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News » ArmA3 Addons (News) 99 News
Sham's M16 Pack von Shamwill (v1.75) (veröffentlicht am 15.09.2013 - 16:49)
Sham's M16 Pack von Shamwill (v1.75) Shamwill veröffentlichte sein Sham's M16 Pack Addon in den Bi-Foren. Das Addon enthält M16 Sturmgewehrer aus ArmA 2 mit zusätzlichen Features und ArmA 3 Kompatibilität. Zitat With atleast a weeks worth of effort, I have finally finished my M16A4 model for ArmA 3 with ADDITIONAL FEATURES!!! Now for the "Additional Features" I've been talking about, (they're not exactly much but I plan to do more with this): -M16A2 and M16A3 models now available since 1.4 -FHQ_Accessories Required since 1.3 -Custom Reload Sounds -Custom Weapon Fire Sounds -Custom Proper Hand Animation (in my opinion, and googles) -Barrel Grip animation also included since 1.2 -Possible to add all weapon attachments in ArmA 3 -Proper Recoil -Compatible with regu...
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SA80/L85 with the RIS Attachment von Kiory (Update 1) (veröffentlicht am 12.09.2013 - 23:51)
SA80/L85 with the RIS Attachment von Kiory (Update 1) Kiory veröffentlichte sein SA80/L85 with the RIS Attachment Addon in den Bi-Foren. Das Addon enthält SA80/L85 Sturmgwehre mit Aufsatz. Zitat Kiory again with another release, this time it's the SA80/L85 with the RIS attachment, it has custom sounds, which aren't totally accurate, but the material I had to work with was utter trash, so you'll have to forgive me for that. You can get a brief rundown on the video here, but as always, you'll just have to play around with it yourselves to see what's up. Download: SA80/L85 with the RIS Attachment Quelle: Bi-Foren...
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Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02) (veröffentlicht am 02.08.2013 - 21:58)
Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02) Sakura_Chan veröffentlichte sein Streetlamp & Chemlight Upgrade Addon in den Bi-Foren. Das Addon enthält Verbesserungen u.a. bei Licht der Straßenlampen etc. Zitat A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS. On a side note, for the bet...
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