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Samstag, 24. Juni 2017
ArmA3 Addons (News) » Sukhoi Su-34 Fullback von [Dust]Sabre (v1.2)
ArmA3 Addons (News)

Sukhoi Su-34 Fullback von [Dust]Sabre (v1.2)
18.06.2017 - 19:02 von miller




Sukhoi Su-34 Fullback von [Dust]Sabre (v1.2)

***** Update *****


S[Dust]Sabre veröffentlichte sein Sukhoi Su-34 Fullback Addon in den Bi-Foren. Das Addon enthält verschiedene Suchoi Su-34.

Zitat

All of this is a work in progress - It is not yet signed, as I may change the flight characteristics. Let's consider this a public alpha test. The Textures are just quick n dirty. Keep in mind that they will change. looking forward to feedback from you all.

About:
DarkSideSixOfficial asked for this in my C130 thread. First attempt I thought no, this is too much work. Then I gave it another shot and it went pretty well on the 2nd try. I think I even might figure out how weapon proxies work finally. It will never be even close to other planes like the SU-35 but I will do my best to make a working and useful plane.

Features:
- Chernarussian Su-34, CSAT and AAF Su-32 Export Versions.
- different loadouts: CAP, CAS, BMB, LGB, AGM
- Civilian Blue and Black Airshow variants + a few more colorschemes
- A3 Exhaust, Thrust Vectoring, visible jet blast
- animated and recolored cockpit
- added A3 lights and position/collision lights
- Airbrake
- Adjusted flightmodel
- Zeus compatible
- Copilot/WSO with fully functional laserpointer

Changelog:
v1.2
- adapting to jet dlc update - Work in Progress
- loadouts and liveries can now be chosen from eden editor




Quelle: Bi-Foren
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ArmA3 Addons (News) » Bariga von lunatic SMC-1 (v1.2)
ArmA3 Addons (News)

Bariga von lunatic SMC-1 (v1.2)
18.06.2017 - 19:00 von miller




Bariga von lunatic SMC-1 (v1.2)


lunatic SMC-1 veröffentlichte sein Bariga Addon in den Bi-Foren. Das Addon enthält eine fiktive 25 km² große Landschaft.

Zitat

Changelog:
v1.2
- Transformed the terrain into an island (no more infinite stripes of land at terrainborders)
- fixed and added some rock formations and a few objects
- terrain outside satmap fixed (isn't that obvious anyways, as that part is covered by water now...but still a minor improvement)

DESCRIPTION:
This terrain is completely fictional and not based on any realworld location.
I tried to acchieve a look that differs from other terrains, as it is always nice to have some variation.

Background:
The area of Bariga had to be evacuated because of an incident in a research facility nearby. Nobody ever returned and the evidence of the escape in a hurry still can be found all arround the settlements.

some specs:
- size: 25 km²
- over 309000 objects (mostly plants though ;-) )
- custom terrain-textures



Quelle: Bi-Foren
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ArmA3 Addons (News) » Chernobyl Zone Winter Theme von ArmanIII (v0.47 Update)
ArmA3 Addons (News)

Chernobyl Zone Winter Theme von ArmanIII (v0.47 Update)
18.06.2017 - 12:15 von miller




Chernobyl Zone Winter Theme von ArmanIII (v0.47 Update)

***** Update *****


ArmanIII veröffentlichte sein Chernobyl Zone Winter Theme Addon auf seiner a3chz.blogspot.de Seite. Das Addon enthält eine Chernobyl Zone Landschaft, 20x20km groß als Winter Theme.
Danke an Maui für die Info in unseren Foren

Zitat

The Chernobyl Zone works with Arma 2 or Arma 3.
Abandoned place in northern Ukraine.

Chernobyl Zone is abandoned area northern of ukraine city Kiev.
Size of map is 20x20km.

