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News » ArmA3 Editing 263 News
Loadout get/set functions and Loadout Manager von aeroson (25.03.2014) (veröffentlicht am 26.03.2013 - 20:15)
Loadout get/set functions and Loadout Manager von aeroson (25.03.2014) aeroson veröffentlichte sein Loadout get/set functions and Loadout Manager Skript in den Bi-Foren. Zitat These scripts allows you set/get all of the unit's gear, including: - uniform - vest - backpack - backpack contents - all quiped items - all three weapons with their attachments - currently loaded magazines - number of ammo in magazines Useful for saving/loading loadouts. Ideal for revive scripts where you have to set exactly the same loadout to newly created unit. Uses workaround with placeholders to add vest/backpack items, so items stay where you put them Changelog: set_loadout.sqf v4.3 - Added: now using addItemTo commands - Fixed: assigned binocular...
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Health Status Bar Script von Maxjoiner (v4.0) (veröffentlicht am 15.09.2013 - 11:47)
Health Status Bar Script von Maxjoiner (v4.0) Maxjoiner veröffentlichte sein Health Status Bar Script in den Bi-Foren. Das Skript fügt eine Gesundheitszustandsanzeige hinzu. Zitat This script adds an health status bar integrated into general info unit. Download: Health Status Bar Script v4.0 Quelle: Bi-Foren...
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Night's Unit Templates von Nightmare515 (v1.0) (veröffentlicht am 19.09.2013 - 16:30)
Night's Unit Templates von Nightmare515 (v1.0) Nightmare515 veröffentlichte sein Night's Unit Templates Addon in den Bi-Foren. Ein Template für NATO, FIA und CSAT Einheiten. Zitat Night's Unit Templates Hey! These are my templates for units I've been working on for the past few months since Beta. Currently I have NATO, FIA, and CSAT templates done, and AAF should be up soon. Each template group contains their in-game types, such as divers, recon, etc. *NOTE: THESE ARE SCRIPTS, NOT AN ADDON* Contents * NATO Templates (Divers, Infantry, Recon, Independent, Snipers, Support) * CSAT Templates (Divers, Infantry, Recon, Snipers Support) * FIA Templates (Infantry) Download: Night's Unit Templates Benötigt: Flashbang Community Base ...
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AI Spawn Script Pack von spunFIN (v0.90) (veröffentlicht am 22.09.2013 - 18:20)
AI Spawn Script Pack von spunFIN (v0.90) spunFIN veröffentlichte sein AI Spawn Script Pack in den Bi-Foren. Das Pack enthält verschiedene Skripte für eigene Missionen, u.a. dynamische KI, Hubschrauber Transportiert, Fallschirmsprung etc.. Zitat Every now and then I find questions about this here on bistudio forums, so I thought I'd finally make a thread for it. What? Script pack that makes it fast and easy to add dynamic AI in your mission. AI group transported with chopper, para group, militarized area, buildings filled with soldiers, and ambient combat! It has also caching functionality and lots of stuff to be customized. Main scripts: • Ambient Combat Spawns random groups and vehicles around player/object and makes them patrol around it. You can define how...
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CTF Template von Silens (v1.01) (veröffentlicht am 22.09.2013 - 23:19)
CTF Template von Silens (v1.01) Silens veröffentlichte sein CTF Template in den Bi-Foren. Das Download-Archiv enthält ein Basic Capture the Flag Template (Vorlagen-Mission). Zitat Description Basic Capture the Flag template based off the Chakal's Arma CTF template with most of it moved to scripts and added some things. Features - Standard CTF - Opfor vs Blufor - Flag must be at flag pole in order to cap, team that reaches cap limit wins, or if time runs out higher score team wins, or they can also tie. - Scoreboard - Including round timer, score keeper, and flag status (At Base, with a player, or dropped(well you cant really drop the flag but when the flag carrier dies the flag remains with the body until picked up or body despawns) - 3D icon on the flag carriers (thi...
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SHK_startingPositionRandomizer von Shuko (v0.5) (veröffentlicht am 27.09.2013 - 10:28)
SHK_startingPositionRandomizer von Shuko (v0.5) Shuko veröffentlichte sein SHK_startingPositionRandomizer Skript in den Bi-Foren. Das Skript wählt zufällig wählt eine Start-Ort für jede Seite, aus vordefinierten im Editor platzierten Markern. Zitat Since you guys insist on using my silly scripts, I've been forced to update this one as well. As usual, it's a port from A2, so it's most likely buggy, and certainly hard to use! The Arma 2 thread SHK_startingPositionRandomizer.sqf SHK_startingPositionRandomizer.Stratis.zip Example video made for Kyllikki members Download: SHK_startingPositionRandomizer v0.5 Quelle: Bi-Foren...
