- News, Mods, Addons und Missionen für ArmA3

Montag, 19. November 2018
Downloads » ArmA3 Addons » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.10.0 [Module] Download-Infos
Community Upgrade Project - Vehicles Pack vom CUP Team (v1.10.0 [Module]
15.10.2017 von miller

Community Upgrade Project - Vehicles Pack

Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

CUP Team


Benötigte Addons:
Community Base Addons A3
Community Upgrade Project - Weapon Pack
Community Upgrade Project - Units Pack

Weitere Infos:
Steam Workshop


This is the first release for the Community Upgrade Project Vehicles pack.

- A-10C
- AH-1Z
- AH-64D
- AV-8B
- AW-159
- C-130J
- CH-47F/HC-2
- CH-53E
- DC-3/C-47
- AW-101/HC-3
- KA-50
- MH-60S
- MI-8/Mi-8MTV3/Mi-171
- MI-24D/P/V
- MI-35
- MV-22
- SU-25
- UH-60L/M

- AAV-7A1
- M1A1/M1A2 TUSK
- M113/M163 VADS
- M270
- T-55
- T-72
- ZSU-23

- Fishing Boat
- Seafox
- Zodiac

- BTR-60
- BTR-90
- Datsun
- Dingo
- Jackal
- LAV-25
- Land Rovers
- M1030
- Ural

This is a new and main thread for Community Upgrade Project. It's meant for releases, discussion and feedback, all other threads are obsolete and will be closed.
If you are asking why new thread, the answer is simple. Since Kju sadly step down from Arma modding, we cannot no longer maintain the previous thread.
However the intern situation in CUP is not changed, the project is still going forward and be ready for more updates and releases in upcoming weeks (that includes vehicle pack!). If you are asking who took over CUP, I can't give you an answer because this is still internally discussed. For now, I've taken the Kju's position as data management guy. But don't worry goals for future of CUP are already established and there are already some people that fit for the lead position.

In short
The Community Upgrade Project is the initiative to bring all the content of Arma 2
[+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.

Its goal is to provide those assets to the community as a mod ready to use in the game,
and as an open-source repository for modders to build upon and learn from.

1, Cooperative and coordinated effort to get a coherent port of Arma 2 content
[+ OA and DLCs] from BI to ARMA 3 standards
2, Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long
as he provides credits, shares also his sources and keeps the same license
3. Release of the content in a coherent way

Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.
For more details on the project visit our website -


