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Montag, 23. Januar 2017
ArmA3 Module » RHS: Escalation von Red Hammer Studios (v0.4.2)
ArmA3 Module

RHS: Escalation von Red Hammer Studios (v0.4.2)
18.01.2017 - 00:00 von miller




RHS: Escalation von Red Hammer Studios (v0.4.2)

***** Update *****


da12thMonkey veröffentlichte den RHS: Escalations Mod in den Bi-Foren. Escalation - Unter dieser Bezeichnung präsentiert RHS zwei völlig eigenständige Mods: Streitkräfte der Russischen Föderation und Streitkräfte der Vereinigten Staaten. RHS: AFRF and RHS: USAF sowie die unabhängige fiktive Fraktion RHS: GREF.

Changelog siehe jeweiligen Download-Link.

Neu : RHS: Serbian Armed Forces Das Addon erweitert die bisherigen RHS Module um Serbian Armed Forces Einheiten.

Zitat

It has been almost six months since our last update and we know you have all been eagerly awaiting our next patch. This has been an unusually long development stretch without a release for us, but we wanted to bring a bit more to the table than previously. This update will not only bring an array of new vehicles, weapons, items and features but also delivers a whole new faction/mod.

Some of you have already noticed Serbian servicemen in some of our teasers, but we have never formally announced their official inclusion into RHS. Today however we would like to change that. In the past, “The Serbian Armed Forces Mod” team has successfully collaborated with RHS on the creation of GREF. This collaboration has resulted in a very strong bond and the eventual merger of their talented members into our team. We are very proud to introduce RHS: Serbian Armed Forces as a new mod in the family. It has been able to completely leverage the assets of other RHS packages all while delivering a very varied and unique base of it’s own content. We are very excited to have them within our team and believe you all will be too. RHS: SAF like RHS: GREF, requires AFRF and USAF to play.

The full list of new and fixed things can, as always, be found in the changelogs that are located in the downloaded mod folders.

Alongside this patch comes our transition towards the Steam Workshop, where this and all future updates will be primarily located. This means that the updaters that you guys so loved/hated will no longer be supported . We will be thinking of re-implementing some sort of a solution for server deployment for those of you that run on Linux systems, but that will come later. Our site will also receive a facelift at some point to reflect the transition to SW and could right now contain outdated information.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Soviet Armed Forces von Basher (17.01.2017)
ArmA3 Addons (News)

Soviet Armed Forces von Basher (17.01.2017)
17.01.2017 - 23:00 von miller




Soviet Armed Forces von Basher (17.01.2017)

***** Update *****


Collaborationist veröffentlichte sein Soviet Armed Forces Addon in den Bi-Foren. Das Addon enthält sowjetische Armee in Afghanistan.

Zitat

The Soviet army back in the ranks!
The armed forces of the Soviet Union was created in 1918 (then called the red army), and ceased to exist in 1993.
Apply a crushing blow to the world imperialismo, or head to the Democratic Republic of Afghanistan, to fulfill their internationalist duty!

Changelog:
17.01.17
- added sansumks icon
- added panama hat (thx Jegor for texture, max 1048 for model)
- change Soviet Army Afghan era weapons (thx RHS (specifically Bek)) to AKS-74
- fix some problems with configs (thx lizardbolo)
- removed Russian Army (First Chechen War)




Quelle: Bi-Foren
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ArmA3 Addons (News) » Enhanced Arma 3 Inventory von vbawol (v1.1 Update)
ArmA3 Addons (News)

Enhanced Arma 3 Inventory von vbawol (v1.1 Update)
17.01.2017 - 16:01 von miller




Enhanced Arma 3 Inventory von vbawol (v1.1 Update)

vbawol veröffentlichte sein Enhanced Arma 3 Inventory Addon in den Bi-Foren.

