Zitat CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion
and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.
This is a new and main thread for Community Upgrade Project. It's meant for releases, discussion and feedback, all other threads are obsolete and will be closed.
If you are asking why new thread, the answer is simple. Since Kju sadly step down from Arma modding, we cannot no longer maintain the previous thread.
However the intern situation in CUP is not changed, the project is still going forward and be ready for more updates and releases in upcoming weeks (that includes vehicle pack!). If you are asking who took over CUP, I can't give you an answer because this is still internally discussed. For now, I've taken the Kju's position as data management guy. But don't worry goals for future of CUP are already established and there are already some people that fit for the lead position.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.
Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.
1. Cooperative and coordinated effort to get a coherent port of Arma 2 content
[+ OA and DLCs] from BI to ARMA 3 standards
2. Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long
as he provides credits, shares also his sources and keeps the same license
3. Release of the content in a coherent way
Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.
For more details on the project visit our website - www.cup-arma3.org
* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Red Tracer magazines, 1200 and 2400 rounds
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Vehicle Cannon (single and twin)
* CUP_Weapons_AWM,CZ750,Huntingrifle,LeeEnfield,M24,Sounds,WeaponsCore,model.cfg - Eventhandler script for bolt actions rechambering sound and animation
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_SCAR - Added HiddenSelection to SCAR family and added Black and Woodland color schemes.
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - M2 and other .50cal machineguns now use CUP ammunition instead of vanilla
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_Grenades - Added ace fragmentation for L109A1, L109A2 and M67 (Fixes T1968)
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_M24 - Fixed M40A3 attachment slot name, resolves T1986
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_Sounds,SoundShaders - Weapon sounds from behind obstacles was muted (fixes T1998)
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope
* CUP_Weapons - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_Ammunition - 7.62 gatling ammunition damage radius reduced from 2m to 1.5m
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - M3P, GAU-19 and Yak-B machineguns now all use custom ammo with additional small splash damage
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_AS50,AWM,CZ750,FNFAL,Huntingrifle,L129,LeeEnfield,M107,M110,M14,M14_DMR,M16,M24,SCAR - added "ace_railHeightAboveBore" for long range rifles (T992)
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249,M60E4 - AI rate of fire with M249/M60E4 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted, fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_SCAR - Changed SCAR family to have HiddenSelections
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2
* CUP_Weapons_West_Attachments - transfered ace parameters for scopes into CUP configs and added "ace_scopeHeightAboveRail"
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_AK,AS50,G36,KSVK,L110,L129,LeeEnfield,M110,M107,M14_DMR,M24,M249,M60E4,Mk48,PK,SA58,SCAR,UK59 - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files
* CUP_Weapons_Ammunition,VehicleWeapons - added weapons and magazines for M60 Patton
* CUP_Weapons_Curator - Added: Backwards compatibility entry for placeable container CUP_Weapon_lmg_M249 which got removed
* CUP_Weapons_Ammunition - fixed missing AGM-114K magazine string error
* CUP_Weapons_CZ805,FNFAL,L110,L85,M16,M249,SCAR - Fix Apex supressors and tracer magazines compatibility on many rifles (Fixes T1732 T1733 T1735 T1736 T1737 T1738 T1739)
* CUP_Weapons_Duty,Evo,L129 - Fix Apex supressors and tracer magazines compatibility (T1731 Fixes T1734 T1740)
* CUP_Weapons_L85 - fixed L85 model.cfg
* CUP_Weapons_L85 - Fixed the name of the rail in CUP_arifle_L86A2_ACOG which prevented Marksmen to have an optic
* CUP_Weapons_Ammunition - increased locking cone on Vikhr missiles, acquiring targets on Ka-50 should now be easier
* CUP_Weapons_Ammunition,VehicleWeapons - M68 HEAT magazines classnames adjusted to correctly reflect HEAT instead of HE
* CUP_Weapons_M16 - Improved hand position on M4 (Fixes T1742)
* CUP_Weapons_RPG18 - Added a secondary top ironsight for RPG-18 (Fixes T1776)
* CUP_Weapons_Ammunition - added T-90 weapons data
* CUP_Weapons_Ammunition - Added weapon pods, ammo and magazines for AW159
* CUP_Weapons_Ammunition - L31 HESH shells
* CUP_Weapons_Ammunition - Magazines for 20Rnd L31 HESH, 25Rnd L27A1 Sabot rounds, L34 Smoke Rounds
* CUP_Weapons_Ammunition - Royal Ordnance L30A1 vehicle cannon
* CUP_Weapons_Backpacks - Added missing dependency
* CUP_Weapons_Curator - added avaliability of weapons and items in 3DENs props category, also added editor preview images.