Weitere Infos: Installation von Addons




* CUP_AirVehicles_A10 - Dynamic loadout
* CUP_AirVehicles_A10 - Volumetric light
* CUP_AirVehicles_AV8B - Dynamic loadout
* CUP_AirVehicles_F35 - Added: F-35 Stealth version (no pylons)
* CUP_AirVehicles_F35 - Added: Proper weapon bay handling
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for KA-50
* CUP_AirVehicles_Ka50,UH60 - Added dynamic loadout for UH-60 DAP
* CUP_Airvehicles_KA52 - Added Ka-52 dynamic loadout
* CUP_AirVehicles_Ka60 - Dynamic loadout for KA-60
* CUP_AirVehicles_MH60S - added hiddenSelections to MH-60S
* CUP_AirVehicles_MH60S,UH60 - ACE3 Fastrope memory point on in-model hook
* CUP_AirVehicles_Mi24,Mi35 - Added: Ataka, Falanga and Shturm missile pods
* CUP_AirVehicles_Mi24,Mi35 - Added: Dynamic Loadouts of the Hind
* CUP_AirVehicles_Mi24,Mi35 - Added: Gsh-23L gun pods
* CUP_AirVehicles_Mi35 - Added Dynamic loadout Super Hind
* CUP_AirVehicles_Mi8 - Added Dynamic loadout for Mi-8 and Mi-17
* CUP_AirVehicles_MQ9 - Dynamic loadout
* CUP_AirVehicles_Su25 - Dynamic Loadouts
* CUP_AirVehicles_Su34 - Added: Dynamic loadout for SU-34
* CUP_TrackedVehicles_M60 - Added M60A3 Patton tank (credits to Rygugu for the original mod!)
* CUP_TrackedVehicles_BMP,Datsun - Expanded FFV positions.
* CUP_WheeledVehicles_BTR60 - Added BTR060 internal FFV
* CUP_WheeledVehicles_Datsun - Added unarmed datsun variants for guerilla factions
* CUP_WheeledVehicles_Lada - Added Lada car series to civilians
* CUP_WheeledVehicles_S1203 - Added Skoda 1203 van series
* CUP_WheeledVehicles_TT650 - TT650 motorbike
* CUP_WheeledVehicles_UpHMMWV - Added: RichardsD's up-armoured HMMWV's (Seven variants in three paint jobs for USMC, US Army and NATO Tropical)
* CUP_WheeledVehicles_Volha - Added Volha lineup of cars for civilians
* CUP_AirVehicles_A10, AH1Z,AH6,AH64, AmbientPlanes, AV8B,AW159, C130J,CH47, CH53E,DC3, HC3,Ka50, Ka52,Ka60, L39,Mi24, Mi35,Mi6, Mi8, MQ9, MV22, Pchela1T, A330, Su25, Su34, UH1Y, UH60 - airvehicles cfgPatches now list all the correct public classnames
* CUP_AirVehicles_A10 - Weapon mounting positions were all over the place
* CUP_AirVehicles_AH1Z - AH-1Z rotors can now be folded from EDEN vehicle customization panel
* CUP_AirVehicles_AH1Z, AH6, AH64, AW159, KA52, Mi8, UH1Y, UH60 - Fixed: Pylon pilot/guinner default assignment adjusted for standard loadout
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35, HC3, MH60S, MV22, UH1Y, UH60 - Fuel amount initialization on foldable air vehicles (Virtual Garage and Eden Vehicle Costumization (1.77 dev only)) - Fixes T2224
* CUP_AirVehicles_AH1Z, AW159, CH53E, HC3, MH60S, UH1Y, UH60 - rotor folding animations on helicopters from virtual garage now work correctly, fixes T2215
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - 2 vehicles blocking the LHD ramp - Work on T1866
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y,Core, LHD - Ship vehicle cargo spawn function explosions (use bottom of vehicle height)
* CUP_AirVehicles_AH1Z - fixed config typo in pylon config
* CUP_AirVehicles_AH1Z - Folded AH1Z rotors now have proper geometries applied, should also fix the LHD spawning crazyness, fixes T2223
* CUP_AirVehicles_AH6, AW159, CH47, CH53E, HC3, Ka60, MH60S, Mi6, Mi8, SA330, UH1H, UH1Y, UH60 - Fixed missing sling load assistant
* CUP_AirVehicles_AH6 - Fixed: Angle of cyclic movement increased
* CUP_AirVehicles_AH6 - Fixed: xH-6 crew and passengers can be harmed by bullets
* CUP_AirVehicles_AH6 - Fixed: xH-6 cyclic lever moves in the right directions now
* CUP_AirVehicles_AH6 - Fixed: xH-6 rotor can now be damaged
* CUP_AirVehicles_AH6,Lada - Fixed: Some RPT spam for the little bird, more to follow
* CUP_AirVehicles_AH6 - RACS littlebirds now use the correct crew, fixes T2187
