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Donnerstag, 25. August 2016
ArmA3 Addons (News) » ADuke's Kiowa OH-58 von EricJ (AC5 Alpha)
ArmA3 Addons (News)

ADuke's Kiowa OH-58 von EricJ (AC5 Alpha)
24.08.2016 - 21:00 von miller




ADuke's Kiowa OH-58 von EricJ (AC5 Alpha) [Hubschrauber]

***** Update *****


EricJ veröffentlichte sein ADuke's Kiowa OH-58 Addon als Alpha-Version in den Bi-Foren.

Zitat

NOTE THAT THIS IS AN ALPHA, AND I KNOW IT'S NOT COMPLETE, THANKS!

Due to the extenuating circumstances and at least this aircraft can fly and do basic recon work (MMS works perfectly) I figured that at least an Alpha can be released, much as I personally dislike alphas. It should be noted that this is ADuke's (ADuke823 on the BI Forums) original work, and he farmed it to me to get it released into the public hands. Note it is uploaded "As is" for now.

KNOWN ISSUES:
- Cockpit isn't textured
- Aircraft has a basic texture
- Over time it will get some TLC depending on some external reasons, and when those clear up I will of course post updates as I go along.
- No AFM support as of yet, when able will implement it. Otherwise enjoy it

Changelog:
AC5
- Fixed sound issue

AC4
- Increased engine sound slightly
- Reduced max speed to 222 km/h

AC3
- Updated fuel capacity (thanks to Tierdisogni)



Quelle: Bi-Foren
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ArmA3 Addons (News) » TAC Vests von zabb (v1.2)
ArmA3 Addons (News)

TAC Vests von zabb (v1.2)
24.08.2016 - 20:15 von miller




TAC Vests von zabb (v1.2)

***** Update *****

zabb veröffentlichte sein TAC Vests Addon in den Bi-Foren. Das Addon enthält TAC Vests (u.a. Westen), die auch im Addon TRYK's Uniforms enthalten sind.

Zitat

This is part of the TAC VEST and some equips. (That is included in the TRYK's Uniforms.)
Because TRYK can not update due to circumstances. When the problem is resolved it will be re-released from TRYK.

Vests
- TAC V1
- TAC V10
- TAC SVD
- RRV plate carrier
- H suspender
- First on
- PMC vest

Glass
- beard
- ID card
- shoulder armor
- SF10 gasmask

Backpack
- buttpack
- Leg holster
- 40mm grenade carrier
- shoulder bag

Changelog:
v1.2
fixed:
- shadow volumes

added:
- Under Armour caps
- K6-3 Helmet

deleted:
- PMC ID CARD







Download:
TAC Vests





Quelle: Bi-Foren
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ArmA3 Module » Enforce (Police and Punks) Mod von zabb (v0.5)
ArmA3 Module

Enforce (Police and Punks) Mod von zabb (v0.5)
24.08.2016 - 19:45 von miller




Enforce (Police and Punks) Mod von zabb (v0.5)

***** Update *****


zabb veröffentlichte sein Enforce (Police and Punks) Mod in den Bi-Foren. Das Addon enthält ein "Polizei TV-Dramen" Mod.

Zitat

Im making Enforcer mod. Its like a "police television dramas".

Features:
items:
- head:
Female heads
- uniforms:
Enforcer hoodies (for Male and Female)
Punks hoodies (for Male and Female)
- vests:
Police vest,belt (for Male and Female)
- glass:
Beard
- headgear:
Wig (punks)

Changelog:
v0.5
Fixed:
- Female "hand" and some position.
- Shadow volumes

Added:
- Cap :POLICE/Black
- FemaleCap :Under Armour
- Vest :"GENDARMERIE","POLICIA"



Quelle: Bi-Foren
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ArmA3 Addons (News) » Sugar Lake von Major Desync (v1.32 Beta)
ArmA3 Addons (News)

Sugar Lake von Major Desync (v1.32 Beta)
24.08.2016 - 13:00 von miller




Sugar Lake von Major Desync (v1.32 Beta)

***** Update *****


Major Desync veröffentlichte sein Sugar Lake Addon in den Bi-Foren. Das Addon enthält eine 8.2 km x 8.2 km große Landschaft, die eine Drehscheibe für Ölexploration und Ölförderung darstellen soll.
Features u.a. umfangreiche Hafenanlagen, einer Reihe von Ölplattformen und Raffinerien, Sumpfgebiete, Militärlager, Stadtgebiet, Überwiegende Anzahl der Gebäude eingebbar, dichte Wälder.

