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News » ArmA3 Editing » Skripte 11 News
Easy Mission Creator (E.M.C) von djotacon (v0.91) (veröffentlicht am 20.04.2017 - 23:00)
Easy Mission Creator (E.M.C) von djotacon (v0.91) ***** Update ***** djotacon veröffentlichte sein Easy Mission Creator Skript in den Bi-Foren. Ein einfacher Missions-Generator. Mit zwei einfachen Routinen und einige Funktionen können mehr als 9 verschiedene Arten von Kampf-Missionen erstellt werden. Zitat This is a simple mission generator. Using two simple routines and some functions can be created more than 9 different types of combat missions without having to program anything. Allows an exhaustive control map and the various missions separately. It generates both debug tasks as positions on the map easily. Is currently in beta and is not finished. Runs all missions and control without problems but not translated into English at the moment. Changelog:...
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Easy Hostage Script (E.H.S) von djotacon (v3.0) (veröffentlicht am 20.04.2017 - 21:00)
Easy Hostage Script (E.H.S) von djotacon (v3.0) ***** Update ***** djotacon veröffentlichte sein Easy Hostage Script in den Bi-Foren. Das Skript verwandeln eine Einheit in eine Geisel. Zitat Description: This script transform one unit in a hostage. Changelog: v3.0 - Now with JIP and FULL MP/Dedicated support Download: Easy Hostage Script (E.H.S) Quelle: Bi-Foren...
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Engima's Simple Tasks von Engima of Östgöta Ops (v.1.17) (veröffentlicht am 03.04.2016 - 20:00)
Engima's Simple Tasks von Engima of Östgöta Ops (v.1.17) ***** Update ***** Engima veröffentlichte sein Engima's Simple Tasks Skript in den Bi-Foren. Ein Skript, dass die Handhabung der Missionsziele (Tasks) in den Missionen verändert. Zitat A simple way to handle mission objectives (tasks). A couple of simple commands lets you add and update tasks during mission progress. All players on network are assumed to have identical tasks. Works in SP, MP, Dedi and JIP. Changelog: v.1.17 - Fixed: Task destination and task target didn't work. Download: Engima's Simple Tasks Quelle: Bi-Foren...
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Engima's Civilians Script von Engima (0.90.40) (veröffentlicht am 04.02.2016 - 18:00)
Engima's Civilians Script von Engima (0.90.40) Engima veröffentlichte sein Engima's Civilians Script in den Bi-Foren. Zitat Engima's Civilians is a script that adds dynamic civilians to an Arma 3 mission. Civilians spawn near player(s) and are removed again when they are far away. Works on maps with enterable buildings. You can customize how many civilians there will be, civilian unit classes, the maximum number of groups to use, minimum spawn distance, maximum spawn distance, and blacklist markers to define areas where no civilians will be. You also add callbacks if you want to do something when units spawn or being removed. Script works in singleplayer, multiplayer, hosted, dedicated, for JIPs, and on any map with enterable buildings. Download: Engima's Civil...
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ETG Fast Travel System von Kellojo (v2.0) (veröffentlicht am 17.01.2016 - 09:11)
ETG Fast Travel System von Kellojo (v2.0) Kellojo veröffentlichte sein ETG Fast Travel System Skript. Zitat This Script allows you to travel between markers very fast with a nice camera journey. Features: - dynamic price (based on distance) - dynamic travel time (based on distance) - a nice camera journey - easy to implement (using markers) - easy to modify (only) Changelog: v2.0 - code cleanup Download: ETG Fast Travel System ...
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ETG Heli Crash And Drop Script von Kellojo (v2.0) (veröffentlicht am 13.01.2016 - 19:00)
ETG Heli Crash And Drop Script von Kellojo (v2.0) ***** Update ***** Kellojo veröffentlichte sein ETG Heli Crash And Drop Script . Das Download-Archiv enthält Skripte für Heli-Abstüze und Versorungs-Abwurf. Zitat This script allows you to add heli crashes and supply drops to your mission. Filename: ETG_HeliCrashAndDropScript.sqf Features: - cargo drops - heli crashes - several tiers of loot - spawn position of the helis is randomly selected - type of cargo is randomly selected - type of heli is randomly selected - type of mission is randomly selected - drop off point/ crash point is randomly selected - adjustable loot tables - you can randomize the ammount of weapons,items,backpacks and magazines - time between drops is now configurable - toggable marker...
