- News, Mods, Addons und Missionen für ArmA3

Sonntag, 18. November 2018
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News » Übersicht 33 News
Kastellorizo von _SCAR (27.08.17) (veröffentlicht am 27.08.2017 - 11:45)
Kastellorizo von _SCAR (27.08.17) _SCAR veröffentlichte sein Kastellorizo Addon in den Bi-Foren. Das Addon soll eine 11,98 km² große grieschische Insel im östlichen Mittelmeer darstellen. Zitat Kastellorizo (Καστελλοριζο) is a beautiful island in Greece of 11.98 km2. It is the easternmost Greek island and is situated in the Eastern Mediterranean. This is a self-contained mod which does not have any dependencies. Please note that the island is still in beta. Check inside the kastellorizo.pbo in the /functions directory for available functions such as: * Opening military bases' gates * Turning on internal / external military bases' lights We use this island in the internal missions we design with 2RGT (check us if you are looking for an Italian clan): http://www.secon...
Kommando Spezialkrafte (KSK) von Road Runner (v1.2) (veröffentlicht am 29.10.2016 - 20:10)
Kommando Spezialkrafte (KSK) von Road Runner (v1.2) ***** Update ***** Road Runner veröffentlichte sein Kommando Spezialkrafte (KSK) Addon in den Bi-Foren. Zitat Kommando Spezialkrafte(KSK) Welcome to my latest addon, this is a very comprehensive addon, it features complete units, and groups, found in the editor as well as the different camouflage uniforms today's German Bundeswehr are wearing and trialing. This addon incorporates several smaller ones, there's 2 x 6094 pbo's, one a dedicated one made specifically for this addon, and the other is a watered down version of my previously released 6094 addon, with German Flag/patches. This is a considerably larger addon this time, as it has several other addons incorporated in it. What this addon contains is the follo...
Kidal - Mali von Cirav (v1.1) (veröffentlicht am 20.10.2016 - 23:00)
Kidal - Mali von Cirav (v1.1) ***** Update ***** Cirav veröffentlichte seine Landschaft Kidal - Mali in den Bi-Foren. Das Addon soll die Stadt Kidal in der Wüstenregion von Nord-Mali darstellen. Zitat Changelog: v1.1 : - add electric pole, floor lamp, garbages and other objects - add vegetation in the city - changed all the ground textures and clutters - add the names of certain areas - add new mosque - improvement airfield - cleaning roads Description : Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region. Map size : 60km x 60km Serverkey inclued Google map Spécial thanks: -Mikero for his tools -Liv2Die for RSPN Cave Systems Known...
Karia Terrain von Aphex26 (v1.1) (veröffentlicht am 19.10.2016 - 19:30)
Karia Terrain von Aphex26 (v1.1) ***** Update ***** Aphex26 veröffentlichte seine Landschaft Karia Terrain in den Bi-Foren. Zitat My first terrain! A small terrain I made just to teach me the in's and out's of terrain building. Even if most of what I learned is that BI makes terrible tools. Stats - Size: 2048m x 2048m - Cell size: 1m - Object count: 44816 Changelog: v1.1 - Smoothed and lowered some micro-terrain to look more natural. - Added 3 small forest to strategic points around town. - Clutter improvements. - More ditches Download: Karia Terrain Quelle: Bi-Foren...
Kommando Spezialkräfte 2035 - Tropic von IndeedPete (v1.30) (veröffentlicht am 08.08.2016 - 19:00)
Kommando Spezialkräfte 2035 - Tropic von IndeedPete (v1.30) ***** Update ***** IndeedPete veröffentlichte sein Kommando Spezialkräfte 2035 - Tropic Addon in den Bi-Foren. Das Addon enthält eine futuristische Version der deutschen Kommando Spezialkräfte. Zitat Hey there! I would just like to drop my first Mod for Arma 3 Apex here. This was a rather quick take on a German CTRG counterpart - the Kommando Spezialkräfte 2035. Slightly futuristic and dressed in the splendid new thermal-resistant clothing Apex brought us, they are pretty much a tropic-themed re-textured copy of the CTRG units currently available. That being said, this mod requries DevBranch and may change rapidly over the next few weeks, depending on what Bohemia does to the CTRG units prior to the stable ...
KyeCam-Sp von froggyluv (v1.2) (veröffentlicht am 05.08.2016 - 09:00)
KyeCam-Sp von froggyluv (v1.2) ***** Update ***** froggyluv veröffentlichte sein KyeCam-Sp Addon in den Bi-Foren - Man sieht wieder den jenigen, der einen schschossen hat. Zitat Allows you to clearly see the guy who shot you dead as well as more cinematic death for player. Always hated running to AO for 10 minutes only to get shot dead by unknown. Simply restores old fashion way of showing enemy. Just made it for myself but figured someone else might enjoy it. Changelog: v1.2 - Updated to Eden v1.1 - Less glitchy transitions - New and better angles Download: KyeCam-Sp Quelle: Bi-Foren...