Zitat

Changelog:
v1.32 Beta
- FIXED: In-game map grid is no longer divided into two large-scale grid squares. This fixes some issues with the GPS coordinates and some features of ACE3.
Thanks to Makhno for the pro-tip.

Background
Sugar Lake is a township in the Vieilhomme Delta. A hub for oil exploration and extraction, Sugar Lake has extensive port facilities servicing a number of oil rigs and refineries in the surrounding wetlands. These include the Sugar Lake Oil Field, owned and operated by Vrana Petrochemicals, a division of the multinational conglomerate Vrana Industries.

Given the strategic importance of these assets, Sugar Lake is home to two recently requisitioned military installations - Joint Air Facility (JAF) Sugar Lake (formerly Sugar Lake “International” Airport) and Camp Burnside (formerly Sugar Lake Marina). The military detachments in these bases are supported in local security and counterinsurgency actions by a number of private military contractors (PMCs). The most prominent of these is Ion Services, which operates out of an extensive facility in the port.

The security provided by these forces has encouraged the government to locate several of its displaced persons (DP) camps in Sugar Lake, housing citizens internally displaced by the virulent insurgency that wrack the country. Some of these refugees have voluntarily fled conflict zones, others have been resettled as a result of Ward of the Government Orders. Corporate Social Responsibility Pacts with a number of private enterprises, including Vrana Industries, provide these refugees with welcome opportunities to supplement their subsistence allowances with Productivity Credits by working in the local oil and port facilities. Insurgent and other criminal groups have tried to exploit the DP camps as recruiting grounds, but thanks to the vigilance of the government, the military and their PMC security partners, their efforts have been unsuccessful thus far.

The Vieilhomme Delta is a maze of bayous, channels and watercourses of varying size, and low-lying islands covered with tall marsh grass and patches of dense forest. The wetlands are infested with a number of anti-government militias. According to government sources, several of these insurgent groups are proxies for foreign states and non-state actors bent on the destabilisation of the country. Moreover, many insurgents are affiliated with international organised crime syndicates, who have made Vieilhomme Delta a highway for narcotic and arms, and human trafficking.

Features:
• Terrain dimensions: 8.2 km x 8.2 km
• Terrain area: 67.1 sq. km (same area as Zargabad)
• Heightmap resolution: 4 m/pixel
• Elevation range: -15 m to +16 m
• Approx 280,000 objects drawn from A1, A2, and A3; AiATP or CUP Terrains is a required addon.
• Vast majority of buildings enterable.
• Low-lying river delta marsh terrain, with high marsh-grass and patches of dense woodland; many navigable bayous, bays, and channels.
• A large low-density urban area surrounded by levees, and several small outlying delta settlements.
• A large industrial port facility, with a number of different compounds, including a PMC base, several shipping container yards, and oil storage plants.
• An air-base, with extensive hinterland and associated radome installation, military camp, and fuel storage facility, all surrounded by levees.
• A military camp with extensive dock, field hospital and airmobile facilities.
• A range of industrial facilities including several oil refineries and isolated outlying extraction rigs and installations.

Sugar Lake’s size, topography, ground cover, and locations make it perfect for amphibious operations involving boats, subs, and divers, and/or airmobile elements, as well as counterinsurgency search-and-destroy missions, and/or insurgency raids against military or industrial infrastructure and/or personnel. The various oil and port installations are suitable for close combat and MOUT. This is not an ideal map for extensive armoured maneuvers, aside from convoys. However, Sugar Lake does offer a chance for amphibious vehicles to shine.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Gorgona von Major_Desync (v1.51)
ArmA3 Addons (News)

Gorgona von Major_Desync (v1.51)
24.08.2016 - 11:00 von miller




Gorgona von Major_Desync (v1.51)

***** Update *****


Major_Desync veröffentlichte seine Landschaft Gorgona in den Bi-Foren. Das Addon enthält eine 4.1 km x 4.1km große Insel im italienischen Style.

Zitat

Changelog:
v1.51
- FIXED: In-game map grid is no longer divided into two large-scale grid squares. This fixes some issues with the GPS coordinates and some features of ACE3.
Thanks to Makhno for the pro-tip.