Zitat


Changelog:
v1.1
[Added] Optional condition statement and alternate code action support.
[Added] Special variables available via button press EH and condition
check. _thisItem and _thisItemType. (See comments for details.)

Features:
- Dynamic Inventory (Double-Click) SubMenu. With built in "Repack" Ammo option.
- Extendable from mission config 'CfgItemInteractions'
- Example: https://github.com/E...ig.cpp#L86-L121

Armor Stats
Adds visual representation to inventory (progress bars) that show armor levels of Uniform, Vests, and Headgear as well as total armor at the bottom. When selecting or dragging the total armor bar shows a preview to show if you are gaining or reducing armor. Max armor levels are dynamically calculated from all available armor bearing items.




Quelle: Bi-Foren
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ArmA3 Addons (News) » HAFM Navy von Aplion (v1.0)
ArmA3 Addons (News)

HAFM Navy von Aplion (v1.0)
17.01.2017 - 09:00 von miller




HAFM Navy von Aplion (v1.0)

Aplion veröffentlichte sein HAFM Navy Addon in den Bi-Foren. Das Addon enthält verschiedene Schiffe und Boote sowie Soldaten:
- LaFayette FG
- Anzac FG
- Corvette
- Missile Boat
- Patrol Boat
- AAF Naval Crew
- BLU Naval Crew
- CSAT Naval Crew

Zitat

Hellenic Armed Forces MOD (HAFM) NAVY MOd for ArmA III [Stable Branch].
ATTENTION : All previous versions files must be completely deleted.

This pack includes :
SHIPS
- LaFayette FG
- Anzac FG
- Corvette
- Missile Boat
- Patrol Boat

Units
- AAF Naval Crew
- BLU Naval Crew
- CSAT Naval Crew

This is my first release of the HAFM NAVY mod. This mod has nothing to do with my basic one for Hellenic (Greek) Armed Forces mod and I'm releasing it as an individual part.

The mod is consisted by 5 ships for the moment (2 Frigates, 1 Corvette, 1 Missile Boat and 1 Patrol Boat), which are fully functional. Also all ships have similar weapons capabilities and they are using PhysX engine.

There are no other mods/addons dependencies and don't blame me in case of any conficts with other mods (tested using vanilla settings).
Please keep in mind that this mod is still on beta version as ArmA 3 engine produces many issues on naval addons/mods.
The mod is comming as modfolder ready and all files are properly signed. Also a server key is included, plus a .txt file with all classnames.



Download:
HAFM Navy





Quelle: Bi-Foren
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ArmA3 Module » Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.7)
ArmA3 Module

Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.7)
17.01.2017 - 08:30 von miller




Swedish Forces Pack vom Swedish Forces Mod Team (v0.6.7)

***** Update *****


granQ veröffentlichte sein Swedish Forces Pack Addon in den Bi-Foren. Das Pack enthält Schwedischen Streitkräfte, Soldaten, Waffen Fahrzeuge, Schiffe, Hubschrauber, Flugzeuge usw. für BluFor, OpFor, Widerstand und Zivilisten sowie die Insel Wamako.

Zitat

Changelog:
v0.6.7
- Fixed issue with Norrköping patrol boat blowing up when firing missiles.
- Mission: Air station Mike updated and fixed.
- Mission: Green hill, replaced helicopter.
- Added meta file for better steam integration.
- Fixes to the Strv 122 turn out

Swedish Forces Pack
The Swedish Forces Pack (SFP) features for example advance missiles, buddy reload, backblast, "random" numbers on helicopters. More than 30 new completely new vehicles, including airplanes, helicopters, drones, jeeps and boats.

With soldiers and weapons from the UN operations in Congo in the 1960's to present day and beyond, in woodland, desert, and snow uniforms. To enjoy all of this over 15 missions for 2-40 players are included, covering both adversarial and cooperative game-modes. But wait! There is more! If you download now we also include Swedish police uniforms, and some criminals to play with. If you like our work, please like us on Facebook and/or subscribe on Steam.