Changelog:
v0.47 Update
- Winter addon can be now loaded without changing original map.

v0.47
- Added new grass texture
- Added dead trees to Red forest
- Added foot sounds to buildings
- Added wastewater treatment plant
- Added "Yanivsky" bridge over Pripyat river
- Added new administrative buildings
- Added more forests
- Added administrative buildings and new warehouses
- Added Paths and View Geometry LODs to some buildings (AI Pathfinding)
- Added more resolution LODs to vehicles

- Fixed fire geometry in KBO and Yanov
- Fixed road blocked by pipes in certain places
- Fixed wrong SMDI textures




Quelle: ArmA2base.de Foren, a3chz.blogspot.de/
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ArmA3 Addons (News) » Chernobyl Zone - Autumn von ArmanIII (v0.47 Update)
ArmA3 Addons (News)

Chernobyl Zone - Autumn von ArmanIII (v0.47 Update)
18.06.2017 - 12:15 von miller




Chernobyl Zone - Autumn von ArmanIII (v0.47 Update)

***** Update *****


ArmanIII veröffentlichte sein Chernobyl Zone - Autumn Addon auf seiner a3chz.blogspot.de Seite. Das Addon enthält eine Chernobyl Zone Landschaft, 20x20km groß als Herbst-Version.
Danke an Maui für die Info in unseren ArmA2Base-Foren

Zitat

The Chernobyl Zone works with Arma 2 or Arma 3. Abandoned place in northern Ukraine. Chernobyl Zone is abandoned area northern of ukraine city Kiev.
Size of map is 20x20km.

Changelog:
v0.47 Update
- Autumn addon can be now loaded without changing original map.

v0.47
- Added new grass texture
- Added dead trees to Red forest
- Added foot sounds to buildings
- Added wastewater treatment plant
- Added "Yanivsky" bridge over Pripyat river
- Added new administrative buildings
- Added more forests
- Added administrative buildings and new warehouses
- Added Paths and View Geometry LODs to some buildings (AI Pathfinding)
- Added more resolution LODs to vehicles

- Fixed fire geometry in KBO and Yanov
- Fixed road blocked by pipes in certain places
- Fixed wrong SMDI textures

[



Download:
Chernobyl Zone - Autumn

Benötigt:
Chernobyl Zone



Quelle: ArmA2Base-Foren
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ArmA3 Addons (News) » Chernobyl Zone Dark Theme von ArmanIII (v0.47 Update)
ArmA3 Addons (News)

Chernobyl Zone Dark Theme von ArmanIII (v0.47 Update)
18.06.2017 - 12:15 von miller




Chernobyl Zone Dark Theme von ArmanIII (v0.47 Update)

***** Update *****


ArmanIII veröffentlichte sein Chernobyl Zone Dark Theme Addon auf seiner a3chz.blogspot.de Seite. Das Addon enthält eine Chernobyl Zone Landschaft, 20x20km groß als Dark Theme.
Danke an Maui für die Info in unseren ArmA2Base-Foren

Zitat

The Chernobyl Zone works with Arma 2 or Arma 3. Abandoned place in northern Ukraine. Chernobyl Zone is abandoned area northern of ukraine city Kiev. Size of map is 20x20km.

Changelog:
v0.47 Update
- Dark addon can be now loaded without changing original map.

v0.47
- Added new grass texture
- Added dead trees to Red forest
- Added foot sounds to buildings
- Added wastewater treatment plant
- Added "Yanivsky" bridge over Pripyat river
- Added new administrative buildings
- Added more forests
- Added administrative buildings and new warehouses
- Added Paths and View Geometry LODs to some buildings (AI Pathfinding)
- Added more resolution LODs to vehicles

- Fixed fire geometry in KBO and Yanov
- Fixed road blocked by pipes in certain places
- Fixed wrong SMDI textures




Quelle: ArmA2base.de Foren, a3chz.blogspot.de/
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ArmA3 Addons (News) » JSRS Soundmod von LordJarhead (v5.17.0613 Update)
ArmA3 Addons (News)

JSRS Soundmod von LordJarhead (v5.17.0613 Update)
14.06.2017 - 19:30 von miller




JSRS Soundmod von LordJarhead (v5.17.0613 Update)

***** Update *****


LordJarhead veröffentlichte sein JSRS Soundmod in den Bi-Foren. Das Addon enthält neuen einen Soundmod für ArmA3 und ArmA3 Apex.

