ArmA3 Module » Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)
ArmA3 Module

Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)
27.06.2017 - 15:00 von miller




Community Upgrade Project - Vehicles Pack vom CUP Team (v1.9.1)

***** Update *****


CUP veröffentlichte sein Community Upgrade Project - Vehicles Pack Addon in den Bi-Foren. Das Projekt ist eine Initiative, um den gesamten ArmA 2 Inhalt (+ OA und DLCs) in ArmA 3 (inclusive ArmA3 Funktionsumfang) zu implementieren.

Zitat

Changelog:

v1.9.1
ADDED:
* CUP_AirVehicles_A10 - Added some basic sensor definitions to CUP_A10_Base, Added a CUP_B_A10_DYN_USA (Dynamic Loadouts Version of A-10), Added pylonPod proxies to CUP_A10.p3d.
* CUP_AirVehicles - Added 1.70 Info Panels to AirVehicles
* CUP_AirVehicles - added 1.70 Sensors to AirVehicles
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH1Z (USMC and AAF)
* CUP_AirVehicles_AH1Z,AH6,AH64 - Dynamic Loadout for AH-64 and AH-1 (BAF version)
* CUP_AirVehicles_AH64 - Added AH64-D (Longbow) variant.
* CUP_AirVehicles_AH6 - Added 3DEN UI Picture
* CUP_AirVehicles_AH6 - Added AFM to xH-6
* CUP_AirVehicles_AH6 - Added: Dynamic Loadout for AH-6
* CUP_AirVehicles_AW159 - Added: Dynamic Loadout for AW159
* CUP_AirVehicles_UH1Y - UH1Y Dynamic loadout
* CUP_AirVehicles_UH60 - Added m3m version for mh60s
* CUP_TrackedVehicles_2S6M - Added 1.70 Sensors and Info Panels to CUP_TrackedVehicles_2S6M
* CUP_TrackedVehicles_M113 - Added new olive drab textures for M113.
* CUP_TrackedVehicles_ZSU23 - Active and Passive Radar for ZSU-23 (Not applicable to Afghanski version)
* CUP_TrackedVehicles_ZSU23 - Custom Info Displays
* CUP_Vehicles_Core - Added centralized basicdefines and inventory macros (still WIP)
* CUP_WaterVehicles_LHD - Added physx support for aircraft
* CUP_WheeledVehicles_HMMWV - Custom Info Panels for HMMWV Avenger
* CUP_WheeledVehicles_HMMWV - Sensors for HMMWV Avenger
* CUP_WheeledVehicles_V3S - Added V3S Praga Rearm variant, fixes T2014

FIXED:
* CUP_AirVehicles_A10 - Adjusted A-10 IR/Visual Sensor
* CUP_AirVehicles - plane and helicopter wrecks dont cause popup config errors anymore
* CUP_AirVehicles_AH1Z - USMC AH-1Z is now available in Zeus unit menu, fixes T1992
* CUP_AirVehicles_AH64 - Adjusted AH64-D Sensors. T2046
* CUP_AirVehicles_UH60 - Fixed Packing model in lod 4000, one part would not animate
* CUP_AirVehicles_UH60 - Fixed Rotor in lod 4000, would have no bend when engine was off
* CUP_TrackedVehicles_BMP - BMP1/2 tracks now rotate in the right direction, fixes T2028
* CUP_TrackedVehicles_BMP - Czech BMP variants now correctly named as BVP-x, fixes T2036
* CUP_TrackedVehicles_Bradley - Fixed M7 Bradley box missing woodland and tropical camos
* CUP_TrackedVehicles_Bradley - M7 Bradley doesn't accellerate to Ludicrous Speed anymore, fixes T2068
* CUP_TrackedVehicles_Bulldog - FV432 doesn't have an invisible extra gunner seat in EDEN anymore
* CUP_TrackedVehicles_ZSU23 - Enabled groundNoiseDistanceCoef on Shilka
* CUP_WheeledVehicles_HMMWV - inverse kinematics on HMMWV SOV now working correctly, hands of the front gunner are not being stretched all over the place now
* CUP_WheeledVehicles_Ikarus - Fixed Ikarus mirrors (fixes T1701)
* CUP_WheeledVehicles_LAV25 - Fixed M240 commander animation, no longer considered ffv
* CUP_WheeledVehicles_LAV25 - Getting out of the LAV25 from an FFV position doesn't leave you stuck on the ground anymore
* CUP_WheeledVehicles_MTVR - MTVR's speedometer now indicates the correct speed, fixes T2035
* CUP_WheeledVehicles_Stryker - Stryker Mortar can now be used with artillery support module, fixes T2027
* CUP_WheeledVehicles_T810 - Steering Wheel now turns the right way (Fixes T2034)
* CUP_WheeledVehicles_UAZ - CHDKZ UAZs discarded the invisible stealth roll bar technology in favor of old fashioned metal roll bar cages, fixes T2044

