das Addon enthält das japanische Mehrzweckkampfflugzeug Mitsubishi F-2, dass auf der US-amerikanischen F-16 „Fighting Falcon“ basiert. (wikipedia.org )

Zitat

The Mitsubishi F-2 (nickname: "Viper Zero") is a 4.5th generation multirole fighter manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. The first 76 aircraft entered service in 2008, with a total of 94 airframes under contract. The first AESA Active electronically scanned array radar on a combat aircraft was the J/APG-1 introduced on the Mitsubishi F-2 (Formula-Nang) in 1995.
In 2005, the Ministry of Defense (Japan) changed the category from Support Fighter to Fighter.

Feature:
- F-2A Viper ZERO For JASDF(Japan Air Self-Defense Force)
- Various Weapon Equipment
- Change the Loadout, Skin in Loadout Menu
- Custom Insignia Supported.
- Targeting system for Precision Strike.

Changelog:
v1.53
- nosedown issue fixed after malden update




Quelle: Bi-Foren
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ArmA3 Editing » A3 Wounding System von Psychobastard (v24062017)
ArmA3 Editing

A3 Wounding System von Psychobastard (v24062017)
24.06.2017 - 21:00 von miller




A3 Wounding System von Psychobastard (v24062017)

***** Update *****

Psychobastard veröffentlichte sein A3 Wounding System Skript in den ArmA2Base-Foren. Das Skript enthält ein funktionierendes Verwundungssystem für ArmA3.

Zitat

Hallo,
ich arbeite zur Zeit daran ein funktionierendes Verwundungssystem für A3 zu konstruieren. Als Basis dient mir dazu das AIS von BonInf*. Dessen Basis wiederum war das Wounding Module von BIS was im MP nicht funktionierte.

Der größte Vorteil gegenüber einem gewöhnlichen Revive System ist das der Spieler nicht wirklich gestorben ist bevor man die Chance hat ihn wieder kampffähig zu machen. Wie ich finde ist dieser Weg wesentlich realistischer.
Außerdem kann man es auch für Missionen ohne Respawn benutzen. Je nach Art und schwere der Verletzung stirbt ein Spieler dann sofort oder ist eben nur verwundet.
Wenn ein Spieler verwundet ist liegt er wie bei einem normalen Revive-System nicht einfach nur regungslos auf dem Boden. Durch drücken der W-Taste rollt der Character auf den Bauch und ist wieder in der Lage langsam zu kriechen und zu schießen. Ein Spieler welcher Erste Hilfe leistet kann den Prozess durch drücken der Taste S unterbrechen. (z.B. plötzlich unter Feuer)

Das Video ist in der frühen Alpha-Phase entstanden und nicht mehr aktuell. (die Effekte wurden komplett überarbeitet). Es zeigt aber trotzdem die Kernfeatures.

Changelog:
v24062017
- documentation added
- fixed: ACRE wasnt enabled again after a revive
- fixed: animation issue without main gun while start carry action
- fixed: medic only option has no effect
- tweaked: some minor improvements in animation handling
Issue with missing scroll down actions after revive:
I cant reproduce this issue. Maybe the player dont know enough about the units around them after a revive. So i added a reveal function which trigger after the revive local. We will see if it will change something.







Download:
A3 Wounding System




Quelle: ArmA2Base-Foren
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ArmA3 Addons (News) » Winter Town von ArmanIII (23.06.17)
ArmA3 Addons (News)

Winter Town von ArmanIII (23.06.17)
24.06.2017 - 08:04 von miller




Winter Town von ArmanIII (23.06.17)

***** Update *****



ArmanIII veröffentlichte sein Winter Town Addon in den Bi-Foren. Das Addon enthält eine Stadt im Winter in Kansas, USA.

Zitat

The town Winter Town is located in state Kansas in USA.

Map is 2.5 x 2.5 km big and contains objects from Battlefield 2 game by DICE. Textures may have small quality or size. This mod/map is something like an example map. Map was created in 260 hours as Christmas gift for my dad

Changelog:
23.06.17
- Added lights to street light lamps
- Added red point light to towers
- Fixed issues with surface sounds
- Decreased mod size







Download:
Winter Town





Steam Workshop
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ArmA3 Werkzeuge » Poseidon von Tom_48_97 (v0.994.211)
ArmA3 Werkzeuge

Poseidon von Tom_48_97 (v0.994.211)
20.06.2017 - 12:15 von miller




Poseidon von Tom_48_97 (v0.994.211)

***** Update *****


Tom_48_97 veröffentlichte sein Poseidon Tools (Advanced Text Editor for Scripts & Configs) Tool in den Bi-Foren. Poseidon ist ein erweiterter Text-Editor für Scripts und Configs.

Zitat

Changelog:
v0.994.211
- Added: SQF definitions for Arma 3 1.73+

Full change log: http://tom4897.info/projects/poseidon-tools/changelog/

What is Poseidon?
This is a complete script tool suite Bohemia Interactive's game engine used in ARMA II and ARMA 3. Poseidon Tools supports all text files (Scripts & configs) used by the Real Virtuality.

Initially, this project was named "BI PTE" (BI Plain Text Editor) and was renamed Poseidon Tools when it was publicly released, in august 2013. So, the name, Poseidon Tools, is a tribute to the very first version of the Real Virtuality engine, "Poseidon", which is the base of all the Arma series.