Zitat

JSRS SOUNDMOD is a sound modification for ArmA3 and Apex. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling.

after a long disappearance I'm now have some light at the end of the long tunnel and updated my work which has been updated in very little bits and time frames over the last 2 months. I'm still busy with other important stuff apart from JSRS and will try to maintain this mod further as good as possible:

JSRS Soundmod - 5.17.0613 Changes:
Fixes:
- Fixed Multiple RPT entries frequencyRandomizer': Missing ';' at the end of line
- Fixed RPT entry delay': Missing ';' at the end of line




Quelle: Bi-Foren
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ArmA3 Addons (News) » POOK Camonets von hcpookie (v5.0)
ArmA3 Addons (News)

POOK Camonets von hcpookie (v5.0)
10.06.2017 - 11:30 von miller




POOK Camonets von hcpookie (v5.0)

***** Update *****

hcpookie veröffentlichte sein POOK Camonets Addon in den Bi-Foren. Das portierte Addon aus ArmA2 enthält verschiedene zerstörbare Tarnnetze für Fahrzeuge und Soldaten.

Zitat

This addon adds new camo nets in different versions - Inventory sniper/FO nets (new in v2.0), and vehicle nets. All Vehicle nets are located under Empty > Camo Nets. The sniper camo nets come in two sizes. The sniper nets nets are available in ammo crates (Ammo > Camo Nets).

Features:
- Two different camo net patterns - The "woven net pattern" (akin to WW2 M.A.S.H. style) called "East", and the modern waffle style called "West". This addon contains a total of 792 different net/color combinations... and counting!

SNIPER / FO NETS:
- New in v3.0: Backpack-based netting completely removed, in favor of drop-nets that can be added to the A3 backpacks. Previous backpack-related issues are now moot. Net use is now simplified - select a camo net from the appropriate ammo box and add it to your inventory! To use, drop it to the ground... presto a camo net!
- Enemy AI detection with sniper nets is *significantly* reduced! The use of nets to avoid enemy AI detection are subject to these requirements:
-- You MUST remain prone. AI can detect you when crouched.
-- Your weapon must be inside the net. Barrels sticking through the net may be detected.
-- Your body must remain motionless. NOTE: Head-only movements were not detectable by the AI during my testing.
-- Since your body must remain motionless, your AI squad members may be susceptible to detection depending on the circumstances (for example if the AI squad member were to "turn to" the enemy, they could be detected).
-- That the nets will reduce enemy AI detection, but may not completely eliminate it! As in real life, the nets are concealment, not cover, and you may still be detectable.
- The new sniper inventory nets are found in the "Camo Nets" Ammo crates under "Ammo > Camo Nets".
- Sniper/FO nets utilize a minimum of space within the pack, since as in real life one could simply secure the lightweight nets to the outside of a pack with straps. This leaves the majority of inventory space avaialble for use with other inventory items
- Sniper/FO nets come in two different sizes: "Small" 2-man size and "Medium" 3-man size. The small nets are only usable when prone. The medium nets can be used when crouching or when using some low-profile static guns and some AT weapons.

VEHICLE NETS
- Adds deployable camo nets for vehicles in three different sizes: "Vehicle Medium" for M113 sized and smaller vehicles, "Vehicle Large" for tank-sized vehicles, and "Vehicle XL" for vehicles up to 5T trucks.
- The script that deploys vehicle camo nets requires about 45 seconds total to deploy the net! This was added to balance the deployment and represent a more realistic scenario.
- Vehicle Nets will automatically remove themselves if the vehicle drives > 25 meters away, or if the vehicle is destroyed.Changelog:

Changelog:
v5.0
- FIX: Those damn inventory popup errors
- NEW: Published to Steam for those who can't figure out how to add mods the right way.

