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News » ArmA3 Addons (News) 66 News
Fort Jackson Training Grounds von Drifter (v1.1) (veröffentlicht am 26.04.2017 - 13:37)
Fort Jackson Training Grounds von Drifter (v1.1) Drifter veröffentlichte sein Fort Jackson Training Grounds Addon in den Bi-Foren. Das Addon enthält eine Landschaft, die auf dem Fort Jackson Trainingsgelände basiert. Zitat Fort Jackson, South Carolina I have finally got my terrain builder working! I can finally continue my progress on my terrains! About this project: This terrain is based on Fort Jackson training grounds. This terrain will be a bit off from real world as it is intended and built for ArmA units and people looking for a training ground with ranges that are built according to real satellite imagery. The buildings and compounds will be different and changed, roads, foliage and geographical features will be as accurate as I can get them. There are a LOT of...
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Ford Fusion Sport von lifemanlive (v1.0) (veröffentlicht am 11.09.2014 - 18:00)
Ford Fusion Sport von lifemanlive (v1.0) lifemanlive veröffentlichte sein Ford Fusion Sport Addon in den Bi-Foren. Das Addon enthält einen Ford Fusion Sport. Zitat Im glad to say that im have finished my Ford Fusion Sport for ArmA 3. Still some stuff that can be fixed but i will fix that when i get more time. Download: Ford Fusion Sport Quelle: Bi-Foren...
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FN FAL from ArmA2 von Slatts (v1.1) (veröffentlicht am 24.09.2013 - 11:29)
FN FAL from ArmA2 von Slatts (v1.1) Slatts veröffentlichte sein FN FAL Addon in den Bi-Foren. Das Addon ist eine schnelle Portierung der Waffe aus ArmA2 . Zitat A quick and simple port of the FN FAL with rail to Arma 3. Compatible with vanilla and FHQ (not required)optics. Picture: http://i296.photobucket.com/albums/m...ps1d10076d.png Download: FN FAL from ArmA2 v1.1 Quelle: Bi-Foren...
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Flying bodies Physics Mod von Opticalsnare (v1.0) (veröffentlicht am 20.01.2014 - 08:28)
Flying bodies Physics Mod von Opticalsnare (v1.0) Opticalsnare veröffentlichte seinen Flying bodies Physics Mod Addon in den Bi-Foren. Fliegende Körpern durch die ArmA3 Physik. Zitat I made this purely for fun its simply something for a laugh. I thought i might as well post it because its proberly going to get deleted. Feel free to make any changes you like as i will no longer be working on it. Download: Flying bodies Physics Mod Quelle: Bi-Foren...
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Flight Deck Crew Unit von Hawaii_Based (v1.2) (veröffentlicht am 11.10.2014 - 12:00)
Flight Deck Crew Unit von Hawaii_Based (v1.2) ***** Update ***** Hawaii_Based veröffentlichte sein Flight Deck Crew Unit Addon in den Bi-Foren. Das Addon enthält Bordpersonal für Flugzeugträger (Soldaten, Fahrzeuge) Zitat Aloha ladies and gents, these are finished re-textures of our flight deck crew personnel. Personally made for my friend BGirlTray who is infatuated with the Nimitz and F18s, so this was for her. Go on and immerse yourselves in your imagination! Featured are what's showing in the pictures below, enjoy....... Server Key included Changelog: v1.2 - dumbed down the file size - fixed rvmat paths to the right path - fixed the Landing Signal Officer by having him spawn without weapons - added a few more variation of glasses for the LSO - cleaned the...
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FLAY HangGlider Mod von mrflay (v0.4b) (veröffentlicht am 14.07.2014 - 23:02)
FLAY HangGlider Mod von mrflay (v0.4b) mrflay veröffentlichte sein FLAY HangGlider Mod Addon in den Bi-Foren - Ein Drachenflieger Addon. Zitat FLAY Hang Glider Mod These are some screenshots from a hang glider mod I'm working on. I originally intended to release it for Arma 2, but the lack of pilot "IK" made it look horribly stiff. While the pilot animation still could need some work, I think it's amazing what 2 memory points and 4 lines of config does (see video below). Changlog: v0.4b - Fixed two memory points that caused issues with pilot legs (introduced with kart dlc). v0.4 - Replaced hangglider assembly/disassembly with standard builtin version. - Fixed issues with weapons (cluster bombs) - Increased view angles slightly. - some more I might have forg...
