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Donnerstag, 23. Februar 2017
ArmA3 Addons (News) » TRYK's Multi-Play Uniforms von teriyaki & zabb (v0.96 fix2)
ArmA3 Addons (News)

TRYK's Multi-Play Uniforms von teriyaki & zabb (v0.96 fix2)
15.02.2017 - 19:00 von miller




TRYK's Multi-Play Uniforms von teriyaki & zabb (v0.96 fix2)

***** Update *****


teriyaki veröffentlichte sein TRYK's Uniforms Addon in den Bi-Foren. Das Addon enthält rextexturietes ArmA2 Modell Uniform und Ausrüstungs-Pack.

Zitat

this addon Retexture and Arma2 model Uniform and Gear pack.
I make a uniform to match the various island or situation by a multi-play. Many uniforms. based for U.S. Army.

Changelog:
v0.96 fix2
- fixed: NVG- pilot view
Delete old version folder of this MOD.










Download:
TRYK's Uniforms




Quelle: Bi-Foren
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ArmA3 Addons (News) » Regional Ambient Sounds Pack von autigergrad (v1.3)
ArmA3 Addons (News)

Regional Ambient Sounds Pack von autigergrad (v1.3)
15.02.2017 - 17:45 von miller




Regional Ambient Sounds Pack von autigergrad (v1.3)

***** Update *****

autigergrad veröffentlichte sein Regional Ambient Sounds Pack Addon in den Bi-Foren. Das Addon enthält verschiedene Regional Ambient Sound Templates für Missionen.

Zitat

So I'm a very active mission maker for my group and one of the areas I like to focus on is immersion. Whether we are patrolling the streets of an Afghan city, or perhaps we're helping defend a village in Nigeria from Boko Haram militants, I like to feel as though I'm actually in that region.

So I decided to put together these "packs" of authentic regional sounds to be used in missions.

My first two collections are for African or Middle Eastern themed environments. These packs include:
-ambient crowd noise/chatter
-regional music
-authentic news broadcasts discussing the topics of the region
-other stuff (that's the scientific term)

I figured some of you may enjoy adding these to your missions as well.

I'm not a modder and I'm not a coder, just an avid ARMA fanatic who wanted to help make the ARMA experience better as much as I can. I hope you like them.

Changelog:
v1.3
- Added Tanoa Sounds Pack
• Ambient Crowd Chatter
• Ambient Street Noise
• Tanoan/French speaking Radio broadcasts
• Tanoan/French speaking Music




Quelle: Bi-Foren
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ArmA3 Addons (News) » BackpackOnChest Mod von DerZade (v1.1.1)
ArmA3 Addons (News)

BackpackOnChest Mod von DerZade (v1.1.1)
15.02.2017 - 14:00 von miller




BackpackOnChest Mod von DerZade (v1.1.1)

***** Update *****


DerZade veröffentlichte sein BackpackOnChest Mod Addon in den Bi-Foren. Das Addon bietet die Möglichkeit, den Fallschirm an der Brust zu tragen.

Zitat

Features:
- Adds the ability to put his backpack on the Chest. (This gives a huge advantage especially when parachuting)
- Adds a backpack on Chest-Action to the ACE3 SelfInteraction-Menu
- Forces the player to walk while having a backpack on the chest

Changelog:
v1.1.1
+ Added ^ Improved @ Fixed
^ Removed unnecessary code in various functions
@ Script error when synchronizing units without a backpack to 'Backpack On Chest'-Module
@ Backpack floating in the air for other players when getting into a vehicle




Quelle: Bi-Foren
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ArmA3 Addons (News) » Bell 47 / H-13 Helicopter (the MASH helicopter) von hcpookie (v3.0)
ArmA3 Addons (News)

Bell 47 / H-13 Helicopter (the MASH helicopter) von hcpookie (v3.0)
13.02.2017 - 10:00 von miller




Bell 47 / H-13 Helicopter (the MASH helicopter) von hcpookie (v3.0)

***** Update *****

hcpookie veröffentlichte sein Bell 47 / H-13 Helicopter (the MASH helicopter) Addon in den Bi-Foren. Das Addon enthält verschiedene Bell 47 / H-13 Hubschrauber.

