- News, Mods, Addons und Missionen für ArmA3

Donnerstag, 23. Februar 2017
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News » Übersicht 198 News
Arma: Enhanced Movement von Bad Benson (07.02.17 Beta) (veröffentlicht am 07.02.2017 - 23:00)
Arma: Enhanced Movement von Bad Benson (07.02.17 Beta) ***** Update ***** Bad Benson veröffentlichte sein Arma: Enhanced Movement Addon in den Bi-Foren. Das Addon enthält neue Bewegunges-Animationen. Zitat Changelog: 07.02.17 - partly fixed loading of SP save games (just reload the same save game after resuming the game for now until it's fully fixed) - fixed problem with default weight limits being set to 100% when the game actually allows you to go above you can freely use everything without limits by default (minus stamina limits) as it was intended Download: Arma: Enhanced Movement Quelle: Bi-Foren...
A-10 Warthog von firewill (Beta 4) (veröffentlicht am 29.01.2017 - 12:01)
A-10 Warthog von firewill (Beta 4) ***** Update ***** firewill veröffentlichte sein A-10 Warthog Addon in den Bi-Foren. Das Addon enthält verschiedene A-10 Warthog. Zitat Changelog: BETA 4 A-10A - custom loadout 2/3 fixed A-10C - A-10C first beta version added Common - new hud from kimi wipeout/A-10 hud The Fairchild Republic A-10 Thunderbolt II is a single seat, twin turbofan engine, straight wing jet aircraft developed by Fairchild-Republic for the United States Air Force (USAF). Commonly referred to by its nicknames "Warthog" or "Hog", its official name comes from the Republic P-47 Thunderbolt, a World War II fighter that was effective at attacking ground targets. The A-10 was designed for close-in support of ground troops, close air support (CAS), provi...
ArmA3 Co-op Mission Making Framework von Zenophon (26.01.17) (veröffentlicht am 26.01.2017 - 01:30)
ArmA3 Co-op Mission Making Framework von Zenophon (26.01.17) ***** Update ***** Zenophon veröffentlichte sein ArmA3 Co-op Mission Making Framework in den Bi-Foren. Zitat Changelog: 1/26/17 - New Function: Zen_SubdivideMarker - Fixed: Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, Zen_OrderInfantryPatrol, and Zen_OrderVehiclePatrol now interpret their arguments correctly - Fixed: Zen_InvokeDialog caused an error when attempting to show a list with no elements - Fixed: Zen_OrderInfantryPatrol did not generate waypoints correctly for groups within the minimum radius - Added: Zen_InvokeDialog parameter to allow user input to control their character while the dialog is open - Added: Zen_InvokeDialog parameter to move the center of the dialog - Added: Framework mac...
Altis Special Police Unit von FoxFort (v1.43) (veröffentlicht am 22.01.2017 - 11:00)
Altis Special Police Unit von FoxFort (v1.43) ***** Update ***** FoxFort veröffentlichte sein Altis Special Police Unit Addon. Das Addon enthält neue Polizei-Einheiten für die Independet Seite. Zitat At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the militar...
Advanced AI Command von duda123 (v1.5.1 Update) (veröffentlicht am 16.01.2017 - 10:00)
Advanced AI Command von duda123 (v1.5.1 Update) ***** Update ***** duda123 veröffentlichte sein Advanced AI Command Addon in den Bi-Foren. Das Addon enthält ein SP & MP kompatibles Replacement für den High Command. Zitat SP & MP Compatible. Full replacement for high command. When this addon is enabled, you will be given control of all groups on your side when looking at the map. This can be configured using editor-based modules (similar to high command). See below for install directions. Features: - Control AI groups via the map. Provides intuitive interface for commanders. - Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved. - Assign/unassign vehicles to an AI group using the map. - Lan...
AFTP Units - Uniforms & Equipment von golas (v1.4) (veröffentlicht am 09.01.2017 - 14:00)
AFTP Units - Uniforms & Equipment von golas (v1.4) ***** Update ***** golas veröffentlichte sein AFTP Units - Uniforms & Equipment Addon in den Bi-Foren. Das Addon enthält verschiedenen Polnische Soldaten und Uniformen mit Ausrüstung Zitat The Arma Fans Team Poland have pleasure to share our uniforms and equipment that we use. It's simple collection of own made and prepared uniforms, headgear, vests and backpacks that we're using in our COOP missions. We play on variety of maps and in wide range of climatic regions. Conclusion is simple - we needed uniforms that could be used in all of it, from hot desert to snowy mountains. Our goal is to deliver fully configured and ALIVE valid formations to deploy on field of battle. Starting from single soldiers we would...
