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Mittwoch, 13. Dezember 2017
ArmA3 Addons (News) » SFP: Objects vom Swedish Forces Mod Team (v0.18)
ArmA3 Addons (News)

SFP: Objects vom Swedish Forces Mod Team (v0.18)
06.08.2017 - 20:00 von miller




SFP: Objects vom Swedish Forces Mod Team (v0.18)

***** Update *****

granq veröffentlichte sein SFP: Objects Addon in den Bi-Foren. Das Addon enthält skandinavische Objekte und Häuser, die auch für die SFP Inseln verwendet wurden.

Zitat

Changelog:
v0.1.8
Fixed lod error on military sign and view geometry on a few houses.
- Transparency issue on fixed.
- Interior on factory not showing
- Animation fixed on "house2" and "house4"

Swedish Forces Pack: Objects (SFP Objects) features buildings spanning from military barracks, radars, and coastal defences, to industrial and commercial facitilies, and civilian housing. Designed to match the equipment present in the Swedish Forces Pack (SFP), these buildings are perfect for any nordic country setting, be it rural, urban, or military areas.

Features
Military objects
- Barracks
- Diner
- Hangars
- Fuel depot
- Ammo depot
- Radar (Spaningsradar 870)
- Weapon storage (Kasun)
- Mobilization storage
- Firing range
- Tool trailer
- Small tent
- Medical tent
- Shed
- Coastal artillery
- Coastal artillery decoy
- Coastal artillery radar
- Coastal artillery sights
- Bunker
- Foxhole
- Swedish "Restricted Area" signs
- Shooting targets

Industrial, Commercial, and Public buildings
- School
- Shop
- ICA Mall
- Truck garage
- Greenhouse
- Barns
- Apartment building (Big)
- Apartment building
- Wooden houses

Other objects
- Wooden fences
- Brick walls
- Swedish road signs
- Furniture
- and much more





Download:
SFP: Objects




Quelle: Bi-Foren
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ArmA3 Addons (News) » LYTHIUM vom FFAAMOD (v1.06)
ArmA3 Addons (News)

LYTHIUM vom FFAAMOD (v1.06)
06.08.2017 - 19:00 von miller




LYTHIUM vom FFAAMOD (v1.06)

***** Update *****


Das FFAAMOD Team veröffentlichte sein LYTHIUM Addon in den Bi-Foren. Das Addon soll Stammesgebiete Afghanistans darstellen. Enthalten sind u.a. große Täler, zwei Hauptstädte, Dörfer, kleinere Städte, Flugplätzen.

Zitat

The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place between 2002-2015 to secure the route between Badghis and Bala Murghad.

Technical Details
GRID: 2048X2048
Cell size: 10 Meters
Terrain size: 20480x20480 (400 Km²)
Sat Mask: 10240x10240
Satelital Image resolution: 20480x20480
Number of objects: 1.171.028
Additional requirements: JBAD buildings

Characteristics
Two airports with ther respective bases located at North and South.
The main base "Regimiento44" has it's own training camp.
Four towns at Northwest, Southeast and South where you can enjoy as well.
Five main valleys all around the map.
Road network interconnected throughout the map.
Three little FOBs located into the North and central zone.
Many small rural areas and villages spread over several points of the map.
And many things to be discovered...

Changelog:
v1.06
- UPDATE ENVIOREMENT ROCK FIX
- ADDED AI PATH FROM FFAA BUILDINGS
- UPDATE FFAA BUILDINGS






Download:
LYTHIUM

Benötigt:
JBAD Buildings




Quelle: Bi-Foren
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ArmA3 Addons (News) » JSRS Soundmod von LordJarhead (v5.17.0807 Update)
ArmA3 Addons (News)

JSRS Soundmod von LordJarhead (v5.17.0807 Update)
04.08.2017 - 16:30 von miller




JSRS Soundmod von LordJarhead (v5.17.0804 Hotfix)

***** Update *****


LordJarhead veröffentlichte sein JSRS Soundmod in den Bi-Foren. Das Addon enthält neuen einen Soundmod für ArmA3 und ArmA3 Apex.

