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Downloads » ArmA3 Addons » Community Upgrade Project - Weapon Pack von CUP Team (v1.1.0.0) [Module] Download-Infos
Community Upgrade Project - Weapon Pack von CUP Team (v1.1.0.0) [Module]
15.10.2017 von miller

Community Upgrade Project - Weapon Pack

Info:
Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Autor:
CUP Team

Version:
1.1.0.0

Benötigte Addons:
Community Base Addons A3

Weitere Infos:
BIS-Forum
cup-arma3.org
Steam Workshop













Zitat

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion
and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.



This is a new and main thread for Community Upgrade Project. It's meant for releases, discussion and feedback, all other threads are obsolete and will be closed.

If you are asking why new thread, the answer is simple. Since Kju sadly step down from Arma modding, we cannot no longer maintain the previous thread.

However the intern situation in CUP is not changed, the project is still going forward and be ready for more updates and releases in upcoming weeks (that includes vehicle pack!). If you are asking who took over CUP, I can't give you an answer because this is still internally discussed. For now, I've taken the Kju's position as data management guy. But don't worry goals for future of CUP are already established and there are already some people that fit for the lead position.

In short
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.

Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

1. Cooperative and coordinated effort to get a coherent port of Arma 2 content
[+ OA and DLCs] from BI to ARMA 3 standards
.
2. Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long
as he provides credits, shares also his sources and keeps the same license
.
3. Release of the content in a coherent way

Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.
For more details on the project visit our website - www.cup-arma3.org

Documentation
Wiki
Class list





Readme:
Keine



Changelog:

Zitat

v1.1.0.0
ADDED:
* CUP_BaseData - Added new textures
* CUP_Weapons_Ammunition,DynamicLoadout - Added: AIM-9L Sidewinder pod
* CUP_Weapons_Ammunition,DynamicLoadout - Added AN/AAQ-28 Laser targeting pod
* CUP_Weapons_Ammunition,DynamicLoadout - Added: AT2, AT9 FAB250 and Gsh23 for East helos
* CUP_Weapons_Ammunition,DynamicLoadout - Added GAU-22/A gun pod configs
* CUP_Weapons_Ammunition,DynamicLoadout - Added: Mk82 and Mavericks for West planes
* CUP_Weapons_AWM - Added green variant of G22 (fixes T1989)
* CUP_Weapons_DynamicLoadout - Added: Dual AIM-9L mounted on LAU-2
* CUP_Weapons_DynamicLoadout - Added dynamic 20 Rnd S8 pod
* CUP_Weapons_DynamicLoadout - Added dynamic 6x Vikhr rack
* CUP_Weapons_DynamicLoadout - Added dynamic m230 chaingun
* CUP_Weapons_DynamicLoadout - Added dynamic Twin Igla pod
* CUP_Weapons_DynamicLoadout - Added gau19 pylon version
* CUP_Weapons_DynamicLoadout - Added GAU-22/A gun pod model P3D and model config
* CUP_Weapons_DynamicLoadout - Added: GBU-12 Paveway II with single, duble and triple ejector
* CUP_Weapons_DynamicLoadout - Added KAB-250 LGB, FAB-250, Kh-29L and R-77 Vympel to eastern arsenal
* CUP_Weapons_DynamicLoadout - Added: LAU-130A Hydra and CRV7 pods
* CUP_Weapons_DynamicLoadout - Added m134 pylon version
* CUP_Weapons_DynamicLoadout - Added: Non-functional AN/ALQ-131 ECM pod
* CUP_Weapons_DynamicLoadout - Added pods for Superhind
* CUP_Weapons_DynamicLoadout - Added S5 Pod
* CUP_Weapons_DynamicLoadout - Added UB16, UB32 and S8 pod to Eastern arsenal
* CUP_Weapons_DynamicLoadout - Added: S5 UB32 and UB16 pods
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Added Bay-internal AMRAAM
* CUP_Weapons_M249,WeaponsCore - Added meme gun m249 gl
FIXED:
* CUP_Weapons_AK,East_Attachments - PBS-1 and PBS-4 are now only used by 7.62mm and 5.45mm AKs respectively, fixes T2123
* CUP_Weapons_Ammunition,DynamicLoadout - Mk82 rack now uses proxies instead of models for the bombs.
* CUP_Weapons_Ammunition,MAAWS - Adjusted MAAWS ballistic to coincide with the optical scope
* CUP_Weapons_Ammunition,MAAWS - MAAWS can no longer be zeroed
* CUP_Weapons_Colt1911,Glock17,PB_6P9 - Some suppressors did not suppress in confined spaces (fixes T2090)
* CUP_Weapons_DynamicLoadout - AA missiles get an extra pylon hardpoint CUP_O_AA_MISSILE_PYLON resp. CUP_B_AA_MISSILE_PYLON for wingtip usage
* CUP_Weapons_DynamicLoadout - Fixed muzzleflashes
* CUP_Weapons_DynamicLoadout - Fixed the muzzle flash on the Gsh-23 (fixes T2129)
* CUP_Weapons_DynamicLoadout - Fixed for real this time
* CUP_Weapons_DynamicLoadout - Fixed wrong data files for m230
* CUP_Weapons_DynamicLoadout - Fixed: Zasleh of M621 gun pod (fixes T2120)
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed position of GAU 22 gunpod
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed some path issues with GAU-22
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed wrong muzzle being used for GAU-22
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed wrong scope for GAU 22
* CUP_Weapons_East_Attachments,RPG7 - RPG7 NSPU attachment now has a front lens
* CUP_Weapons_G36 - Fixed dispersion for G36 rifles
* CUP_Weapons_M16 - MK12 SPR front sight now folds in the right direction, fixes T1724
* CUP_Weapons_NLAW - Appropriate icon for NLAW
* CUP_Weapons_SA61 - A typo in the Sa-61 config showed duplicate magazine count and only 20rnd mags could be used. It can now use 10 and 20rnd mags correctly without being duplicated in the HUD.
* CUP_Weapons_StaticWeapons,VehicleWeapons - L111 static HMG names were inverted
* CUP_Weapons_WeaponsCore - Fixed: M249 Stanag reload gesture wrong IK size (fixed T2080)
* CUP_Weapons_West_Attachments - all vertices in the leupold xv3 geometries have weight now, fixes T270
* CUP_Weapons_XM8 - fixed broken shadows on XM8 sharpshooter and lmg variants, fixes T868
IMPROVED:
* CUP_Weapons_AK - AKS74U mass decreased, fixes T2157
* CUP_Weapons_Ammunition - Dragon ATGM now does PUTPUTPUTPUT instead of BZZZZZZZZZZZZZZZZZ when flying by
* CUP_Weapons_Ammunition - Missiles, rockets and artillery/cannon shells now have loud whistle noises when flying
* CUP_Weapons_Ammunition - more HEAT shells can now be used by the AI against infantry
* CUP_Weapons_Ammunition - PG-9 ammunition doesn't pierce solid objects like a hot knife through butter anymore
* CUP_Weapons_Ammunition - SPG and GROM (BMP1) ammo can now be used by AI against infantry too
* CUP_Weapons_Ammunition - Tunguska missile locking range bumped up to 6km
* CUP_Weapons_Ammunition,VehicleWeapons - minor tweaks to Tunguska missiles, 2S6 and 2S6M now have separate weapons and ammunitions with different ranges and countermeasure immunity
* CUP_Weapons_DynamicLoadout - Added proper mounting to Vikhr Rack
* CUP_Weapons_DynamicLoadout - Replaced S8 pod with KA-52 version because pretty!
* CUP_Weapons_East_Attachments,RPG7 - NSPU attachments dont have weird self-casting shadow artifact anymore
* CUP_Weapons_G36 - G36K red dot reticle is now tighter, fixes T1626
* CUP_Weapons_RPG7 - RPG7 now has proper firemode setup with increased AI dispersion values
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved firing rate icon for several vehicle weapons ( T2139 )
* CUP_Weapons_VehicleWeapons - Helicopter/Airplane rocket launchers now feature dispersion effects, fixes T2192
* CUP_Weapons_VehicleWeapons - M256 and M68 cannons now have vanilla FCS
* CUP_Weapons_VehicleWeapons - Second missile in TOW tandem launchers is now immediately available for launch instead of having a 10sec reload time, related to T2079
* CUP_Weapons_VehicleWeapons - Single tube TOW launchers now have a 30second magazine reload time like the tandem counterpart

v1.9.1
ADDED:
* CUP_Weapons_Ammunition - Added 1.70 Sensors to guided munitions, tweaked some munition properties
* CUP_Weapons_Ammunition - Added cup_mag_pylons.h
* CUP_Weapons_Ammunition - Added pylon magazines config (disabled for now)
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod
* CUP_Weapons_M14 - Added an M14 variant with CCO
* CUP_Weapons_VehicleWeapons - Added GAU-21/A config for mh60
FIXED:
* CUP_BaseConfigs - Fixed typo with Chernarus Civilians and CDF faction names, fixes T2000
* CUP_Weapons_Ammunition - Adjusted AA Missiles - Fixes T1779 - Manpads should no longer be able to lock onto ground targets
* CUP_Weapons_Ammunition - Adjusted AGM-144 Hellfires - Fixes T2046 - Re-enabled some properties and adjusted sensor angles
* CUP_Weapons_Ammunition - Tweaked some sensor values & Added Missile Cameras to select missiles
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM
* CUP_Weapons_SCAR - Retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - Static artillery pieces can now be used with support modules, fixes T2045
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire
IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore
* CUP_Weapons_DynamicLoadout - Dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV







Enthaltene Dateien:
CUP_*.pbo



Tags
a3CUP Team


Quelle: Bi-Foren
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Grösse 1,2 GB
Downloads 6344
Datum 15.10.2017
Kommentare 0
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Wertung ø 10,00
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