Features
• Project management
• Instant Project Switch
• Distraction Free Mode and full screen
• Split Editing (Can display up to four file on the same screen)
• Auto Completion (based on commands and existing text in the file)
• Current and parent brackets highlight
• Persistent sessions
• Snippets (eg: file header, control structures, game functions etc…)
• Syntax highlighter (for SQF (from ofp to arma 3), SQM, HPP, CPP, EXT…)
• Full support of SQF & SQS, XML, Cpp, CFG, RPT
• Can open RPT from the menu (Arma 3, Arma 3 diagnostic, Arma 2…)
• Can open SQM, BIEDI with Arma 3
• Magic key F8
• File diff
• Support of Mikero Tools
• Support of Arma 3 Tools
• Refresh the opened files everytime you get back to it
• Macro creation
• Documentation link
• and so on…





Download:
Poseidon



Quelle: Bi-Foren
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ArmA3 Addons (News) » Bariga von lunatic SMC-1 (v1.2)
ArmA3 Addons (News)

Bariga von lunatic SMC-1 (v1.2)
18.06.2017 - 19:00 von miller




Bariga von lunatic SMC-1 (v1.2)


lunatic SMC-1 veröffentlichte sein Bariga Addon in den Bi-Foren. Das Addon enthält eine fiktive 25 km² große Landschaft.

Zitat

Changelog:
v1.2
- Transformed the terrain into an island (no more infinite stripes of land at terrainborders)
- fixed and added some rock formations and a few objects
- terrain outside satmap fixed (isn't that obvious anyways, as that part is covered by water now...but still a minor improvement)

DESCRIPTION:
This terrain is completely fictional and not based on any realworld location.
I tried to acchieve a look that differs from other terrains, as it is always nice to have some variation.

Background:
The area of Bariga had to be evacuated because of an incident in a research facility nearby. Nobody ever returned and the evidence of the escape in a hurry still can be found all arround the settlements.

some specs:
- size: 25 km²
- over 309000 objects (mostly plants though ;-) )
- custom terrain-textures



Quelle: Bi-Foren
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ArmA3 Addons (News) » Chernobyl Zone Winter Theme von ArmanIII (v0.47 Update)
ArmA3 Addons (News)

Chernobyl Zone Winter Theme von ArmanIII (v0.47 Update)
18.06.2017 - 12:15 von miller




Chernobyl Zone Winter Theme von ArmanIII (v0.47 Update)

***** Update *****


ArmanIII veröffentlichte sein Chernobyl Zone Winter Theme Addon auf seiner a3chz.blogspot.de Seite. Das Addon enthält eine Chernobyl Zone Landschaft, 20x20km groß als Winter Theme.
Danke an Maui für die Info in unseren Foren

Zitat

The Chernobyl Zone works with Arma 2 or Arma 3.
Abandoned place in northern Ukraine.

Chernobyl Zone is abandoned area northern of ukraine city Kiev.
Size of map is 20x20km.

Changelog:
v0.47 Update
- Winter addon can be now loaded without changing original map.

v0.47
- Added new grass texture
- Added dead trees to Red forest
- Added foot sounds to buildings
- Added wastewater treatment plant
- Added "Yanivsky" bridge over Pripyat river
- Added new administrative buildings
- Added more forests
- Added administrative buildings and new warehouses
- Added Paths and View Geometry LODs to some buildings (AI Pathfinding)
- Added more resolution LODs to vehicles

- Fixed fire geometry in KBO and Yanov
- Fixed road blocked by pipes in certain places
- Fixed wrong SMDI textures




Quelle: ArmA2base.de Foren, a3chz.blogspot.de/
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ArmA3 Addons (News) » Chernobyl Zone - Autumn von ArmanIII (v0.47 Update)
ArmA3 Addons (News)

Chernobyl Zone - Autumn von ArmanIII (v0.47 Update)
18.06.2017 - 12:15 von miller




Chernobyl Zone - Autumn von ArmanIII (v0.47 Update)

***** Update *****


ArmanIII veröffentlichte sein Chernobyl Zone - Autumn Addon auf seiner a3chz.blogspot.de Seite. Das Addon enthält eine Chernobyl Zone Landschaft, 20x20km groß als Herbst-Version.
Danke an Maui für die Info in unseren ArmA2Base-Foren

Zitat

The Chernobyl Zone works with Arma 2 or Arma 3. Abandoned place in northern Ukraine. Chernobyl Zone is abandoned area northern of ukraine city Kiev.
Size of map is 20x20km.

Changelog:
v0.47 Update
- Autumn addon can be now loaded without changing original map.

v0.47
- Added new grass texture
- Added dead trees to Red forest
- Added foot sounds to buildings
- Added wastewater treatment plant
- Added "Yanivsky" bridge over Pripyat river
- Added new administrative buildings
- Added more forests
- Added administrative buildings and new warehouses
- Added Paths and View Geometry LODs to some buildings (AI Pathfinding)
- Added more resolution LODs to vehicles

- Fixed fire geometry in KBO and Yanov
- Fixed road blocked by pipes in certain places
- Fixed wrong SMDI textures

[



Download:
Chernobyl Zone - Autumn

Benötigt:
Chernobyl Zone



Quelle: ArmA2Base-Foren
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