Zitat

JSRS SOUNDMOD is a sound modification for ArmA3 and Apex. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling.

after a long disappearance I'm now have some light at the end of the long tunnel and updated my work which has been updated in very little bits and time frames over the last 2 months. I'm still busy with other important stuff apart from JSRS and will try to maintain this mod further as good as possible:

JSRS Soundmod - 5.17.0807 Changes:
v5.17.0807.Update
- Versioning

v5.17.0807
Tweaks:
- Tweaked Explosion sound volumes for Mortar and Shell impacts were too low
- Tweaked Weapon firing sound volumes where too low
Fixes:
- Fixed Error message Config: array does not have 2 entries
- Fixed CAS2 weapon sound distances had a wrong numbering




Quelle: Bi-Foren
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ArmA3 Addons (News) » Caucasus Insurgency von fingolfin (v1.3.1)
ArmA3 Addons (News)

Caucasus Insurgency von fingolfin (v1.3.1)
01.08.2017 - 09:40 von miller




Caucasus Insurgency von fingolfin (v1.3.1)

***** Update *****


fingolfin veröffentlichte sein Caucasus Insurgency Addon in den Bi-Foren. Das Addon nordkaukasische Rebellenkräfte in verschiedenen Uniformen und Ausrüstungen sowie russische Spezialeinheiten (MVD) basierend auf den RHS Mods. darstellen.

Zitat

This add-on depicts generic North-Caucasian rebel forces in different types of clothing and equipment and Russian special and regular forces (Army, VDV, MVD and OMON) based on the mods done by the Red Hammer Studios. The aim is to have an enemy faction for RHS AFRF which only requires the RHS mods.

The rebel units are equipped with older soviet-style weapons, use 6SH92, Vydra 3M and Serbian MD-99 vest and wear a variety of different uniforms and headgear. Please note that the gear and equipment of the units isn’t a 100% according to their real-life counterparts, but since I can’t model, it’s the closest I could get. The Russian forces come in many different camo variants and carry the appropriate gear for a 2000 till 2012 timeframe.
It’s recommended to use this add-on with ASCZ Heads or other beard add-ons.

Changelog:
v1.3.1
• Gorkas in Multicam and EMR
• smocks in Multicam, Flecktarn and Schneetarn
• tactical vests (MD-99) in Woodland, khaki, black and DCU
• ANA V95 vests in many camo patterns
• some improved/reworked textures
• small config fixes/bug fixes

v1.3
• Naval Infantry in TTsKO, VSR and Flora camo
• VV and MSV troops in Afghanka uniforms
• Sfera and Sfera-S helmets
• ANA V95 vests in many camo patterns
• reworked loadouts for many units (thanks to scimitar's advice)
• improved/reworked textures
• many small config fixes
• some more stuff I forgot to mention...




Quelle: Bi-Foren
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ArmA3 Module » Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
ArmA3 Module

Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
31.07.2017 - 23:00 von miller




Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)

***** Update *****



Aplion veröffentlichte seinen Hellenic Armed Forces MOD (HAFM) in den Bi-Foren. Das Pack enthält verschiedene griechische Soldaten, Waffen, Waffenkisten, etc.

Zitat

Hellenic Armed Forces Mod (Greek Mod) is my work which started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only. The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces. Current version of the mod is version 5.1 and the only requirement/dependance is the use of CBA_A3 addon (Community Base addon).
The mod has been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts that might occur using other mods.

Changelog:
v5.1
AIRCRAFTS
- PhysX compatibility added
- New F-16 cockpit (new model)
- F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
- Flight dynamics tweaked as possible
- Weapons and sounds issues fixed
- Sensors system added
- Hidden selections for all aircrafts added (camo)
- Afterburner exhaust effect added
UNITS
- Headgear and Vests armor corrected (visible in Arsenal)
WEAPONS
- Flipped iron sights (new models) added to M110 and MK12 rifles
- Some animations changed or corrected
- Improvements on ammo and sounds
GENERAL
- General improvements to many parts of the MOD



Quelle: Bi-Foren
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ArmA3 Addons (News) » Bozcaada (Turkish Island) von cirav (v1.21)
ArmA3 Addons (News)

Bozcaada (Turkish Island) von cirav (v1.21)
28.07.2017 - 11:30 von miller




Bozcaada (Turkish Island) von cirav (v1.21)

***** Update *****


cirav veröffentlichte seine Bozcaada Map in den Bi-Foren. Das Addon soll eine 20km x 20km große türkische Insel im Nordosten der Ägäis darstellen.

Zitat

Bozcaada is an island of Turkey in the northeastern part of the Aegean Sea. Administratively, the island constitutes the Bozcaada district of Çanakkale province. With an area of 39.9 km² it is the third largest Turkish island after Imbros and Marmara. In 2011, the district had a population of 2,472. The main industries are tourism, wine production and fishing. The island has been famous for its grapes, wines and red poppies for centuries.
Source

Serverkey included
Map size : 20km x 20km
Bozcaada requires no additional addons.
Google map

Changelog:
v1.1
- Modified satellite map
- Modified texture map
- Add karting track
- Add checkpoint
- Improve miltary post
- Improve airfield
- Improve the city of Merkez
- Improve roads
- Add some objects







Download:
Bozcaada





Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms M60 GPMG Pack von toadie2k (v12)
ArmA3 Addons (News)

NIArms M60 GPMG Pack von toadie2k (v12)
27.07.2017 - 16:13 von miller




NIArms M60 GPMG Pack von toadie2k (v12)

***** Update *****


toadie2k veröffentlichte sein M60 GPMG Pack in den Bi-Foren. Das Addon enthält ein M60 “Classic” Maschinengewehr und ein M60E4, eine Weiterentwicklung des M60E3.

