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Sonntag, 22. Oktober 2017
ArmA3 Addons (News) » Sabres Aircraft Library von [Dust]Sabre (v1.33)
ArmA3 Addons (News)

Sabres Aircraft Library von [Dust]Sabre (v1.33)
13.08.2017 - 17:15 von miller




Sabre's Aircraft Library von [Dust]Sabre (v1.33)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabre's Aircraft Library Addon in den Bi-Foren.

Zitat

Changelog:
v1.33
- more stuff converted to jet dlc
- loadout changes
- holster is now a backpack
- separated googles from hat
- etc

Sabre's Aircraft Library
This tiny addon is a requirement for my
Sopwith Camel, Curtiss JN-4, Albatros B.II, C.I,C.III, D.II and D.V, the Etrich Taube, Gotha G.V and Vickers Vimy addons
(some of these not released publicly yet).
It contains the weapons and other parts needed (similar to Firewills AWS system).

Later it will also include some pilots,
(The current pilot is an A3 placeholder character currently, it will be updated sometime later).

Credits:
Eaglke for Spandau and Lewis Weapon Models



Quelle: Bi-Foren
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ArmA3 Addons (News) » Sabres Military Aviation von [Dust]Sabre (v1.95)
ArmA3 Addons (News)

Sabres Military Aviation von [Dust]Sabre (v1.95)
13.08.2017 - 14:30 von miller




Sabres Military Aviation von [Dust]Sabre (v1.95)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabres Military Aviation Addon in den Bi-Foren. Das Addon enthält verschiedene portierte Helijah's FlightGear Aircraft Flugzeuge, darunter: Alpha Jet, MB-339, F9F Panther, Fiat G.91, C2a/E2 Hawkeye, KC 73, An-12, An-22, etc

Zitat

Jets and Support Aircraft of the original military aviation. the other wwii planes now have their separate addon
Sabre's Military Aviation

A3 ports of Helijah's FlightGear Aircraft
This is a port of a few of Helijah's FlightGear Planes
Alpha Jet, MB-339, F9F Panther, Fiat G.91, C2a/E2 Hawkeye, KC 73, An-12, An-22, etc

Changelog:
v1.95
- fixed magister rvmat




Quelle: Bi-Foren
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ArmA3 Addons (News) » PLP Markers von poolpunk (v0.9b)
ArmA3 Addons (News)

PLP Markers von poolpunk (v0.9b)
06.08.2017 - 23:00 von miller




PLP Markers von poolpunk (v0.9b)

***** Update *****

poolpunk veröffentlichte sein PLP Markers Addon in den Bi-Foren. Das Addon enthält, von der Obtik, her leicht "ramponierte" neue Marker für den Editor.

Zitat

Its never too late to start heading in the right direction. This Marker-Addon adds more than 80 selected Icons in a battered look to your repository.

Updated to v0.9b
- Added: PLP ASSET Airport 3
- Added: PLP ASSET Airport Tower
- Added: PLP ASSET Artillery (Mobile)
- Added: PLP ASSET Artillery (Missile)
- Added: PLP ASSET Crate
- Added: PLP ASSET Grenade Launcher
- Added: PLP ASSET Kodiac
- Added: PLP ASSET Launcher (AA)
- Added: PLP ASSET Melee
- Added: PLP ASSET Shed
- Added: PLP ASSET Viewpoint
- Added: PLP CIVIL Bar
- Added: PLP CIVIL Building
- Added: PLP CIVIL House
- Added: PLP CIVIL Light Tower
- Added: PLP CIVIL Shed
- Added: PLP CIVIL Stadium
- Added: PLP OBJ Chest
- Added: PLP OBJ Dollar
- Added: PLP OBJ Hexagon
- Added: PLP OBJ Hexagon
- Added: PLP OBJ Flag A
- Added: PLP OBJ Flag B
- Added: PLP OBJ Medical
- Fixed: PLP CIVIL Commercial Zone




Download:
PLP Markers





Quelle: Bi-Foren
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ArmA3 Addons (News) » SFP: Sturkö Island vom Swedish Forces Mod Team (v0.12)
ArmA3 Addons (News)

SFP: Sturkö Island vom Swedish Forces Mod Team (v0.12)
06.08.2017 - 20:00 von miller




SFP: Sturkö Island vom Swedish Forces Mod Team (v0.12)

***** Update *****

granq veröffentlichte sein SFP: Sturkö Island Addon in den Bi-Foren. Das Addon enthält die Map Sturkö.

