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Downloads » ArmA3 Addons » Community Upgrade Project - Terrains Core vom CUP Team (v1.3.0) [Inseln] Download-Infos
Community Upgrade Project - Terrains Core vom CUP Team (v1.3.0) [Inseln]
01.02.2017 von miller

Community Upgrade Project - Terrains Core

Info:
Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Autor:
CUP Team

Version:
1.3.0

Weitere Download-Möglichkeit:
Cup-arma3.org

Benötigte Addons:
Keine

Weitere Infos:
cup-arma3.org
BIS-Forum
Steam Workshop









Zitat

The Community Upgrade Project is an initiative to bring all the content of ArmA 2 [+ OA and DLCs] from BI into ArmA 3, upgraded to the ArmA 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

1. Cooperative and coordinated effort to get a coherent port of ArmA 2 content
[+ OA and DLCs] from BI to ArmA 3 standards.

2. Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long
as he provides credits, shares also his sources and keeps the same license

3. Release of the content in a coherent way

CUP Terrains
CUP Terrains, the successor of “A3MP” and “All in ArmA – Terrain Pack (AiA TP)”, builds upon the work done by kju for AiA TP and brings all of BI’s iconic terrains to ArmA 3 as well as support for all the amazing 3rd-party terrains created by the community. CUP Terrains maintains full backwards compatibility to A3MP and AiA TP – no need to adjust any missions or maps.

CUP Terrains is modular, so there are different versions available:
CUP Terrains – Complete: featuring everything, all the data and the BI terrains. Not available for download on platforms with automatic dependency support such as Steam Workshop or PlayWithSIX.

CUP Terrains – Core: featuring only the data necessary for the terrains, but none terrain itself. Useful for those who only want to use CUP Terrains with 3rd-party terrains. But beware: some 3rd-party maps might be dependent on BI terrains.

CUP Terrains – Maps: featuring only the maps created by BI – needs CUP Terrains Core to work. If you only want a part of the terrains featured here, just delete the respective pbo-files of the maps you don’t want. But beware: there might be interdependencies between terrains.

Features:
- All BI terrains from A1, A2, OA and its DLCs
- Allows the use of most community made terrains from A1/A2/OA in A3
- Makes it possible to port and play game modes/missions from previous Arma titles in A3
- Preview images in terrain selection
- New A3 tech lighting and street lamps
- Adjusted object penetration and impact effects
- Dust from infantry and vehicle movement
- Correctly falling walls and trees
- More organic landscape textures for Chernarus
- Improved A1 and A2 buildings (WIP)
- Improved Chernarus grass/clutter (WIP)
- Working ponds and no waterline bug on most custom terrains
- Undersea life
- Falling tree sound
- Fully MP compatible
- Working save games in SP
- Works with ZEUS
- No rpt errors and missing strings
- Signed version
- Extra standalone core data only version
- Fast and simple all-in-one download via steam workshop or mega/google drive or Play withSIX

Maps included in “CUP Terrains – Complete” and “CUP Terrains – Maps” are:
- Rahmadi
- Sahrani
- Southern Sahrani
- United Sahrani
- Porto
- Utes
- Chernarus
- Chernarus Summer
- Desert
- Takistan
- Zargabad
- Shapur
- Proving Grounds
- Bukovina
- Bystrica
- Takistan Mountains





Installation:
Weitere Infos: Installation von Addons

Installation:




Changelog:

