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News » Übersicht 48 News
PROJECT UNCUT - Australian Defense Force Mod von modder (v0.2 Beta) (veröffentlicht am 13.10.2017 - 22:00)
PROJECT UNCUT - Australian Defense Force Mod von modder (v0.2 Beta) modder veröffentlichte sein PROJECT UNCUT - Australian Defense Force Mod Addon in den Bi-Foren. Das Addon Australian Defense Force Uncut soll die australischen Streitkräfte darstellen. Zitat WHAT IS PROJECT UNCUT? Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible. The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a ...
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Portuguese Military Forces - Air Vehicles von Whiplash (24.08.17) (veröffentlicht am 24.08.2017 - 23:24)
Portuguese Military Forces - Air Vehicles von Whiplash (24.08.17) Whiplash veröffentlichte sein Portuguese Military Forces - Air Vehicles Addon in den Bi-Foren. Das Addon enthält retexturierte portugiesische Streitkräfte (Flugzeuge und Hubschrauber). Zitat This addon is a part of the Portuguese Military Forces mod and it only contains Air Vehicles . Models and animations are not my work , this is a retexture work . Features : - C130j - F-16 - EH 101 Merlin - Super Lynx - Alpha Jet (Texture re-work) - Dassault Falcon (Texture re-work) - Portuguese Air Force Squadrons Insignias Contains a Collection of different Aircraft with reworked skins . Inspired by Portuguese Military Air Force vehicles. Changelog: 24.08.17 - New Insignias - New Super Lynx Textu...
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PLP Markers von poolpunk (v0.9b) (veröffentlicht am 06.08.2017 - 23:00)
PLP Markers von poolpunk (v0.9b) ***** Update ***** poolpunk veröffentlichte sein PLP Markers Addon in den Bi-Foren. Das Addon enthält, von der Obtik, her leicht "ramponierte" neue Marker für den Editor. Zitat Its never too late to start heading in the right direction. This Marker-Addon adds more than 80 selected Icons in a battered look to your repository. Updated to v0.9b - Added: PLP ASSET Airport 3 - Added: PLP ASSET Airport Tower - Added: PLP ASSET Artillery (Mobile) - Added: PLP ASSET Artillery (Missile) - Added: PLP ASSET Crate - Added: PLP ASSET Grenade Launcher - Added: PLP ASSET Kodiac - Added: PLP ASSET Launcher (AA) - Added: PLP ASSET Melee - Added: PLP ASSET Shed - Added: PLP ASSET Viewpoint - Added: PLP CIVIL Bar - Added: PLP ...
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Poseidon von Tom_48_97 (v0.994.211) (veröffentlicht am 20.06.2017 - 12:15)
Poseidon von Tom_48_97 (v0.994.211) ***** Update ***** Tom_48_97 veröffentlichte sein Poseidon Tools (Advanced Text Editor for Scripts & Configs) Tool in den Bi-Foren. Poseidon ist ein erweiterter Text-Editor für Scripts und Configs. Zitat Changelog: v0.994.211 - Added: SQF definitions for Arma 3 1.73+ Full change log: http://tom4897.info/projects/poseidon-tools/changelog/ What is Poseidon? This is a complete script tool suite Bohemia Interactive's game engine used in ARMA II and ARMA 3. Poseidon Tools supports all text files (Scripts & configs) used by the Real Virtuality. Initially, this project was named "BI PTE" (BI Plain Text Editor) and was renamed Poseidon Tools when it was publicly released, in august 2013. So, the name, Poseidon Tools, is a tribu...
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POOK Camonets von hcpookie (v5.0) (veröffentlicht am 10.06.2017 - 11:30)
POOK Camonets von hcpookie (v5.0) ***** Update ***** hcpookie veröffentlichte sein POOK Camonets Addon in den Bi-Foren. Das portierte Addon aus ArmA2 enthält verschiedene zerstörbare Tarnnetze für Fahrzeuge und Soldaten. Zitat This addon adds new camo nets in different versions - Inventory sniper/FO nets (new in v2.0), and vehicle nets. All Vehicle nets are located under Empty > Camo Nets. The sniper camo nets come in two sizes. The sniper nets nets are available in ammo crates (Ammo > Camo Nets). Features: - Two different camo net patterns - The "woven net pattern" (akin to WW2 M.A.S.H. style) called "East", and the modern waffle style called "West". This addon contains a total of 792 different net/color combinations... and counting! SNIPER / FO NETS: - New in ...
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PVS-27 Interact von fat_lurch (v0.3) (veröffentlicht am 05.06.2017 - 10:46)
PVS-27 Interact von fat_lurch (v0.3) fat_lurch veröffentlichte sein PVS-27 Interact Addon in den Bi-Foren. Das Addon enthält ein ACE3 Interaktionsmenü für das RHS USAF PVS-27. Zitat This mod allows you to attach and detach the RHSUSAF PVS-27 using the ACE3 self-interact menu while using the RHSUSAF M8541A optic or the TA31RCO (Desert). Please note that this only works with the desert colored RCO (ACOG) because there's only currently a model of the Tan ACOG with the PVS-27 in RHSUSAF. As soon as more optic/PVS-27 combos are available from RHS, I'll incorporate them into this mod. Feel free to use any or all of this mod, and change it as you see fit. If you wind up using this in a project, I'd appreciate a nod. Thanks to the RHS and ACE3 teams for their awesome conten...
