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ArmA3 News » ArmA3 Weltweit veröffentlicht
ArmA3 News

ArmA3 Weltweit veröffentlicht
12.09.2013 - 21:00 von miller




ArmA3 Weltweit veröffentlicht


Nach einer langen Alpha und Beta-Phase ist ArmA3 heute offiziell Weltweit veröffentlich worden.

Zitat

Prague, Czech Republic, Thursday 12th September 2013

Available in digital and physical retail stores worldwide, Bohemia Interactive is proud to announce today’s much-anticipated release of Arma 3. The brand new launch trailer introduces players to the authentic, diverse and open combat in Arma 3’s massive military sandbox.

Set on the Mediterranean islands of Altis (270 km²) and Stratis (20 km²), Arma 3 features 12 singleplayer showcases, 3 factions showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The post-launch campaign will be made available via 3 free DLC episodes after release. The complete overview of content can be found here.

“We’re incredibly proud of the release of Arma 3, as well as of the unique collaboration with the people who joined for the early-access development. We experienced some significant setbacks in the past years, but the fantastic public response to the Alpha and Beta kept us going,” said Joris-Jan van ‘t Land, Project Lead on Arma 3.

“Together we’ve made a game that truly meets its potential - while establishing a platform to build upon and grow even further. Our long-term commitment to Arma 3, in combination with the creative modding community and Steam Workshop, means this is just the kick off. We thank everyone for their splendid support and welcome you all to join our journey ahead.”

People can purchase the regular Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com . A boxed version of Arma 3 is also available at many of the major retailers.

Last but not least, Arma 3 Alpha and Arma 3 Beta participants will be able to play the final game after downloading the automatic update on Steam. Visit this page for answers to some of the more frequently asked questions.









Quelle: arma3.com
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ArmA3 Addons (News) » Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
ArmA3 Addons (News)

Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
02.08.2013 - 21:58 von miller




Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)

Sakura_Chan veröffentlichte sein Streetlamp & Chemlight Upgrade Addon in den Bi-Foren. Das Addon enthält Verbesserungen u.a. bei Licht der Straßenlampen etc.

Zitat

A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS.

On a side note, for the beta BIS disabled over half of the streetlights in the game. While this might seem silly, the game in its current state just can't handle multiple overlapping lights very well. A few little tweaks could get the lights working again, but it just causes slowdowns and flickering. Also, there are a ton of LOD errors with the streetlamps, you will notice that most of them are missing the light emitting parts. This results in the streetlamps looking totally dark but with a goofy lens flare just hanging there. A few if them shine only in the first LOD. The chemical lights also had this problem.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Raabans Editor Update von Raaban (v1.0)
ArmA3 Addons (News)

Raabans Editor Update von Raaban (v1.0)
03.06.2013 - 15:16 von miller




Raabans Editor Update von Raaban (v1.0)

Raaban veröffentlichte sein Raabans Editor Update.
Hinweis: Das Addon wurde in der Alpha/Beta-Phase von ArmA3 veröffentlicht und funktioniert in der Verkaufsversion ev. nicht richtig.

Zitat

This mod allows you to place more buildings that arent originally in the editor.

Known issues:
There are bugs, more buildings/items will be added with time.

Notes:
Feel Free to use this in your mission, and be kind to Credit me.

Credits & Thanks:
Thanks to Lamarium for online testing
Thanks to pawlemann for support/Testing.

I did not make any of these models, Bohemia interactive made them all. I just made a quick script to get them in the editor.



Quelle: Bi-Foren
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ArmA3 Editing » Loadout get/set functions and Loadout Manager von aeroson (25.03.2014)
ArmA3 Editing

Loadout get/set functions and Loadout Manager von aeroson (25.03.2014)
26.03.2013 - 20:15 von miller




Loadout get/set functions and Loadout Manager von aeroson (25.03.2014)

aeroson veröffentlichte sein Loadout get/set functions and Loadout Manager Skript in den Bi-Foren.

Zitat

These scripts allows you set/get all of the unit's gear, including:
- uniform
- vest
- backpack
- backpack contents
- all quiped items
- all three weapons with their attachments
- currently loaded magazines
- number of ammo in magazines
Useful for saving/loading loadouts.
Ideal for revive scripts where you have to set exactly the same loadout to newly created unit.
Uses workaround with placeholders to add vest/backpack items, so items stay where you put them

Changelog:
set_loadout.sqf v4.3
- Added: now using addItemTo commands
- Fixed: assigned binocular/laser designator is now properly added



Quelle: Bi-Foren
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