* CUP_Weapons_M240 - added legacy cfgPatches entry for L7A2
* CUP_Weapons_M24 - Added silencer to M24
* CUP_Weapons_NVG - Added AN/PVS-14 Monocular Night Vision Goggles
* CUP_Weapons_Pods - Added M621 model
* CUP_Weapons_StaticWeapons - Added dskh_destruct.rvmat needed for T-90
* CUP_Weapons_VehicleWeapons - Added automatic lead calculation to M168 and AZP-23 AA guns (used on M163 and ZSU-23 respectively)
* CUP_Weapons_VehicleWeapons - Added CCIP to most air to ground cannons, rockets, and bombs
* CUP_Weapons_VehicleWeapons - Added Land Rover PKT
* CUP_Weapons_VehicleWeapons - added separate weapon class for the AC47 twin gatling without CCIP indicator
* CUP_Weapons_VehicleWeapons - Added Target Leading to most air to air and anti-air cannons
* CUP_Weapons_Ammunition - Fixed CZ550_rail zeroing issues
* CUP_Weapons_Ammunition - fixed missing strings on a handful of vehicle magazines
* CUP_Weapons_Ammunition - fixed wrong initspeed for 30mm cannon magazines, probably slightly affecting the behavior mentioned in T1510
* CUP_Weapons_AWM - Increased L115A3 maximum zeroing with scopes (Fixes T1684)
* CUP_Weapons_Curator - fixed wrong parent class for pistols set. Corrected to right class
* CUP_Weapons_CZ805 - Moved eye position on Elcan and SUSAT scope to avoid clipping issues. (Fixes T1356)
* CUP_Weapons_CZ805 - Moved scope position on CZ805 and SA58 to avoid clipping issues. (Fixes T1356)
* CUP_Weapons_L85 - Corrected hand positions for the L85/86. T1356
* CUP_Weapons_L85 - Corrected L85 LOD1/LOD2 that was swapped
* CUP_Weapons_L85 - Fixed issue with L85_UGL sight not flipping up/down
* CUP_Weapons_L85 - Moved L85 scope position. Moved L85 grip model to same position as the other L85 versions. (stock was inside shoulder) T1356
* CUP_Weapons_L85 - Moved scope and rail on the L85 to avoid clipping issue. T1356
* CUP_Weapons_LeeEnfield - Increase LeeEnfield's damage and firingrate (fixes T1037 and T1639)
* CUP_Weapons_M249 - Some L85 and M249 variants could mount accessories without proper rail (fixes T1628)
* CUP_Weapons_Sounds - Added missing sound on sniper rifles silenced soundset (Fixes T1640)
* CUP_Weapons_StaticWeapons - Added scope for L7A2 (Fixes T1610)
* CUP_Weapons_StaticWeapons - Fixed missing string for BAF flag carrier (Fixes T274)
* CUP_Weapons_StaticWeapons - M119 model config now inherit form D-30. Should fix accuracy problem (Fixes T1604)
* CUP_Weapons_StaticWeapons - M-14 supports all kinds of optics and bipods (Fixes T1602)
* CUP_Weapons_VehicleWeapons - AI can now properly use wireguided launchers (Metis and M47) (Fixes T1443)
* CUP_Weapons_VehicleWeapons - fixed missing AI firemode entries on some vehicle weapons, fixes T1579
* CUP_Weapons_VehicleWeapons - fixed missing comma in a magazine array that prevented binarization
* CUP_Weapons_VehicleWeapons - Mi-35 canon has proper zeroing (Fixes T1659)
* CUP_Weapons_XM8 - Fixed missing bolt animation on XM8 sharpshooter
* CUP_Weapons_Ammunition - improved CAS planes cannon ammunition, should now be able to bring the pain to lower tier armored vehicles.