Zitat

Changelog:
v0.12
- Fixed floating store in south part.
- Corrected height on school.
- New sign when you enter Sturkö from the mainland.

Background
In 1981, a Soviet submarine was discovered in the morning just outside the Swedish naval base, it claimed it was a navigation error but things quickly escalated.
The Russians sent a "rescue" party while the Swedish primeminister gave the order "Hold the border", instructing the military to shoot if any ships crossed the border.

Luckily, after a few days the submarine was returned to Russia and the crises was over, but this was the Swedish "cuban crises".



Quelle: Bi-Foren
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ArmA3 Addons (News) » SFP: Objects vom Swedish Forces Mod Team (v0.18)
ArmA3 Addons (News)

SFP: Objects vom Swedish Forces Mod Team (v0.18)
06.08.2017 - 20:00 von miller




SFP: Objects vom Swedish Forces Mod Team (v0.18)

***** Update *****

granq veröffentlichte sein SFP: Objects Addon in den Bi-Foren. Das Addon enthält skandinavische Objekte und Häuser, die auch für die SFP Inseln verwendet wurden.

Zitat

Changelog:
v0.1.8
Fixed lod error on military sign and view geometry on a few houses.
- Transparency issue on fixed.
- Interior on factory not showing
- Animation fixed on "house2" and "house4"

Swedish Forces Pack: Objects (SFP Objects) features buildings spanning from military barracks, radars, and coastal defences, to industrial and commercial facitilies, and civilian housing. Designed to match the equipment present in the Swedish Forces Pack (SFP), these buildings are perfect for any nordic country setting, be it rural, urban, or military areas.

Features
Military objects
- Barracks
- Diner
- Hangars
- Fuel depot
- Ammo depot
- Radar (Spaningsradar 870)
- Weapon storage (Kasun)
- Mobilization storage
- Firing range
- Tool trailer
- Small tent
- Medical tent
- Shed
- Coastal artillery
- Coastal artillery decoy
- Coastal artillery radar
- Coastal artillery sights
- Bunker
- Foxhole
- Swedish "Restricted Area" signs
- Shooting targets

Industrial, Commercial, and Public buildings
- School
- Shop
- ICA Mall
- Truck garage
- Greenhouse
- Barns
- Apartment building (Big)
- Apartment building
- Wooden houses

Other objects
- Wooden fences
- Brick walls
- Swedish road signs
- Furniture
- and much more





Download:
SFP: Objects




Quelle: Bi-Foren
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ArmA3 Addons (News) » LYTHIUM vom FFAAMOD (v1.06)
ArmA3 Addons (News)

LYTHIUM vom FFAAMOD (v1.06)
06.08.2017 - 19:00 von miller




LYTHIUM vom FFAAMOD (v1.06)

***** Update *****


Das FFAAMOD Team veröffentlichte sein LYTHIUM Addon in den Bi-Foren. Das Addon soll Stammesgebiete Afghanistans darstellen. Enthalten sind u.a. große Täler, zwei Hauptstädte, Dörfer, kleinere Städte, Flugplätzen.

Zitat

The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place between 2002-2015 to secure the route between Badghis and Bala Murghad.

Technical Details
GRID: 2048X2048
Cell size: 10 Meters
Terrain size: 20480x20480 (400 Km²)
Sat Mask: 10240x10240
Satelital Image resolution: 20480x20480
Number of objects: 1.171.028
Additional requirements: JBAD buildings

Characteristics
Two airports with ther respective bases located at North and South.
The main base "Regimiento44" has it's own training camp.
Four towns at Northwest, Southeast and South where you can enjoy as well.
Five main valleys all around the map.
Road network interconnected throughout the map.
Three little FOBs located into the North and central zone.
Many small rural areas and villages spread over several points of the map.
And many things to be discovered...

