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News » Übersicht 1536 News
AK Pack von hotshotmike1001 (v2.0) (veröffentlicht am 01.10.2013 - 18:00)
AK Pack von hotshotmike1001 (v2.0) hotshotmike1001 veröffentlichte sein AK Pack Addon in den Bi-Foren. Das Addon enthält verschiedene russische AK's: AK47 AKS47 AK74 AKS74 AKS74MN AKS74SU. Zitat More Russian Weapons Arma 3 Good afternoon here is some more russian Weapons for arma 3 Link Below All Credits listed on my Profile for this addon. I will be holding off on the M4s for a While Guys i dont have To work on them. I Like the Russian Guns better anyways ..... This comes with the following AK's: AK47 AKS47 AK74 AKS74 AKS74MN AKS74SU Use virtual ammo box to put to your load outs! Changelog: v2.0 - Fixed the animation - added new Cobra sight for AK Download: AK Pack v2.0 Quelle: Bi-Foren...
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Susat Scope von Kiory (v1.0 Update 1) (veröffentlicht am 01.10.2013 - 12:00)
Susat Scope von Kiory (v1.0 Update 1) Kiory veröffentlichte sein Susat Scope Addon in den Bi-Foren. Zitat Just got done with this... thing. Textures aren't 100% done yet. - 3D Scope. - Second type of aim. - Glowy red dot thing. As ever, all source files are present, textures, config etc, feel free to learn from it. kio_susat is the class name. I was never here. Changelog: update 1 - Added some much needed edges around the scope to kill those darned jaggies, coincidentally, the older rougher model now serves as the 3rd person model, more lods to be made. - Textures haven't been worked on as I spend more time getting the scope looking up to scratch, speaking of scratches, I added some dirt to the sight, it's a needed improvement, but I'm sure you guys will be the ...
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WW AICover von Windwalking, Ollem, TPW (v1.56) (veröffentlicht am 30.09.2013 - 18:00)
WW AICover von Windwalking, Ollem, TPW (v1.56) Windwalking veröffentlichte sein WW AICover Addon in den Bi-Foren. Durch das Addon soll die KI in den "Gewarnt" Modus gesetzt werden, wenn sie Schüsse in ihrer Nähe hört. Zitat What is WW_AICover By default, AI in Arma has two ways of reacting to audible gunfire. First is if its close to the AI enough to see the bullet or pinpoint your location. Second, is to completely and utterly ignore it. This behavior results in you waging war on one side of a village, to find a safe patrol loitering around as if they didnt hear the firefight at all. Also, because sometimes the AI wouldnt recognize you shooting at them as a threat right away, they can continue ignoring the very audible gunshots for a few seconds till someone see the bullet o...
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Ultra Simple Patrol Script von JW Custom (v1.6) (veröffentlicht am 29.09.2013 - 22:20)
Ultra Simple Patrol Script von JW Custom (v1.6) JW Custom veröffentlichte sein Ultra Simple Patrol Script in den Bi-Foren. Das Skript stellt Einheiten / Gruppen nach dem Zufallsprinzip in einem definierten Marker innerhalb eines definierten Radius. Zitat This simple script will randomly place a unit/group around a defined marker within a defined radius. The unit/group will randomly patrol around a defined marker within a defined radius. Download: Ultra Simple Patrol Script v1.6 Quelle: Bi-Foren...
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Faux News Reporters von Icewindo (v1.0) (veröffentlicht am 28.09.2013 - 19:51)
Faux News Reporters von Icewindo (v1.0) Icewindo veröffentlichte sein Faux News Reporters Addon in den Bi-Foren. Das Download-Archiv enthält das Faux News Reporters Addon aus ArmA2. Zitat here's a port of my Faux News Reporters pack for ArmA2 - which itself was heavily inspired by the brave faux news reporter General Carver of TacticalGamer back then. I wonder if he is still around Download: Faux News Reporters v1.0 BIS-Forum...
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ArmA3 Patch 1.02 veröffentlicht (veröffentlicht am 28.09.2013 - 17:06)
ArmA3 Patch 1.02 veröffentlicht Bohemia Interactive veröffentlichte heute die ArmA3 Version 1.02. Der Patch enthält Optimierungen, Fehlerbehebungen und Verbesserungen: Siehe Changelog v1.02 Das Spiel wird automatisch via Stream aktualisiert. Zitat Prague, Czech Republic, Friday 27th September 2013 Bohemia Interactive today released their first update for the recently released tactical military shooter, Arma 3. Building further upon the platform, update 1.02 implements numerous of tweaks, fixes and improvements, which are all listed in the spot report on the official Arma 3 website. Players will download the update automatically via Steam. Quelle: arma3.com...
