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Downloads » ArmA3 Addons » RHS: United States Armed Forces von Red Hammer Studios (v0.4.2.2) [Module] Download-Infos
RHS: United States Armed Forces von Red Hammer Studios (v0.4.2.2) [Module]
04.04.2017 von miller

RHS: United States Armed Forces

Info:
Das Addon enthält die Streitkräfte der Vereinigten Staaten (RHS: USAF) aus dem Modul Escalation.

Autor:
Red Hammer Studios

Version:
0.4.2.2

Benötigte Addons:
Keine

Weitere Infos:
BIS-Forum
Steam Workshop
http://www.rhsmods.org/
ArmA3.de Foren













Zitat

Introduction
United States armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features.

Content
The mod contains a a large array of content representing the US Army and the US Marine Corps. When you download the pack this is what you can expect to find inside:
Units
• Several scratch built, accurate uniforms in various camo patterns.
• Bulletproof and loadout vests like the IOTV.
• Headgear, such as the ACH and OPS CORE.
• New custom backpacks.

Vehicles
• Infantry Fighting Vehicles such as the M2A2 Bradley and the M113.
• M1A1 and M1A2 family of MBTs.
• Artillery in the shape of the M109A6.
• Choppers and planes, transport and attack versions.
• Soft bodied cars and trucks.

Weapons
• M4 and M16 rifles with a large selection of attachments.
• Sniper rifles and heavy machine guns.
• Anti tank and anti aircraft weapons.

Features
The mod doesn't just come with content. This is after all a total modification! Expect to see the following things:
• Carefully crafted and fully functional Fire Control Systems for vehicles.
• Fire From Vehicles added where appropriate.
• Conformity to the newest features present in Arma 3 (bipods, slingloading etc.)
• Interaction with weapons and vehicles.
• New, realistic effects.
• Custom and random decals in the form of emblems and vehicle numbers.
• And many many more...





Readme:




Changelog:

Zitat

Changelog Legend
+ Added
- Removed
@ Fixed
^ Improved



v0.4.2.2
+ M67 sight unit on M252 mortar
+ 81mm mortar cases
+ Animation for hand on M107 stock when deployed
+ Flag proxies for USAF ground vehicles
+ Camo texture variants for HK416 (SOPMOD Stock)
+ New sounds for M590, MP7 and M242 (Bradley autocannon)
^ Updates to M252 mortar
^ Improved Abrams Fire Geometry around wheels
^ Abrams loader speed is now also dependent on speed of vehicle
^ Improved A-10 MFD (CCIP piper, working compass etc.)
^ Advanced hitpoints & suspension for A10, C130J & F-22
^ A-10's GAU-8 is now using mixed AP:HE rounds in 4:1 ratio
^ M230 & M197 30mm rounds have HEDP penetration now
^ Improved hitpoints for UH-60M, CH-47 & AH-64
^ Improved shadows on CH-47 and CH-53
^ UH-1Y flight model is a bit more agile/flies less like a whale
^ Removed artifacts in UH-1Y rotor textures
^ Moved some seats to reduce clipping with passengers on UH-1Y
^ Reduced glossiness of UH-1Y interior materials
^ Hand on stock script is more flexible for use with 3rd party mods
^ Modified position of M249, M240 & M107
^ Adjusted HK416/M27 scale
^ Adjusted suppressor position on SR25 EC
^ Improved bipod and grip proxy alignment on USAF weapons
^ hasUnderBarrel animation for M16A4 lower rail cover
^ Better ACOG reticle calibration & adjusted appearance of USMC chevron reticles
^ Made Mk211 Raufoss ammo explosion less apocalyptic (until a custom effect can be made)
^ Darkened dataplate texture on M72
^ Mark V SOC use now "deleted" event handler - additional roadway lod is removed in all cases now (i.e. while using VG or deleteVehicle script command)
^ M113 & RG-33L now use turnIn/Out event handlers for handling hatches
^ New turret limits for M113 & RG-33L FFV seats
^ Customisation option to mount flag at the front or rear of HEMTT (for convoy procedure)
@ Typo in UH-1Y displayname
@ Typo in firegeometry of UH-60M left doors
@ Typo in rvmat path of UH-60M MEV
@ M24 was missing bipod memory point
@ M27 IAR grip switching didn't work correctly with some vert grips
@ M249 bipod shadow didn't animate when deployed
@ M249 VFG (long variant) didn't hide its original flash-hider when muzzle attachments were fitted
@ Abrams FCS overshooting targets
@ Gap in Abrams driver's triplex view appearing in some screen resolutions
@ Some unit loadouts (USMC javeling carring SMAW missiles in backpack & overloaded units mainly)
@ MRZR and RG-33L classnames missing from cfgPatches units[] array (affected Zeus spawning)
@ DUKE activation/deactivation hints were broadcast to other players
@ Wrong M112 demo charge magazine generated after defusing
@ Wrong path to CH-53 RotorLib config
@ CH-53 rotors spun in the wrong direction
@ Reference point for towing CH-53 with Leshrack's mod, was underground
@ Sound occlusion made weapons too quiet







Enthaltene Dateien:
rhsusf_*.pbo



Tags
a3Red Hammer Studios
a3rhs



Quelle: Bi-Foren
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Grösse 2,7 GB
Downloads 15558
Datum 04.04.2017
Kommentare 0
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Wertung ø 6,00
1 Stimme(n)

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