- News, Mods, Addons und Missionen für ArmA3

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News » ArmA3 Addons (News) » Verschiedenes 222 News
Enhanced Arma 3 Inventory von vbawol (v1.1 Update) (veröffentlicht am 17.01.2017 - 16:01)
Enhanced Arma 3 Inventory von vbawol (v1.1 Update) vbawol veröffentlichte sein Enhanced Arma 3 Inventory Addon in den Bi-Foren. Zitat Changelog: v1.1 [Added] Optional condition statement and alternate code action support. [Added] Special variables available via button press EH and condition check. _thisItem and _thisItemType. (See comments for details.) Features: - Dynamic Inventory (Double-Click) SubMenu. With built in "Repack" Ammo option. - Extendable from mission config 'CfgItemInteractions' - Example: Armor Stats Adds visual representation to inventory (progress bars) that show armor levels of Uniform, Vests, and Headgear as well as total armor at the bottom. When selecting or dragging the total armor bar shows a p...
Advanced AI Command von duda123 (v1.5.1 Update) (veröffentlicht am 16.01.2017 - 10:00)
Advanced AI Command von duda123 (v1.5.1 Update) ***** Update ***** duda123 veröffentlichte sein Advanced AI Command Addon in den Bi-Foren. Das Addon enthält ein SP & MP kompatibles Replacement für den High Command. Zitat SP & MP Compatible. Full replacement for high command. When this addon is enabled, you will be given control of all groups on your side when looking at the map. This can be configured using editor-based modules (similar to high command). See below for install directions. Features: - Control AI groups via the map. Provides intuitive interface for commanders. - Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved. - Assign/unassign vehicles to an AI group using the map. - Lan...
CH View Distance Addon von Champ-1 (v1.11) (veröffentlicht am 15.01.2017 - 15:00)
CH View Distance Addon von Champ-1 (v1.11) ***** Update ***** Champ-1 veröffentlichte sein View Distanz Script als Addon-Version in den Bi-Foren. Zitat So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features: - objects view distance and sync view distance options for every situation; - all settings are saved to profile; - ability to limit maximum view distance and objects view distance for the mission. Changelog: v1.11 - added: CBA Keybindings compatibility. You can adjust addon/script hotkeys in "controls" menu - added: ability to increase / decrease view distance by 500m with hotkeys - added: French translation by norx...
Custom formations system von Igitur (v0.3) (veröffentlicht am 12.01.2017 - 15:00)
Custom formations system von Igitur (v0.3) ***** Update ***** Igitur veröffentlichte sein Custom formations system Addon in den Bi-Foren. Zitat This addon was initially designed to get round AI units unability to keep their formation while walking, safe, weapon lowered. I wanted something more realistic and immersive than the default Safe mode in that regard. Working on that, I came up with a system that happened to work in all combat modes, alllowing for a tactical use of the mod. Keep in mind that v0.2 is barely more than a test version. It focuses on getting the maths right and has not been checked much further. You may experience issues or scripting errors, thank you for reporting them in this thread. Download: Custom formations system Benötigt: ...
Heros Survive von heros (v2.4) (veröffentlicht am 04.01.2017 - 18:00)
Heros Survive von heros (v2.4) ***** Update ***** heros veröffentlichte sein Heros Survive Addon in den Bi-Foren. Das Addon enthält ein Überlebensmodul für ArmA3 - Essen, Trinken, deine Körpertemperatur überwachen und viele Gegenstände benutzen. Zitat Kurze Beschreibung Dieses Addon ermöglicht ein einfaches überleben in der großen weiten Welt von Arma III. Du kannst essen, trinken, deine Körpertemperatur überwachen und viele Gegenstände benutzen. Viele Parameter können eingestellt werden. Dadurch kann dieses Addon auf alle Inseln und mit allen anderen Addons kombiniert werden. Es ist wichtig, sich die Beispielmission anzusehen und hier Versuche zu machen. (#_Heros_Survive.Stratis) Das beschreiben der Parameter benötigt erwas Erfahrung, aber dafür ist es unabhängig v...
Immerse von Jokoho482 und LAxemann (v2.01) (veröffentlicht am 27.12.2016 - 21:00)
Immerse von Jokoho482 und LAxemann (v2.01) ***** Update ***** LAxemann veröffentlichte sein Immerse (Immersion Mod Bundle) Addon in den Bi-Foren. Das kleine Addon Pack enthält ExShake (entfernte Explosionen), Twitch und recoil (Rückstoß bei Waffen). Die Funktionen können in der userconfig deaktiviert werden. Zitat Changelog: v2.01 - Fixed: Now works with weapons that have a formula instead of a plain number as a caliber entry [Jokoho] What is this? Many people told me to make an "immersion" bundle out of my smaller, immersion-oriented mods, so here we go! The original mods will be abandoned, future updates will be applied to this bundle. What does the bundle include • ExShake - CamShake for explosions, even distant ones! • Twitch - Slight "twitching" when...