Compatibility
- ACE3, we do our best to be 100% compatible, let us know if we dont.
- MRT Accessory Functions, for the Aimpoint 3X scope
- ACRE
- TFAR, if using TFAR the Swedish soldiers will use a Ericsson Radio 180.



Quelle: Bi-Foren
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ArmA3 Addons (News) » =ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v1.8)
ArmA3 Addons (News)

=ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v1.8)
16.01.2017 - 19:00 von miller




=ARC= Japan Units (by Goticwar) von Goticwar, ARC Team (v1.8)

***** Update *****


Soronelite veröffentlichte sein ARC= Japan Units Addon in den Bi-Foren. Das Addon enthält "Japan Units" (von Goticwar) für die BLUFOR Seite von ArmA 3, Einheiten und Fahrzeuge.

Zitat

Goticwar submit a new version :

Changelog:
v1.8
- New global bug fix of mods. The Mod does not crash the game ARMA III
- New Correction of Armor Values
- New Correction of HK-416 M320 bug sounds
- New bug fix with mod massi's weapons




Quelle: Bi-Foren
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ArmA3 Addons (News) » BackpackOnChest Mod von DerZade (v1.1.0)
ArmA3 Addons (News)

BackpackOnChest Mod von DerZade (v1.1.0)
16.01.2017 - 10:00 von miller




BackpackOnChest Mod von DerZade (v1.1.0)

***** Update *****


DerZade veröffentlichte sein BackpackOnChest Mod Addon in den Bi-Foren. Das Addon bietet die Möglichkeit, den Fallschirm an der Brust zu tragen.

Zitat

Features:
- Adds the ability to put his backpack on the Chest. (This gives a huge advantage especially when parachuting)
- Adds a backpack on Chest-Action to the ACE3 SelfInteraction-Menu
- Forces the player to walk while having a backpack on the chest

Changelog:
v1.1.0
+ Added @ Fixed ^ Improved

+ Japanese translation
+ French translation
+ TFAR radio-settings are now handled when backpack radio is put on chest and back (speakers wont work, while rucksack is on chest)
+ removeMagFromChestpack function

^ Modules 'Add Chestpack' and 'Backpack on Chest' can now be activated by triggers
^ ACE-Actions are now avaliable in vehicles and hidden when map is open
^ Backpacks can now be stored in your chestpack

@ German translation typo 'Rucksack auf den Bauck'
@ Script error when putting a backpack, which stores a weapon with no magazine loaded, onto chest
@ Handle weapon attachments / loaded magazines when swapping rucksacks

Known Issues:
- Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Advanced AI Command von duda123 (v1.5.1 Update)
ArmA3 Addons (News)

Advanced AI Command von duda123 (v1.5.1 Update)
16.01.2017 - 10:00 von miller




Advanced AI Command von duda123 (v1.5.1 Update)

***** Update *****


duda123 veröffentlichte sein Advanced AI Command Addon in den Bi-Foren. Das Addon enthält ein SP & MP kompatibles Replacement für den High Command.

Zitat

SP & MP Compatible. Full replacement for high command.

When this addon is enabled, you will be given control of all groups on your side when looking at the map. This can be configured using editor-based modules (similar to high command). See below for install directions.

Features:
- Control AI groups via the map. Provides intuitive interface for commanders.
- Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved.
- Assign/unassign vehicles to an AI group using the map.
- Land & set fly in height for planes / helicopters
- Waypoints can be moved around via dragging. They can be deleted using the delete key.
- Supports remote controlling of AI group leaders (for groups without vehicles). Press delete to exit remote control.

Special Thanks for Testing & Support:
Stay Alive Tactical Team (http://sa.clanservers.com)

Changelog:
v1.5.1 Update
- Fixing steam logo

v1.5.1
- Updated remote view camera logic to smooth out the camera movement.
- Extended max remote view camera distance to 60m.
- Added support for using the map while in remote view.