Zitat

This addon provides the Bell 47 / H-13 helicopter in several versions for BIS sides/factions. Versions are based on research of real-world Bell 47 configurations. - Experimental: AFM compatible (must be enabled in game menu)
- Guns eject spent shell cases on armed models
- Fully functional gauges
- Floating CSAR model
- Sling load compatible
- Different camo schemes for factions
- FFV positions where possible

Changelog:
v3.0
- FIX: M60 memory points on UH model were reversed
- FIX: Fix dim collision lights
- FIX: Medic transport cargo animations
- IMPROVED: Add volumetric light to spotlight
- IMPROVED: Minor texture issues
- IMPROVED: Minor 3D model issues
- IMPROVED: Zeus compatibility for all models
- NEW: Added collective/joystick animations
- NEW: Add pedal animations (AFM only)
- NEW: Add rotor tilt animations
- NEW: CIV factions!
- NEW: Unique pilots + near gear
- NEW: Default factions
- NEW: FFV seats for every model



Quelle: Bi-Foren
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ArmA3 Addons (News) » MK18 MOD 0 von Road Runner (12.02.17)
ArmA3 Addons (News)

MK18 MOD 0 von Road Runner (12.02.17)
12.02.2017 - 14:40 von miller




MK18 MOD 0 von Road Runner (12.02.17)

Road Runner veröffentlichte sein MK18 MOD 0 Addon in den Bi-Foren.

Zitat

Changelog:
12.02.17
UI Icons should all be working now
Removed dependency on suppressors not part of the addon

MK18 MOD 0
Mk18 base model : Twinkie Masta
RIS Model / RIS covers: SoulSlayer
Vertgrip: Thanez
Desert reskins: Sabre and RobertHammer

This isn't a port from A2 addon , it's the SOTG M4A5 with the barrel shortened to 10.5". The textures are from Sabre found on various M4 weapons that use the same model (found at gamebanana). I've included one of the desert variant camo's from RH's A2 MK18 addon.
Enjoy.



Download:
MK18 MOD 0





Quelle: Bi-Foren
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ArmA3 Addons (News) » FIR Pilot & Crew Pack US von Firewill (v0.5 Alpha)
ArmA3 Addons (News)

FIR Pilot & Crew Pack US von Firewill (v0.5 Alpha)
12.02.2017 - 14:00 von miller




FIR Pilot & Crew Pack US von Firewill v0.5 Alpha)

***** Update *****


Firewill veröffentlichte sein Pilot & Crew Pack US/NAT Addon in den Bi-Foren. Das Pack enthält USAF / USN und NATO Piloten und Crew.

Zitat

Changelog:
Alpha 0.5(include 0.4)
- US Army Helicopter Pilot / Crew and equipments Added(UCP / Multicam)
- HGU-55/P + MBU-12/P Oxygen mask type added(USAF/USAF 80~90s ver/USN/USMC)
- Scorpion HMCS Added
- JASDF Ground Crew & uniform type1 added
- USMC Helicopter Pilot added(equip HGU-84/P)

Feature:
- USAF/USN/USMC Pilot & Crew
- 8 types of HGU-55/P Helmet & MBU-20/P Oxygen mask
- 8 types of Nomex Flight suit for USAF/USN
- Pilot Equipmet vest
- USAF Ground Crew Uniform and Safty Vest(Yellow) and ear-protector
- JHMCS II
- HGU-84/P
- HGU-55/PJ
- CWU-45/P Flight Jacket
- Texture Template for Uniform/Jacket



Quelle: Bi-Foren
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ArmA3 Module » MGSR Mod von rebelvg (v0.451)
ArmA3 Module

MGSR Mod von rebelvg (v0.451)
10.02.2017 - 10:45 von miller




MGSR Mod von rebelvg (v0.451)

***** Update *****


rebelvg veröffentlichte sein MGSR Mod Addon in den Bi-Foren. Ein Metal Gear Solid V Trailer ArmA3 Remake.

Zitat

MGSR Mod - Metal Gear Solid Remake Mod.
This is a small mod for the custom content you may have seen in my Arma 3 Remake of MGSV Trailer.
Some people asked for eyepatch and some other stuff so I decided to create a mod.

Changelog:
v0.451
- There was some small issue discovered that interferes with some of ace interactions inside of the vehicle.
- That was part of my mod's problem and part of ace's problem.









Download:
MGSR Mod




Quelle: Bi-Foren
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ArmA3 Addons (News) » UH-80R Ghosthawk von firewill (v0.3 Alpha)
ArmA3 Addons (News)

UH-80R Ghosthawk von firewill (v0.3 Alpha)
10.02.2017 - 09:55 von miller




UH-80R Ghosthawk von firewill (v0.3 Alpha)

***** Update *****


firewill veröffentlichte sein UH-80R Ghosthawk Addon in den Bi-Foren. Das Addon enthält einen UH-80R Ghosthawk Hubschrauber incl. Accessories.

Zitat

Changelog:
Alpha 0.3
- adjust attach offset
- new weapon : AGM-114 hellfire / FIM-92 Stinger / M134 Minigun / 30mm Chain-gun
- kit management attributes in UH-80R
- new texture layout(include the simple template for retexture)
some weapon/function is doesn't support with vanilla UH-80, so only i'm focus on UH-80R and suggest use the UH-80R when use the kit.

