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Downloads » ArmA3 Addons » Community Upgrade Project - Terrains Core vom CUP Team (v1.4.0) [Inseln] Download-Infos
Community Upgrade Project - Terrains Core vom CUP Team (v1.4.0) [Inseln]
15.10.2017 von miller

Community Upgrade Project - Terrains Core

Info:
Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Autor:
CUP Team

Version:
1.4.0

Weitere Download-Möglichkeit:
Cup-arma3.org

Benötigte Addons:
Keine

Weitere Infos:
cup-arma3.org
BIS-Forum
Steam Workshop









Zitat

The Community Upgrade Project is an initiative to bring all the content of ArmA 2 [+ OA and DLCs] from BI into ArmA 3, upgraded to the ArmA 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

1. Cooperative and coordinated effort to get a coherent port of ArmA 2 content
[+ OA and DLCs] from BI to ArmA 3 standards.

2. Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long
as he provides credits, shares also his sources and keeps the same license

3. Release of the content in a coherent way

CUP Terrains
CUP Terrains, the successor of “A3MP” and “All in ArmA – Terrain Pack (AiA TP)”, builds upon the work done by kju for AiA TP and brings all of BI’s iconic terrains to ArmA 3 as well as support for all the amazing 3rd-party terrains created by the community. CUP Terrains maintains full backwards compatibility to A3MP and AiA TP – no need to adjust any missions or maps.

CUP Terrains is modular, so there are different versions available:
CUP Terrains – Complete: featuring everything, all the data and the BI terrains. Not available for download on platforms with automatic dependency support such as Steam Workshop or PlayWithSIX.

CUP Terrains – Core: featuring only the data necessary for the terrains, but none terrain itself. Useful for those who only want to use CUP Terrains with 3rd-party terrains. But beware: some 3rd-party maps might be dependent on BI terrains.

CUP Terrains – Maps: featuring only the maps created by BI – needs CUP Terrains Core to work. If you only want a part of the terrains featured here, just delete the respective pbo-files of the maps you don’t want. But beware: there might be interdependencies between terrains.

Features:
- All BI terrains from A1, A2, OA and its DLCs
- Allows the use of most community made terrains from A1/A2/OA in A3
- Makes it possible to port and play game modes/missions from previous Arma titles in A3
- Preview images in terrain selection
- New A3 tech lighting and street lamps
- Adjusted object penetration and impact effects
- Dust from infantry and vehicle movement
- Correctly falling walls and trees
- More organic landscape textures for Chernarus
- Improved A1 and A2 buildings (WIP)
- Improved Chernarus grass/clutter (WIP)
- Working ponds and no waterline bug on most custom terrains
- Undersea life
- Falling tree sound
- Fully MP compatible
- Working save games in SP
- Works with ZEUS
- No rpt errors and missing strings
- Signed version
- Extra standalone core data only version
- Fast and simple all-in-one download via steam workshop or mega/google drive or Play withSIX

Maps included in “CUP Terrains – Complete” and “CUP Terrains – Maps” are:
- Rahmadi
- Sahrani
- Southern Sahrani
- United Sahrani
- Porto
- Utes
- Chernarus
- Chernarus Summer
- Desert
- Takistan
- Zargabad
- Shapur
- Proving Grounds
- Bukovina
- Bystrica
- Takistan Mountains





Installation:
Weitere Infos: Installation von Addons

Installation:




Changelog:

