ArmA3.de

ArmA3.de - News, Mods, Addons und Missionen für ArmA3

Logo ArmA3.de
Donnerstag, 19. Oktober 2017
ArmA3 Addons (News) » Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
ArmA3 Addons (News)

Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
02.08.2013 - 21:58 von miller




Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)

Sakura_Chan veröffentlichte sein Streetlamp & Chemlight Upgrade Addon in den Bi-Foren. Das Addon enthält Verbesserungen u.a. bei Licht der Straßenlampen etc.

Zitat

A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS.

On a side note, for the beta BIS disabled over half of the streetlights in the game. While this might seem silly, the game in its current state just can't handle multiple overlapping lights very well. A few little tweaks could get the lights working again, but it just causes slowdowns and flickering. Also, there are a ton of LOD errors with the streetlamps, you will notice that most of them are missing the light emitting parts. This results in the streetlamps looking totally dark but with a goofy lens flare just hanging there. A few if them shine only in the first LOD. The chemical lights also had this problem.



Quelle: Bi-Foren
Keine Kommentare News empfehlen Druckbare Version nach oben
ArmA3 Addons (News) » Raabans Editor Update von Raaban (v1.0)
ArmA3 Addons (News)

Raabans Editor Update von Raaban (v1.0)
03.06.2013 - 15:16 von miller




Raabans Editor Update von Raaban (v1.0)

Raaban veröffentlichte sein Raabans Editor Update.
Hinweis: Das Addon wurde in der Alpha/Beta-Phase von ArmA3 veröffentlicht und funktioniert in der Verkaufsversion ev. nicht richtig.

Zitat

This mod allows you to place more buildings that arent originally in the editor.

Known issues:
There are bugs, more buildings/items will be added with time.

Notes:
Feel Free to use this in your mission, and be kind to Credit me.

Credits & Thanks:
Thanks to Lamarium for online testing
Thanks to pawlemann for support/Testing.

I did not make any of these models, Bohemia interactive made them all. I just made a quick script to get them in the editor.



Quelle: Bi-Foren
Keine Kommentare News empfehlen Druckbare Version nach oben
ArmA3 Editing » Loadout get/set functions and Loadout Manager von aeroson (25.03.2014)
ArmA3 Editing

Loadout get/set functions and Loadout Manager von aeroson (25.03.2014)
26.03.2013 - 20:15 von miller




Loadout get/set functions and Loadout Manager von aeroson (25.03.2014)

aeroson veröffentlichte sein Loadout get/set functions and Loadout Manager Skript in den Bi-Foren.

Zitat

These scripts allows you set/get all of the unit's gear, including:
- uniform
- vest
- backpack
- backpack contents
- all quiped items
- all three weapons with their attachments
- currently loaded magazines
- number of ammo in magazines
Useful for saving/loading loadouts.
Ideal for revive scripts where you have to set exactly the same loadout to newly created unit.
Uses workaround with placeholders to add vest/backpack items, so items stay where you put them

Changelog:
set_loadout.sqf v4.3
- Added: now using addItemTo commands
- Fixed: assigned binocular/laser designator is now properly added



Quelle: Bi-Foren
Keine Kommentare News empfehlen Druckbare Version nach oben
Seiten (129): < zurück 127 128 (129) ArmA3.de - Newsarchiv
 
Aktuelle News, Mods, Addons und Missionen für ArmA3
Seite in 0.05847 Sekunden generiert


Diese Website wurde mit PHPKIT WCMS erstellt
PHPKIT ist eine eingetragene Marke der mxbyte GbR © 2002-2012