DESCRIPTION:
Ghosthawk Accessory Kit is bring the accessory for UH-80 Ghosthawk.

Features:
- Ghosthawk Accessory Kit
- New Ghosthawk Class, UH-80R Ghosthawk
UH-80R can open the door, Target Designation,FFV Seat. but Vanilla Ghosthawk is not.
- Accessory also can adapt to vanilla ghosthawk such as FFAR,Fueltank,refuel probe, Radar and FLIR Pod model.




Download:
UH-80R Ghosthawk





Quelle: Bi-Foren
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ArmA3 Editing » CH View Distance Script von Champ-1 (v1.13)
ArmA3 Editing

CH View Distance Script von Champ-1 (v1.13)
10.02.2017 - 09:00 von miller




CH View Distance Script von Champ-1 (v1.13)

***** Update *****

Champ-1 veröffentlichte sein CH View Distance Script Addon in den Bi-Foren.

Zitat

So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
- objects view distance and sync view distance options for every situation;
- all settings are saved to profile;
- ability to limit maximum view distance and objects view distance for the mission.

Changelog:
v1.13
- added: new CBA keybindings for changing terrain quality
- added: one more terrain quality value for finer control
- changed: reduced time hints displaying on the screen when changing view distance with hotkeys
- changed: better looking hints
- fixed: addon and script version conflicting on rare occasion
- fixed: terrain quality listbox not working on rare occasion




Quelle: Bi-Foren
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ArmA3 Addons (News) » CH View Distance Addon von Champ-1 (v1.13)
ArmA3 Addons (News)

CH View Distance Addon von Champ-1 (v1.13)
10.02.2017 - 09:00 von miller




CH View Distance Addon von Champ-1 (v1.13)

***** Update *****

Champ-1 veröffentlichte sein View Distanz Script als Addon-Version in den Bi-Foren.

Zitat

So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
- objects view distance and sync view distance options for every situation;
- all settings are saved to profile;
- ability to limit maximum view distance and objects view distance for the mission.

Changelog:
v1.13
- added: new CBA keybindings for changing terrain quality
- added: one more terrain quality value for finer control
- changed: reduced time hints displaying on the screen when changing view distance with hotkeys
- changed: better looking hints
- fixed: addon and script version conflicting on rare occasion
- fixed: terrain quality listbox not working on rare occasion




Quelle: Bi-Foren
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ArmA3 Addons (News) » TPW MODS von tpw (08.02.2017)
ArmA3 Addons (News)

TPW MODS von tpw (08.02.2017)
08.02.2017 - 13:00 von miller




TPW MODS von tpw (08.02.2017)

***** Update *****

tpw veröffentlichte sein TPW MODS Addon in den Bi-Foren. Das bekannte Addon aus ArmA2 hat einen verbesserten Realismus für den ArmA3 Einzelspieler-Modus enthalten.

Zitat


Latest Release::
20170208
[CORE 1.31, FOG 1.48] Added Isla Duala to region and climate lists.
[CARS 1.51] Improved vehicle collision disabling code: massively reduced chance of player and nearby AI being mown down by vehicles.
[CROWD 1.05] Fixed sporadic undefined variable errors.
[FURNITURE 1.03] Support for randomised furniture templates for each house: each now can now assigned a random furniture template from a list of templates, and will continue to use this template for the duration of a play session. No new templates are provided yet though!
[SKIRMISH 1.37] Spawned infantry squads will move towards the general vicinity of the nearest enemy infantry squads. Refactored support calling code for reduced CPU hit. General code cleanup and optimisations.

Full changelog

Features:
In the months following the release of Arma 3 alpha I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS. TPW MODS consists of a number of independently configurable components, and if you use them all you'll get:

Infantry realism:
• Units reacting realistically to suppressive fire by ducking/going prone and seeking cover (TPW EBS)*.
• Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL).
• Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT).
• Units able to self heal using First Aid Kits (TPW BLEEDOUT)
• Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS)*.
• Sounds for jumping, falling, rolling and turning prone, sounds for freefalling and under canopy (TPW FALL).
• Realistic HUD with bullet trajectory tracing when using tactical goggles (TPW HUD).
• Ambient infantry combat, with AI able to call in support (TPW SKIRMISH).
• More realistic (slower) movement and stance change speeds.

* Deprecated due to engine improvements

Civilians:
• Region specific civilians in towns, walking around and interacting with each other (TPW CIVS).
• Civilian traffic, which you may commandeer (TPW CARS).
• Civilian cars parked by the side of the road near habitable houses (TPW PARK).
• Civilian boats (TPW BOATS).
• Ohally's CAF Aggressors Middle Eastern and African civilians, RDS A2 Eastern European civilians and cars, and Leight's Opfor Pack Middle Eastern civilians will be used appropriately if present.

