- News, Mods, Addons und Missionen für ArmA3

Mittwoch, 29. März 2017
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News » ArmA3 Editing 265 News
CH View Distance Script von Champ-1 (v1.13) (veröffentlicht am 10.02.2017 - 09:00)
CH View Distance Script von Champ-1 (v1.13) ***** Update ***** Champ-1 veröffentlichte sein CH View Distance Script Addon in den Bi-Foren. Zitat So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features: - objects view distance and sync view distance options for every situation; - all settings are saved to profile; - ability to limit maximum view distance and objects view distance for the mission. Changelog: v1.13 - added: new CBA keybindings for changing terrain quality - added: one more terrain quality value for finer control - changed: reduced time hints displaying on the screen when changing view distance with hotkeys ...
ArmA3 Co-op Mission Making Framework von Zenophon (26.01.17) (veröffentlicht am 26.01.2017 - 01:30)
ArmA3 Co-op Mission Making Framework von Zenophon (26.01.17) ***** Update ***** Zenophon veröffentlichte sein ArmA3 Co-op Mission Making Framework in den Bi-Foren. Zitat Changelog: 1/26/17 - New Function: Zen_SubdivideMarker - Fixed: Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, Zen_OrderInfantryPatrol, and Zen_OrderVehiclePatrol now interpret their arguments correctly - Fixed: Zen_InvokeDialog caused an error when attempting to show a list with no elements - Fixed: Zen_OrderInfantryPatrol did not generate waypoints correctly for groups within the minimum radius - Added: Zen_InvokeDialog parameter to allow user input to control their character while the dialog is open - Added: Zen_InvokeDialog parameter to move the center of the dialog - Added: Framework mac...
Spyder Addons von spyderblack723 (25.01.2017) (veröffentlicht am 25.01.2017 - 08:30)
Spyder Addons von spyderblack723 (25.01.2017) ***** Update ***** spyderblack723 veröffentlichte sein Spyder Addons in den Bi-Foren. Das Addon enthält eine Sammlung von Modulen und Skripten für Missionen. Zitat Spyder Addons A collection of modules and scripts designed to aid mission makers in adding depth to their missions. This mod was created to help mission makers add depth to their missions with ease through the use of modules. Paired with a greater mission making tool such as ALiVE, entire missions can be created almost solely through the use of modules. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier. Features - Civilian ...
Supply drop von davidoss (v1.2) (veröffentlicht am 13.01.2017 - 21:00)
Supply drop von davidoss (v1.2) ***** Update ***** davidoss veröffentlichte sein Supply drop Addon in den Bi-Foren. Ein Supply drop Skript für MP / SP-Szenarios. Zitat Changelog: v1.2 - Switched to FSM - Switched execution to server - Improved scripting v1.1 - Small fix for event, when helicopter is on his way to base and get killed - was immediately deleted. This script gives the functionality for resupply drop in MP/SP scenario. Created because the bis support resupply drop is not working in MP currently. Download: Supply drop Quelle: Bi-Foren...
CleanUp Script von davidoss (v1.2 Final) (veröffentlicht am 13.01.2017 - 18:00)
CleanUp Script von davidoss (v1.2 Final) davidoss veröffentlichte sein CleanUp Script in den Bi-Foren. Zitat This script can delete all in game dropped gear, dead bodies, damaged vehicles without crew, empty vehicles, wrecks, ruins and empty groups. You can adjust default functionality by editing below "EDIT DOWN THERE" Can be used for whole map area or for zones, using markers or triggers (trigger type "NONE") with defined area. Changelog: v1.2 Final - Changed usage of BIS_fnc_inTrigger to inAreaArray command - Set lazy evaluation for conditions Download: CleanUp Script Quelle: Bi-Foren...
JBOY Dog von johnnyboy (v1.2) (veröffentlicht am 30.12.2016 - 12:10)
JBOY Dog von johnnyboy (v1.2) johnnyboy veröffentlichte sein JBOY Dog Skript in den Bi-Foren. Das Skript ermöglicht die Steuerung von Hunden durch Spieler oder KI-Einheiten. Zitat Features: - Dogs obey these commands: Heel - Dogs follow handler closely Move there - Point to a position and dog moves there Attack - Point to a man or animal, and dog will attack it Detain - Point to a man, and dog will approach and threaten man. Man plays surrender animation while detained. Stay - Stop the dog Sit - Dog will sit Fetch - Dog will retrieve small animals (rabbits, chickens, snakes) Get in Vehicle - Dog boards vehicle (currently only Offroads, APEX jeep, zodiac and hummingbird supported...more to follow) Get out...
