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Downloads » ArmA3 Missionen » Zenophon's Mini Co-op Missions Pack von Zenophon (v14.0) [Coop Mission Pack] Download-Infos
Zenophon's Mini Co-op Missions Pack von Zenophon (v14.0) [Coop Mission Pack]
12.03.2016 von miller

Zenophon's Mini Co-op Missions Pack

Info:
Enthält 20 Coop-Missionen für Altis.

Missions-Typ:
Multiplayer Coop

Autor:
Zenophon

Version:
14.0

Benötigte Addons:
All in Arma Terrain Pack (AiA TP) (Optional)

Insel:
Altis

Istallation:
Entpacke das Archiv und kopiere die *.pbo Datei(en) in den Steam/SteamApps/common/ArmA 3/MPMissions Ordner.

Weitere Infos:
BIS-Forum



Zitat

Greetings fellow Armaholics, I am proud to present Zenophon's Mini Co-op Missions (ZMCM). This mission pack is an ongoing project, with new missions to be released in an episodic fashion about every two weeks. The missions are not a campaign or connected as a series in any way; there is no overall story. Each one is a short (10 to 30 minutes) and fairly simple mission with a specific style; they are intended to be very replayable. They each support either 2,3 or 4 players maximum, and are meant to be played by small groups of friends. They are intended to be difficult and require caution and tactics.

Features
Every mission is different, but the common features generally are:
- Lots of randomization, such as:
Insertion, extraction, and objective locations
Enemy skill, numbers, patrol routes, and weapons
Weather, fog, date, and time

- No magically spawned enemies; all patrols are there from the start
- Fix for ridiculous AI accuracy on dedicated servers; their skill will be the same as in SP or local MP
- AI skill and number scales with the number of players
- Increased weapon lethality; 1-2 shot kills are now the norm
- Easy repacking of magazines with an action, taking a realistic amount of time
- Easily share magazines with teammates for their current weapon
- No saving, respawn, or revive in SP or MP, to promote teamwork and realism
- Good performance, whether you play in SP with AI teammates or in MP with friends
- No mods or addons required in any mission

All this is done using my Mission Framework and Scripting Library (shameless advertisement, I know).

Missions
Currently, there are 5 missions in the pack. Each mission tries to provide a different style of gameplay in terms of difficulty, pacing, atmosphere, and the players' role. Each included mission is listed below with a short description.

Abduction
A very open-ended, randomized mission in which players must defeat or evade numerous patrols. The mission area could be anywhere across about a 25 square km area. The goal is to capture an enemy officer and get him to extraction.

Ambush
A simple mission in which players can choose from various means to stop and destroy a convoy of vehicles. The position of the ambush is chosen randomly from five preset locations. Players must contend with armed vehicles and enemy infantry before making their escape.

Cleaner
A stealth infiltration mission in an urban environment. If you can keep it quiet, you'll only have a few guards to deal with; if you're detected, you'll have the wrath of the AAF upon you. You must search several randomly placed containers in a storage yard for chemical weapons, as well as clear 2 buildings to eliminate the weapon's inventors. After a HALO insertion, you're free to attack the yard however you want; a sniper weapon is stashed on a hill nearby.

Specter
An asymmetric warfare special forces CQB style mission; players must assault and clear a large building in search of intel. The exact objective location and enemy patrols are different every time. Once they secure the building, players must cross an open area to reach their extraction vehicle.

Vendetta
An atmospheric sniper mission that makes players choose between trusting their sniping accuracy or risking a closer shot. A tense opening sequence is followed by an open-ended objective in which players must eliminate a target while working under a time limit.

Coming Soon
Here I will outline the next mission planned for release. Feel free to make suggestions. Remember that the next mission is a work-in-progress, and may not end up exactly like this description.

The next mission will focus on teamwork between a sniper and assault team to overcome Opfor numerical superiority. The 4-5 players will need to defeat Opfor infantry and vehicles occupying an random urban area (almost any town on Altis); the Opfor will receive reinforcements by ground and helicopter. There will be enemies hiding in houses to provide CQB opportunities, as well as realistic counter-sniper tactics by the Opfor.

Installation
Copy the .pbo files from the .7z archive to the Missions or MPMissions folder in your ArmA 3 install directory. This is by default at (Windows 7) C:\Program Files (x86)\Steam\steamapps\common\Arma 3. All the missions can be installed and played separately; they are not connected in any way.

Feedback
Any feedback about the missions is welcome, particularly about their difficulty and replayability. Obviously, if you find any bugs or issues, I would like to know. Either this thread, PM, or email is fine.

Contact the author:
ZenophonArmAFramework@gmail.com

Legal
These missions are released under Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
http://creativecommons.org/licenses/by-nc/4.0/





Readme:
Keine



Changelog:

Zitat

v14.0
Abduction
- Improved: Added ambient FOB objects to Takistan version

Ambush
- Fixed: Extraction marker was placed wrong
- Fixed: The convoy did not drive through the designated path in some cases
- Improved: Added more explosives to box

Checkpoint
- Fixed: AI were counted as players in SP, making the mission much more difficult

Cleaner
- Added: UAV equipment to sniper equipment box

Convoy
- Improved: Drastically reduced the number of threats spawned for higher numbers of players
- Improved: The number of convoy vehicles spawned and mission difficulty tweaked in SP
- Improved: Starting position now avoids houses

Lockdown
- Fixed: Rescuing the POWs in SP caused the task to fail

Pursuit
- Fixed: Mission provided the wrong vehicles when there were either no infantry or no pilots
- Improved: Artillery vehicle no longer starts in the center of the search area
- Tweaked: Objective area size on Takistan and Chernarus

Raid
- Fixed: Some opportunity objectives were not placed as intended
- Added: A small number of hostile vehicles
- Added: Civilian cars in nearby towns
- Improved: Increased the number of random ambient objects
- Improved: Slightly increased the number of opportunity objectives

Shootout
- Tweaked: Slightly increased the scaling of Opfor with player count

Silence
- Fixed: Insertion/Extraction boat does not move while players are not on board
- Improved: Players must now call for and guide the airstrike manually

Silence
- Fixed: Insertion/Extraction boat does not move while players are not on board
- Improved: Players must now call for and guide the airstrike manually

Specter
- Added: Ambient clutter around optional objective

Sweep
- Fixed: Removed some debug printing
- Improved: Added markers for the insertion point of the infantry and sniper team
- Improved: Visual quality of the town marker displayed on the map
- Tweaked: Area patrolled by Opfor for some towns

Vendetta
- Fixed: Enabled increased damage for all weapons
- Fixed: Timer until helicopter take off was much too short







Tags
a3altis
a3Zenophon



Quelle: Bi-Foren
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Downloads 1470
Datum 12.03.2016
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