M60E4: Weiterentwicklung des M60E3, das mit Läufen in drei verschiedenen Längen zum Einsatz kommt. Bei der US Navy als Mark 43 Mod. 0 bezeichnet. (Quelle: wikipedia.org /)

Zitat

Changelog:
v12
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Details
M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle.
As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, which makes it compatible with the use of any ASDG_JointRails-compatible optics mounts (even the DMS, though it looks DOPEY AS FUCK)

Pack Contents
- M60E4
- M60 “Classic”



Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms AK Rifle Pack von toadie2k (v2.22)
ArmA3 Addons (News)

NIArms AK Rifle Pack von toadie2k (v2.22)
27.07.2017 - 16:13 von miller




NIArms AK Rifle Pack von toadie2k (v2.22)

***** Update *****


toadie2k veröffentlichte sein AK Rifle Pack in den Bi-Foren. Das Addon enthält verschiedene Ak Waffen.

Zitat

Details
The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi/automatic rifles in history. Within this AK pack you’ll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.

Pack Contents
- 16 AK rifles in the two primary AK platform calibers- 5.45mmx39 and 7.62mmx39
- 4 Warsaw-pact Dovetail Optics
- 2 dedicated AK-platform sound suppressors.
- 5 optic variations, including two full-length picatinny rail options and Hensoldt integrated optics
- dedicated GP-25/30 Rifle Grenades

Changelog:
v2.22
- Corrected Typo in RPK12 model.cfg.

v2.2
- Support to magswitch function on all Weapons
- 75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- New reload animations implemented.
- General AI Behaviour improvements.




Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms M14 Rifles von toadie2k (v1.95)
ArmA3 Addons (News)

NIArms M14 Rifles von toadie2k (v1.95)
27.07.2017 - 16:13 von miller




NIArms M14 Rifles von toadie2k (v1.95)

***** Update *****


toadie2k veröffentlichte sein NIArms M14 Rifles M14 Addon in den Bi-Foren. Das Addon enthält verschiedene M14 Waffen und ein M21 Marksman Rifle.

Zitat

Details
The M14 is the big F-You to FN Herstal and the FAL. At it’s core, it’s more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. Of the “Big 3” .308 battle rifles of the era, the M14 is the most cumbersome, but like it’s parent design, is a nail-driver. It was so good at it that it well outlived it’s immediate successor (the original M16) in US Armed force usage. The latest iteration, the Mk14 EBR/M39 EMR platforms though, likely signal the end of it’s life, as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply.

Pack Contents
- 6 M14 rifles
- Period-accurate optics

Changelog:
v1.9
JR tweaks & cleanups for M14 pack (Credit: Robalo)
Add opticType param to M14 optics (Credit: Robalo)
Add M14 weaponholders(Credit: Robalo)
- Sound Volume tweaks on M14 soundshaders
- Material fresnel adjustments
- Added hidden selections to all models (see classes for more details)
- hlc_optic_LRT_m14 now defaults 500m zero (was 200)
- displaynames truncated - now use generic adoption models instead of Manufacturers
- Inertia,dexterity and dispersion variances implemented
- Added:
hlc_rifle_M21_Rail (M21 with scope rail)
hlc_rifle_M14dmr_Rail (M14DMR with scope rail)
hlc_rifle_M14_Bipod_Rail (M14 with scope rail,bipod)
- Added Additional weaponholders
- Revamped Soundshader Samples (Credit: navaro)
M14-PVS4 config correction (#51) -M14 was referencing pvs4-daysight located in hlc_wp_g3 instead of mesh
located in hlc_wp_m14, creating uneccessary dependacy. (Credit: bryan.boru)





Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms AR15 Pack von toadie2k (v1.96)
ArmA3 Addons (News)

NIArms AR15 Pack von toadie2k (v1.96)
27.07.2017 - 16:13 von miller




NIArms AR15 Pack von toadie2k (v1.96)

***** Update *****


toadie2k veröffentlichte sein NIArms AR15 Pack in den Bi-Foren. Das Addon enthält verschiedene AR15 Waffen.