FIA Offroad Augmentation von John681611 (v3.0) (veröffentlicht am 25.10.2016 - 23:00)
FIA Offroad Augmentation von John681611 (v3.0) ***** Update ***** John681611 veröffentlichte sein FIA Offroad Augmentation Skript in den Bi-Foren. Mit diesem Skript lassen sich Static-Waffen auf die Ladefläche eines Offroader stellen und bedienen. Zitat This script provides a way to augment any Offroader or flatbed cive truck with the majority of static weapons found in vanilla A3. I have built a script that enables the basic FIA Offroader to be augmented with static weapons found on the battle field. This script runs fine in single player but fails to run properly in multiplayer, I've been in contact with the maker of Altis resistance and he is interested to get this working. I have hit a brick wall and can't figure out a reliable way of getting it working a...
A3 Wounding System von Psychobastard (v15102016) (veröffentlicht am 15.10.2016 - 12:00)
A3 Wounding System von Psychobastard (v15102016) ***** Update ***** Psychobastard veröffentlichte sein A3 Wounding System Skript in den ArmA2Base-Foren. Das Skript enthält ein funktionierendes Verwundungssystem für ArmA3. Zitat Hallo, ich arbeite zur Zeit daran ein funktionierendes Verwundungssystem für A3 zu konstruieren. Als Basis dient mir dazu das AIS von BonInf*. Dessen Basis wiederum war das Wounding Module von BIS was im MP nicht funktionierte. Der größte Vorteil gegenüber einem gewöhnlichen Revive System ist das der Spieler nicht wirklich gestorben ist bevor man die Chance hat ihn wieder kampffähig zu machen. Wie ich finde ist dieser Weg wesentlich realistischer. Außerdem kann man es auch für Missionen ohne Respawn benutzen. Je nach Art und schwere der Verl...
Searchlight DEMO Script Arma 3 von aliascartoons (v1.0) (veröffentlicht am 12.10.2016 - 21:12)
Searchlight DEMO Script Arma 3 von aliascartoons (v1.0) aliascartoons veröffentlichte sein Searchlight DEMO Script Arma 3. Zitat With this script you can add a searchlight to vehicles, helicopters and turrets. Was mainly made to work with vanilla assets but works with CUP vehicles too. If you have the chance to test it with vehicles from other mods please let me know how it works. Thank you! Un-pbo the mission and read the comments or watch the video tutorial for more information. Download: Searchlight DEMO Script Quelle: Steam...
Flare Fix Script ArmA 3 von aliascartoons (v1.0) (veröffentlicht am 10.10.2016 - 13:00)
Flare Fix Script ArmA 3 von aliascartoons (v1.0) aliascartoons veröffentlichte sein Flare Fix Script ArmA 3. Ein Flare Fix Script für Vanilla ARMA 3 Flares. Zitat Script for vanilla assets, which provides a way to customize brightness and range for flares used in your mission. MP and JIP compatible. Download: Flare Fix Script ArmA 3 Quelle: Steam...
3den Enhanced von Revo (v1.7) (veröffentlicht am 24.09.2016 - 18:00)
3den Enhanced von Revo (v1.7) ***** Update ***** Revo veröffentlichte sein 3den Enhanced Addon in den Bi-Foren. Das Addon enthält neue 3den Funktionen. Zitat Changelog: v1.7 *added* - tool to display module description - save gear on respawn (readded) *changed* - fixed issue with toggle grass function - fixed the dynamic group attribute - a few new help links Description: This modification adds new functionalities to 3den, without creating any dependencies for players. That means, mission builder can use this mod to make their lifes easier without making the lifes of the players harder by forcing them to download additional mods. Features: - advanced skill settings for units - advanced damage settings for vehicles - advanced damage setti...
Simple Clothing Shop System von HoverGuy (v1.1) (veröffentlicht am 17.09.2016 - 23:15)
Simple Clothing Shop System von HoverGuy (v1.1) ***** Update ***** HoverGuy veröffentlichte sein Simple Clothing Shop System Skript in den Bi-Foren. Das Skript enthält - Clothing Shop Dialog / Functions System. Zitat Changelog: v1.1 - Redo parts of dialog (some were complaining about the dialog being too small) - Added slider to dialog to turn player left or right for better preview - Ability to whitelist shops by ranks (waiting for feedback, is it a good idea?), see HG_ShopCfg.h - Better comments Description - Clothing shop dialog - Clothing shop functions Notes Requested by a friend, might be useful to some of you Works in MP Download: Simple Clothing Shop System Quelle: Bi-Foren...
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