* CUP_Weapons_Ammunition - Increased M136 rocket initspeed in order to make it accurate at longest ranges : 300/400m (Fixes T1111)
* CUP_Weapons_Ammunition - minor changes to CCIP and target leading features:
* CUP_Weapons_Ammunition - Stringtable entry for the L94A1 Chain Gun (showed up in game as M240)
* CUP_Weapons_Ammunition - tweaked 7.62 gatling ammo behavior, reduced indirectHit damage (should reduce lag during longer bursts) and increased deflecting value
* CUP_Weapons_L85 - Better aligned the L85_UGL sigth
* CUP_Weapons_M16 - Added and modified M4 variants for USArmy (Fixes T1679)
* CUP_Weapons_M16 - Added M4 variants with CCO for US Army (T1665)
* CUP_Weapons_M249 - Improved M249 weights and cleaned weaponslot configs (Fixes T1322)
* CUP_Weapons_PK - Improved hand positions for M14_DMR, M16A2/4, PKM/PKP, Saiga12K, UK59, VSS
* CUP_Weapons_Sounds - Increased recoil a little on Huntingrifle, LeeEnfield, M24
* CUP_Weapons_Sounds - New and improved sound for AWM, CZ750, Huntingrilfe, LeeEnfield, M24
* CUP_Weapons_StaticWeapons - HE and HEPD rifle grenade are now at the top of the grenades list
* CUP_Weapons_StaticWeapons - TOW optics now have proper clean transparent glass, fixes T1698
* CUP_Weapons_UK59 - added ACE3 barrel swap for UK59 and PKM (Fixes T1617)
* CUP_Weapons_VehicleWeapons - BMP autocannon (and children) should now be on par with vanilla 30mm when used by AI
* CUP_Weapons_VehicleWeapons - GSH-30-2 variant for Su-25 now uses 250 round magazines
* CUP_Weapons_VehicleWeapons - some targeting improvements on many ground vehicles part2 (weapons) (Fixes T1680)
* CUP_Weapons_VehicleWeapons - tweaked ammo count for 2A46 magazines (used in T-72 and T-90) to match real life capacity
* CUP_Weapons_VehicleWeapons - zeroing for ZU-23
* CUP_Weapons_XM8 - G36 and STANAG mags now fit only where they should (Fixes T1584)
* CUP_Weapons_Ammunition - Removed obsolete weapon classes for Ka60/L39, now using proper CUP weapons classes like the others.
* CUP_Weapons_VehicleWeapons - removed crosshair from GAU-22
* CUP_Weapons_VehicleWeapons - Removed obsolete CUP_PKT_W
* CUP_Weapons_Ammunition - GAU-12 now has both CCIP and target lead indicator;
* CUP_Weapons_Ammunition - GAU-22 now has UI crosshairs because the HUD is not accurate enough;
* CUP_Weapons_Ammunition - GAU-8 now has both CCIP and target lead indicator (need to lock on target before!), UI crosshair removed since HUD is on point already;
* CUP_Weapons_Ammunition - S-5 and S-8 rocket pods now come in both CCIP and non-CCIP flavours.
Added soundshaders to AWM, CZ750, M24, KSVK, VSS, AA12, Saiga12K, EVO, M60E4, MP5. Updated soundshaders for Hunting Rifle and Lee Enfield.
Added proper silencer model to L85.
CUP_Weapons_East_Attachments - Made PSO-1's ironsight-mode usable.
CUP_Weapons_L85 - UGL Launcher sight now flips down correctly. Fixed UGL eye offset causing grenades to miss.
CUP_Weapons_RPG7 - Fixed missing shot sound for RPG-7.
CUP_Weapons_VehicleWeapons - fixed missing shot sounds for Zu-23, Stryker MGS, M1 Abrams, Apache, Super Cobra.