Changelog:
v1.06
- UPDATE ENVIOREMENT ROCK FIX
- ADDED AI PATH FROM FFAA BUILDINGS
- UPDATE FFAA BUILDINGS






Download:
LYTHIUM

Benötigt:
JBAD Buildings




Quelle: Bi-Foren
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ArmA3 Addons (News) » JSRS Soundmod von LordJarhead (v5.17.0807 Update)
ArmA3 Addons (News)

JSRS Soundmod von LordJarhead (v5.17.0807 Update)
04.08.2017 - 16:30 von miller




JSRS Soundmod von LordJarhead (v5.17.0804 Hotfix)

***** Update *****


LordJarhead veröffentlichte sein JSRS Soundmod in den Bi-Foren. Das Addon enthält neuen einen Soundmod für ArmA3 und ArmA3 Apex.

Zitat

JSRS SOUNDMOD is a sound modification for ArmA3 and Apex. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling.

after a long disappearance I'm now have some light at the end of the long tunnel and updated my work which has been updated in very little bits and time frames over the last 2 months. I'm still busy with other important stuff apart from JSRS and will try to maintain this mod further as good as possible:

JSRS Soundmod - 5.17.0807 Changes:
v5.17.0807.Update
- Versioning

v5.17.0807
Tweaks:
- Tweaked Explosion sound volumes for Mortar and Shell impacts were too low
- Tweaked Weapon firing sound volumes where too low
Fixes:
- Fixed Error message Config: array does not have 2 entries
- Fixed CAS2 weapon sound distances had a wrong numbering




Quelle: Bi-Foren
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ArmA3 Addons (News) » Caucasus Insurgency von fingolfin (v1.3.1)
ArmA3 Addons (News)

Caucasus Insurgency von fingolfin (v1.3.1)
01.08.2017 - 09:40 von miller




Caucasus Insurgency von fingolfin (v1.3.1)

***** Update *****


fingolfin veröffentlichte sein Caucasus Insurgency Addon in den Bi-Foren. Das Addon nordkaukasische Rebellenkräfte in verschiedenen Uniformen und Ausrüstungen sowie russische Spezialeinheiten (MVD) basierend auf den RHS Mods. darstellen.

Zitat

This add-on depicts generic North-Caucasian rebel forces in different types of clothing and equipment and Russian special and regular forces (Army, VDV, MVD and OMON) based on the mods done by the Red Hammer Studios. The aim is to have an enemy faction for RHS AFRF which only requires the RHS mods.

The rebel units are equipped with older soviet-style weapons, use 6SH92, Vydra 3M and Serbian MD-99 vest and wear a variety of different uniforms and headgear. Please note that the gear and equipment of the units isn’t a 100% according to their real-life counterparts, but since I can’t model, it’s the closest I could get. The Russian forces come in many different camo variants and carry the appropriate gear for a 2000 till 2012 timeframe.
It’s recommended to use this add-on with ASCZ Heads or other beard add-ons.

Changelog:
v1.3.1
• Gorkas in Multicam and EMR
• smocks in Multicam, Flecktarn and Schneetarn
• tactical vests (MD-99) in Woodland, khaki, black and DCU
• ANA V95 vests in many camo patterns
• some improved/reworked textures
• small config fixes/bug fixes

v1.3
• Naval Infantry in TTsKO, VSR and Flora camo
• VV and MSV troops in Afghanka uniforms
• Sfera and Sfera-S helmets
• ANA V95 vests in many camo patterns
• reworked loadouts for many units (thanks to scimitar's advice)
• improved/reworked textures
• many small config fixes
• some more stuff I forgot to mention...




Quelle: Bi-Foren
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ArmA3 Module » Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
ArmA3 Module

Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)
31.07.2017 - 23:00 von miller




Hellenic Armed Forces MOD (HAFM) von Aplion (v5.1)

***** Update *****



Aplion veröffentlichte seinen Hellenic Armed Forces MOD (HAFM) in den Bi-Foren. Das Pack enthält verschiedene griechische Soldaten, Waffen, Waffenkisten, etc.

Zitat

Hellenic Armed Forces Mod (Greek Mod) is my work which started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only. The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces. Current version of the mod is version 5.1 and the only requirement/dependance is the use of CBA_A3 addon (Community Base addon).
The mod has been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts that might occur using other mods.