Ambience:
• Lights in civilian houses at night (TPW HOUSELIGHTS).
• Working streetlights on A2/OA maps (TPW STREETLIGHTS)**.
• Appropriate sized flocks of sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS).
• Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR).
• Ambient radio chatter in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO).
• Ambient Greek music near/in habitable houses (TPW RADIO).
• Ambient civilians/animals/cars easily excluded from areas such as runways or bases, using simple editor-placed named objects.
• Civs/animals/cars/parked cars/radio/houselights/streetlights easily excluded from entire areas of the map using triggers.

** Deprecated due to AllinArma implementing working streetlights

Weather:
• Region specific climate (TPW FOG).
• Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG).
• Ground heat haze / mirage effects during hot weather (TPW FOG).
• Rain droplet effects on the ground near the player (TPW RAINFX).
• Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX).

All mods interoperate well, and share a common startup hint. All mods are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. You can use the TPW MODS of your choice to enhance existing missions and campaigns, or to simply turn any empty map into a living breathing combat zone with endless replayability.


Download:
TPW MODS

Benötigt:
Community Base Addons A3




Quelle: Bi-Foren
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ArmA3 Addons (News) » POOK AFV Pack (ArmA2 Port) von hcpookie (v2.2)
ArmA3 Addons (News)

POOK AFV Pack (ArmA2 Port) von hcpookie (v2.2)
08.02.2017 - 13:00 von miller




POOK AFV Pack (ArmA2 Port) von hcpookie (v2.2)

***** Update *****

hcpookie veröffentlichte sein POOK AFV Pack (ArmA2 Port) in den Bi-Foren. Das Addon enthält verschiedene gepanzerte Kampffahrzeuge, einige aus dem bereits veröffentlichten Pandur (ArmA2 Port) Pack

Zitat

This is a combined AFV pack which is a port of my A2 BRDM-2 pack, A2 BTR-60 pack, a new BTR-80, and a major update my Pandur release. This supercedes my previous "standalone" Pandur pack.

PANDURS:
Fixed all the observed/reported issues and resolved lighting issues w/ the new A3 lighting configuration. Also fixed the scripting errors with the HQ outpost site. The same pics are still available on the original release thread: http://forums.bistud...from-a2-release

BRDM2 pack.
Finally managed to get it imported into A3. All the features of the BRDM2 pack are present. NEW 3D model for 9K31 (SA9) 3D launcher.

BTR60 pack.
Same thing as BRDM2 pack... all features of the A2 BTR60 pack are present. Sit-on-top cargo positions are not FFV due to animation limitations.

BTR80 pack.
New. Port of Citizenship's BTR80 3D model. New unique texture sets for factions.

Changelog:
v2.2
- FIX: Incorrect 9K31 (SA9) CDF/RU side/faction assignments
- FIX: Incorrect HQ class assignments for several factions
- FIX: 2A42 cannon animations
- FIX: Some vehicles drive under water: Pandur M2 / slat, Pandur SP30 / slat, BRDM2 9K31 (SA9), BRDM2 ASRAD, BRDM2 Police Models
- FIX: Distance LOD issues on some vehicles: Pandur M2 / slat, Pandur SP30 / slat
- FIX: Pandur MGS: No entry 'bin\config.bin/CfgMagazines.CUP_12Rnd_TE1_Red_Tracer_105mmHE_M68_Cannon_M'
- FIX: RPT Error dur to Pandur INIT script
- FIX: RPT errors dur to Pandur parts' model configs
- FIX: BRDM2 PhysX wheel height
- FIX: BRDM2 missing engine idle noises
- FIX: Pandur mortar driver view missing PIP view
- FIX: Some preview images were incorrect
- FIX: Improved rear ramp script to better synchronize in MP JIP situations
- FIX: Some
- IMPROVED: 2A42 cannon shell eject and muzzle effects
- IMPROVED: Pandur engine sounds
- IMPROVED: BTR-80 RVMAT
- IMPROVED: 9K31 (SA9) missile launch effects aligned with missile – no more offset smoke effects!
- NEW: BPM-97 APC family. Standard transport w/ FFV, 2A42 cannon, and Ambulance models
- NEW: Ambulance versions for Pandur and BPM-97 with day/night emergency lights
- NEW: 3D model for Pandur Ambulance
- NEW: POOK_AFV Folder name and mod.cpp to assist with hosted server management and download solutions
- NEW: Day/night convoy flashing light for certain Pandur models
- NEW: Radio ambience scripts




Quelle: Bi-Foren
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