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Downloads » ArmA3 Addons » Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2) [Module] Download-Infos
Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.10.2) [Module]
18.07.2017 von miller

Advanced Combat Environment 3 (ACE 3)

Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2.

ACE Team


Benötigte Addons:
Community Base Addons A3

Weitere Infos:
Steam Workshop


Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Core Features
- Completely new 3D Interaction/Action System
- Performance and reliability framework
- Focus on modularity and customization
- New flexible client and server settings & configuration
- Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
- Proper & consistent network synced weather
- Wind and Weather Advanced Ballistics
- Captivity System
- Explosives System including different trigger types
- Map screen improvements, marker placement and map tools
- Advanced missile guidance and laser designation

Additional Features
- Carrying and dragging
- Realistic names for vehicles and weapons
- Realistic ballistics/FCS calculated in C/C++ extensions
- Backblast and overpressure simulation
- A fire control system for armored vehicles and helicopters
- Disposable launchers
- Realistic G-forces
- Vehicle Locking
- Name tags
- Laserpointers
- Realistic Night and Thermal vision modes
- Magazine repacking
- Realistic weapon heating
- Combat deafness simulation
- Improved Ragdoll Physics
- Improved interactions for AARs and ammo bearers
- Adjustable sniper scopes
- No Idle Animation with lowered weapon
- No talking player Avatar
- Jumping over obstacles, climbing over walls and cutting down fences
- Vector, MicroDAGR, Kestrel and ATrag devices
... and much more

Documentation for our features, modules, usage and for developers is available on our wiki at . Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository .

- Download the above linked version of ACE3 and all of its requirements.
- Extract its contents (@ace) into your arma root directory (arma 3\@ace)
- Enable both CBA and ACE in your favorite launcher, or make a shortcut with the parameter -mod=@CBA_A3;@ace
- Done.

Working With Us
ACE3 is entirely open source, and you canfind our project on GitHub . If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!

Reporting issues
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.


Weitere Infos: Installation von Addons




Chinese Traditional and Chinese Simplified translations - ?? (#5295)
Japanese translations (#5277, #5280, #5309)
Hellfire N (November - Thermobaric) variant (#5294)
New latitude entry for the map G.O.S N'Djenahoud (#5275)
Refuel support for Tanoa and Malden Fuel Pumps (#5353)
Taru pods are no longer super-light and can not be dragged or loaded (#5271)
Increased Huron pods interaction range for less arm pain (#5271)
"Join Group" action to show group name (#5287)
Huron pods now have cargo space to match against the Taru counterparts (#5315)
Fuel Canister is now automatically a Refuel object (#5353)
Made Cargo holders dynamic to support Cargo on any object (#5274)
Interaction support for Hellfires, now checks for config value instead of weapon class name (#5294)
Refuel nozzle position calculation to support lower vehicles better (#5279)
Repair depends = "0" config entry is now handled correctly (#5283)
RHS compatibility config name for resupply vehicles (#5300)
Cargo canLoad set to scalar, for backwards compatibility with some 3rd party mods (#5306)
Repairing from Huron and Taru pods (#5316)
Spotting scope "GetIn" position no longer requires you to face the scope from the front (#5325)
Cook-off sound effects variants no longer different on different clients (#5335)
Broken font for map GPS display (#5337)
"Open Door" interaction now respects locked doors properly (#5345)
Rally-points will no longer modify canMove variable on spawn allowing actual disabling of moving them (#5347)
Rearm locality, because multiplayer matters (#5307)
One can no longer steal your refuel nozzle and render you incapable of running (#5352)
Vanilla throwing will no longer be used when trying to use Advanced Throwing during reloading (#5336)

Enthaltene Dateien:


Quelle: Bi-Foren
Download starten
Grösse 94,4 MB
Downloads 6148
Datum 18.07.2017
Kommentare 0
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Wertung ø 1,00
1 Stimme(n)

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