IMPROVED:
* CUP_AirVehicles - AirVehicles now refer to centralized basicdefines file in cup_vehicles_core
* CUP_AirVehicles - CH53 sounds have been moved to proper datasfx subfolder
* CUP_AirVehicles_AH1Z,AH6,AH64 - Reworked xH-6 models in preparation for AFM
* CUP_AirVehicles_AH1Z,AH6,AH64 - xH-6 now have proper hitpoints
* CUP_AirVehicles_Mi8 - Eye position on the Mi-171 right door gun now correctly positioned behind the iron sights
* CUP_AirVehicles_Su25 - Su25 wreck now has author string defined
* CUP_AirVehicles_UH60 - Changed displayname for UH60S to include the modified door gun
* CUP_AirVehicles_UH60 - Reduced section count on UH60S, should make framerate slightly smoother when inside it
* CUP_TrackedVehicles/WaterVehicles - Centralized basicdefines for tracked and water vehicles
* CUP_TrackedVehicles_BMP - Slight changes to BMP2 rvmats
* CUP_WaterVehicles_LHD - Improved interior texture, was out of place from other interior textures
* CUP_WheeledVehicles - centralized basicdefines for wheeled vehicles
* CUP_WheeledVehicles_HMMWV - HMMWV now uses centralized basicdefines
* CUP_WheeledVehicles_HMMWV - HMMWV SOV guns elevation limit reduced to +-30 degrees
* CUP_WheeledVehicles_HMMWV - HMMWV SOV M2 gunner now uses proper high poly LOD
* CUP_WheeledVehicles_HMMWV - HMMWV SOV Mk19 gunner aim now properly centered on the tip of the iron sights
* CUP_WheeledVehicles_LAV25 - Get in/out positions on the LAV25 have been tweaked
* CUP_WheeledVehicles_LAV25 - LAV-HQ commander now has get in/out animations defined
* CUP_WheeledVehicles_M1030 - M1030 attenuationEffectType changed, should solve issues with ACRE direct chat
* CUP_WheeledVehicles_Stryker - Gunbeg/gunend memory points on strykers now properly aligned
* CUP_WheeledVehicles_UAZ - UAZ AGS grenade launcher can now be ranged correctly

REMOVED:
* CUP_WaterVehicles_Weapons - Removed missiles_ASRAAM->magazines entry
* CUP_WheeledVehicles_V3S - Removed useless include in V3S cfgVehicles file

Description:
This is the first release for the Community Upgrade Project Vehicles pack.
The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set. Its goal is to provide those assets to the community as a mod ready to use in the game, and as an open-source repository for modders to build upon and learn from.

Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards Full availability of all source material under share-alike license (APL-SA). In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license Release of the content in a coherent way Content to come soon: vehicles, infantry, uniforms, terrains, objects, buildings, vegetation, wild life.




Quelle: Bi-Foren
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