Bilder aus ArmA2:





Download:
POOK Camonets





Quelle: Bi-Foren
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ArmA3 Addons (News) » PVS-27 Interact von fat_lurch (v0.3)
ArmA3 Addons (News)

PVS-27 Interact von fat_lurch (v0.3)
05.06.2017 - 10:46 von miller




PVS-27 Interact von fat_lurch (v0.3)


fat_lurch veröffentlichte sein PVS-27 Interact Addon in den Bi-Foren. Das Addon enthält ein ACE3 Interaktionsmenü für das RHS USAF PVS-27.

Zitat

This mod allows you to attach and detach the RHSUSAF PVS-27 using the ACE3 self-interact menu while using the RHSUSAF M8541A optic or the TA31RCO (Desert). Please note that this only works with the desert colored RCO (ACOG) because there's only currently a model of the Tan ACOG with the PVS-27 in RHSUSAF. As soon as more optic/PVS-27 combos are available from RHS, I'll incorporate them into this mod. Feel free to use any or all of this mod, and change it as you see fit. If you wind up using this in a project, I'd appreciate a nod.

Thanks to the RHS and ACE3 teams for their awesome content. Special thanks to pabstmirror from the ACE3 team for help on this! Thanks to voiper for his/her writeup on the ACE Interact framework. This is my first mod released to the community - be gentle. I'll try to un@#$% any issues that are found.

Changelog:
v0.3
-Added hints when PVS-27 attached and removed
-Added error handling for instances where the PVS-27+daylight scope combo is incompatible (e.g. An RHS M4 variant with the ACOG+PVS-27 combo)




Quelle: Bi-Foren
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ArmA3 Addons (News) » Sabres Aircraft Library von [Dust]Sabre (v1.29)
ArmA3 Addons (News)

Sabres Aircraft Library von [Dust]Sabre (v1.29)
04.06.2017 - 19:15 von miller




Sabre's Aircraft Library von [Dust]Sabre (v1.29)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabre's Aircraft Library Addon in den Bi-Foren.

Zitat

Changelog:
v1.29
- fixed the glass, it is pretty clean and clear now.
- You have to load the aircraft lib first (top in load order) to make this glass be seen on my planes.
- otherwise you get some older random definition from some old plane itself.

v1.28
- minor changes (factions removed)

Sabre's Aircraft Library
This tiny addon is a requirement for my
Sopwith Camel, Curtiss JN-4, Albatros B.II, C.I,C.III, D.II and D.V, the Etrich Taube, Gotha G.V and Vickers Vimy addons
(some of these not released publicly yet).
It contains the weapons and other parts needed (similar to Firewills AWS system).

Later it will also include some pilots,
(The current pilot is an A3 placeholder character currently, it will be updated sometime later).

Credits:
Eaglke for Spandau and Lewis Weapon Models



Quelle: Bi-Foren
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ArmA3 Addons (News) » Sabres Flying Circus von [Dust]Sabre (v1.35)
ArmA3 Addons (News)

Sabres Flying Circus von [Dust]Sabre (v1.35)
04.06.2017 - 18:03 von miller




Sabres Flying Circus von [Dust]Sabre (v1.35)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabres Flying Circus Addon in den Bi-Foren. Das Addon enthält verschiedene portierte Helijah's FlightGear Aircraft Flugzeuge, darunter Airco DH.2, Albatros B,C,D, Curtiss Jenny, Fokker E.III, Se5a, Sopwith Camel, Spad VII, Vickers Vimy and Gotha G.

