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News » ArmA3 Editing » Skripte 8 News
Virtual Vehicle Spawner von Tonic (v0.4.1) (veröffentlicht am 20.09.2015 - 21:00)
Virtual Vehicle Spawner von Tonic (v0.4.1) ***** Update ***** tfdef veröffentlichte sein Virtual Vehicle Spawner Skript in den Bi-Foren. Das ursprüngliche Skript stammt von Tonic. Das Skript erzeugt eine Art Virtuelle Ammobox in Fahrzeugen. Zitat Virtual Vehicle Spawner (VVS) is what the title says. It is similar to Virtual Ammobox System (VAS) but this allows you to spawn in vehicles with a simple to use GUI menu. VVS is something that a lot of Armory missions could benefit from and possibly other missions. This was requested by quite a bit of people and after chucking what I did 3 weeks ago I did this in 4 hours. Changelog: v0.4.1 - Updated BuildCFG function: now it's pretty simple to add support of your own vehicle class / vehicles from mods; - Updated example m...
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Virtual Ammobox System (VAS) von Tonic (v2.91) (veröffentlicht am 28.08.2015 - 23:55)
Virtual Ammobox System (VAS) (v2.91) von Tonic ***** Update ***** Tonic veröffentlichte sein Virtual Ammobox System (VAS) Skript in den Bi-Foren. Das Skript ermöglicht das Hinzufügen oder Entfernen von Ausrüstung über ein GUI. Zitat Welcome and thank you for the interest in Virtual Ammobox System (VAS). This addon provides Arma 3 players with a user-friendly alternative to the default interface for handling of personal gear loadout — ammo, guns & items. VAS was written by [Tonic](https://github.com/TAWTonic), originally an an isolated script to compliment the release of a specific mission. However, after it reached the initial success and a wide adoption among Arma 3 community, the VAS author has decided to made the entire source code available publicly -...
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VCOM AI Driving Mod (Skript Version) von Genesis92x (v1.03) (veröffentlicht am 17.08.2015 - 19:00)
VCOM AI Driving Mod (Skript Version) von Genesis92x (v1.03) ***** Update ***** Genesis92x veröffentlichte sein KI-Fahrverbesserungs-Mod VCOM AI Driving Mod als Addon -und Skript Version in den Bi-Foren. Zitat I made some driving improvements in my VCOM AI mod - however I thought (and others) that it would be nice to just have the AI driving enhancements without any other strings attached. This mod simply executes an FSM on all AI and checks if they are drivers or not. If they are actively driving a vehicle they will check for objects/buildings that may get in their way while driving. I could type a lot more. But I thought I'd let the video speak for the mod instead. Changelog: v1.03 - Fixed the error message people are getting on their screens when running...
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Vehicle System (vSys) von Iceman77 (v1.3a) (veröffentlicht am 20.10.2014 - 19:00)
Vehicle System (vSys) von Iceman77 (v1.3a) ***** Update ***** Iceman77 veröffentlichte sein Vehicle System (vSys) Skript in den Bi-Foren. Ein Fahrzeug Dialog System, inspiriert von Tonic Virtual Vehicle Spawner. Zitat WIP vehicle dialog inspired by Tonic's Virtual Vehicle Spawner. Changelog: v1.3a - Users can now define which side's vehicles can be displayed (fn_varInit.sqf). - Changed the position (method) for vehicle spawn. Now relative to the object the action is assigned to rather than the player. - Localized text for all languages via stringtable.xml. - Added comments to everything so advanced users can easily navigate the blocks of code in any .sqf file - Added the missing VSYS_DELAY_SUPPORT variable to fn_varsInit.sqf. - Added "flying" option (check b...
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Virtual Rearming Hub von Iceman77 (v1.1a) (veröffentlicht am 09.10.2014 - 19:58)
Virtual Rearming Hub von Iceman77 (v1.1a) Iceman77 veröffentlichte sein Virtual Rearming Hub Skript in den Bi-Foren. Ein Aufrüstung UI Skript, zur schnellen Wiederbewaffnung mit nützlicher Munition im Feld. Zitat - Simple rearming UI that provides ammunition based on weapons the player is carrying. He or she can quickly rearm with useful ammunition out in the field. - Ammo types include all ammunition for the player's current weapons, plus hand grenades, smokeshells, chem lights and mines. Changelog: v1.1a - Added hand grenades, chemlights, mines and smoke grenades to the list Download: Virtual Rearming Hub Quelle: Bi-Foren...
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VDEBUG von djotacon (v1.4) (veröffentlicht am 27.04.2014 - 16:30)
VDEBUG von djotacon (v1.4) djotacon veröffentlichte sein VDEBUG Skript in den Bi-Foren. Ein Skript um Missionen mit Fahrzeugen auszutesten. Zitat A tool for debugging vehicle missions on Arma 3. By DJ OTACON. Based on EditingHelper by R0t. Changelog: v1.4 - Added new color scheme. - Revamped interface to be more accesible - Added new function "Destructor" v1.3 - Added new functions to spawn new vehicles and supply crate - Added hints - Added color codes to the functions v1.2 Added new functions to spawn vehicles v1.1 - Added new functions Download: VDEBUG Quelle: Bi-Foren...
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VicMarker von Fight9 (v1.0) (veröffentlicht am 27.12.2013 - 13:09)
VicMarker von Fight9 (v1.0) Fight9 veröffentlichte sein VicMarker Skript in den Bi-Foren. Das Skript enthält dynamische Fahrzeug Marker-Skripte. Zitat This script is very simple in principle but has a huge amount of options that make it helpful. I was working on a high command mission and was annoyed that I could never get getIn waypoints close to my empty vehicles; they needed markers! In most basic form, the script adds a dynamic marker to your vehicle and tracks its position. At the same time, it detects whether the vehicle is alive, disabled, or dead. The marker and text change depending on its status. You can define a total of 9 parameters when calling the script, but only if you want. If you like the markers and colors I have chosen, you can stick with the default one...
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Virtual Vehicle Spawner von Tonic (v0.2) (veröffentlicht am 10.11.2013 - 10:13)
Virtual Vehicle Spawner von Tonic (v0.2) Tonic veröffentlichte sein Virtual Vehicle Spawner Skript in den Bi-Foren. Das Skript erzeugt eine Art Virtuelle Ammobox in Fahrzeugen. Zitat Virtual Vehicle Spawner (VVS) is what the title says. It is similar to Virtual Ammobox System (VAS) but this allows you to spawn in vehicles with a simple to use GUI menu. VVS is something that a lot of Armory missions could benefit from and possibly other missions. This was requested by quite a bit of people and after chucking what I did 3 weeks ago I did this in 4 hours. Changelog: v0.2 - Added: Support for Autonomous vehicles and 'Support' Vehicles i.e Hemt Ammo - Fixed: Some vehicles such as helicopters shouldn't explode when being spawned. Download: Virtual Vehicle Spawner ...
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