General - Added soundshaders to several weapons (roughly 65% complete, many of which made by LAxemann). Added weapons compatibility to new vehicles (L39).
CUP_Weapons_M16 - added Mk12 SPR dedicated silencer.
CUP_Weapons_Ammunition - added dedicated M134 gatling 7.62 ammunition. Added new 4000Rnd magazines for miniguns.
General - various reload animations replaced with more suitable ones (AK, M16, L85 - by Toadie, CZ805, FAL, L129, M110, SA58, SCAR, XM8).
CUP_Weapons_StaticWeapons - base classes now properly hidden.
CUP_Weapons_C7 - removed package pending review.
CUP_Weapons_L7 - removed package, merged all data and configs into M240 folder.
CUP_Weapons_GrenadeLaunchers - fixed magazine order, now HE grenades take priority.
CUP_Weapons_PKM - centralized vehicle materials and textures to PKM folder. Modified materials and textures. Added destruct RVMAT. Fixed PKM zeroing position.
CUP_Weapons_WeaponData - centralized vehicle materials and textures for M134 Gatling. Modified M134 materials.
CUP_Weapons_VehicleWeapons - increased AT3 and reduced AT5 reloadTime. AH-64 gunner HUD improvement (better differentiation between different kinds of bursts). Enabled crosshairs for FFAR rocket pods. Twin miniguns now consume twice as much ammunition.
CUP_Weapons_SCAR - modified materials.
CUP_Weapons_Ammunition - changed displayName for M240 mags. Fixed tracer rounds on M240 mags. Upped CMImmunity of Maverick missiles, should now be more resistant to countermeasures.
General - Weapon mounted flashlights now have proper lighting values. Fixed some config errors with L85, M60 and M249. Fixed ACE magazine classnames in CUP configs. Fixed issues with Kiory's weapons having grey edges at further distances. Fixed Russian names.
CUP_Weapons_AK - AKM front sight not offset anymore.
CUP_Weapons_VehicleWeapons - SPG9 doesn't play the autoloader sound when reloading anymore. Modified Falanga ATGM flight behavior, should not fall like a rock anymore. Fixed Vikhr ATGM lifetime and speed. Dingo MG3 now has proper rate of fire of 1300RPM. Fixed displayNameShort for T34/55 cannon magazines.
CUP_Weapons_StaticWeapons - fixed zeroing HUD display. Fixed weapon deployment with backpack for DSHKM, M2 and M252.
CUP_Weapons_Backpack - fixed AS map on SLA medic bag.
CUP_Weapons_Colt1911 - fixed reload/drysound.
CUP_Weapons_L129 - fixed missing magazine string.
CUP_Weapons_Shield - fixed fire geometry issues.
CUP_Weapons_Ammunition - fixed BMP1 cannon ammunition not being compatible with manual zeroing.
General - Added compatibility with new vehicles (BMP-3/Warrior IFV/Tunguska/Ka-60 Kasatka/ANZAC Frigate/Superhind/MCV-80/T72M4CZ/AH-6/T-34). Added meta.cpp for Steam Workshop. Improved some ACE functionalities, M240 and M249 can now swap barrels, added ACE_isBelt to machinegun belts. Added Russian male and female names.
CUP_Weapons_M240 - added stockless M240 model.
CUP_Weapons_Backpacks - Added Chedaki Alice Pack with Bedroll. Added Russian Spetsnaz bag.
CUP_Weapons_West_Attachments - Added BFA/Elcan/LLM/Surefire attachments.
CUP_Weapons_L85 - added Kiory's L85/L86 models.
CUP_Weapons_NVG - Added HMNVS
CUP_Weapons_Ammunition - Added L129A1 mags
CUP_Weapons_L129A1 - Added L129A1 weapon
CUP_Weapons_Shield - Added Ballistic Shield
CUP_Weapons_AK - added predefined variants for Russian units.
CUP_Weapons_M16 - added predefined variants for US Army units.
CUP_Weapons_RPG7 - added new hand animation and launcher position for RPG7, the launcher doesn't sit so high up on the back anymore. Added predefined variants with scopes.