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Cent Squad Link von Mr_Centipede (v1.01) (veröffentlicht am 28.09.2013 - 17:00)
Cent Squad Link von Mr_Centipede (v1.01) Mr_Centipede veröffentlichte sein Cent Squad Link Skript-Pack in den Bi-Foren. Das Skript soll eine Zusammenarbeit zwischen Squads und der BIS High Command Struktur nachahmen. Zitat I think I've finished early release of my AI script. May I present you Cent_AI_SqdLink v1.0 Introduction This script will try to mimic a cooperation between squads within the BIS High Command structure. Basically what it will do is, if a squad is under attack, it will call for help from the closest squad to his location, and share the nearTargets with the supporting squad. I tried to make more complex with the aim of making a platoon contact drill, but that was to much of a brain drain, so I simplified it to this. Changelog: v1.01 - added suppress...
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NATO Strider von Nightmare515 (v1.2) (veröffentlicht am 28.09.2013 - 15:06)
NATO Strider von Nightmare515 (v1.2) Nightmare515 veröffentlichte sein NATO Strider Addon in den Bi-Foren. Das Addon enthält einen NATO Strider Skin. Zitat This is my NATO Strider mod that I've been working on for the past few weeks. After finding the NATO skin for the Strider, I decided to make a complete NATO version. Download: NATO Strider v1.2 Quelle: Bi-Foren...
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SHK moveObjects von Shuko (v0.31) (veröffentlicht am 27.09.2013 - 16:28)
SHK moveObjects von Shuko (v0.31) Shuko veröffentlichte sein SHK moveObjects Skript in den Bi-Foren. Das Skript ermöglicht das Bewegen von Objekten von A nach B unter Beibehaltung der Richtung und Entfernung zu einem Bezugspunkt. Zitat SHK_moveObjects I don't know if there are that many people who will find this useful, but if it helps even just one, it's worth sharing. With this script you can quite easily move multiple objects from A to B without the objects loosing relative positions to each other. That's all it does, basically saves you from doing all the "setpos select 0 + 1.7" stuff. Download: SHK moveObjects v0.31 Quelle: Bi-Foren...
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Anime Mod von Obin (v1.0) (veröffentlicht am 27.09.2013 - 13:26)
Anime Mod von Obin (v1.0) Obin veröffentlichte seinen Anime Mod in den Bi-Foren. Zitat CONTENT: AIR: - PO-30 Orca Unarmed [K-ON] - UH-80 Ghost Hawk [Hello Kitty] - UH-80 Ghost Hawk [Idolm@ster] CARS: - Hunter [Black Rock Shooter] ARMORED - ZSU-39 Tigris [Tengen Toppa Gurren Lagann] - BTR-K Kamysh Cannon [Neon Genesis Evangelion] CIVILIANS: - Civilian [K-ON] - Civilian [Death Note] - Civilian [Hatsune Miku] - Civilian Hunter [Monogatari series] - Civilian Hunter [LOLI] - Civilian - Scouting Legion [Shingeki no Kyojin] - Civilian - Military Police [Shingeki no Kyojin] - Civilian - Stationary Guard [Shingeki no Kyojin] - Civilian Ash [Pokemon] MEN - REGULAR KITTY: - Team MEN - SPECS KITTY: - Team MEN - BLACK ROCK SHOOTER: - Team ...
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Game Update: 1.02 (Altis performance, AI tweaks, Fixathon) (veröffentlicht am 27.09.2013 - 11:48)
Game Update: 1.02 (Altis performance, AI tweaks, Fixathon) Bohemia Interactiv veröffentlichte in seinem SPOTREP #00011 den Patch 1.02 auf der ArmA3.com Seite. Zitat FROM: Project Lead TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Game Update: 1.02 (Altis performance, AI tweaks, Fixathon) SIZE: ~1 GB CHANGELOG DATA • Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it • Many small Altis object positioning tweaks and other terrain fixes • Fixed: Flipped moon texture • The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject) • The light reflected by the moon has been made more realistic • ...
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SHK_startingPositionRandomizer von Shuko (v0.5) (veröffentlicht am 27.09.2013 - 10:28)
SHK_startingPositionRandomizer von Shuko (v0.5) Shuko veröffentlichte sein SHK_startingPositionRandomizer Skript in den Bi-Foren. Das Skript wählt zufällig wählt eine Start-Ort für jede Seite, aus vordefinierten im Editor platzierten Markern. Zitat Since you guys insist on using my silly scripts, I've been forced to update this one as well. As usual, it's a port from A2, so it's most likely buggy, and certainly hard to use! The Arma 2 thread SHK_startingPositionRandomizer.sqf SHK_startingPositionRandomizer.Stratis.zip Example video made for Kyllikki members Download: SHK_startingPositionRandomizer v0.5 Quelle: Bi-Foren...
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