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Downloads » ArmA3 Missionen » ROADS for RAVAGE von rsoftokz (v0.0.5P Hotfix) [SP Mission] Download-Infos
ROADS for RAVAGE von rsoftokz (v0.0.5P Hotfix) [SP Mission]
23.01.2016 von miller


Eine Überlebens-Mission für den RAVAGE Mod.



0.0.5P Hotfix

Benötigte Addons:
Ravage Mod
Community Base Addons A3
Community Upgrade Project - Terrains Complete (Optional)
Chernarus Winter A3 (Optional)

Altis, Chernarus Winter, Chernarus, Chernarus Summer

Entpacke das Archiv und kopiere die *.pbo Datei(en) in den Steam/SteamApps/common/ArmA 3/Missions Ordner.

Weitere Infos:


a survival mission for RAVAGE mod by Haleks

After the White Plage Pandemia and the World War that followed, Altis is a ravaged hostile world covered by bandits of different sides, renegades and survivors.
On the early hours of this cold morning of December 2041, you were trying to rally a survivors camp with an another survivor in a truck on the small ROADS of Altis.
You've been ambushed in total pitch black and left for dead close to the burning wreck of your vehicle....
Dead ???... maybe not.....

what is ROADS
ROADS is a survival oriented, single player,semi randomized and open to whole island mission based on the original showcase of RAVAGE.
you'll be alone trying to find the essentials to survive.
Made exclusively for RAVAGE (required) , the mission is also MODS-Friendly (at least all mods supported by RAVAGE-see below, section "recommanded mods" )

what's inside ROADS:
all you find in RAVAGE:
- post-apocalyptic world
- bandits
- renegades
- survivors
- abandonned vehicles (need repair and refuel )
- radiations zone
- survival loot and system to survive (need to eat, drink,heal and rest )
....but no Zombies (for now. see below why) and no color filter....

and more:
- time factor x1 (default RAVAGE: x4)
- 14 random aeras for starting points for the mission (even you spawn in the same aera when you restart the whole mission, you will never be at the same place)
- chemlight on player system (require chemlights in inventory) in mission files -should be added in RAVAGE functions in further Ravage's updates-
- modified places all over the map to simulate a world of survivors
- bandits camps, here and there
- bandits bases, a few ones
- bandits patrol, everywhere
- "Survivors style" quadbikes (in some places, not many of them, with low % of chance to be spawn to random them on each mission (re)start )
- SFX about atmosphere: never ending sand storm
- SFX about some assets : IE -NVGs, if you find some, are mostly damaged due to radiations and will help to roam through the night but not to fight as the image will be highly altered.
- hours of fun enjoying roaming all over Altis for some stuff to survive... and some fight.

and more to come:
on Ravage's side as the mod is WIP:
- please follow news on RAVAGE thread.

on ROADS side too , as it is also WIP:
- maybe a special mate.....
- caching system for added objects and items to save some CPU/GPU ressources
- a story line
- a task (for now the main goal is to survive the longer you can, see the "day counter" when you open the inventory)
- several alternative ends depending of your game

known issues
- FPS drop in some case due to large amount of objects added on the map. might require some tweaking on game settings
- music will not play on mission Start .
- actual implanted chemlight system (attached to player) menu will fail to work fine
- desynchronization at the intro (sound/anim ) due to CPU/GPU charge (on basic PC with budget GPU card)

basically all issues into RAVAGE (fixed when reported to Haleks in Ravage's thread)

about ROADS project and me
ROADS is the very first mission I make to public release
I hope you'll be kind enough to understand I have lot to learn about mission making and scripting and I share here what like to do since I discovered Arma and the ability to mod and edit the game.
I hope you'll enjoy this work which was previously just made for my son to play Ravage at home without thinking it might be public shared one day.

Why Zombies are not present in the mission for now?
because I wanted, in the first glance, a survival oriented mission, based on the novel "The ROAD" and my son didn't want zombies. (but he asked for them a few days ago ;) )
Yes Ravage is certainly the next "DayZ" like mod for Arma 3 (and/or some other mods still WIP too), but the most interesting thing to me is the survival aspect of RAVAGE more than the Zeds aspect.

How to play ROADS
Thruly, everyone has is own way to play a mission, but some advices might help.
the best tools to survive are.... your mental and your brain.

Observe, Understand, Think and Act. (and sometimes, just Run.....)
keep the essential for the instant moment and let the other things for later (one thing at the time, one time for each thing )
survive and fight....




v0.0.5P Hotfix
- HOTFIX about chernarus summer and winter pbo files: error related to xcam source.

- mission ported to Chernarus maps (CUP TP and Chernarus Winter A3)
- due to CUP Terrains Pack latest update (V.1.0.1, _Core and _Maps) some Ravage functions might not work properly on Chernarus maps (missing locations, will not spawn properly bandits random squads, wrecks and more...)
- re-written scripts to match new RAVAGE Update V.0.1.34 (no more LV2/Lv3 uniforms)
- re-arranged map (triggers, objects)
- re-written spawn gear for player: now player spawn with random uniform on mission start and two blue chems.
- re-written uniforms selection for AIs to match Chernarus_Winter map (winter uniforms from massi, Tryk mods) -most of AIs will have warm clothes, some still in summer/spring clothes
- randomized anti personnal bounding mines spreading on whole map (approx 400 mines all over the map, randomly)
- script to modify Chernarus maps on some specific places (more building from Arma 3 config added, bandits base and camps, fortified bandits seized fuel station ) more than 4000 objects added (not visible on map)
- weapons and accessories from SMA (mod compatibility extended)
- ambiant helos flights with random type of helos (compatibles with massi's mods and KYO MH-47E)
- tweaked additional Trashloot system - now compatible with CUP_terrains pack classnames- extended aeras to search - places might be searchable once or twice before declared "empty "
- tweaked RAVAGE loot system (percentage of chance to spawn items)

- new ROADS loot system based on Larrow 's script:
you can now search in Trash piles or containers (some types, not all of them) for items, uniforms (LV1 military/sf grade and LV3 radiations protective), ammos and weapons.
those items are from RAVAGE mod and/or all compatible mods listed for ROADS and RAVAGE.
no mod dependency unless RAVAGE and CBA_A3 required.
search in the same aera is limited and cannot be searched again when empty before defined time.
tweaked loot list for the mission to stay survival

- lighter mission.sqm file : most of predisposed AI removed from map. spawn triggers for Bandits camps instead.
- FPS style dropping but less than previous versions. weather and atmosphere spotted to make FPS dropped too in certain conditions. still working on FPS save solutions.
- possibility to rearm your armed car: find ammos from other armed vehicles if weapons on each veh have same ammos.
- extended gearlist to RHARD_Mk18 mod (weapons)

- minors changes and improvements to predisposed objects and AI on map
- ZBE_Cache installed to save FPS on game ( testing)
-script implemented to add a wider range of gears and weaponry to spawned AI by making a bigger mod compatibility without mods dependency. Only RAVAGE is required, all other mods are optional ( see the mods list on ROADS thread )
- new weapons added like compound bow from Flay_Archery mod ( should be fun with new RAVAGE hunting function) or RH pistol pack or wider choice of already existing mods compatible with RAVAGE.

"chemlight on player" now inclued in Ravage's functions since RAVAGE UPDATE V0.1.3.2 - function deleted from mission files
RAVAGE original tutorials added to mission files

AChernarus Winter
A3Chernarus Summer

Quelle: Bi-Foren
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Grösse 3,5 MB
Downloads 1361
Datum 23.01.2016
Kommentare 0
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Wertung ø 10,00
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