Afghan National Army and Commandos [SFF] von jarrad96 (v1.0) (veröffentlicht am 28.12.2016 - 10:11)
Afghan National Army and Commandos [SFF] von jarrad96 (v1.0) jarrad96 veröffentlichte sein 75th Ranger Regiment / PMC Contractors [SFF] Addon in den Bi-Foren. Das Addon enthält afghanisch nationale Armee (ANA) und ANA 2. Kommando-Bataillon - 'Thunder'. Zitat Special Forces Faction mod [SFF] that adds the Afghan National Army (ANA) and the ANA 2nd Commando Battalion- 'Thunder'. Historical Info- Commando units were formed in the Afghan Army in early 2007, and perform similar roles to the US Army Rangers. They often serve alongside other allied SF units, who serve as commanders and advisors, or as support, for the ANA Army or Commando forces. The Faction- The Afghan National Army makes up the bulk of the infantry force of the faction- they wear an older style uniform in...
Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.8.3) (veröffentlicht am 12.12.2016 - 19:00)
Advanced Combat Environment 3 (ACE 3) vom ACE Team (v3.8.3) ***** Update ***** ACEMod veröffentlichte sein Advanced Combat Environment 3 (ACE 3) in den Bi-Foren. Diese Modifikation ist ein Zusammenschluss der ehemaligen AGM und CSE-Teams in Zusammenarbeit mit einigen Entwicklern des ACE2-Projekts aus ArmA2. Zitat Changelog: v3.8.3 ADDED: - Add some Japanse translations (#4710) CHANGED: - Update SMG_02 base class for 1.66 (#4718 ) - AdvFatigue - Remove setVar when removing eh (#4722) IMPROVED: - Replace left-over ACE3 waitAndExecute with CBA_fnc_waitAndExecute (#4709) FIXED: - Fix possible script error when ammo is empty when using advanced throwing (#4743) - Fix error when using self interact without a mine detector (#4742, #4741) - Fix blood drop sel...
ACRE2 vom ACRE Team (v2.3.0.926) (veröffentlicht am 04.12.2016 - 18:00)
ACRE2 vom ACRE Team (v2.3.0.926) ***** Update ***** Das ACRE_Team veröffentlichte ein neues ACRE2 - Advanced Combat Radio Environment Addon als Stable Release in den Bi-Foren. Das ACRE wurde entwickelt um Teamspeak 3 und ArmA3 zu verbinden und eine möglichst realitätsnahe Kommunikationslösung für ArmA3 zu schaffen. Zitat ACRE2 is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teams...
Alaska Terrain von Mattastic (v0.7) (veröffentlicht am 27.10.2016 - 02:00)
Alaska Terrain von Mattastic (v0.7) ***** Update ***** Mattastic veröffentlichte sein Unnamed Alaska Terrain Addon in den Bi-Foren. Das Addon enthält ein Alaska Terrain als Test-Version. Zitat Welcome to Alaska. It's 2035 and eastern aggression has brought war to the wild frontier of Alaska. Working within the constraints of Arma 3 vanilla content, I am working to bring a representation of a war time Alaska to life. The terrain is at a point where I can release the alpha version. Please feel free to post your comments, questions, and complaints about the terrain. Keep in mind that there is still A LOT of work to be done, and is by no means a finished project. However, the terrain does have some areas that could definitely be played on. Terrain Specs Grid Size: 2...
ASR AI 3 von Robalo (v0.9.34) (veröffentlicht am 21.10.2016 - 13:00)
ASR AI 3 von Robalo (v0.9.34) ***** Update ***** Robalo veröffentlichte sein ASR AI 3 Addon in den Bi-Foren. Enthält das bekannte Addon aus ArmA2. Das Addon soll die KI Fähigkeiten deutlich verbessern. Zitat This is my AI enhancement mod for Arma3. To install, extract userconfig from the archive into your main Arma 3 directory, extract @ASR_AI3 into your favorite mod folder location (usually same place, main Arma 3 directory). Update: v0.9.34 - engagement ranges extended for non-zoomed sights (experimental change in cfgweapons) - handle hits on static weapons - units fall out of them when shot or things blow up nearby - fix bug causing units to remain in prone position - when copy my stance is enabled and player is moving slowly, following units will also sl...
ACEX vom ACE Team (v3.1.1) (veröffentlicht am 19.10.2016 - 19:15)
ACEX vom ACE Team (v3.1.1) ***** Update ***** acemod veröffentlichte sein ACEX Addon in den Bi-Foren. Das Addon enthält Erweiterungs-Pack für den ACE-Mod. Zitat ACEX is an extra package to compliment the ACE3 modification for Arma 3. It contains additional components on top of the ACE3 modification that provide extra functionality and is entirely optional. The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACEX by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience. C...
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