ArmA3 Addons (News) » Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
ArmA3 Addons (News)

Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)
02.08.2013 - 21:58 von miller

Streetlamp & Chemlight Upgrade von Sakura_Chan (v1.02)

Sakura_Chan veröffentlichte sein Streetlamp & Chemlight Upgrade Addon in den Bi-Foren. Das Addon enthält Verbesserungen u.a. bei Licht der Straßenlampen etc.


A new version of my lighting mod is now available. It doesn't change much this time, because BIS did a better job with the lighting in the beta. Basically I just adjusted the lens flares a bit, making them fade out gently as you enter or leave the light's cast cone. I did a revamp of the chemical lights, I adjusted the color and fixed a data error that made the yellow and blue lights 10x brighter than they should be. I replaced the 3d models for them as well because their default models were missing the glow effect on their LODS.

On a side note, for the beta BIS disabled over half of the streetlights in the game. While this might seem silly, the game in its current state just can't handle multiple overlapping lights very well. A few little tweaks could get the lights working again, but it just causes slowdowns and flickering. Also, there are a ton of LOD errors with the streetlamps, you will notice that most of them are missing the light emitting parts. This results in the streetlamps looking totally dark but with a goofy lens flare just hanging there. A few if them shine only in the first LOD. The chemical lights also had this problem.

Quelle: Bi-Foren
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