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News » ArmA3 Editing » Skripte 9 News
T8 Units - a less dynamic AI creator von t-800a (v061) (veröffentlicht am 25.01.2016 - 08:00)
T8 Units - a less dynamic AI creator von t-800a (v061) ***** Update ***** t-800a veröffentlichte sein T8 Units - a less dynamic AI creator Skript in den Bi-Foren. Ein Spawn Skript für Infanterie und Fahrzeugeinheiten in Coop-Missionen. Zitat I wanted to share my script, I use to spawn units in coop missions, with you. I first started developing this somewhere during the A3 beta. Playing around with BIN_taskPatrol by Binesi, BangaBobs EOS and similar things somehow caught my interrest in scripting and I started to create a script that would fit my needs. In the past months I finally motivated myself to create some english documentation for this, what took ages for me, so I can release the script here. I designed this script for the CO-OP missions I play with friend...
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TAW View Distance Script von Tonic (v1.5) (veröffentlicht am 28.10.2015 - 19:00)
TAW View Distance Script von Tonic (v1.5) ***** Update ***** Tonic veröffentlichte sein TAW View Distance Script Addon in den Bi-Foren. Zitat This is something that was lacking for ARMA 3 (Alpha). So I have created a simple to use View Distance & Grass Settings Dialog to allow players to adjust their view distance levels. There are three types of view distance levels. - On foot: View distance set will only effect a player while they're on foot. - In Car: View distance set will only effect a player when they're in a land vehicle or ship. - In Air: View distance set will only effect a player when they're in an aircraft. - Drone: View distance while operating a UGV/UAV. - Multiple Saves for various settings Changelog: v1.5 - Changed: Code brought up to curre...
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Trigger List Changed von Heeeere's johnny! (v2.0) (veröffentlicht am 09.09.2015 - 22:00)
Trigger List Changed von Heeeere's johnny! (v2.0) Heeeere's johnny! veröffentlichte sein Trigger List Changed Skript in den Bi-Foren. Zitat This script is about handling units which enter or leave a trigger's list. This is different from handling "thisList" or "all units inside/outside the trigger". It's easy to handle units in the trigger's "thisList", but handling only those which just entered or just left is a different story. Such distinction might be important for instance if a certain value/operation should be added/reduced/applied/executed only on such units or when a unit enters in the very same 0.5 seconds as another unit leaves, which would let the number of units in thisList remain unchanged while one unit is actually different. Download: Trigger List Ch...
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Turret Safety System von Quiksilver (v1.1) (veröffentlicht am 31.08.2015 - 12:00)
Turret Safety System von Quiksilver (v1.1) ***** Update ***** Quiksilver veröffentlichte sein Turret Safety System in den Bi-Foren. Das Skript enthält ein Safety-Lock für Hubschrauber mit Bord-Waffen, vom ein Piloten steuerbar. Zitat Turret Safety System allows the pilot to control whether or not the mounted-turret operators are able to fire the Miniguns. Fully compatible in both Singleplayer and Multiplayer. Handy for those times when you don't want the AI to be firing at the guns at all. Also handy to prevent players from unwanted discharging of the Minigun weapon system. Decided to publish this script as a late Christmas gift to the community. I suck at naming things (and dont have things named when I use them), so I'll call it the Turret Safety System. Some o...
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TGP - Targeting Pod for Air Vehicles von Lala14 (v0.8.97262) (veröffentlicht am 02.08.2015 - 20:00)
TGP - Targeting Pod for Air Vehicles von Lala14 (v0.8.97262) ***** Update ***** Lala14 veröffentlichte sein TGP - Targeting Pod for Air Vehicles Skript in den Bi-Foren. Zitat Hey guys so you may have noticed GeraldBolso1899's post on the fourm in the Addons & Mods Discussion about Making a targeting pod well I made a script which was very basic then but since that week I've created a much better version GeralBolso, 161st V-SOAR & some guys from the 39th Battalion tested it out and reported some feedback for me and ideas which I have implemented Features - On and Off ability - Designed for multi team use - Ability to use the Targeting Pod without the need of a UAV Terminal if are part of the crew of the vehicle - Ability to allow for someone else to use the ...
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Tigris Flak Conversion Script von flyinpenguin (v1.1) (veröffentlicht am 05.05.2015 - 19:30)
Tigris Flak Conversion Script von flyinpenguin (v1.1) ***** Update ***** flyinpenguin veröffentlichte sein Tigris Flak Conversion Script in den Bi-Foren. Zitat Tigris Flak Conversion Script by Flyinpenguin Features: - This script converts a Tigris into a flak firing demon meant to scare pilots flying over a sector. - This vehicle works for both AI and players. Players are restricted to same constraints as AI (IE distance and accuracy) - For player use, simply aim directly at whatever you want to fire flak at and fire! - AI will work as default and fire whenever a normal AI would fire. They can distrubute Flak over multiple targets even if they look like they are only shooting at one. - Flak accuracy is based upon speed of target and distance. - Customizable! Op...
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Taskmaster 2 von Shuko (v0.44) (veröffentlicht am 21.06.2014 - 20:11)
Taskmaster 2 von Shuko (v0.44) ***** Update ***** Shuko veröffentlichte sein Taskmaster 2 Skript in den Bi-Foren. Das Skript ist in Versuch die Möglichkeiten zum Erstellen und Aktualisieren von Aufgaben in den Mission flexiblere zu gestallten. Zitat As I'm not going to update the Arma 2 version , and it seems this script might work on A3 with minor changes, I'll post it here so we can work on it together. zuff and cuel already made some fixes for the hint notification in the A2 thread. I've included those in the version posted here. Disclaimer: I still don't have time or motivation for the game. So, I have not tested this script in A3 myself. However, I will do my best to make this work if there are bugs/changes needed. Features: - The script is server driven; all ...
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Tv Guided System von nuxil (v0.1) (veröffentlicht am 05.02.2014 - 23:00)
Tv Guided System von nuxil (v0.1) nuxil veröffentlichte sein Tv Guided System Skript in den Bi-Foren. Damit soll man ferngelenkte Bomben und Raketen per Maus ins Ziel steuern können. Zitat Im releasing a small script that could make bombing more fun for you. This is not some super realistic script/System, it's more ment for fun. I did a system like this for ArmA1, and thought why not port the code to ArmA3. and so i did. Download: Tv Guided System Quelle: Bi-Foren...
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TAA name von Br. (v3.2) (veröffentlicht am 30.12.2013 - 13:00)
TAA name von Br. (v3.2) Br. veröffentlichte sein DTAA name Skript. Zitat Description: This script displays the names of the players when your cursor above and / or when you press keys windows. Features: For HUD: - disable / enable HUD - disable / enable the display name of the IA - disable / enable the display name for friendly player - disable / enable the display name for enemy player - adjust the viewing distance - adjust the display color name for friendly player - adjust the display color name for friendly player in your squad - Set the display color name for enemy player - adjust the display color grade - Set the font size For the cursor: - adjust the viewing distance...
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