Zitat

v1.3.0
+ ADDED: scopeCurator = 2 to configs (assets should now be in Zeus)
+ ADDED: CfgMods to cup_terrains_terrains_core/config.cpp
+ ADDED: New Apex menu intros
+ ADDED: Preview videos for main menu
+ ADDED: New picture shots for all terrains
+ ADDED: Eden editor configs for roads, sidewalks, and railways - T1559
+ ADDED: Merged in upgraded JBAD buildings and ported some over to A2 content from A2:OA
+ ADDED: Individual monitor and server models to PC
+ ADDED: The improved JBAD version of general store - T1763
+ ADDED: Ruin models for Mil_Barracks and Mil_Guardhouse
+ ADDED: Rain sound effects for all A2 and A2 DLC bushes and trees
+ ADDED: Rain and other ambient sound effects to a majority of buildings
@ FIXED: Most detailed shadow LOD was missing from Ind_Oil_Tower_EP1.p3d
@ FIXED: Corrupted RVMATs causing errors when unpacking CUP
@ FIXED: Church using CfgCloudlets effect "HouseDestructionSmoke", which doesn't exist in A3. Changed to "HouseDestructionSmoke1" which does exist in A3. - T1572
@ FIXED: Incorrect shadow on Dum_istan2_02.p3d - T1657
@ FIXED: Land_Plot_Ohrada_Pruchozi from being nearly indestructible - T1595
@ FIXED: Misc_palletsfoiled.p3d and Misc_palletsfoiled_heap.p3d being transparent - T1817
@ FIXED: CUP dust effects removing Tanoa effects - T1670
@ FIXED: Errors (trailing spaces) in named selections of various models using dep3d +fx
@ FIXED: Specular lighting on all maps, no more blue sheen on stuff
@ FIXED: Issue with black texture in one of the distance LODs of t_acer2s.p3d
@ FIXED: Majority of the buildings without a material in their fire geometry
@ FIXED: Majority of the buildings that wouldn't allow you to throw a grenade through the window - T1773
@ FIXED: Transparency issues on Ind_IlluminantTower, PowLines_Conc2_EP1, and various fence/wall models
@ FIXED: CUP giving VR world ambient life - T1700
@ FIXED: Issue with shadow LOD of HouseB_Tenement.p3d
@ FIXED: Windows not breaking on Mil_Barracks_i.p3d
@ FIXED: CUP overriding Stratis and Altis EnvSounds
@ FIXED: Issues with workshop and few military buildings where you couldn't throw a grenade through the windows after they were broken
@ IMPROVED: Added materials to fire geometry of hundreds of models
@ IMPROVED: Added a CUP_ prefix to CfgCloudlets entries that we add ourselves (take over from A2) and modified configs of assets using those entries accordingly
@ IMPROVED: Tweaked european lighting (bleaker daytime, better moonlit nights)
@ IMPROVED: Night lighting for all islands
@ IMPROVED: Slightly increased star brightness at desert maps
@ IMPROVED: Most detailed shadow LOD of Misc_palletsfoiled_heap.p3d
@ IMPROVED: Added door sounds for all of structures_e\HouseC, structures_e\HouseK, and structures_e\HouseL
@ IMPROVED: Armor and explosive shielding of nearly all of structures_e
@ IMPROVED: Added geometric occluders to almost all of ca\buildings, ca\buildings2, ca\structures, and ca\structures_e
@ IMPROVED: Added breakable glass windows to ss_hangar, ss_hangard, and mil_hangar_ep1
@ IMPROVED: The geometry of a lot of A1 buildings
@ IMPROVED: Updated majority of A1 vegetation to use A2 shaders
@ IMPROVED: Added CfgEnvSpatialSounds and the new thunder sound to CAWorld
@ IMPROVED: Slightly improved textures on buk trees
@ IMPROVED: Added breakable glass to A_Pub_01.p3d - T1764
@ IMPROVED: Added breakable glass to HouseB_Tenement.p3d - T1765
@ IMPROVED: Added improved Thunder soundset to all terrains (CAWorld)
- REMOVED: Sidewalk6ShortEnd.p3d.bak.p3d
- REMOVED: Wall_IndFnc_9.p3d.bak







Enthaltene Dateien:
CUP_*.pbo



Tags
a3CUP Team
a3Community Upgrade Project
a3cup



Quelle: Bi-Foren
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Grösse 5,8 GB
Downloads 6466
Datum 01.02.2017
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Wertung ø 6,00
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