Kunduz, Afghanistan von Project Reality (v1.20.2) (veröffentlicht am 06.06.2016 - 09:00)
Kunduz, Afghanistan von Project Reality (v1.20.2) ***** Update ***** James2464 veröffentlichte das Kunduz, Afghanistan Addon in den Bi-Foren. Das Addon enthält die Landschaft Afghanistan, speziell die Provinz Kunduz. Zitat History of Kunduz Province The War in Afghanistan and specifically within Kunduz Province saw US and German Forces fighting the Taliban for over 10 years, for more information see the links below. Technical Details Grid size : 2048 Cell size : 2.5 Terrain size : 5120 Texture layer : 20m Satellite image : 10240px 5 Materials + Normal Credits Project Reality - Arma 3 Team Milkman & SmokeDog - JBAD
Kerama Islands von Team Les Vétérans : [V]Wollfen (v1.1) (veröffentlicht am 04.06.2016 - 23:00)
Kerama Islands von Team Les Vétérans : [V]Wollfen (v1.1) ***** Update ***** tyrghen veröffentlichte sein Kerama Islands Addon in den Bi-Foren. Das Addon enthält eine fiktionnale Inselgruppe bestehend aus 5 Inseln im Südwesten von Japan. Zitat Changelog: v1.1 - integrated 1.6 patch - modified satellite map - modified texture map - modification of lighting - creation of a new dam area - fixing bugs - partial correction of pop in, pop out of the pvp area - correction of the taxiway of the specops base - smoothing some sectors: wip - suppresion of duplicate objects Description: (From [V]Wollfen) The Kerama archipelago is a group of islands at the south-west of Japan, part of the Ryūkyū archipelago in the China Seas. It is composed of 5 inhabiteds islands, ...
Khogyani, Ghazni Province, Afghanistan von drifter (v0.1 Alpha) (veröffentlicht am 14.05.2016 - 09:00)
Khogyani, Ghazni Province, Afghanistan von drifter (v0.1 Alpha) drifter veröffentlichte seine Landschaft Khogyani, Ghazni Province, Afghanistan in den Bi-Foren. Zitat This terrain is based in the Ghazni Province of Afghanistan. For a google maps location click here. This terrain will be as close to the real life satellite images. The structures will be different, but the compounds layouts, roads, foliage and geographical features will be as accurate as I can get them. This terrain is intended for missions like foot patrols. For those realism units or groups that like to do some foot patrol missions, this might be a terrain to try out. Features: - Multiple towns and villages. - Accurate tree lines and farms. - One small outpost. - Rivers and Creeks. - Complete road...
Kunduz bases von DonbassCZ (v1.0) (veröffentlicht am 17.04.2016 - 23:00)
Kunduz bases von DonbassCZ (v1.0) DonbassCZ veröffentlichte sein Kunduz bases Template in den Bi-Foren. Das Template enthält einen Kunduz FOB mit 2 Aussenposten. Zitat Story: After completing the work which related to building and fortifying bases in Takistan we moved to Kunduz province in the northern part of Afghanistan. We have been called by the local command to build a new bases and some outposts that should improve the current situation in this region. Description: Hello. After my latest project called Takistan bases i started building bases in Kunduz province made by Project Reality team. It will be about 1-2 FOBs (I cant say it now), 2 outposts. So i hope you are looking forward and I hope that it would be as popular as Takistan bases Download: K...
Knock on Tanks von [JTFS] Bridge.J (v1.0) (veröffentlicht am 29.02.2016 - 09:00)
Knock on Tanks von [JTFS] Bridge.J (v1.0) [JTFS] Bridge.J veröffentlichte sein Knock on Tanks Addon in den Bi-Foren. Das Addon fügt eine ACE-Interaktion hinzu, um am Panzer "zu klopfen". Zitat I originally created this mod for use by my unit but I thought some other groups might find it useful. Basically, it adds an ACE interaction allowing you to knock on the tank, alerting the crew. We use it as a way for an infantry element to get a tank commander to pop his hatch so they can talk. It plays a sound for anyone inside the vehicle as well as giving them a hint that someone is knocking on the tank. Also plays a sound and gives a hint to the person knocking on the tank. Works with any vehicle that inherits from class Tank in it's config, so far I have only used it on ...
Khaki Crye von road runner (v1.1) (veröffentlicht am 25.01.2016 - 08:15)
Khaki Crye von road runner (v1.1) ***** Update ***** road runner veröffentlichte sein Khaki Crye Addon in den Bi-Foren. Das Addon enthält Khaki Crye Uniformen. Zitat Khaki version will receive a new significant texture update later today. I wasn't happy with the "brightness" of the khaki, I've toned/darkened it down a lot, also added 5 new uniforms, all Khaki, but this time without the IR ID flash, complete with proper NOHQ's plus a couple of easter egg surprises. This is a 3 in one pack, so it's a hefty 110 mb download, hopefully it's worth it Download: Khaki Crye Quelle: Bi-Foren...
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