Tactical Hand Signals (THS) von Emperias & Zigomarvin (v1.2.4) (veröffentlicht am 13.12.2016 - 19:00)
Tactical Hand Signals (THS) von Emperias & Zigomarvin (v1.2.4) ***** Update ***** Zigomarvin veröffentlichte sein Tactical Hand Signals (THS) Addon in den Bi-Foren. Zitat When distances are too long for voice communication* and as a quick alternative to radio communication* at short range, we are proud to release the Tactical Hand Signals. The THS provides, in a MilSim vision, some simples an clear hand signals you can use in any situation. All these gestures were made by ourselves to be as clear and natural as possible. * when using TFAR or ACRE2 Features : - Tap shoulder action to informe your mates without a word - 8 original animations based on real hand signals, designed to accomodate gameplay as well as aesthetics - Customisable key bindings to fit you...
ACRE2 vom ACRE Team (v2.3.0.926) (veröffentlicht am 04.12.2016 - 18:00)
ACRE2 vom ACRE Team (v2.3.0.926) ***** Update ***** Das ACRE_Team veröffentlichte ein neues ACRE2 - Advanced Combat Radio Environment Addon als Stable Release in den Bi-Foren. Das ACRE wurde entwickelt um Teamspeak 3 und ArmA3 zu verbinden und eine möglichst realitätsnahe Kommunikationslösung für ArmA3 zu schaffen. Zitat ACRE2 is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teams...
RS - Rain Textures von Rabid Squirrel (v0.3.3) (veröffentlicht am 02.12.2016 - 19:00)
RS - Rain Textures von Rabid Squirrel (v0.3.3) ***** Update ***** Rabid Squirrel veröffentlichte sein RS - Rain Textures Addon in den Bi-Foren. Das Addon enthält Regen-Texturen für Ausrüstungsgegenstände. Zitat Changelog: v0.3.3 - Changed: Refactored the Gear Switching Component of Rain Textures, using setUnitLoadout and getUnitLoadout introduced in the Arma 3 1.58 update. Thanks Bohemia About Rain Textures: These are textures for your gear and weapons, that will turn on while it is raining, which should add to the immersion and experience of fighting while it is raining in Arma 3. The changes are subtle and it shouldn't distract you in combat, but they are exagerated under direct light, which makes it fanstastic to look at at night with street lights hitting t...
Pooter's enhanced ASR AI von raptoer (v0.2.4-0.9.34) (veröffentlicht am 20.11.2016 - 09:00)
Pooter's enhanced ASR AI von raptoer (v0.2.4-0.9.34) ***** Update ***** raptoer veröffentlichte sein Pooter's enhanced ASR AI Addon in den Bi-Foren. Das Addon soll die KI Fähigkeiten verbessern, ähnlich die das ASR AI 3 Addon von Robalo. Zitat Pooter's enhanced ASR AI takes the base ASR AI (currently version 0.9.27) and modifies the behavior of AIs who encounter danger. Specifically it causes AI to get into cover behind specific objects (any object that is tall enough is eligible). It also causes AI to counter attack if they have detected danger and then were left alone for long enough. If the AI are continuously detecting danger then they will not counter attack until the danger has ended. AI in buildings will also attempt to either lower their stance or move to an...
COMMAND & CONTROL (C2) von Mad_Cheese (v1.4.8.6) (veröffentlicht am 11.11.2016 - 15:00)
COMMAND & CONTROL (C2) von Mad_Cheese (v1.4.8.6) ***** Update ***** Mad_Cheese veröffentlichte sein C2 -Command And Control (form. ASM) Addon in den Bi-Foren. Das Addon soll die Kontrolle über die Ki-Gruppenmitglieder optimieren. Zitat Changelog: v1.4.8.6 - ADDED: Addon Support for "Advanced Rappelling" by Duda123 -------- When this addon is active, the Rapelling-LZ will be added to the selections in planning mode. ---------ROOFTOP RAPELLING: If Rapelling-LZ is placed on a building, a special "unitCapture"-like function guides the chopper to the exact position. - ADDED: Addon Support for "Enhanced Movement" by Bad Benson. ---------If addon is active, EH-Formation type is added to HUD-mode. ---------The units will run to the position, face the object and climb ...
Community Base Addons A3 vom CBA Team (v3.1.2.161105) (veröffentlicht am 09.11.2016 - 08:00)
Community Base Addons A3 vom CBA Team (v3.1.2.161105) ***** Update ***** ViperMaul veröffentlichte eine neue Community Base Addons A3 Version in den Bi-Foren. Zielsetzung des Projekts ist die Kompatibilität zwischen den Community Addons. Zitat CBA v3.1.2 Released Hotfix release addressing a script error that occurs when using the latest dev branch or performance binaries. CHANGE LOG SUMMARY: - ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #531) Killswitch00 - ADDED: RETDEF() macro (#537) 654wak654 - IMPROVED: Performance of RETNIL() macro (#537) 654wak654 - FIXED: Script error about variable with empty name (#535, #536, #539) commy2 - FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654 - ...
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