* CUP_AirVehicles_AH6 - xH-6 underpowered with AFM (lowered fuel weight to vanilla-like value) - Work on T2087
* CUP_AirVehicles_AW159 - AW-159 AFM sounds
* CUP_AirVehicles_AW159,MH60S,UH60 - MH-60 unfolding resetting fuel level
* CUP_AirVehicles_AW159,MH60S,UH60 - xH-60 AFM cockpit sounds - Fixes T2140
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - HM2 folded not showing main rotor (regression in rVEHICLESSVN1376)
* CUP_AirVehicles_CH53E,HC3,MH60S,MV22 - Set fuel level after unfolding animation is completed on CH-53E, Merlin HC-3/HM2, MH-60S and MV-22 - Fixes T2225
* CUP_AirVehicles_F35 - Fixed Dynamic Loadout for F-35
* CUP_AirVehicles_F35 - fixed eventhandlers error on F35 wreck, fixes T2208
* CUP_AirVehicles_F35 - Fixed: F-35 proxy placement
* CUP_AirVehicles_F35 - fixed F35 strange convex component in physx LOD
* CUP_AirVehicles_F35 - Set old F-35 to scope = 1
* CUP_AirVehicles_HC3 - Close and Open Ramp actions both showing at the same time during animation on Merlin HC-3
* CUP_AirVehicles_HC3 - "Crewmaster (Left)" word casing on Merlin HC-3
* CUP_AirVehicles_HC3 - FFV available with closed side doors on Merlin-HC3
* CUP_AirVehicles_HC3 - main and tail rotor centers were not configured properly on Merlin HC3, should not break the rotors upon landing anymore, fixes T2093
* CUP_AirVehicles_HC3 - Merlin HC-3 starts with open side doors - Closes T2156
* CUP_AirVehicles_L39 - Adjusted predefined and Default loadout for L-39
* CUP_AirVehicles_L39 - Made the L-39 use O_ hardpoints
* CUP_AirVehicles_L39 - Tweaked position of proxies for loadout
* CUP_AirVehicles_MH60S - MH60S doors had mesh holes when sitting inside as passenger
* CUP_AirVehicles_Mi24 - chamber and muzzle memory points on Mi24P are now aligned, should prevent AI from being unable to use the cannon properly
* CUP_AirVehicles_Mi24,Mi35 - Fixed a class name clash with the Czech Mi-35 (introduced with Dynamic Loadouts for the SuperHind)
* CUP_AirVehicles_Mi6 - Mi-6 wreck distant shadow LOD hidden, needs be remade into a lower poly version, should prevent weird corruption issues from afar for the time being
* CUP_AirVehicles_MQ9 - Propeller movement
* CUP_AirVehicles_MV22 - fixed ramp gun reload animations and casings ejection on MV22 Osprey, fixes T2065
* CUP_AirVehicles_MV22 - MV-22 fold VhC not visible
* CUP_AirVehicles_MV22 - MV-22 Osprey now folds correctly from virtual garage options
* CUP_AirVehicles_SA330 - FFV available with closed doors on SA-330 - Closes T2154
* CUP_AirVehicles_Su34 - fixed heavy Z fighting and weird canopy rotation for copilot seat on the SU-34
* CUP_AirVehicles_UH1H - UH-1H now has hit points.
* CUP_AirVehicles_UH60 - Fixed missing laser designator for copilot
* CUP_TrackedVehicles_2S6M,AAV,BMP,BMP3,Bradley,ChallengerII,FV510,M113,m1_abrams,M270,M60,MCV80,T55,T72,ZSU23 - refactored units in tracked vehicles CfgPatches, also added scopeCurator entries
* CUP_TrackedVehicles_Bradley - Bradley cannot go underwater anymore, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley M2A3 ERA blocks now have collision geometries, related to T2079
* CUP_TrackedVehicles_Bradley - Bradley missile launcher memory points are now correctly animated according to the view LOD position of the missile rack, related to T2079
* CUP_TrackedVehicles_Bradley - Fixed M7 texture selection issue - Fixes T2077
* CUP_TrackedVehicles_Bradley - NATO Pacific variants of the M2 Bradley dont have the (Desert) tag in their name anymore
* CUP_TrackedVehicles_ChallengerII - Fixed: Some PhysX parameters of the Challenger. Still pulls to the left, I have no clue why.
* CUP_WaterVehicles_Core,LHD - Fixed LHD 3DEN custom attributes (Fixes T2132)
* CUP_WheeledVehicles_BTR60 - fixed BTR60 damage/destruct textures on rooftop and external items not being hidden when vehicle was destroyed
