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Montag, 21. August 2017
ArmA3 Module » Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
ArmA3 Module

Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)
18.07.2017 - 22:30 von miller




Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2)

***** Update *****


ACEMod veröffentlichte sein Advanced Combat Environment 3 (ACE 3) in den Bi-Foren. Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2.

Zitat

3.10.2
Requires CBA Version 3.3.1 or later and Arma 3 Version 1.72 or later.

This patch fixes a number of bugs from previous ACE3 release and the latest Arma 3 updates, brings smaller enhancements as well as full Chinese Simplified and Chinese Traditional translations incorporated from previously standalone mod! If you're looking to chat with us be sure to join our public Slack group!

Change Log Summary
ADDED:
Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)

CHANGED:
Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)

IMPROVED:
Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)

FIXED:
Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)





Quelle: Bi-Foren
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ArmA3 Addons (News) » FIR AWS US - AirWeaponSystem US/NATO von Firewill (v2.0)
ArmA3 Addons (News)

FIR AWS US - AirWeaponSystem US/NATO von Firewill (v2.0)
11.07.2017 - 18:00 von miller




FIR AWS US - AirWeaponSystem US/NATO von Firewill (v2.0)

***** Update *****


Firewill veröffentlichte sein FIR AWS US Standalone Addon in den Bi-Foren. Das Pack enthält US/NATO Waffen für Kampfflugzeuge.

Zitat

This pack is provide of Air weapon for US/NATO.(Standalone of Original AirWeaponSystem in F-16 Addon)
F-16C is must need this pack.
AWS is open to use for Other Aircraft,so other maker can use and adapt this pack without my permission

Reference Data(Init Script,Switch for aircraft model) for Aircraft maker : https://drive.google.com/file/d/0B0X...ew?usp=sharing

Feature
- Air Weapon system for US/NATO Countries
- SEAD,ECM,Targeting Function is move from F-16 to AWS
- Insignia Function
- Include the Reference Data for Aircraft Addon maker.

Changelog:
v1.8
- Russian Weapons teak for dynamic loadout support
- new weapons : R-27/R-60/R-77/Kh-25/S8 rocket/various warhead for hydra/S8 rocket and etc
- some bug fixes




Quelle: Bi-Foren
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ArmA3 Addons (News) » F-16C Fighting Falcon Standalone von Firewill (v1.77)
ArmA3 Addons (News)

F-16C Fighting Falcon Standalone von Firewill (v1.77)
11.07.2017 - 17:55 von miller




F-16C Fighting Falcon Standalone von Firewill (v1.77)

***** Update *****


Firewill veröffentlichte sein F-16C Fighting Falcon Standalone Addon in den Bi-Foren. Das Addon enthält verschiedene F-16C Fighting Falcon.

Zitat

DESCRIPTION:
The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.

The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.

In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations. From Wikipedia

Feature:
- F-16 Fighting Falcon for USAF,ROKAF and other countries
- various weapon/equipment
- ECM JAMMER for self-protection in SEAD operation.
- Change the loadout, skin in Loadout Menu
- Targeting system for precision strike.

Changelog:
v1.75
F-16D
- loadout module removed




Quelle: Bi-Foren
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ArmA3 Addons (News) » =ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v2.4 Update)
ArmA3 Addons (News)

=ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v2.4 Update)
10.07.2017 - 21:00 von miller




=ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v2.4 Update)

***** Update *****


Soronelite veröffentlichte sein ARC= Japan Units Addon in den Bi-Foren. Das Addon enthält "Japan Units" (von Goticwar) für die BLUFOR Seite von ArmA 3, Einheiten und Fahrzeuge.