Description:
Gorgona is a small island located in the Ligurian Sea, 37 km off the west coast of Italy and 35 km north of the island of Capraia. Inhabited and fortified since ancient times, it is now home to an agricultural penal colony, housing 50 prisoners, including those convicted of murder and other violent crimes, as well as Mafiosi. The prisoners work the island's farms, moving freely around the island by day tending crops and livestock, returning to the prison buildings before the evening curfew. In the history of the prison, only one prisoner has escaped, though it is not known if he survived the long swim to the mainland. (Source: Wikipedia)

Though based on the real island of Gorgona, this terrain differs somewhat from the actual island. Firstly, the terrain is larger - measuring 3.7 km from north to south, and 2.6 km from east to west (compared to 2.1 km and 1.6 km respectively for the real island). Secondly, the terrain is a lot less steep than the real island. Finally, while the terrain's buildings and roads are based on the real thing, I've taken a lot of liberties to produce some interesting locations for Arma3.

Gorgona's size, topography, ground cover, and locations make it perfect for small-unit infantry actions and stealth missions with an emphasis on close-quarter combat.

Features:
- Terrain dimensions: 4.1 km x 4.1km
- Terrain area: 16.2 sq. km
- Island dimensions: approx 3.7 km x approx 2.6 km
- Land area: approx. 6.5 sq km.
- Heightmap resolution: 4 m/pixel
- Elevation range: -50 m to 230 m
- Approx 112,000 objects
- Hilly, heavily forested terrain, with large olive plantations, and rocky shorelines.
- 1 main village, with several surrounding farms and compounds.
- Locations: Prison, junk yard, port, helipad, cemetery, castle, radome installation, military camp, research station.








Download:
Gorgona




Quelle: Bi-Foren
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ArmA3 Addons (News) » Beketov von dead kennedy (0.89b)
ArmA3 Addons (News)

Beketov von dead kennedy (0.89b)
23.08.2016 - 23:00 von miller




Beketov von dead kennedy (0.89b)

***** Update *****


dead kennedy veröffentlichte seine Landschaft Beketov in den Bi-Foren.

Zitat

Changelog:
v0.89b
- FIXED: compatibility with dedicated servers (some missed bisigns added);
- FIXED: some minor bugs reported by fingolfin, shurka and others;
- FIXED: removed unnecessary dependency of the "CUP Terrains - Maps", only the "CUP Terrains - Core" is enough now.

Beketov.
Version: 0.88b
Location: Central Russia
Type of the landscape: rural
Map size: 20x20 km (400 km^2)
Number of 3d-objects: ~1,5 million
Number of settlements: > 50
Suitable for: individual, squad, platoon or company simulation

I. Map's description.
1. Geography.
Beketov district is a part of Uisk region. Beketov urban-type settlement is located 75km away from Uisk and 340 km to the East from the Moscow.

2. History.
Sobakino village of Uisk province is mentioned in documents since the second half of XVII century. It belonged to Dergunov-Sobakins landlords. In the middle of XIX century, the village became the state-owned property and acquired the status of a district center. In 1935 the village of Sobakino was renamed in Beketov urban-type settlement. It was named after one of the activists of Uisk Bolsheviks party. A few of collective farms (kolhozes) were formed right away in that new Beketov district.

3. Population.
Population — 10255 citizens (according to 2010 population census). Of these, the urban population - 5428 people, villagers — 4827 people. The ethnic composition of population — 95% Russians, 4% Tatars, 1% — else.

4. Economy.
The economy of the district is mostly formed of agriculture, forestry and service sectors. The largest enterprise — Beketov chapel factory which is on the brink of bankruptcy since 1993. There are also operating a few open joint stock companies (OJSC) «Krasnoselskiy elevator», «Studenetsky distillery» and private enterprise of Kevorkyan S. G.

Culture, education and health service.

The cultural objects are represented by «Vperyod!» ("Forward!") cinema theater (Beketov urban-type settlement), the house of culture of Krasnye seltsy village and lots of churches. There are Cathedral In the Name of Entry into Jerusalem (Beketov urban-type settlement), Church of the Kazan Icon of the Mother of God (Krasnye Seltsy village), Church of All Saints (Karavayky village) among them. Also, there is a ruined Armanihinsk church there (Armaniha village) and Dergunov-Sobakins farmstead which is preserved to our days.

Educational institutions are represented by 11 schools and 1 professional lyceum. There are 5 libraries, 11 smaller health centers, and Beketov Central Hospital.