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Engima's Traffic Script von Engima (v1.30) (veröffentlicht am 02.01.2016 - 14:53)
Engima's Traffic Script von Engima (v1.30) Engima veröffentlichte sein Engima's Traffic Script in den Bi-Foren. Ein Skript, dass zufälligen Verkehr auf einer Map hinzufügt. Zitat Script that adds dynamic traffic to any map. Vehicles are spawned in out of sight for the player(s) and are removed again when they get at a certain distance. You can customize traffic by editing the file Engima/Traffic/ConfigAndStart.sqf. Customizable parameters are side, vehicle classes, amount of vehicles, spawn distances, crew's skill, map area, and you can also add callbacks that fire when vehicles are spawning and being removed. Works in SP, MP, Dedi and JIP. Also released as CPack "Engima.Traffic" for the TypeSqf Editor. Changelog: v1.30 - Possibility to select areas (markers) ...
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ETG Login Reward Script von Kellojo (v1.2) (veröffentlicht am 24.11.2015 - 21:42)
ETG Login Reward Script von Kellojo (v1.2) Kellojo veröffentlichte sein ETG Login Reward Script Addon. Zitat This script will add login rewards to your Exile server. It rewards the player with items added to his inventory. The script has a built in progress system with ten different tiers of rewards. Features: - easy to set up (plug and play) - 10 configurable reward tiers - performance friendly (runs only on client) Included Files: - An example mission - The screenshot from above - The script itself Changelog: v1.2 - added delay (5min) between some parts of the script (prevent login stats boosting) - reduced the filesize to 6KB Download: ETG Login Reward Script ...
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ETG Reinforcements Script von Kellojo (v1.2) (veröffentlicht am 04.03.2015 - 23:41)
ETG Reinforcements Script von Kellojo (v1.2) Kellojo veröffentlichte sein ETG Reinforcements Script. Ein VerstärkungsSkript über Fallschirme. (Truppen und Fahrzeuge) Zitat This script allows you to call in reinforcements inform of an airdop bringing in troops and vehicles if wanted. This script works best with large cargo planes like the C130 so I can recommend using a mod for this script but it is not required. Features: - uses markers for start and drop point - selectable transport vehicles (plane/chopper) - selectable number of parachuters (only limited by the aircraft) - selectable cargo (can be ammobox or a vehicle) - cargo can be manned (if its a vehicle) - dropped vehicles/units can be opfor and bluefor units - a smoke can be attached to the cargo to mark it...
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Enhanced Helicopters von Easy Redbeard (v4.0) (veröffentlicht am 06.11.2014 - 08:22)
Enhanced Helicopters von Easy Redbeard (v4.0) Easy Redbeard veröffentlichte sein Enhanced Helicopters Skript. Das Skript Pack soll die Vanilla Hubschrauber in ArmA 3 verbessern, u.a. die montierten Waffen. Zitat This script takes Vanilla Arma 3 helicopters and enhances them in various and useful ways. In this version, the Hummingbird, Hellcat and Mohawk benefit from upgrades to weapons and systems. Some of this is based on the Gazelle 35A project, released in March '14. That should now be considered obsolete. Latest version includes armed Hummingbirds. Features: Airborne Command Post (Hummingbird or Unarmed Hellcat): 1. Deployable Red Smoke canister for target-marking. 2. Deployable White Flare for night-marking or silhouetting. 3. Deployable IR Strobe, with attac...
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Explosives attachTo [JTAC] von JTAC (Alpha 6) (veröffentlicht am 08.06.2014 - 21:26)
Explosives attachTo [JTAC] von JTAC (Alpha 6) Loki veröffentlichte sein Explosives attachTo [ Skript in den Bi-Foren. Mit diesem Skript vom JTAC (Joint Tactical Arma-Kampagne) Team lassen sich explosive Sprengladungen an fast jedem Objekt anbringen. Zitat JTAC (Joint Tactical Arma Campaign) is proud to announce its first release of part of the engineer module from the JTAC game mode. This is just a fraction of the capability of the engineer and explosives specialist classes and of the JTAC game mode as a whole. This module lets the player attach explosive satchels and explosive charges to most any object on the battlefield while also giving the player the ability to choose which explosives to detonate. The module is activated by a quick reaction key (~) and controlled b...
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