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PT-17 Stearman von hnchmc (v0.3) (veröffentlicht am 02.04.2017 - 20:15)
PT-17 Stearman von hnchmc (v0.3) ***** Update ***** hnchmc veröffentlichte sein PT-17 Stearman Addon in den Bi-Foren. Das Addon enthält verschiedene portierte Boeing Stearman Doppeldecker-Flugzeuge. Zitat Changelog: v0.3 - Better crew placements - New and improved shadow LOD - Adjusted CoG (Less wobbling on ground) - New interior and improved - New livery, "PT-17 Stearman Weathered" - Lowered get in points - New mod image - Added scripts - Moved PT-17 Rally and PT-17 Rally Rouge from BLUFOR and OPFOR to Civilian (sorry for any issues this may cause) - Better world model optimization - Couple other things I can't remember... *Expect an update soon, after Jet DLC is released and new documentation is added* OVERVIEW Over the past few months, I have ...
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POOK AFV Pack (ArmA2 Port) von hcpookie (v2.2) (veröffentlicht am 08.02.2017 - 13:00)
POOK AFV Pack (ArmA2 Port) von hcpookie (v2.2) ***** Update ***** hcpookie veröffentlichte sein POOK AFV Pack (ArmA2 Port) in den Bi-Foren. Das Addon enthält verschiedene gepanzerte Kampffahrzeuge, einige aus dem bereits veröffentlichten Pandur (ArmA2 Port) Pack Zitat This is a combined AFV pack which is a port of my A2 BRDM-2 pack, A2 BTR-60 pack, a new BTR-80, and a major update my Pandur release. This supercedes my previous "standalone" Pandur pack. PANDURS: Fixed all the observed/reported issues and resolved lighting issues w/ the new A3 lighting configuration. Also fixed the scripting errors with the HQ outpost site. The same pics are still available on the original release thread: http://forums.bistud...from-a2-release BRDM2 pack. Finally managed ...
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PedagneMOD vom PedagneMOD Team (v0.2) (veröffentlicht am 31.01.2017 - 15:12)
PedagneMOD vom PedagneMOD Team (v0.2) Aspide@73 veröffentlichte sein PedagneMOD in den Bi-Foren. Das Addon enthält den bekannten PedagneMOD aus ArmA2. (Soldaten, Waffen, Fahrzeuge) Zitat After an hard work of ASPIDE on units of infantry, weapons and vehicles, PedagneMOD may announce the Release of the first pack of PedagneMOD for Arma3. This is only the first step and you will find. The Infantry sections contains Special Forces, Alpini and Lagunari. These are just the first step of the upgrade to Arma 3 of the whole Infantry Units that found into Arma2 The section of Weapons contains all the weapons of Italian Infantry. About Vehicles, you will find most used vehicles by Italian Armed Forces of Land and of the Air. Land section has wheeled, blindo-wheeled and tracked v...
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Pooter's enhanced ASR AI von raptoer (v0.2.4-0.9.34) (veröffentlicht am 20.11.2016 - 09:00)
Pooter's enhanced ASR AI von raptoer (v0.2.4-0.9.34) ***** Update ***** raptoer veröffentlichte sein Pooter's enhanced ASR AI Addon in den Bi-Foren. Das Addon soll die KI Fähigkeiten verbessern, ähnlich die das ASR AI 3 Addon von Robalo. Zitat Pooter's enhanced ASR AI takes the base ASR AI (currently version 0.9.27) and modifies the behavior of AIs who encounter danger. Specifically it causes AI to get into cover behind specific objects (any object that is tall enough is eligible). It also causes AI to counter attack if they have detected danger and then were left alone for long enough. If the AI are continuously detecting danger then they will not counter attack until the danger has ended. AI in buildings will also attempt to either lower their stance or move to an...
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POOK Bomber Pack von hcpookie (v5.0) (veröffentlicht am 14.11.2016 - 22:30)
POOK Bomber Pack von hcpookie (v5.0) ***** Update ***** hcpookie veröffentlichte sein Pook Tu-95 CUP Addon in den Bi-Foren. Das Addon (voher Pook Tu-95 CUP) enthält verschiedene Tu-95, Tu-142, Tu-16, and Tu-16K-10 Flugzeuge. Zitat UPDATE: Version 5.0 - No longer requires CUP, and CUP is now supported as an optional configuration. Look for the optional "pook_Bomber_Factions" rar file for the CUP-specific options! Version 5 major feature: Added Tu-22 and Su-24 aircraft. All planes are found in a new "Air-Bomber" category in the editor. 3D editor preview pics now included. Changelog: v5.0 - FIX: RPT error: missing KIA_AN12_Cargo - IMPROVED: Removed Virtual Garage duplicates - IMPROVED: Added Virtual Garage TextureSelections for different paint schemes - NEW...
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Panavia Tornado AWS von pinaz93 (v0.2 Beta) (veröffentlicht am 24.09.2016 - 13:00)
Panavia Tornado AWS von pinaz93 (v0.2 Beta) ***** Update ***** pinaz93 veröffentlichte sein Panavia Tornado AWS Addon in den Bi-Foren. Das Addon enthält verschiedene Tornado AWS. Zitat Ok guys this is what I was talking about on the Eurofighter thread, after a request from an user and after I have recived the sources files of Bundeswehr Tornado from Diavid (plane originally made by Dezkit/Ivory Aircrafts) I have started the works on the Tornado... What's inside? - TORNADO IDS/GR.4 with various loadouts and textures (UK, Italy, Germany and desert storm livery for Italy and UK) - TORNADO MR (Multi role variant upgrade) with various loadout and textures (UK test, Italy test, Germany test, AAF) Thanks to: - ColorChanger (for the original model? I'm still trying to fi...
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