Quelle: Bi-Foren
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ArmA3 Addons (News) » BSOC Brasil (WIP) von Viruz_Death (v0.1)
ArmA3 Addons (News)

BSOC Brasil (WIP) von Viruz_Death (v0.1)
23.08.2016 - 22:00 von miller




BSOC Brasil (WIP) von Viruz_Death (v0.1)


Viruz_Death veröffentlichte sein BSOC Brasil Addon in den Bi-Foren. Das Addon enthält eine 10 km x 10 Km große brasilianische Landschaft im WIP-Status: 5 Dörfer, 1 Militärstützpunkt, 1 Flugplatz, 1 Fluss

Zitat

Info:
Size: 10KM/10KmDimensões: 10KM - 10KM
Nível de vegetação: Muito denso (Há estudos para tornar mais denso)
Village's: 5
Military Base: 1
Airfield: 1
River's: Yes, several branches.

known issues :
N/A

Special thanks
to Razorback and Barden from Unsung mod for giving me tips on how to do it!.
Consider take a look at our facebook page and website (PT-BR). Thanks a lot!



Quelle: Bi-Foren
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ArmA3 Module » Belravninan Army (BVS) von kaelies (v1.0)
ArmA3 Module

Belravninan Army (BVS) von kaelies (v1.0)
22.08.2016 - 23:55 von miller




Belravninan Army (BVS) von kaelies (v1.0)


kaelies veröffentlichte sein Belravninan Army (BVS) Addon in den Bi-Foren. Das Addon enthält Belravninan Armee [BVS] und Belravninan Defense Forces [BSO].

Zitat

[Description]
The military forces of Belravnina are split into the army (BVS) and defense forces (BSO); members of both are career soldiers and share training and equipment.

The BSO is largely concerned with defense of civilian areas from both external and internal forces, and therefore also acts as a local SWAT force in conjunction with local police (but does not replace the police). The green-and-blue uniform is therefore intended to fit in better with urban clothing while retaining a unique appearance. Currently, the BSO is not entirely fleshed out and thus, while the uniforms are available, units have not been fully defined.

The BVS generally handles national defense, as well as offensive operations; in peacetime, units may be sent out as mercenaries to foreign conflicts to keep them in shape. The typical BVS platoon consists of two regular infantry squads, a skirmish squad, a support squad, and a recon squad. The regular infantry squad is intended for medium-range engagements and general-purpose usage, and is reasonably mobile with good firepower. The skirmish squad is an extremely mobile unit meant to harass the enemy and handle CQB situations. The support squad is a less mobile unit which would set up behind the front line and provide heavy fire support. Finally, the recon squad typically spreads out and allows the rest of the platoon to know what is going on ahead of time.

The Shturm elite forces are highly trained shock troops who focus on attacking new positions, and focus on highly mobile tactics combined with high firepower and range to eliminate opposition before they can react. They allow themselves to stand out through the use of uncamouflaged beige vests and black masks.



Quelle: Bi-Foren
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ArmA3 Addons (News) » EricJ Weapons Pack von EricJ (RC84.1)
ArmA3 Addons (News)

EricJ Weapons Pack von EricJ (RC84.1)
22.08.2016 - 18:15 von miller




EricJ Weapons Pack von EricJ (RC84.1)

***** Update *****


EricJ veröffentlichte sein EricJ Weapons Pack in den Bi-Foren. Das Addon enthält verschiedene Waffen für ArmA3.

Zitat

I figure I may get back into weapon modding, porting,etc. but for now I got the Ultimax 100 into a workable format, Readme is included along with classnames, etc.

Weapons:
- Ultimax 100
- Ultimax 100 Short
- Ultimax Mk4
- SCAR-L Short
- SCAR-L Short Black
- SCAR-L
- SCAR-L Black
- SCAR-H
- SCAR-H Black
- SCAR-H Long barreled version
- SCAR-H with EGLM
- SCAR-L with EGLM
- M110 SASS
- SCAR-L w/AFG
- SCAR-H w/AFG
- SCAR 65 w/EGLM
- HK417 16” Barrel
- HK417 12” Barrel
- M24A1 Desert
- M107 Barret
- M24 Desert
- LRR Desert
- LRR Woodland
- L115A3 Desert
- L115A3 Woodland
- AKM
- M468
- L85A2 RIS
- M249

Changelog:
RC84.1
- Bulldogs now have proper inventory icons when equipping a suppressor.



Quelle: Bi-Foren
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ArmA3 Addons (News) » UH-60 A3 Pack von EricJ (RC23)
ArmA3 Addons (News)

UH-60 A3 Pack von EricJ (RC23)
22.08.2016 - 17:30 von miller




UH-60 A3 Pack von EricJ (RC23)

***** Update *****


EricJ veröffentlichte sein H-60 A3 Pack Addon in den Bi-Foren. Das Addon enthält verschiedene UH-60 Hubschrauber portiert aus ArmA 2.