Zitat

Details
In the 1950s, Small arms company Armalite (then bought as a division into the Fairchild Engine and Airplane Corporation) was founded to create firearms that focused on utilising the latest in material design to bring to market light, better weapons. The company, under the orders of legendary Chief Engineer Eugene Stoner brought to market two notable rifle designs to the table in it’s early life – The AR-10 and AR-15. The AR-10 competed initially for the Infantry Combat Rifle trials, which it ultimately lost to the M14, but the overall concepts and rough design layout it created printed the mold for it’s lighter calibre successor: the AR-15. Both systems have a direct gas impingement system – gas is tapped back via tube to the bolt to apply direct gas pressure on the bolt to cycle. The system as designed was simple to strip and operate, light and ,with the correct spec ammo, accurate and reliable. First adopters of the AR-15, the US Air Force and Army Special Forces, sung high praise of the rifle, ultimately leading to it’s introduction to service with the Marines as the M16. Unfortunately too late for Armalite itself, dissatisfied with the response in the market prior to wide adoption, sold the AR-10 and AR-15 patterns to Colt, and AR-10 to a Dutch company. Armalite had a few smaller successes with other Stoner designs (Notably the AR-18), but the company never really saw widespread success and closed it’s doors in 1988.

Today, the AR-15 stands not as one weapon ,but as a family platform of largely interchangeable variations on the concept, with wide adoption in Military, Law Enforcement and Civilian shooting areas. This pack reflects just some of that variety, not to cover the bog standard M4s and M16s, but some more exotic variations.

Pack Contents
- 13 AR15 rifles and Carbines in two popular chamberings- 5.56mmx45 NATO and .300 Blackout
- 2 caliber-specific AR Suppressors

Changelog:
v1.96
- Corrected Muzzle Velocity on the .300AAC TAC-TX magazine

V1.95
- Support to magswitch function on all Weapons
- New sound Samples by Navarro
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.



BIS-Forum
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ArmA3 Addons (News) » NIArms G3 Rifle Pack von toadie2k (v2.05)
ArmA3 Addons (News)

NIArms G3 Rifle Pack von toadie2k (v2.05)
27.07.2017 - 16:13 von miller




NIArms G3 Rifle Pack von toadie2k (v2.05)

***** Update *****


toadie2k veröffentlichte sein G3 Rifle Pack in den Bi-Foren. Das Addon enthält verschiedene G3 (Gewehr 3) Waffen sowie PSG1.

Zitat

Details
The G3’s got a long history, the original design concepts originating in the Mauser factories at the end of WW2. The designers moved to Spain to work on the design, ultimately producing the CETME Modelo 5, and ultimately moving back to work with H&K once the bar on arms manufacturing in Gemany lifted.

Pack Contents
- 14 G3-pattern rifles
- 3 dedicated scopes for the rifles, 1 unique to the system

Changelog:
v2.05
- Support to magswitch function on all Weapons
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.




Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms FN Minimi LMGs von toadie2k (v1.35)
ArmA3 Addons (News)

NIArms FN Minimi LMGs von toadie2k (v1.35)
27.07.2017 - 16:13 von miller




NIArms FN Minimi LMGs von toadie2k (v1.35)

***** Update *****


toadie2k veröffentlichte sein NIArms Minimi LMGs Addon in den Bi-Foren. Das Addon enthält verschiedene tragbare LMG SAW Waffen.

Zitat

Details
The FN Minimi came about as a project to take the heavy and not readily portable FN MAG GPMG and create a more modern, man-portable Light Machine Gun. Initial prototypes for Minimi were built for 7.62x51mm, with the switch to 5.56x45mm NATO coming relatively late in it’s development. The resulting LMG was probably a little heavier than it could have been, but certainly still fit the bill, so was adopted en masse. The pack covers the majority of the the Minimi/M249’s service life, primarily bracketing from the early 1990s to the current day.

Pack Contents
- Common Minimi reciever in several markings
- 3 barrel/muzzle profiles
- Forward hand-guards in 3 variations – Factory Standard, M249E2, and 2nd tier PIP
- Assembly covers in two variations – Factory Minimi/M249, M249 PIP
- 2 Belt Boxes
- 3 Stock configurations

The pack supports the use of,either directly or through optional addons-
- Community Upgrade Project: Magazines (Additional PBO)
- RHS Escalation: Magazines (Additional PBO)
- ACE3: Ballistics (Directly)
- AGM: Ballistics, Overheating,Barrel Changes, Bipods (Directly)
- Rutherberg’s Advanced Ballistics: Ballistics (Directly)
- CSE: Bipods (Directly)
- TMR: Bipods/Autorest (Directly)
- NOTE – AGM and CSE both no longer are updating and their inclusion in support is for legacy support to groups not yet switching over to ACE.
- NOTE2- Across all ballistics functionality added; Minimis use 1:7in(178mm) Twist barrels, M249 1:12(305) Twist.

Changelog:
v1.35
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.




Quelle: Bi-Foren
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