* CUP_WheeledVehicles_Datsun - Fixed FFV FOV on datsun
* CUP_WheeledVehicles_Datsun - Fixed various LOD issues on datsun
* CUP_WheeledVehicles_Dingo - Dingo MRAP glass hitpoints should now work correctly on all sides for both variants
* CUP_WheeledVehicles_Dingo - Dingo MRAP turret can now be disabled when shot
* CUP_WheeledVehicles_HMMWV - Fixed: HMMWV SOV M2's commander gun no longer shoots out of the M2's barrel (fixes T2136)
* CUP_WheeledVehicles_HMMWV - Humvee Mk19 eye position adjusted when aiming down sights, iron sight is now properly aligned with impact point on correct range.
* CUP_WheeledVehicles_HMMWV - Tweaked transparency of wind shield to reduce glare
* CUP_WheeledVehicles_LAV25 - additional limitations to the commander camera of the LAV25 M240 variant have been added to prevent clipping, fixes T2147
* CUP_WheeledVehicles_Octavia - Skoda Octavia speedometer now displays the right speed, fixes T2189
* CUP_WheeledVehicles_Skoda - Skoda 105 dashboard dials now working correctly, fixes T2190
* CUP_WheeledVehicles_Skoda - Skoda 105 suspensions strength increased
* CUP_WheeledVehicles_Stryker - Stryker ATGM missiles are now shot in the right direction, fixes T2064
* CUP_WheeledVehicles_SUV - SUV doesn't cause vanilla cars to be corrupted anymore
* CUP_WheeledVehicles_SUV - SUV now has engine sounds when idling, fixes T2191
* CUP_WheeledVehicles_UAZ - SLA Militia UAZ now spawns with correct textures, fixes T2211
* CUP_WheeledVehicles_V3S - fixed typo in a V3S RVMAT file
* CUP_WheeledVehicles_V3S - V3S damage selections now work properly
* CUP_WheeledVehicles_Vodnik - GAZ Vodnik now has correct max speed of 110kph, fixes T1885
* CUP_AirVehicles_A10, AH1Z, AH64, AN2, AV8B, AW159, C130J, CH47, CH53E, DC3,F35, HC3, Ka50,Ka52, Ka60, L39,MH60S, Mi24, Mi35, Mi6,Mi8, MQ9, MV22, Pchela1T, SA330, Su25, Su34, UH1H, UH1Y, UH60 - replaced ace_refuel_fuelCapacity with just fuelCapacity in airvehicles
* CUP_AirVehicles_A10 - Tweaked: The transparency on the A-10's glass. There should be less glare on the window now
* CUP_AirVehicles_AH1Z - AH-1Z cannon damage resistance buffed, should now be harder to disable
* CUP_AirVehicles_AH1Z - AH-1Z now has proper name in menus as "AH-1Z" with a dash
* CUP_AirVehicles_AH1Z, AH6, AH64, AV8B, AW159, Ka50, Ka52, L39, Mi24, Pchela1T, Su25, Su34, UH1Y, UH60 - improved Laser detection on air vehicles, fixes T2115
* CUP_AirVehicles_AH1Z, AW159, CH53E, F35,HC3, MH60S,MV22, UH1Y,UH60 - Streamlined fold scripts on all foldable air vehicles
* CUP_AirVehicles_AH1Z, AW159,CH53E,MV22, UH1Y,Core,LHD - AH-1Z, CH-53E, MV-22, UH-1Y folding scripts (correct fuel amount, optional instant folding, privatization)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core,LHD - Moved LHD vehicle spawn positions lower (to support spawn function improvement)
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Ship vehicle cargo spawn function fuel amount
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core ,LHD - Ship vehicle cargo spawn function with better damage prevention
* CUP_AirVehicles_AH6 - Increased xH-6 skids AFM suspension length
* CUP_AirVehicles_AW159, MH60S, UH60 - MH-60 and AW159 fold script (privatization)
* CUP_AirVehicles_CH53E, HC3, MH60S, MV22 - CH-53E, MH-60S and MV-22 packing/unpacking user actions are not available mid-transition anymore
* CUP_AirVehicles_DC3 - Adjusted DC-3 get in radius to make it easier to board with the action menu
* CUP_AirVehicles_F35 - Added: Hide Pylon animation source
* CUP_AirVehicles_F35 - Added: Proper loadout overview pictture
* CUP_AirVehicles_F35 - Changed F-35 VTOL type to 2 (default forward flight), Set mass on wheels (20kg each), Changed PhysX properties to those of vanilla CSAT plane