Changelog:
v5.1
AIRCRAFTS
- PhysX compatibility added
- New F-16 cockpit (new model)
- F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
- Flight dynamics tweaked as possible
- Weapons and sounds issues fixed
- Sensors system added
- Hidden selections for all aircrafts added (camo)
- Afterburner exhaust effect added
UNITS
- Headgear and Vests armor corrected (visible in Arsenal)
WEAPONS
- Flipped iron sights (new models) added to M110 and MK12 rifles
- Some animations changed or corrected
- Improvements on ammo and sounds
GENERAL
- General improvements to many parts of the MOD



Quelle: Bi-Foren
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ArmA3 Addons (News) » Bozcaada (Turkish Island) von cirav (v1.21)
ArmA3 Addons (News)

Bozcaada (Turkish Island) von cirav (v1.21)
28.07.2017 - 11:30 von miller




Bozcaada (Turkish Island) von cirav (v1.21)

***** Update *****


cirav veröffentlichte seine Bozcaada Map in den Bi-Foren. Das Addon soll eine 20km x 20km große türkische Insel im Nordosten der Ägäis darstellen.

Zitat

Bozcaada is an island of Turkey in the northeastern part of the Aegean Sea. Administratively, the island constitutes the Bozcaada district of Çanakkale province. With an area of 39.9 km² it is the third largest Turkish island after Imbros and Marmara. In 2011, the district had a population of 2,472. The main industries are tourism, wine production and fishing. The island has been famous for its grapes, wines and red poppies for centuries.
Source

Serverkey included
Map size : 20km x 20km
Bozcaada requires no additional addons.
Google map

Changelog:
v1.1
- Modified satellite map
- Modified texture map
- Add karting track
- Add checkpoint
- Improve miltary post
- Improve airfield
- Improve the city of Merkez
- Improve roads
- Add some objects







Download:
Bozcaada





Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms M60 GPMG Pack von toadie2k (v12)
ArmA3 Addons (News)

NIArms M60 GPMG Pack von toadie2k (v12)
27.07.2017 - 16:13 von miller




NIArms M60 GPMG Pack von toadie2k (v12)

***** Update *****


toadie2k veröffentlichte sein M60 GPMG Pack in den Bi-Foren. Das Addon enthält ein M60 “Classic” Maschinengewehr und ein M60E4, eine Weiterentwicklung des M60E3.

M60E4: Weiterentwicklung des M60E3, das mit Läufen in drei verschiedenen Längen zum Einsatz kommt. Bei der US Navy als Mark 43 Mod. 0 bezeichnet. (Quelle: wikipedia.org /)

Zitat

Changelog:
v12
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Details
M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle.
As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, which makes it compatible with the use of any ASDG_JointRails-compatible optics mounts (even the DMS, though it looks DOPEY AS FUCK)

Pack Contents
- M60E4
- M60 “Classic”



Quelle: Bi-Foren
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ArmA3 Addons (News) » NIArms AK Rifle Pack von toadie2k (v2.22)
ArmA3 Addons (News)

NIArms AK Rifle Pack von toadie2k (v2.22)
27.07.2017 - 16:13 von miller




NIArms AK Rifle Pack von toadie2k (v2.22)

***** Update *****


toadie2k veröffentlichte sein AK Rifle Pack in den Bi-Foren. Das Addon enthält verschiedene Ak Waffen.

Zitat

Details
The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi/automatic rifles in history. Within this AK pack you’ll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.

Pack Contents
- 16 AK rifles in the two primary AK platform calibers- 5.45mmx39 and 7.62mmx39
- 4 Warsaw-pact Dovetail Optics
- 2 dedicated AK-platform sound suppressors.
- 5 optic variations, including two full-length picatinny rail options and Hensoldt integrated optics
- dedicated GP-25/30 Rifle Grenades

Changelog:
v2.22
- Corrected Typo in RPK12 model.cfg.

v2.2
- Support to magswitch function on all Weapons
- 75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- New reload animations implemented.
- General AI Behaviour improvements.




Quelle: Bi-Foren
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