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ArmA3.de - News, Mods, Addons und Missionen für ArmA3

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News » Übersicht 1540 News
ArmA3 Weltweit veröffentlicht (veröffentlicht am 12.09.2013 - 21:00)
ArmA3 Weltweit veröffentlicht Nach einer langen Alpha und Beta-Phase ist ArmA3 heute offiziell Weltweit veröffentlich worden. Zitat Prague, Czech Republic, Thursday 12th September 2013 Available in digital and physical retail stores worldwide, Bohemia Interactive is proud to announce today’s much-anticipated release of Arma 3. The brand new launch trailer introduces players to the authentic, diverse and open combat in Arma 3’s massive military sandbox. Set on the Mediterranean islands of Altis (270 km²) and Stratis (20 km²), Arma 3 features 12 singleplayer showcases, 3 factions showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The post-launch campaign will be mad...
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Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02) (veröffentlicht am 02.08.2013 - 21:58)
Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02) Sakura_Chan veröffentlichte sein Streetlamp & Chemlight Upgrade Addon in den Bi-Foren. Das Addon enthält Verbesserungen u.a. bei Licht der Straßenlampen etc. Zitat A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS. On a side note, for the bet...
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Raabans Editor Update von Raaban (v1.0) (veröffentlicht am 03.06.2013 - 15:16)
Raabans Editor Update von Raaban (v1.0) Raaban veröffentlichte sein Raabans Editor Update. Hinweis: Das Addon wurde in der Alpha/Beta-Phase von ArmA3 veröffentlicht und funktioniert in der Verkaufsversion ev. nicht richtig. Zitat This mod allows you to place more buildings that arent originally in the editor. Known issues: There are bugs, more buildings/items will be added with time. Notes: Feel Free to use this in your mission, and be kind to Credit me. Credits & Thanks: Thanks to Lamarium for online testing Thanks to pawlemann for support/Testing. I did not make any of these models, Bohemia interactive made them all. I just made a quick script to get them in the editor. Download: Raabans Editor Update Quelle: Bi-Foren...
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Loadout get/set functions and Loadout Manager von aeroson (25.03.2014) (veröffentlicht am 26.03.2013 - 20:15)
Loadout get/set functions and Loadout Manager von aeroson (25.03.2014) aeroson veröffentlichte sein Loadout get/set functions and Loadout Manager Skript in den Bi-Foren. Zitat These scripts allows you set/get all of the unit's gear, including: - uniform - vest - backpack - backpack contents - all quiped items - all three weapons with their attachments - currently loaded magazines - number of ammo in magazines Useful for saving/loading loadouts. Ideal for revive scripts where you have to set exactly the same loadout to newly created unit. Uses workaround with placeholders to add vest/backpack items, so items stay where you put them Changelog: set_loadout.sqf v4.3 - Added: now using addItemTo commands - Fixed: assigned binocular...
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