* CUP_AirVehicles_HC3 - Allowed opening Merlin HC-3 ramp only from back FFV seats in addition to pilot and copilot
* CUP_AirVehicles_HC3 - HM2 packing/unpacking useractions are not available mid-transition anymore
* CUP_AirVehicles_Ka50 - Tweaked visual pylons on Ka-50
* CUP_AirVehicles_L39 - L39 copilot has been demoted to observer, pilot now controls all weapons
* CUP_AirVehicles_L39 - L39 doesnt have active radar anymore due to budget cuts
* CUP_AirVehicles_MH60S,UH60 - Allow switching between Passenger, FFV and Gunner positions in xH-60 - Closes T2141
* CUP_AirVehicles_Mi24 - Mi-24 Hind pilot now has rearview mirrors, related to T402
* CUP_AirVehicles_Mi24,Mi35 - Tweaked and added to the loadouts of Mi-24 and SuperHind.
* CUP_AirVehicles_Mi24,Mi35 - tweaked initial EDEN height for Mi-24/35, should not bounce up in the air during initialization anymore
* CUP_AirVehicles_Mi35 - Mi-35 Superhind pilot cockpit now has rearview mirrors
* CUP_AirVehicles_Mi6 - Added: VhC skins for the Mi6 (fixes T2096)
* CUP_AirVehicles_Mi8 - improved landcontact points on Mi-8s so they're correctly aligned with the ground when placed in EDEN instead of having geometries clipping slightly below the terrain surface
* CUP_AirVehicles_MQ9 - Additional LODs were missing appropriate proxies
* CUP_AirVehicles_MV22 - updated MV-22 HUD to include Jets DLC features: Added prop tilt indiciator, Added throttle indicator (bottom left), Heading bar apperance changed now uses digit digit numbers e.g. '22' instead of '220', as well as N,E,S,W as neccesary, Horizon line follows the viewing angle when turning head, Pitch ladder doesn't show when looking left or right, Aircraft center point trimmed slightly, Vertical speed rotary fixed, add more minor lines near 0, also minor lines are less wide now
* CUP_AirVehicles_SA330 - Allowed opening SA-330 doors only from appropriate FFV seats
* CUP_AirVehicles_Su25 - Wings can now be seen from cockpit
* CUP_AirVehicles_UH1H - slight adjustments to UH-1H geometries (center of mass is now aligned with the slingload memory point, will make the helo stable when hovering with cargo attached) and slingload position (the ropes are visually attached to the airframe now)
* CUP_AirVehicles_UH60 - Changed naval models to m3m version instead of m134s
* CUP_AirVehicles_UH60 - Improved range of firing zone, can now point forward per request
* CUP_AirVehicles_UH60 - improved section count on UH60 to help performance
* CUP_AirVehicles_UH60 - increased UH60 glass transparency
* CUP_AirVehicles_UH60 - Added [MH-60S Seahawk (m3m)] to newer seahawk model to avoid confusion with older a2 version
* CUP_TrackedVehicles_2S6M - get in/out positions on tunguska are now further away from the vehicle to prevent clipping when disembarking
* CUP_TrackedVehicles_2S6M - minor tweaks to Tunguska sensors, 2S6 and 2S6M now have separate weapons and sensor packages (2S6 has 6km range, 2S6M has 10km range as they were before jets dlc)
* CUP_TrackedVehicles_Bradley - Bradleys now spawn with another extra TOW magazine
* CUP_TrackedVehicles_M113 - M163 VADS now has proper sensors setup with radar
* CUP_TrackedVehicles_ZSU23 - ZSU-23 no longer features passive radar and ground scanning capability, radar range buffed from 2500m to 5000m, minimum trackable height nerfed from 15m to 50m, radar can now scan 360°
* CUP_WaterVehicles_Core - CH53 now skips folding animation when spawned in the LHD presets
* CUP_WaterVehicles_Core,LHD - Added a safety check that might fix an issue concerning object simulation with LHD in 3DEN ( T2010 )
* CUP_WaterVehicles_Core,LHD - Added two dedicated functions for weapons and interior lights removal