Zitat

UH-60 pack for Arma 3, using Arma 2 ports as well as modifications and enhancements by me.

Changelog:
RC23
- Wheels now function in both Standard and AFM settings, with extensive config help from Beachead from the 17BCT milsum unit. People use the Ghost Hawk xml and if it still does not work I'll upload with the GhostHawk version to get things rolling so to speak.
- MH-80 now has a pilot HUD and programmable countermeasures system.
- Civilian S-94s all have white wheels
- Removed the "no entry.config.bin/Burst" message when placing the Raven PMC version via Zeus.
- Fixed the various -60 models, no more floating dials when flying (Exception being the -60L, needs some more TLC)






Download:
UH-60 A3 Pack




Quelle: Bi-Foren
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ArmA3 Addons (News) » FIR AWS US - AirWeaponSystem US/NATO von Firewill (v1.15)
ArmA3 Addons (News)

FIR AWS US - AirWeaponSystem US/NATO von Firewill (v1.15)
18.08.2016 - 11:00 von miller




FIR AWS US - AirWeaponSystem US/NATO von Firewill (v1.15)

***** Update *****


Firewill veröffentlichte sein FIR AWS US Standalone Addon in den Bi-Foren. Das Pack enthält US/NATO Waffen für Kampfflugzeuge.

Zitat

This pack is provide of Air weapon for US/NATO.(Standalone of Original AirWeaponSystem in F-16 Addon)
F-16C is must need this pack.
AWS is open to use for Other Aircraft,so other maker can use and adapt this pack without my permission

Reference Data(Init Script,Switch for aircraft model) for Aircraft maker : https://drive.google.com/file/d/0B0X...ew?usp=sharing

Feature
- Air Weapon system for US/NATO Countries
- SEAD,ECM,Targeting Function is move from F-16 to AWS
- Insignia Function
- Include the Reference Data for Aircraft Addon maker.

Changelog:
v1.15
- Some Preparation work for EA-18G




Quelle: Bi-Foren
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ArmA3 Addons (News) » NATO F-16s Pack von da12thMonkey (v1.3)
ArmA3 Addons (News)

NATO F-16s Pack von da12thMonkey (v1.3)
17.08.2016 - 23:00 von miller




NATO F-16s Pack von da12thMonkey (v1.3)

***** Update *****


da12thMonkey veröffentlichte sein NATO F-16s Pack in den Bi-Foren. Das Addon (voher F-16 Skins) enthält verschiedene Skins (u.a. Belgien, Dänemark, Niederlande und Norwegen) für die F-16C Fighting Falcon von Firewill.

Zitat

Textures for Firewill's F-16C depicting various NATO members.
Contains reskins for: The Netherlands, Belgium, Denmark, Norway, Portugal, Greece and Turkey.
The NATO F-16s pack has been updated (previous release )!

In addition to adding configuring compatibility for the new skin system and the new weapons[]= and magazines[] = array that added extra slots for SDBs, I also changed the engine nozzle textures to the F100-PW-229 style (seen on Firewill's Polish and ROKAF textures) for the nations that use those engines in real life instead of the F110s (in this case, all of them apart from Turkey use the F100s). I also corrected a few other mistakes in the textures (some colours overlapping in to UV islands where they shouldn't have been)

Contains textures for:
- Belgium
- Denmark
- Netherlands
- Norway
- Portugal
- Greece 3 (43 Mira HAF, 340 Mira HAF)
- Turkey (142 Filo TuAF, 161 Filo TuAF)

Both Greek and Turkish squadrons are selectable from from the arming menu on F-16s that come with or without CFTs.

Changelog:
v1.3
- Added interim Romanian Air Force texture. Will be updated in future to match real markings when they arrive (real ones being tested in Portugal don't have their markings yet, only camo)
- Eden Editor preview images
- Drogue chute tails activated for appropriate air forces (Belgium, Greece, Netherlands, Norway, Turkey)
- P&W engine nozzle models activated for appropriate air forces (Belgium, Denmark, Greece, Netherlands, Norway, Portugal, Romania)
- GE engine nozzle models activated for appropriate air forces (Turkey)
- Wide-Angle Raster HUD models activated for appropriate air forces (Turkey)
- Updated images for the AWS texture selector



Quelle: Bi-Foren
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