Quelle: Bi-Foren
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ArmA3 Addons (News) » Altis Special Police Unit von FoxFort (v1.42)
ArmA3 Addons (News)

Altis Special Police Unit von FoxFort (v1.42)
15.01.2017 - 21:00 von miller




Altis Special Police Unit von FoxFort (v1.42)

***** Update *****



FoxFort veröffentlichte sein Altis Special Police Unit Addon. Das Addon enthält neue Polizei-Einheiten für die Independet Seite.

Zitat

At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. Older equipment, was imported into country and the new 100+ strong SPU was formed. Armed only with AKs and distinctive blue uniforms, the first units saw their first action in defence of Oreokastro.

Features:
Police Unit to boost defence of Altis from evil West and East.

Changelog:
v1.42
- Added: Optional APEX DLC weapon pbo.
- Added: Mission "Operation Clean Sweep", SOLO and COOP ready.
- Improved: Operation Sabre mission got updated to work better with EDEN update.




Quelle: Bi-Foren
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ArmA3 Addons (News) » CH View Distance Addon von Champ-1 (v1.11)
ArmA3 Addons (News)

CH View Distance Addon von Champ-1 (v1.11)
15.01.2017 - 15:00 von miller




CH View Distance Addon von Champ-1 (v1.11)

***** Update *****

Champ-1 veröffentlichte sein View Distanz Script als Addon-Version in den Bi-Foren.

Zitat

So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
- objects view distance and sync view distance options for every situation;
- all settings are saved to profile;
- ability to limit maximum view distance and objects view distance for the mission.

Changelog:
v1.11
- added: CBA Keybindings compatibility. You can adjust addon/script hotkeys in "controls" menu
- added: ability to increase / decrease view distance by 500m with hotkeys
- added: French translation by norx_aengell




Quelle: Bi-Foren
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ArmA3 Addons (News) » Open Chernarus Project von DirtySanchez (13.01.17)
ArmA3 Addons (News)

Open Chernarus Project von DirtySanchez (13.01.17)
13.01.2017 - 23:00 von miller




***** Update *****

Open Chernarus Project von DirtySanchez (13.01.17)

DirtySanchez veröffentlichte sein Open Chernarus Project Addon in den Bi-Foren. Das Addon enthält neue begehbare Chernarus Gebäude.

Zitat

This adds new enterable buildings to Chernarus. You can use CUP / A2OP / A3MP / AiA and these should work fine. Tested with A2OP at this time and works well.
Tested with CUP Terrains at this time and works well.(Thanks SPOOK)

Search and Replace PBO is included now. This will run on the server postinit. Meaning PLUG AND PLAY for server owners. No need to replace buildings on your own.

For more entereable buildings, use my Open Chernarus Project with JBAD requirement.
For bug reports use our Forums, a new header is being created today for this mods bug reports
BUG REPORTING: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=631.0

Changelog:
13.01.17
- Update to searchNreplace
- Testing with host on NAPF and found buildings not replaced.
- Changes made and all is now well, should fix some other maps with these same issues as well.




Quelle: Bi-Foren
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ArmA3 Editing » Supply drop von davidoss (v1.2)
ArmA3 Editing

Supply drop von davidoss (v1.2)
13.01.2017 - 21:00 von miller




Supply drop von davidoss (v1.2)

***** Update *****

davidoss veröffentlichte sein Supply drop Addon in den Bi-Foren. Ein Supply drop Skript für MP / SP-Szenarios.

Zitat

Changelog:
v1.2
- Switched to FSM
- Switched execution to server
- Improved scripting

v1.1
- Small fix for event, when helicopter is on his way to base and get killed - was immediately deleted.

This script gives the functionality for resupply drop in MP/SP scenario.
Created because the bis support resupply drop is not working in MP currently.


Download:
Supply drop






Quelle: Bi-Foren
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