Zitat

Sabre's Flying Circus
This is a port of a few of Helijah's FlightGear Biplanes
Airco DH.2, Albatros B,C,D, Curtiss Jenny, Fokker E.III, Se5a, Sopwith Camel, Spad VII, Vickers Vimy and Gotha G

Credits/Thanks to:
Helijah for the models and textures http://helijah.free.fr
BIS for the Sopwith Camel

ESPANA for the D.V
Alwarren for the Blender Toolbox
Feint for Track IR extension
Eaglke for weapon and pilot models
Hnchmc for scripts
Arma 3 port and additional textures by [Dust]Sabre

Changelog:
v1.35
- some planes now use the new damage system,
- cleaned up the mod, moved liveries into eden garage




Quelle: Bi-Foren
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ArmA3 Addons (News) » Sabres Civil Aviation von [Dust]Sabre (v1.48)
ArmA3 Addons (News)

Sabres Civil Aviation von [Dust]Sabre (v1.48)
04.06.2017 - 17:00 von miller




Sabres Civil Aviation von [Dust]Sabre (v1.48)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabres Civil Aviation Addon in den Bi-Foren.
Das Addon enthält verschiedene portierte Helijah's FlightGear Aircraft Flugzeuge, darunter Aero Commander 500, An-12, An-24, Ask 21 Mi, Boeing 737, Cessna L.19, Diamond Katana, Do-228, Falcon 50, Fantasy Air Allegro 2000, FK9 Mk2, GeeBee, Grob G 102, G 109, G 115, Piper Cub, Robin DR400, Sikorsky S-38, Stampe SV.4. Einige in zusätzlichen Farben.

Zitat

Changelog:
v1.48
- moved an-12 and 22 to military aviation
- cleaned the canopy of the Robin and Allegro
- some liveries and modifications can now be selected from eden

v1.47
- fixed some broken get in points

Sabre's Civil Aviation
Aero Commander 500, Ask 21 Mi, Boeing 737, Cessna L.19, DHC-3, Diamond Katana, Do-228, Falcon 50, Fantasy Air Allegro 2000, FK9 Mk2, GeeBee, Grob G 102, G 109, G 115, Piper Cub, Robin DR400, Sikorsky S-38, Stampe SV.4, Couzinet 70, Ford Trimotor, Douglas Dolphin, S6B, M.C.72

This is a bundle of some of Helijah's FlightGear Aircraft
A few have additional factioned mil blue/red/green versions (An-12, 22, Do-228, Falcon 50)

Credits/Thanks to:
Helijah for the models and textures http://helijah.free.fr
Alwarren for the Blender Toolbox
Brett Harrison, Gary Brown, Helijah, Hnchmc, Christian Thiriot, Laurent Hayvel, [Dust]Sabre and many others for textures
Feint for Track IR extension
Hnchmc and Gnat for scripts
Gnat for the float plane magic
Arma 3 port and additional textures by [Dust]Sabre




Quelle: Bi-Foren
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ArmA3 Addons (News) » Sabres Secret Weapons von [Dust]Sabre (v1.91)
ArmA3 Addons (News)

Sabres Secret Weapons von [Dust]Sabre (v1.91)
04.06.2017 - 16:05 von miller




Sabres Secret Weapons von [Dust]Sabre (v1.91)

***** Update *****


[Dust]Sabre veröffentlichte sein Sabres Secret Weapons Addon in den Bi-Foren. Das Addon (vorher Sabres Military Aviation) enthält verschiedene portierte Helijah's FlightGear Aircraft Flugzeuge, darunter: F6F Hellcat, Polikarpov I16, Ki-61, Lockheed P-38, Northrop P-61, He-111, B-17, Ho 229, Do 335, BV-141, MB5, La-5, Me 262, B-25, S-510, IL-2, Fiat G.55

Zitat

Changelog:
v1.91
- reorganizes the addon
- readded the carrier and submarine (just decoration for now)

This is a port of a few of Helijah's FlightGear Planes
F6F Hellcat, Polikarpov I16, Ki-61, Lockheed P-38, Northrop P-61, He-111, B-17, Ho 229, Do 335, BV-141, MB5, La-5, Me 262, B-25, S-510, IL-2, Fiat G.55

Credits/Thanks to:
Helijah for the models and textures http://helijah.free.fr
Alwarren for the Blender Toolbox
Feint for Track IR extension
Hnchmc for scripts
Arma 3 port by [Dust]Sabre



Quelle: Bi-Foren
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