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News » ArmA3 Editing » Skripte 8 News
BromA Framework MK3 - Easy, Fast, Modular von Nife (v00631) (veröffentlicht am 22.12.2015 - 09:00)
BromA Framework MK3 - Easy, Fast, Modular von Nife (v00631) ***** Update ***** Nife veröffentlichte sein BromA Framework MK3 - Easy, Fast, Modular Addon in den Bi-Foren. Zitat The BromA Framework is a community effort made by the BromA group in order to establish a standard shared across all missions - which could then be customized by the content maker. Since this could only be made thanks to shared scripts, missions and all sorts of knowledge, this project is entirely open-source and interested users are free to play with it as much as they want. Also keeping up with good practices, most functionality is modular and therefore optional to the user: adding and disabling plugins from the mission is extremely easy. Some of the features include: - ACE3, AG...
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Base Generator Script von gc8 (v1.1) (veröffentlicht am 28.03.2015 - 19:00)
Base Generator Script von gc8 (v1.1) gc8 veröffentlichte sein Base Generator Script Addon in den Bi-Foren. Das Skript erzeugt eine Basis mit Mauern und Gebäuden etc. in einem ausgewählten Bereich. Zitat I wanted to release this base generator script for arma 3 in case someone needs one. I haven't found any other script that would generate bases or towns for you in arma 3 so here you go. What it does is like the name says, it generates a base with walls and buildings inside it at selected location, size and angle. I originally released this for arma 2 so it's missing certain capabilities that are not supported in arma 3 (under work). Hope you find this script useful. I have put together a demo mission where you can see the script in action. Download: Base Gen...
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Basic AI Medic FSM von austin(medic) (v1.1) (veröffentlicht am 13.03.2015 - 20:39)
Basic AI Medic FSM von austin(medic) (v1.1) ***** Update ***** austin(medic) veröffentlichte sein Basic AI Medic FSM Skript in den Bi-Foren. Das Skript simuliert einen Sanitäter in einer Basis, der innerhalb eines definierten Radius Verletzten heilen kann. Zitat This FSM creates AI behaviour to simulate a medic standing around in a base that will heal people that are injured inside the defined radius. Medic doesn't need any FAK's or medkits, he will auto-heal units once he is within 5 meters of them, or if he can't get to them, he will give up after a few minutes and the unit will be auto-healed. The unit probably won't stay in the radius for long, he will eventually begin to wander farther off from the first place he started as he runs around healing people. Not...
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Building Position Locater von Blackjack 89 (v1.1) (veröffentlicht am 11.12.2014 - 13:00)
Building Position Locater von Blackjack 89 (v1.1) Blackjack 89 veröffentlichte sein Building Position Locater Skript. Durch Das Skript lassen sich alle Positionen eines Gebäudes lokalisieren. Zitat After being fed up with trying to find the correct positions of a building I decided to make this script to make mission making a little easier. Building position locater(BPL) makes it easier to locate all of the positions of a building. Simply aim your weapon at the base of the building that you want the positions of and press the End key on your keyboard. Run over one of the arrows indicating the positions and you get that position displayed in the hint menu. To copy the position to the clipboard simply stand on one of the marked positions and press the Insert key. Do...
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Bens Drag&Drop von BennetArms (v0.3) (veröffentlicht am 20.05.2014 - 19:00)
Bens Drag&Drop von BennetArms (v0.3) BennetArms veröffentlichte sein Drag&Drop Skript in den Bi-Foren. Das Skript erlaubt das Ziehen verschiedener Ojekte (gängige Fässer, Wassertanks und Munitionskisten.) Zitat A Script, that allows players to drag around objects, statics and crates, that are defined in an array of objects. I got the idea to make this little - far from perfect - script, as we are playing with the well-made logistics script -IgiLoad- from Igi_PL. Sometimes we wished to adjust the loadable cargo by hand. The script itself is called from the init.sqf in the mission folder and not from an objects init. So the mission maker doesn't have to name or init any draggable object. It is tested on the dedicated server of the 14.Jägerkompanie. Changelog: v0.3...
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Battlefield Re-spawn System (BRS) von BangaBob (v0.2) (veröffentlicht am 21.02.2014 - 21:58)
Battlefield Re-spawn System (BRS) von BangaBob (v0.2) BangaBob veröffentlichte sein Battlefield Re-spawn System (BRS) Skript in den Bi-Foren.BRS soll ein anpassbares, flexibles und leistungsstarkes Spawn-System beinhalten. Zitat Battlefield Re-spawn System (BRS) is a highly customisable, flexible and powerful spawn system. BRS works brilliantly in Player VS player & Player VS computer battles thanks to SIDE specific parameters. Finally, BRS is packed with features (And this is just v0.1!) See below for further details. BRS Features - Players can spawn on their group - Add your own spawn points (Vehicles, Objects, Units) - Increase the difficulty by preventing players to spawn when enemies are nearby - Specify spawn points for EAST, WEST, INDEPENDENT & CIVILIAN sides ...
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Bus Message Exchange (BME) von code34 (v0.2) (veröffentlicht am 31.12.2013 - 17:58)
Bus Message Exchange (BME) von code34 (v0.2) code34 veröffentlichte sein Bus Message Exchange (BME) Skript in den Bi-Foren. Das Skript-Pack soll den Datentransfer zwischen Server und Client verbessern. Zitat This package builds a main BUS messages between clients & server and optimize data transfert between clients & server Feature: - build one main bus message exchange that is better against the red chain - Mp & SP compatible - send & listener oriented Changelog: v0.2 - add performance improvement requests of @Prodavec - add private variable declaration - fix iteration call - add logs - change calling line v0.1 - BUS message Exchange original from A2 - Warcontext Download: Bus Message Exchange (BME) Quelle: Bi-Foren...
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Beerkan FARP Design von Beerkan (v2.0) (veröffentlicht am 31.12.2013 - 12:31)
Beerkan FARP Design von Beerkan (v2.0) Beerkan veröffentlichte sein Beerkan FARP Design Template in den Bi-Foren. Die Vorlagen-Mission enthält einen Vorposten für Bewaffnung und Betankung. Zitat Having seen my previous design in use by Mission developers, I now release an update of my FARP (Forward Arming and Refuling Point) for Arma 3. The last release didn't allow you to cut and paste the complete FARP and place additional examples on a map without having to re-edit each FARP. Now with this version you can. You can cut and paste the whole FARP or just sections of it. Download: Beerkan FARP Design Quelle: Bi-Foren...
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