* CUP_WaterVehicles_Fishing_Boat,Fregata, PBX,RHIB, Seafox, Zodiac, BRDM2, BTR60, ,Coyote, Datsun, Dingo, HMMWV, Ikarus, Jackal, LAV25, LR,M1030, Mastiff, MTVR, RG31, Ridgeback, Skoda, Stryker, SUV,T810, TowingTractor, TT650,UAZ,UpHMMWV, Ural, V3S, Vodnik, VWGolf, Wolfhound - improved Zeus detection of wheeled and water vehicles
* CUP_WaterVehicles_Fregata - ANZAC frigate now has proper sensor setup, fixes T2179 T1423 T2164
* CUP_WaterVehicles_Fregata - fixed missing texture on Frigate right chimney
* CUP_WaterVehicles_Fregata - slight tweaks to frigate shadows to avoid clipping
* CUP_WaterVehicles_LHD - minor tweaks to LHD vehicles spawning positions
* CUP_WaterVehicles_Seafox - Seafox now has landcontact points
* CUP_WheeledVehicles_Datsun - Added an FFV seat at the back of the unarmed datsun ( T200 )
* CUP_WheeledVehicles_Ikarus - Ikarus bus now has proper EDEN preview icons
* CUP_WheeledVehicles_Ikarus, LR, SUV, UAZ, Ural, V3S - Replaced vanilla units with Takistan Civilian units in Takistan vehicles - closes issue T2160
* CUP_WheeledVehicles_Lada - Tweaked: PhysX
* CUP_WheeledVehicles_RG31 - Made SatCom, CREW Duke and and Boomerang Logics XEH-compatible (CBA 3.4 improvement)
* CUP_WheeledVehicles_RG31 - Transparency of windshield increased (less sun glare)
* CUP_WheeledVehicles_RG31 - Visible lights and light cones
* CUP_WheeledVehicles_RG31 - Working rear-view mirrors
* CUP_WheeledVehicles_Stryker - M1135 Stryker ATGMV now carries 16 TOW missiles instead of 6
* CUP_WheeledVehicles_V3S - V3S subvariant proxies are now integrated in the main models
* CUP_WheeledVehicles_Vodnik - damage and destruct effects on GAZ Vodnik improved
* CUP_WheeledVehicles_VWGolf - improved VW Golf glass transparency, should be less annoying in certain situations like when lights are reflecting back to the passengers
* CUP_AirVehicles_A10,AV8B - Removed the laser designator from the standard loadouts, now needs AN/AAQ-28 pod for laser
* CUP_AirVehicles_AH1Z, AH64, Ka52, Mi24, Mi35, BMP, Bradley, ChallengerII, FV510,M113, m1_abrams, M60,MCV80, T34,T55, T72,T90, ZSU23, BTR60, BTR90, LAV25, LR,Stryker - removed cannons and big barrels from physx geometries on most vehicles to avoid weird glitching and collisions with other objects in game, fixes T2193
* CUP_AirVehicles_AH1Z, AW159, CH53E, MV22, UH1Y, Core, LHD - Interaction to detach vehicle from ship (no longer used)
* CUP_AirVehicles_AH6,Lada - Removed: Lada LM model (merged with normal one)
* CUP_AirVehicles_AH6 - Removed ACE3 fuel capacity definition from xH-6
* CUP_AirVehicles_AV8B - Removed redundant AV-8B loadouts and TGP scripts
* CUP_AirVehicles_AW159,CH53E,Mi35,MV22,BMP,M113,T72,BTR60,LR,MTVR,UAZ,Ural,V3S,VWGolf - driver/gunner/cargodoor animations have been disabled to avoid units remaining stuck in transitions while entering/exiting vehicles or animations not looping correctly, fixes T2200
* CUP_AirVehicles_F35 - config: lots of annotating/moving stuff around based on the jet sample config, flightmodel.hpp added, added dynamic loadouts base and Editor classes (USMC and GB), added CfgOldUnits.h for the old static loadouts
* CUP_AirVehicles_F35 - model: preliminary proxy placement for dynamic loadouts, pylons proxy separated from the GAU-22 (moved to Weapons)
* CUP_AirVehicles_F35 - Removed Proxy for GAU-22 from F-35
* CUP_AirVehicles_F35 - Removed user action for Weapon Bay (automatically handled)
* CUP_WheeledVehicles_Datsun - Removed an addition that doesn't need to be implemented yet

Enthaltene Dateien:

a3CUP Team

Quelle: Bi-Foren
Download starten
Grösse 3,5 GB
Downloads 6936
Datum 15.10.2017
Kommentare 0
Download empfehlen
Wertung ø 5,00
1 Stimme(n)

  Seitenanfang nach oben
Aktuelle News, Mods, Addons und Missionen für ArmA3
Seite in 0.03404 Sekunden generiert

Diese Website wurde mit PHPKIT WCMS erstellt
PHPKIT ist eine eingetragene Marke der mxbyte GbR © 2002-2012