- News, Mods, Addons und Missionen für ArmA3

Sonntag, 23. September 2018
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News » ArmA3 Editing » Skripte 5 News
Loadout Transfer von stcrowe (v1.0) (veröffentlicht am 11.10.2015 - 20:00)
Loadout Transfer von stcrowe (v1.0) ***** Update ***** stcrowe veröffentlichte sein Loadout Transfer Skript in den Bi-Foren. Ein Skript zum Übertragen von Ausrüstungen an andere Spieler. Zitat Changelog: v1.0 New Features: - You can now transfer loadouts to AI units - You can now transfer loadouts to member in your group (before you could only transfer to playable unit) - Now in PBO form... mostly for singleplayer. The full loadout transfer menu is on all ammon boxes that descend from vanilla ammo boxes. Fixes - Hint "hello" when you change a name (thanks Ian Bones for reporting) - After exiting MANAGE LOS, it would not go back to main menu (thanks Ian Bones for reporting) Loadout Transfer is an addon meant for mission makers that will allow players to not o...
Little Immersion Tweaks von Viperidae (v1.3) (veröffentlicht am 06.04.2015 - 20:00)
Little Immersion Tweaks von Viperidae (v1.3) ***** Update ***** Viperidae veröffentlichte sein Little Immersion Tweaks Addon in den Bi-Foren. Das Addon enthält Map -und NVG-Verbesserung-Skripte für Realismus-Steigerungen in Nacht-Missionen. Zitat Description: Boost your mission's immersion and realism with these map- and NVG-improving scripts. Great for spec ops, night, or milsim missions. Features: - Map brightness is affected by weather and sunlight. - Usable flashlight on map. - Remove unrealistic features like toggleable map textures and the "where am I?" button. - Add noise and max viewdistance to NVG. - Modular: use only the features you want. - No addons needed. Changelog: v1.3 - fixed: issue where map light position was not updating - changed: ad...
Loot system von BangaBob (v0.1) (veröffentlicht am 15.05.2014 - 20:24)
Loot system von BangaBob (v0.1) BangaBob veröffentlichte sein Loot system in den Bi-Foren. Das Skript enthält ein Spawning System für Waffen, Attachments, Uniformen, Westen und Rucksäcke per Marker auf der Karte im Editor. Konfigurierbar für jede Mission und Multiplayer kompatibel. Zitat Description Fast, reliable loot spawning system. Simply place a marker over the map and call the script. Add/Remove loot that spawns and adjust the probability of spawning. Features - Spawn Weapons, Attachments, Uniforms, Vests and backpacks - Light Weight script - Easy to use - Configurable to fit any mission - Multiplayer compatible Download: Loot system Quelle: Bi-Foren...
Loli Defense von Obin (v1.0) (veröffentlicht am 07.01.2014 - 15:10)
Loli Defense von Obin (v1.0) Obin veröffentlichte sein Loli Defense Skript in den Bi-Foren. Das Skript ermöglicht das Bauen von Festungen und Basen. Zitat Loli Defense allows you to build fortifications and base by using building materials. With the upgrade of the base to higher lvl, you can build more and better improvements around the base, and buy better items (eg vehicles, vests, helmets, weapons). Money can be earned by killing enemies if they have money (AI/Players). Cost of upgrading base: - Upgrade to 2 lvl - 300$ - Upgrade to 3 lvl - 600$ - Upgrade to 4 lvl - 1200$ - Upgrade to 5 lvl - 2400$ . . .. Download: Loli Defense Quelle: Bi-Foren...
Loadout get/set functions and Loadout Manager von aeroson (25.03.2014) (veröffentlicht am 26.03.2013 - 20:15)
Loadout get/set functions and Loadout Manager von aeroson (25.03.2014) aeroson veröffentlichte sein Loadout get/set functions and Loadout Manager Skript in den Bi-Foren. Zitat These scripts allows you set/get all of the unit's gear, including: - uniform - vest - backpack - backpack contents - all quiped items - all three weapons with their attachments - currently loaded magazines - number of ammo in magazines Useful for saving/loading loadouts. Ideal for revive scripts where you have to set exactly the same loadout to newly created unit. Uses workaround with placeholders to add vest/backpack items, so items stay where you put them Changelog: set_loadout.sqf v4.3 - Added: now using addItemTo commands - Fixed: assigned binocular...
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