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Downloads » ArmA3 Addons » Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.9.1) [Module] Download-Infos
Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.9.1) [Module]
21.03.2017 von miller

Advanced Combat Environment 3 (ACE 3)

Info:
Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2.

Autor:
ACE Team

Version:
3.9.1

Benötigte Addons:
Community Base Addons A3

Weitere Infos:
BIS-Forum
Steam Workshop
ace3mod.com








Zitat

Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Core Features
- Completely new 3D Interaction/Action System
- Performance and reliability framework
- Focus on modularity and customization
- New flexible client and server settings & configuration
- Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
- Proper & consistent network synced weather
- Wind and Weather Advanced Ballistics
- Captivity System
- Explosives System including different trigger types
- Map screen improvements, marker placement and map tools
- Advanced missile guidance and laser designation

Additional Features
- Carrying and dragging
- Realistic names for vehicles and weapons
- Realistic ballistics/FCS calculated in C/C++ extensions
- Backblast and overpressure simulation
- A fire control system for armored vehicles and helicopters
- Disposable launchers
- Realistic G-forces
- Vehicle Locking
- Name tags
- Laserpointers
- Realistic Night and Thermal vision modes
- Magazine repacking
- Realistic weapon heating
- Combat deafness simulation
- Improved Ragdoll Physics
- Improved interactions for AARs and ammo bearers
- Adjustable sniper scopes
- No Idle Animation with lowered weapon
- No talking player Avatar
- Jumping over obstacles, climbing over walls and cutting down fences
- Vector, MicroDAGR, Kestrel and ATrag devices
... and much more

Documentation
Documentation for our features, modules, usage and for developers is available on our wiki at ace3mod.com . Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository .

Installation
- Download the above linked version of ACE3 and all of its requirements.
- Extract its contents (@ace) into your arma root directory (arma 3\@ace)
- Enable both CBA and ACE in your favorite launcher, or make a shortcut with the parameter -mod=@CBA_A3;@ace
- Done.

Working With Us
ACE3 is entirely open source, and you canfind our project on GitHub . If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!

Reporting issues
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.





Readme:




Installation:
Weitere Infos: Installation von Addons

Installation:



Changelog:

Zitat

v3.9.1
ADDED:
- A new feature to set a name for Slideshows, because each one should be special for you.
- Add meta data for new community maps and correct latitude.
- Compatibility for the RHS GREF RKG-3 grenade, thanks to our awesome community.
CHANGED:
- Hide earplug actions if ace_hearing is disabled. You wouldn't wear them for decorative purposes.
- Use the new CBA Accessory Functions for Laser mode switching. If they can do that why should we?
- The new Arma 3 update was all bananas about a location called "bananas". Now we use less fruity names.
- When adding color mapping for the map gesture function, it could sometimes happen that an error is thrown. And that ain't cool.
- The ATragMX gun list is now more prone to errors on ACE3 updates. It seems you found it annoying to delete your profile each time we made changes to the list.
- Medical texts in Korean are now properly translated. (Reds, go together!)
- Corrected the Katiba's barrel lengths. Because size matters ... at least when shooting ... bullets
FIXED:
- You were able to lockpick an unlocked vehicle from the inside. Since that doesn't make sense we removed it.
- An error snuck in when Advanced Ballistics was disabled the range card refused by all means to show wind and lead values.
- Pilots of fast moving aircraft stopped being little sissies and won't die when taking control of them as Zeus.
- Weapons with integrated scopes can now be used with Advanced Ballistics again. (Still no quick scopes!)
- When storing a weapon in the gun bag your character will take better care of the loaded magazine and won't lose it anymore.
- Being unable to use the medical system on a save game after restarting Arma 3 is now a thing of the past.
- Fixed an issue with setVariablePublic.
- Sometimes when editing units in Eden an engineer would suddenly switch his profession to medic and a medic would frankly ridiculously prefer to apply WD-40 to a patient instead of Saline.
- Fixed an issue where multiple slideshows sub-actions would display on the same position resulting in no one being able
- A small amount of codegrease has been applied to the medical code leading to performance improvements.
- The annoying bug of the audiovisual desync in vehicle and ammo cook off won't annoy you anymore.






Enthaltene Dateien:
ace_*.pbo


Tags
a3ACE3



Quelle: Bi-Foren
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Grösse 92,6 MB
Downloads 4659
Datum 21.03.2017
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Wertung ø 1,00
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