Zitat

Goticwar submit a new version :

Changelog:
v2.4 Update
- Fix bug

v2.4
- 2 New UH-60J Mitsubishi

v2.3
- New bug fix
- New texture Hunter Tan
- New texture Hunter Kaki




Quelle: Bi-Foren
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ArmA3 Addons (News) » F-15 Eagle Series Standalone von firewill (v1.01)
ArmA3 Addons (News)

F-15 Eagle Series Standalone von firewill (v1.01)
09.07.2017 - 15:25 von miller




F-15 Eagle Series Standalone von firewill (v1.01)

***** Update *****



firewill veröffentlichte sein F-15 Eagle Series Standalone Addon in den Bi-Foren. Das Addon enthält verschiedene McDonnell F-15 Eagle mit verschiedenen Features.

Zitat

The McDonnell Douglas (now Boeing) F-15 Eagle is an American twin-engine, all-weather tactical fighter designed by McDonnell Douglas to gain and maintain air supremacy in aerial combat. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat with the majority of the kills by the Israel Air Force. Following reviews of proposals, the United States Air Force selected McDonnell Douglas' design in 1967 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976.

The Eagle has since been exported to Israel, Japan, and Saudi Arabia, among other nations. The F-15 was originally envisioned as a pure air superiority aircraft. Its design included a secondary ground-attack capability that was largely unused. The design proved flexible enough that an all-weather strike derivative, the F-15E Strike Eagle, was later developed, entering service in 1989. The F-15 Eagle is expected to be in service with the U.S. Air Force past 2025. Newer models are still being produced for foreign users. The F-15 production line is set to end in 2019, 47 years after the type's first flight.

From Wikipedia

Features:
- F-15 Eagle Series For United States Air Force and Other Countries
- F-15C/D/E Variations
- Change the Loadout, Skin and Insignia.
- Targeting system for Precision Strike.
- other hidden and "not-important" feature in there!
- include with Texture & Config Template.

Changelog:
v1.01
- hotfix for crash issue

v1.0
- Jet DLC feature supported(dynamic loadout / sensor etc)
- Armament control switch added*
- three new skin : F-15C - 67th FS / F-15E - 336th FS / F-15J - 306th TFS
- Script maintenance
* ACS is currently experimental system. here's some limitations
- WSO AI can't use weapon.(due to limitation of turret system)
- in MP, sometime WSO failed to guide the LGB(possible recent LGB issue)




Quelle: Bi-Foren
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ArmA3 Addons (News) » Czech Air Force Hind Tigers - CUP von Qinetix (v1.01)
ArmA3 Addons (News)

Czech Air Force Hind Tigers - CUP von Qinetix (v1.01)
09.07.2017 - 12:30 von miller




Czech Air Force Hind Tigers - CUP von Qinetix (v1.01)

***** Update *****


Qinetix veröffentlichte sein Qinetix Czech Air Force Hind Tigers Addon in den Bi-Foren. Das Addon enthält vier Versionen des Hind Tigers der Czech Air Force 221st Helicopter Squadron.

Zitat

Changelog:
v1.01
- CHANGED: Name of addon to Czech Air Force Hind Tigers - CUP
- CHANGED: New signatures and key.

Hi all,
after the long time I am releasing a new addon. Here is Qinetix Czech Air Force Hind Tigers which contains four versions of Hind Tigers of Czech Air Force 221st Helicopter Squadron. These machines you can know from NATO Tiger Meet. For example the newest one is Hind Alien Tiger.

It's just retextured Hind from CUP.



Quelle: Bi-Foren
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ArmA3 Addons (News) » JBAD Buildings von M1lkm8n & Smokedog (v0.6.2817)
ArmA3 Addons (News)

JBAD Buildings von M1lkm8n & Smokedog (v0.6.2817)
03.07.2017 - 08:15 von miller




JBAD Buildings von M1lkm8n & Smokedog (v0.6.2817)

***** Update *****

M1lkm8n veröffentlichte sein JBAD Buildings Addon in den Bi-Foren. Das Addon enthält aus einem früheren Projekt über 100+ Objekt Modelle für ArmA3 umgewandelt und an alle A3-Standards angepasst.