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SHK moveObjects von Shuko (v0.31) (veröffentlicht am 27.09.2013 - 16:28)
SHK moveObjects von Shuko (v0.31) Shuko veröffentlichte sein SHK moveObjects Skript in den Bi-Foren. Das Skript ermöglicht das Bewegen von Objekten von A nach B unter Beibehaltung der Richtung und Entfernung zu einem Bezugspunkt. Zitat SHK_moveObjects I don't know if there are that many people who will find this useful, but if it helps even just one, it's worth sharing. With this script you can quite easily move multiple objects from A to B without the objects loosing relative positions to each other. That's all it does, basically saves you from doing all the "setpos select 0 + 1.7" stuff. Download: SHK moveObjects v0.31 Quelle: Bi-Foren...
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Cent Squad Link von Mr_Centipede (v1.01) (veröffentlicht am 28.09.2013 - 17:00)
Cent Squad Link von Mr_Centipede (v1.01) Mr_Centipede veröffentlichte sein Cent Squad Link Skript-Pack in den Bi-Foren. Das Skript soll eine Zusammenarbeit zwischen Squads und der BIS High Command Struktur nachahmen. Zitat I think I've finished early release of my AI script. May I present you Cent_AI_SqdLink v1.0 Introduction This script will try to mimic a cooperation between squads within the BIS High Command structure. Basically what it will do is, if a squad is under attack, it will call for help from the closest squad to his location, and share the nearTargets with the supporting squad. I tried to make more complex with the aim of making a platoon contact drill, but that was to much of a brain drain, so I simplified it to this. Changelog: v1.01 - added suppress...
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Ultra Simple Patrol Script von JW Custom (v1.6) (veröffentlicht am 29.09.2013 - 22:20)
Ultra Simple Patrol Script von JW Custom (v1.6) JW Custom veröffentlichte sein Ultra Simple Patrol Script in den Bi-Foren. Das Skript stellt Einheiten / Gruppen nach dem Zufallsprinzip in einem definierten Marker innerhalb eines definierten Radius. Zitat This simple script will randomly place a unit/group around a defined marker within a defined radius. The unit/group will randomly patrol around a defined marker within a defined radius. Download: Ultra Simple Patrol Script v1.6 Quelle: Bi-Foren...
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Site Templates - military bases von wookie (v1.3) (veröffentlicht am 06.10.2013 - 19:21)
Site Templates - military bases von wookie (v1.3) wookie veröffentlichte sein Site Templates - military bases. Das Download-Archiv enthält eine kleine Sammlung von 20 Templates (Missions-Vorlagen), meist Militärbasen. Zitat This contains a small collection of my hand-made site templates, mostly military bases. Currently all but one four sites are on Stratis, but I will update this as I create additional sites. Changelog: v1.3 Fixed fence-repairing to cope with BIS performance optimizations from 1.02 Added two small sites on Altis Stuffed crate contents into subfolder v1.2 Added Altis airport for all factions Added option to set vehicle default lock Added auto-repairing of broken fences v1.1 Added three new sites on Altis Added option to remove those heavy N...
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PSD Template for creating custom Whiteboards von BloodoftheScribe (v1.0) (veröffentlicht am 07.10.2013 - 20:39)
PSD Template for creating custom Whiteboards von BloodoftheScribe (v1.0) BloodoftheScribe veröffentlichte sein PSD Template for creating custom Whiteboards Template in den Bi-Foren. Das Template enthält eine Weißwandtafel in PSD (Photoshop) Format für die Verwendung in Missionen. Zitat PSD Template for creating custom Whiteboards. Hey guys! I was working on a mission for my unit and made a few custom whiteboard textures to go along with the briefing and figured I would share it with the community. This PSD has a blank whiteboard background I created with the shape tool and added some inner shadow, it also has BIS Altis map Whiteboard in there for use with missions. I also included a polaroid frame that is completely resizable, a posted note, and some tape. To get...
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FSFGear von ElDoktor (v1.0.0.38) (veröffentlicht am 08.10.2013 - 11:25)
FSFGear von ElDoktor (v1.0.0.38) ElDoktor veröffentlichte sein FSFGear Loadout Editor Tool. FSFGear ist Ausrüstungs-Editor für ArmA 3, ähnlich wie LEA für ArmA 2. Zitat Description: FSFGear is an application which helps players creating loadouts for Arma 3, much like LEA does for Arma 2. You can create, save, edit and share profiles. It is combined with "FSFGearAddon" which is used to load sets in game. The addon works with the following crates: Box_NATO_Wps_F, Box_NATO_WpsSpecial_F, Box_NATO_WpsLaunch_F, Box_NATO_Ammo_F, Box_NATO_AmmoOrd_F, Box_NATO_Grenades_F, Box_NATO_Support_F, Box_East_Wps_F, Box_East_WpsSpecial_F, Box_East_Ammo_F, Box_East_AmmoOrd_F, Box_East_Grenades_F, Box_East_Support_F, Box_Ammo_F, Box_Wps_F, Land_Box_AmmoOld_F, Land_Box_AmmoD_F, B_supplyCra...
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