CUP_Weapons_M110 - added bipod to standard M110
General - Modified materials of most weapons and attachments to reduce weird reflective effects. Moved most entries from configWeaponsmass.h to individual weapon configs. Initial conversion to sound shaders for vehicles. Various changes to sound distances for weapons not using sound shaders.
CUP_Weapons_Ammunition - increased Vikhr CMImmunity to 0.95 (very high). Added subsonic AK-74 ammo. Reduced M9 magazine weight. Raised 7.62x39 ammo hit value.
CUP_Weapons_StaticWeapons - cleaned up and optimized D30 pack script. D-30 and M119 prepared for public.
CUP_Weapons_VehicleWeapons - tweaked particle effects for M2 Crows. Added crosshairs for GAU-8
CUP_Weapons_Strela/Igla/Stinger - increased volume for locking/locked sound effects.
CUP_Weapons_L110 - removed heat shield on L110.
CUP_Weapons_West_Attachments - modified AN/PVS10 resource according to latest dev branch changes
CUP_Weapons_SA58 - modified brass ejection effect
General - fixed some author strings. Weapons having incorrect mass. AIs should now prefer primary weapons to handguns. Changed SPG-9 general behavior, can now properly zero, has now better sounds. Added missing DLC icons.
CUP_Weapons_StaticWeapons - various fixes for Dshkm, KORD and Zu-23. Mortars, Metis, AGS, SPG9 and TOW now available.
CUP_Weapons_PK - Fixed PK distant LOD
CUP_Weapons_L7/M240 - adjusted particle effects. Fixed inverted bipod on L7A1. Adjusted M240 inertia so it doesn't handle like an SMG anymore. Adjusted L7A1 rate of fire.
CUP_Weapons_M249 - fixed zoom level. Initial config cleanup.
CUP_Weapons_M60 - fixed zoom level
CUP_Weapons_Ammunition - fixed typos in displayName and displayNameShort. Fixed error with CUP_B_23mm_APHE_Red_Yellow. Fixed Compact and Phantom magazines scope.
CUP_Weapons_Javelin - fixed selection on Javelin CLU, now hidden correctly at further distances.
CUP_Weapons_Ammoboxes - fixed error with CBA extended event handlers not being supported.
CUP_Weapons_AK - fixed wrong material/texture assignment on RPK74M
CUP_Weapons_Backpacks - fixed icon assignment for german backpacks.
CUP_Weapons_Glock17 - removed empty proxy triangle.
CUP_Weapons_VehicleWeapons - moved UH1H weapons from separate file to vehicle weapons master config.
CUP_Weapons_East_Attachments - fixed PSO-1 lens texture issue.
CUP_Weapons_West_Attachments - fixed CUP_optic_LeupoldMk4_MRT_tan invisible lens.
CUP_Weapons_LeeEnfield - fixed descriptionShort
CUP_Weapons_CZ805 - fixed texture assignment in view LOD
General - Arsenal icons added for all weapons items.
CUP_Weapons_GrenadeLaunchers - Added 6G30/RG-6 grenade launcher
CUP_Weapons_VehicleWeapons - Added displayNameShort for M256 cannon, added support for Strykers/T-34/F-35/upgraded Harrier/Su-34
CUP_Weapons_Backpacks - Added backpacks in Tropentarn and Flecktarn (credits to Brainbug for original files), added SLA medical bag, added NAPA backpack ("Hiking Backpack")
- CUP_Weapons_NVG - Added PVS-7 night vision goggles
- CUP_Weapons_StaticWeapons - Added RBS-70
- CUP_Weapons_M249 and CUP_Weapons_M60E4 - Models and anims replaced with data by toadie (HLC)
- CUP_Weapons_M16 - added proper Mk.12 silencer model
- CUP_Weapons_StaticWeapons - added slingload for M119
- CUP_Weapons_Ammoboxes - added ACE carry/drag values
- CUP_Weapons_MicroUZI - New improved textures for Micro UZI
- CUP_Weapons_VehicleWeapons - Added support for BMP and Bradley vehicles, SPG-9 cannot lock on targets anymore
- CUP_Weapons_M14/DMR - adjusted weaponMass values
- CUP_Weapons_StaticWeapons - properly hidden most static weapons (still WIP)
- CUP_Weapons_Ammunition - changed PG-9/OG-9 self destruct values (used in SPG-9)
- CUP_Weapons_XM8 - fixed bipods on Sharpshooter and SAW variants, fixed handanims, fixed bolt animation on XM8 Compact
- General - moved forward eye relief on many weapons to proper real world position, moved ACE rocket launcher functionality to ACE Compat pbo
- CUP_Weapons_Ammunitions - AI equipped with 7.62 AK ammunitions can now engage airvehicles
- CUP_Weapons_L110 - L110A1 200rnd magazine was too light
- - CUP_Weapons_Saiga12k - button for stock folding, fixed position
CUP_Weapons_RPG7 - RPG7 has been improved using a better port by AKP. More ammunitions and Optical sights.