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Flashpoint Music Pack von DegmanCRO (v1.1) (veröffentlicht am 14.03.2015 - 23:19)
Flashpoint Music Pack von DegmanCRO (v1.1) DegmanCRO veröffentlichte sein Flashpoint Music Pack Addon in den Bi-Foren. Das Addon enthält enthält die guten alten Flashpoint und Resistance Musik für ArmA3. Zitat Yesterday I have converted good old OFP music into Arma 3 for my campaign's needs, as an standalone addon avaible for public. This addon is signed for multiplayer needs, but all the credits goes to Bohemia Interactive Studios and Seventh - original authors. Changelog: v1.1 - Resistance tracks - Fixed: missing Mixdown track from CWC Download: Flashpoint Music Pack Quelle: Bi-Foren...
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Flashbang von super-truite (v0.7 Beta) (veröffentlicht am 13.03.2014 - 19:00)
Flashbang von super-truite (v0.7 Beta) super-truite veröffentlichte sein Flashbang Addon in den Bi-Foren. Das Addon enthält eine Flashbang Granate. Zitat This addon adds a flashbang grenade. Changelog: v0.7 - Made it so it adds to muzzles and not redefines (using += in config). - Changed the mass to be 5 (realistically flashbangs weigh about half of hand grenades and HG's mass is 10). - Changed most of the scripts to be CfgFunctions (get compileFinal'd at start by ArmA, which might result in a minor performance increase), also means it doesn't use Extended_Init anymore. - Made use of a PPEffect variable to allow it to be forced to show in NVG's, this removes the workaround you had done. - Did a slight adjustment to the setting of the sound volume (now fades mostly whi...
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Flankers release for CUP von hcpookie (v0.9) (veröffentlicht am 07.05.2016 - 21:00)
Flankers release for CUP von hcpookie (v0.9) hcpookie veröffentlichte sein Flankers release for CUP Addon in den Bi-Foren. Das Addon enthält verschiedene Su Flankers für die Community Upgrade Project Addons. Zitat Finally here, but only in 'preview' format for now... Consider this "version 0.9". Feedback will be appreciated, but there are several known issues, so please don't post about them as I know about them already. Only weapons are R73/AA-11 missiles, Kh-29/AS-14 AGM, and FAB-250 bombs. I'm waiting on the full missilebox release in order to finish the loadouts. I included a PDF which details all of the information to explain the different systems. Models present include: - Su-27B - Standard model - Su-30 - Two seat model - Su-30M - Thrust Vectoring mode...
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FlakPz Gepard [Arma2 Port] von Xorpane (v0.2) (veröffentlicht am 14.02.2016 - 14:00)
FlakPz Gepard [Arma2 Port] von Xorpane (v0.2) Xorpane veröffentlichte sein FlakPz Gepard [Arma2 Port] Addon in den Bi-Foren. Das Addon enthält einen Flakpanzer Gepard aus ArmA2. Zitat Like my other project ,theTpZ Fuchs , me and my squad have been missing many of the Bw vehicles which were avabile in Arma2, so i ported this Vehicle as well. Changelog: v0.2 - Added Keys for this Mod Download: FlakPz Gepard [Arma2 Port] Benötigt: BWMod Community Base Addons A3 Quelle: Bi-Foren...
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FixedArsenal (@XLA ) - Partial Loading and more von ImperialAlex (v3.1.1) (veröffentlicht am 20.05.2015 - 23:30)
FixedArsenal (@XLA ) - Partial Loading and more von ImperialAlex (v3.1.1) ***** Update ***** ImperialAlex veröffentlichte sein FixedArsenal (@XLA ) - Partial Loading and more Addon in den Bi-Foren.Das Addon verbessert die Möglichkeit des virtuellen Arsenal. in ArmA3. Zitat Changelog: v3.1.1 - HOTFIX to remove some debug output v3.1.0 - add/remove from white/blacklist now properly updates the ammobox white/blacklist - force-replace is now also used on loading an outfit and on import of an outfit - added an example of how to fall-back to vanilla This mod improves the way the virtual arsenal works when using 'whitelisting' mode. The 'white listing' feature of the (vanilla) arsenal allows scripters to determine what items are or are not available. However, th...
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Fire-Fight Improvement System von zooloo75 (26.11.13) (veröffentlicht am 26.11.2013 - 08:00)
Fire-Fight Improvement System von zooloo75 (26.11.13) zooloo75 veröffentlichte sein Fire-Fight Improvement System Addon in den Bi-Foren. Das Addon enthält eine Verbesserung der Feuergefechte mit der KI. Zitat Fire-Fight Improvement System - Fire-Fight Improvement System by Zooloo75 - Causes incoming gunfire to scramble a group, simulating panic, fear, and surprise. - Units may accidentally fire their weapon out of fear from incoming fire (possibly resulting in friendly fire). - Units do evasive maneuvers to avoid gunfire. - Suppression is now effective against AI. - Higher skilled soldiers tend to regain focus quicker. - AI can now suppress other AI. - Units lose focus as they take fire, making them difficult to command. - Firefights last longer. I started this ...
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