Zitat

Hi guys
Smokedog and myself(M1lkm8n) figured it's about time we release something. So we are releasing an very early work of all the buildings we have been working on for our Jalalabad terrain. Currently this pack includes over 100+ models all converted and upgraded to A3 standards such as breaking glass, animated door handles and a3 penetration. This release includes the newly opened takistan firestation.

Most of the current objects are placable via the editor right now to see how people like it. All the buildings and misc stuff and a few trees. As we said earlier this is still a very big wip so if theres any errors please report them so we can weed those out as we go. Also feedback positive or negative is welcome to help up during the development.

Also it should be noted here that most of our work will be contributed to @CUP for their integration into the BIS ca\ naming convention so anyone who wants to wait to use @CUP instead of converting their A2 terrain to the JBAD structure should do so. Either way will work fine must it should be noted.
*This does not currently include the terrain yet. That is still under heavy construction. Current release is just for terrain objects.

Changelog:
v.0.6.2817
-fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?)
Cannot create object with abstract type Land_jbad_Com_tower (scope = private?)
Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?)
Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?)
-fixed the lights not working on the Jbad_most_stred30






Download:
JBAD Buildings




Quelle: Bi-Foren
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ArmA3 Addons (News) » Missing Units von Sparfell_19 (v2.3)
ArmA3 Addons (News)

Missing Units von Sparfell_19 (v2.3)
29.06.2017 - 14:00 von miller




Missing Units von Sparfell_19 (v2.3)

***** Update *****



Sparfell_19 veröffentlichte sein Missing Units Addon in den Bi-Foren. Das Addon enthält verschiedene neue Einheiten mit Vanilla-Waffen, Equipements und Texturen.

Zitat

My addon adds various new units created with vanilla weapons, equipements and textures (no other addons required). New units and vehicles can be found in the editor as far as new groups corresponding to.

Changelog:
v2.3 :
- config cleaning
- Added Marid and Panther unarmed variants




Download:
Missing Units




Quelle: Bi-Foren
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ArmA3 Addons (News) » Tunisian Armed Forces von Mootaz23 (v0.3 Beta)
ArmA3 Addons (News)

Tunisian Armed Forces von Mootaz23 (v0.3 Beta)
28.06.2017 - 10:00 von miller




Tunisian Armed Forces von Mootaz23 (v0.3 Beta)

***** Update *****


Mootaz23 veröffentlichte sein Tunisian Armed Forces Addon in den Bi-Foren. Das Addon enthält einen Tunesischen Streitkräfte Mod.

Zitat

After Hard Work and Lot of time i finaly release Beta Version For Tunisian Armed Forces Mod

the mod Includs :
- Infantry
- SPECOPS
- Cars : Oshkosh MRAP
- Truck : Hemtt
- Tank : Leopard 2 Revolution
- Armed Boats
- Pilots
- UH-60 Helicopters
- ALCA Fighter
-- UAV
- F-16C
- Flags
- Some Music

Changelog:v0.3
- Changing Fighters Camouflage
- Adding National Guard ( Mini Faction )
- Adding JAS 39
- adding Humvees
- Changing AT & AA launchers
- adding Navy Flag
- fixing Tank smoke error




Quelle: Bi-Foren
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ArmA3 Addons (News) » Community Base Addons A3 vom CBA Team (v3.4.0.170627)
ArmA3 Addons (News)

Community Base Addons A3 vom CBA Team (v3.4.0.170627)
27.06.2017 - 19:00 von miller




Community Base Addons A3 vom CBA Team (v3.4.0.170627)

***** Update *****



ViperMaul veröffentlichte eine neue Community Base Addons A3 Version in den Bi-Foren. Zielsetzung des Projekts ist die Kompatibilität zwischen den Community Addons. Die Vorgängerversion findet ihr ebenfalls unter "Download".

Zitat

CBA v3.4.0 Released

*** WARNING ***
With this release version...
ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED
MOUSE and MULTI KEYBIND SUPPORT FEATURES.
This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby.