- CUP_Weapons_AK - RPK magazines now have correct tracer color
- CUP_Weapons_PK - fixed tracer color and added proper zeroing for PK and PKP
- CUP_Weapons_Ammunition - Shotgun slugs now deal more damage
- ACE compat - fixed ACE config, also moved to another folder to make it optional
- General - Weapon Sounds revised
- CUP_Weapons_L7A2 - increased rate of fire to match M240
- CUP_Weapons_Evo - increased rate of fire
- CUP_Weapons_L110 - sound config to match M249
- CUP_Weapons_GrenadeLaunchers - 6G30 drum model editing
- CUP_Weapons_DMR - Renamed "DMR" to "M14 DMR"
- General - Changes to reload anims. Not perfect but better fitting.
- CUP_Weapons_M60E4 - Volume editing
- CUP_Weapons_G36 - adjusted konec hlavne memory point for all G36
- CUP_Weapons_DMR - Zasleh in LOD 2 and 3
- CUP_Weapons_VehicleWeapons - AGS30 Displayname
- CUP_Weapons_Ammunition - RPG18 balistics
- CUP_Wepons_AWM - G22 and 7.62x67mm Winchester Magnum Bullet
- CUP_Weapons_G36 - Missing MG36 Holo variant
- CUP_Weapons_Backpacks - German Medic Backpack
- CUP_VehicleWeapons - various new weapons for Vehicles
- General - CUP insignia arm patches
- And a maaaaaaaany of other stuff we don't remember...
- Fixed: RHS conflict error
- Added: Support for bipods and other improvements from the Marksman DLC
- Added: New and improved sounds
- Added: New weapons variants
- Added: ACE3 Support
- Improved: Collimators use new tech now
- And many other improvements and fixes
Added: JSRS3 compatibility
Added: AGM compatibility
Added: Sa vz58 with GL launcher
Added: First version of RPG18 with working sights
Added: New textures for ACR backpacks
Added: RL weight to M107...
Added: Mass tagg for physx
Added: new IGLA_rtm...
Added: AK74M again + Improved Saiga anims
Improved: Ballistics for AT/AA launchers
Improved: Phantom, Duty and Compact sights texture
Improved: Pistol UI icons...
Improved: Enfield improvements
Changed: AKM magazine - changed weight to about 1kg
Changed: Set author tag in CUP classes
Changed: unified formatting.
Changed: unified formatting.
Changed: tagged all p3d with CUP tag.
Changed: word case.
Changed: eye position on AKs, first try of new reaload anims...
Changed: eye pos for CZ805 and vz58...
Fixed: M107 magazine have no longer 41 rounds
Fixed: Unnecessary required addons entries
Fixed: Reload anims are all A3 now + new testing sa58 model + modified MK4NO1 tex and s...
Fixed: Grenade stringtable
Fixed weird blob in Geometry
Fixed: all model cfg entries to have a CUP prefix...
Fixed: MicroUZI trigger animation
Fixed: G36 skeleton name
Fixed: vz58 eye position
Fixed: M60 weapon sounds. Thanks to audiocustoms!
Fixed: some mem points and ACOG second optic PP
various other fixes