Zitat

1.4.0
ADDED:
* Hanged man and mass grave items are now available in 3DEN and Zeus ( T2153 )
* Added closed variants of some buildings ( T1939 )
* Macro for doors in config.cpp animationSources entry - statement
FIXED:
* Fixed geometric occluders on HouseBlock, HouseV_2L, Terrace_K_1_EP1, and House_L_1_EP1
* Fixed RVMATs with syntax errors
* Fixed animation and RPT error on Vez_ropa - Fixes T1318
* Fixed RPT errors and path issues in a few of the structures_e/HouseC damaged models
* Fixed view geometry missing on a bunch of HouseBlock ruin models
* Fixed white pixels on furthest distance LOD of t_picea3f
* Removed a loose piece of view geometry from A_BuildingWIP.p3d
* Fixed geometric occluders on some sheds
* Fixed view/fire geometry on part of the A_BuildingWIP_ruins.p3d
* Fixed a benign HouseBase RPT error
* Fixed a few objects trying to use RVMATs with two UVSets while one of their LODs only had one UVSet
* Fixed a few rocks missing roadway texture
* Fixed bone errors from GateSkeleton, and runway lights when using Arma 3 Diag
* Fixed geometric occluders on A_Mosque_big_wall_corner_EP1.p3d and House_C_11_EP1.p3d
* Fixed House_C_11_EP1.p3d using wrong UVSet for second LOD
* Fixed several dozen objects with slightly misconfigured geometry LODs, most notably view geometry of some trees
* Fixed missing component on a couple of Misc_WoodPile.p3d's geometries
* Fixed second UVSet error on SS_hangar.p3d, and Misc_WoodPile.p3d
* IBR Objects received an _IBR Tag at the end - Classname duplication
IMPROVED:
* buildings2 addon completely updated to new animationNames for Doors - adjusted animations, that animateSource 1 is opening and animateSource 0 is closing of doors.
* buildings2 - several buildings updated from dvereN to Door_N and new animateSource command
* Added geometric occluder to Wall_IndCnc2_3
* Added breakable glass to WarfareBAirport
* Added material to fire geometry of several buildings2/Ind_CementWorks/Ind_SiloVelke models
* improved rvmats and textures for Arma 2 trees and bushes
* improved rvmats for pretty much all of the buildings roads and stuff
* all buildings (should) be updated to new animationSource Namings - Some new door animations added
* updated ca_buildings - All Animated Models updated to new StandardNaming of Doors and Glass. - Multiple closed Buildings exchanged with open Versions. Multiple Non-Animated Models received a animated Doors and some also Glass. I hate Commit Messages.
* Arma 2 ground clutter now uses Arma 3 RVMAT settings.
* Better RVMATs for Arma 2 autumn trees.
* Most of the trees have been edited so distand lods fit the near view better.
* updated HouseV2_XX for further inspection (Occluder problems)
REMOVED:
* cup_terrains_ca_misc3_c - Removed classes which were overwritting vanilla classes, causing proxy flags to not work on vehicles/characters on CUP Terrains
OTHER:
* "buildings2HouseBlocks" - Several Models - Roadway-LOD reworked / path's added
* Last files in buildings2 updated to new Door_N and Glass_N Names
* structures_pmc - upgrade of existing Doors/Glass to new AnimSource names
* missing animationSources added - Ignore Land_Tovarna2 -.- i hate that one. Will be the last.
* modifed - buildings2_c Configs updated to new macro
* HouseBlock_B1_ruins.p3d - Roadway updated (1st Push, lets see what i broke)
* missing entrys in model.cfg - sections added
* buildings(_c), buildings2(_c) and structures(_c) - (hopefully) last changes to the DoorAnims made. - Several Door Animations added to existing Gates
* buildings(2) - several adjustments (Glass Anims/Memory/Geometry)
* buildings(_c) - door_N_button -> door_N_trigger... + minor fixes (Tovarna2 fixed (*hate*))
* buildings (_c) rechecked. ToDo Tovarna2 and new Animation for Hangar Gates (follows later)
* Missing land_statek_brana_open added to config. inheriting from land_statek_brana
* misc_e(_c) - DVEEEERRREEEEEEEEEE (updated all doors+Anims)
* Structures(_c) +_pmc(_c) - door_N_button -> door_N_trigger ... minor fixes in Axis
* ca_structures - upgrade of existing Doors/Glass to new AnimSource names. -Several Buildings received additional Glass and/or Door Animations +bugfixes
* structures_e(_c) - Doors (and several glass) Animations added/updated (dvere->door_N) to new AnimationSource naming. Some Door Handle animations added.
* Macro updated with Shutter, Macro for Glass AnimationSource
* modified Door Macro - Statement added - 0 closed - 1 opened -- Examples added
* Shutter AnimationName in condition updated (shutter_N_source -> shutter_N_sound_source)
* ca_water2_dummy - Updated Door Animations







Enthaltene Dateien:
CUP_*.pbo



Tags
a3CUP Team
a3Community Upgrade Project
a3cup



Quelle: Bi-Foren
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Grösse 5,9 GB
Downloads 6743
Datum 15.10.2017
Kommentare 0
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Wertung ø 6,00
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