Your old keybindings will not carry over to this new version, because of the changed save format. You will have to rebind all addon keybindings.

CHANGE LOG SUMMARY:
- ADDED: Ability to bind mouse buttons (#83, #638, #651, #652) commy2
- ADDED: Music functionality (#598, #672) fishykins
- ADDED: Debug Console Watch fields for remote machines (#658, #659, #664) PabstMirror
- ADDED: Ability to name groups in the lobby (#667) commy2
- ADDED: player events for group and leader changes (#703) jokoho48
- IMPROVED: Keybinding component (#249, #647, #653, #654, #656, #657, #673, #674, #677, #678, #679, #680, #688, #692, #694, #701) commy2, PabstMirror
- IMPROVED: CBA_fnc_directCall (#665, #689, #690) commy2, PabstMirror
- IMPROVED: Performance of CBA_fnc_players (#668) SilentSpike
- IMPROVED: Updated Joint Rails for 1.70 (#669, #698) robalo
- IMPROVED: Statemachine component (#671, #675, #676) PabstMirror, Dorbedo
- IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, not the attachments (#706, #707) jonpas
- FIXED: Wrong file when loading settings from userconfig (#666) jonpas
- FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2
- FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, #685) PabstMirror
- REMOVED: An unused file. (#683) commy2

Change log for CBA v3.4




Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Weapon Pack von CUP Team (v1.9.1)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:

v1.9.1
ADDED:
* CUP_Weapons_Ammunition - Added 1.70 Sensors to guided munitions, tweaked some munition properties
* CUP_Weapons_Ammunition - Added cup_mag_pylons.h
* CUP_Weapons_Ammunition - Added pylon magazines config (disabled for now)
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod
* CUP_Weapons_M14 - Added an M14 variant with CCO
* CUP_Weapons_VehicleWeapons - Added GAU-21/A config for mh60

FIXED:
* CUP_BaseConfigs - Fixed typo with Chernarus Civilians and CDF faction names, fixes T2000
* CUP_Weapons_Ammunition - Adjusted AA Missiles - Fixes T1779 - Manpads should no longer be able to lock onto ground targets
* CUP_Weapons_Ammunition - Adjusted AGM-144 Hellfires - Fixes T2046 - Re-enabled some properties and adjusted sensor angles
* CUP_Weapons_Ammunition - Tweaked some sensor values & Added Missile Cameras to select missiles
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM
* CUP_Weapons_SCAR - Retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - Static artillery pieces can now be used with support modules, fixes T2045
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire

IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore
* CUP_Weapons_DynamicLoadout - Dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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ArmA3 Module » Community Upgrade Project - Units Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Units Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Units Pack von CUP Team (v1.9.1)

***** Update *****



evromalarkey veröffentlichte sein Community Upgrade Project - Units Pack in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:
v1.9.1
ADDED:
* CUP_Creatures_People_Military_USArmy - Added in missing NVG mounts on US Army helmets.

FIXED:
* CUP_Creatures_People_Military_BAF - Fixed weighting on Osprey Mk2 Empty (fixes T1999)
* CUP_Creatures_People_Military_Russia - Re-added "LeftLeg" and "RightLeg" selections in russian uniform P3D (Fixes T2043)
* CUP_Creatures_People_Military_USArmy - Fixed an RPT error about US infantry hitpoints
* CUP_Creatures_People_Military_USArmy - fixed hiddenselections on some US Army helmets

IMPROVED:
* CUP_Creatures_People_Military_USArmy - Improved US Army snipers and Delta Forces loadouts (Fixes T1305)

CUP Units Pack
This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well as the DLC. Right now, there are a lot of placeholder units that do not look like the original ones but are instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the United States Marine Corps faction has been ported, meaning that the units are the original uniforms, vests, equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.

Documentation
Wiki
Class list



Quelle: Bi-Foren
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