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Community Upgrade Project - Weapon Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00



Community Upgrade Project - Weapon Pack von CUP Team (v1.9.1)

***** Update *****



Cup veröffentlichte sein Community Upgrade Project - Weapon Pack Addon in den Bi-Foren. Das Projekt vom CUP Team ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:

v1.9.1
ADDED:
* CUP_Weapons_Ammunition - Added 1.70 Sensors to guided munitions, tweaked some munition properties
* CUP_Weapons_Ammunition - Added cup_mag_pylons.h
* CUP_Weapons_Ammunition - Added pylon magazines config (disabled for now)
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod
* CUP_Weapons_M14 - Added an M14 variant with CCO
* CUP_Weapons_VehicleWeapons - Added GAU-21/A config for mh60

FIXED:
* CUP_BaseConfigs - Fixed typo with Chernarus Civilians and CDF faction names, fixes T2000
* CUP_Weapons_Ammunition - Adjusted AA Missiles - Fixes T1779 - Manpads should no longer be able to lock onto ground targets
* CUP_Weapons_Ammunition - Adjusted AGM-144 Hellfires - Fixes T2046 - Re-enabled some properties and adjusted sensor angles
* CUP_Weapons_Ammunition - Tweaked some sensor values & Added Missile Cameras to select missiles
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM
* CUP_Weapons_SCAR - Retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - Static artillery pieces can now be used with support modules, fixes T2045
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire

IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore
* CUP_Weapons_DynamicLoadout - Dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV

CUP Weapons Pack
This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.

Documentation
Wiki
Class list



Quelle: Bi-Foren


miller


gedruckt am 18.08.2017 - 22:03
http://arma3.de/include.php?path=content&contentid=2702